moveHero forward & backward
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@ -1257,7 +1257,7 @@ moveHero_s
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/* moveHero_s
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/* moveHero_s
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tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
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tooltip : moveHero:移动勇士,用这种方式移动勇士的过程中将无视一切地形, 无视一切事件, 中毒状态也不会扣血
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=movehero%EF%BC%9A%E7%A7%BB%E5%8A%A8%E5%8B%87%E5%A3%AB
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default : [500,false,"上右3下2左上左2"]
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default : [500,false,"上右3下2后4左前2"]
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colour : this.dataColor
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colour : this.dataColor
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Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
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Int_0 = Int_0!=='' ?(', "time": '+Int_0):'';
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Bool_0 = Bool_0?', "async": true':'';
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Bool_0 = Bool_0?', "async": true':'';
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@ -1846,8 +1846,8 @@ Global_Value_List
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Global_Flag_List
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Global_Flag_List
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'阻激夹域后禁用快捷商店'
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'仇恨怪战后扣减一半'|'夹击是否上整'|'循环计算临界'|'允许轻按'|'寻路算法不绕血瓶'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'检查控制台'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'disableShopOnDamage']*/;
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'hatredDecrease', 'betweenAttackCeil', 'useLoop', 'enableGentleClick', 'potionWhileRouting', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'checkConsole']*/;
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Colour
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Colour
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
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@ -2516,7 +2516,9 @@ ActionParser.prototype.StepString = function(steplist) {
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'up': '上',
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'up': '上',
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'down': '下',
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'down': '下',
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'left': '左',
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'left': '左',
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'right': '右'
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'right': '右',
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'forward': '前',
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'backward': '后'
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}
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}
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var StepString = [];
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var StepString = [];
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for(var ii=0,obj;obj=steplist[ii];ii++) {
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for(var ii=0,obj;obj=steplist[ii];ii++) {
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@ -2573,7 +2575,7 @@ MotaActionFunctions.PosString_pre = function(PosString){
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MotaActionFunctions.StepString_pre = function(StepString){
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MotaActionFunctions.StepString_pre = function(StepString){
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//StepString='上右3下2左上左2'
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//StepString='上右3下2左上左2'
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var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R');
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var route = StepString.replace(/上/g,'U').replace(/下/g,'D').replace(/左/g,'L').replace(/右/g,'R').replace(/前/g,'F').replace(/后/g,'B');
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//copyed from core.js
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//copyed from core.js
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var ans=[], index=0;
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var ans=[], index=0;
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@ -2602,6 +2604,8 @@ MotaActionFunctions.StepString_pre = function(StepString){
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case "D": for (var i=0;i<number;i++) ans.push("down"); break;
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case "D": for (var i=0;i<number;i++) ans.push("down"); break;
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case "L": for (var i=0;i<number;i++) ans.push("left"); break;
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case "L": for (var i=0;i<number;i++) ans.push("left"); break;
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case "R": for (var i=0;i<number;i++) ans.push("right"); break;
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case "R": for (var i=0;i<number;i++) ans.push("right"); break;
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case "F": for (var i=0;i<number;i++) ans.push("forward"); break;
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case "B": for (var i=0;i<number;i++) ans.push("backward"); break;
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}
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}
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}
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}
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return ans;
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return ans;
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@ -906,6 +906,8 @@ control.prototype.eventMoveHero = function(steps, time, callback) {
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}
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}
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});
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});
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moveSteps = moveSteps.filter(function (t) { return ['up','down','left','right','forward','backward'].indexOf(t)>=0;});
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var step=0;
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var step=0;
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var animate=window.setInterval(function() {
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var animate=window.setInterval(function() {
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@ -918,18 +920,23 @@ control.prototype.eventMoveHero = function(steps, time, callback) {
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}
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}
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else {
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else {
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var direction = moveSteps[0];
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var direction = moveSteps[0];
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// ------ 前进/后退
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var o = direction == 'backward' ? -1 : 1;
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if (direction == 'forward' || direction == 'backward') direction = core.getHeroLoc('direction');
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core.setHeroLoc('direction', direction);
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core.setHeroLoc('direction', direction);
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step++;
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step++;
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if (step <= 4) {
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if (step <= 4) {
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core.drawHero(direction, x, y, 'leftFoot', 4 * step);
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core.drawHero(direction, x, y, 'leftFoot', 4 * o * step);
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}
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}
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else if (step <= 8) {
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else if (step <= 8) {
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core.drawHero(direction, x, y, 'rightFoot', 4 * step);
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core.drawHero(direction, x, y, 'rightFoot', 4 * o * step);
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}
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}
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if (step == 8) {
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if (step == 8) {
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step = 0;
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step = 0;
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core.setHeroLoc('x', x + core.utils.scan[direction].x, true);
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core.setHeroLoc('x', x + o * core.utils.scan[direction].x, true);
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core.setHeroLoc('y', y + core.utils.scan[direction].y, true);
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core.setHeroLoc('y', y + o * core.utils.scan[direction].y, true);
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core.control.updateFollowers();
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core.control.updateFollowers();
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moveSteps.shift();
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moveSteps.shift();
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}
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}
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@ -1019,6 +1019,7 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
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}
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}
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}
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}
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});
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});
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moveSteps = moveSteps.filter(function (t) { return ['up','down','left','right'].indexOf(t)>=0;});
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var nowX=32*x, nowY=32*y, step=0;
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var nowX=32*x, nowY=32*y, step=0;
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var destX=x, destY=y;
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var destX=x, destY=y;
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