Update
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d02f9df848
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@ -31,6 +31,7 @@ function core() {
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'twoTime': null,
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'twoTime': null,
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'fourTime': null,
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'fourTime': null,
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'boxTime': null,
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'boxTime': null,
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'moveTime': null,
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'speed': null,
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'speed': null,
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'weather': {
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'weather': {
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'time': null,
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'time': null,
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@ -319,6 +320,7 @@ core.prototype.setRequestAnimationFrame = function () {
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core.animateFrame.twoTime = core.animateFrame.twoTime||timestamp;
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core.animateFrame.twoTime = core.animateFrame.twoTime||timestamp;
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core.animateFrame.fourTime = core.animateFrame.fourTime||timestamp;
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core.animateFrame.fourTime = core.animateFrame.fourTime||timestamp;
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core.animateFrame.boxTime = core.animateFrame.boxTime||timestamp;
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core.animateFrame.boxTime = core.animateFrame.boxTime||timestamp;
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core.animateFrame.moveTime = core.animateFrame.moveTime||timestamp;
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core.animateFrame.weather.time = core.animateFrame.weather.time||timestamp;
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core.animateFrame.weather.time = core.animateFrame.weather.time||timestamp;
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// Global Animate
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// Global Animate
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@ -356,7 +358,7 @@ core.prototype.setRequestAnimationFrame = function () {
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}
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}
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// Hero move
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// Hero move
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if (core.isset(core.status.heroMoving) && core.status.heroMoving>0) {
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if (timestamp-core.animateFrame.moveTime>16 && core.isset(core.status.heroMoving) && core.status.heroMoving>0) {
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var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
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var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
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if (core.status.heroMoving<=4) {
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if (core.status.heroMoving<=4) {
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core.drawHero(direction, x, y, 'leftFoot', 4*core.status.heroMoving*scan[direction].x, 4*core.status.heroMoving*scan[direction].y);
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core.drawHero(direction, x, y, 'leftFoot', 4*core.status.heroMoving*scan[direction].x, 4*core.status.heroMoving*scan[direction].y);
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@ -364,6 +366,7 @@ core.prototype.setRequestAnimationFrame = function () {
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else if (core.status.heroMoving<=8) {
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else if (core.status.heroMoving<=8) {
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core.drawHero(direction, x, y, 'rightFoot', 4*core.status.heroMoving*scan[direction].x, 4*core.status.heroMoving*scan[direction].y);
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core.drawHero(direction, x, y, 'rightFoot', 4*core.status.heroMoving*scan[direction].x, 4*core.status.heroMoving*scan[direction].y);
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}
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}
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core.animateFrame.moveTime = timestamp;
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}
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}
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// weather
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// weather
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