diff --git a/docs/personalization.md b/docs/personalization.md
index 59afe874..ac67729c 100644
--- a/docs/personalization.md
+++ b/docs/personalization.md
@@ -8,7 +8,7 @@
HTML5魔塔是使用画布(canvas)来绘制,存在若干个图层,它们之间有一个覆盖关系,后面的图层将覆盖前面的图层。
-所有图层从低往高依次如下:(加[B]的代表该层是大地图,z-index代表该层的纵向高度)
+所有图层从低往高依次如下:(加[B]的代表该层是大地图,[D]代表由系统按需动态创建,z-index代表该层的纵向高度)
- bg**[B]**:背景层;绘制背景图层素材bgmap,和背景贴图 (z-index: 10)
- event**[B]**:事件层;所有事件(道具、墙壁、NPC、怪物等)都绘制在这一层进行处理 (z-index: 30)
@@ -17,8 +17,9 @@ HTML5魔塔是使用画布(canvas)来绘制,存在若干个图层,它们
- fg**[B]**:前景层;绘制前景图层素材fgmap,和前景贴图 (z-index: 60)
- damage**[B]**:显伤层;主要用来绘制怪物显伤和领域显伤 (z-index: 65)
- animate:动画层;主要用来绘制动画。 (z-index: 70)
-- weather:天气层;主要用来绘制天气(雨/雪/雾) (z-index: 80)
-- route**[B]**:路线层;主要用来绘制勇士的行走路线图。 (z-index: 95)
+- weather**[D]**:天气层;主要用来绘制天气(雨/雪/雾) (z-index: 80)
+- route**[D]**:路线层;主要用来绘制勇士的行走路线图。 (z-index: 95)
+- paint**[D]**:绘图层;主要用来进行绘图模式。(z-index: 95)
- curtain:色调层;用来控制当前楼层的画面色调 (z-index: 100)
- ui:UI层;用来绘制一切UI窗口,如剧情文本、怪物手册、楼传器、系统菜单等等 (z-index: 160)
- data:数据层;用来绘制一些顶层的或更新比较快的数据,如左上角的提示,战斗界面中数据的变化等等。 (z-index: 170)
diff --git a/editor-mobile.html b/editor-mobile.html
index 0f39ad52..36dfd637 100644
--- a/editor-mobile.html
+++ b/editor-mobile.html
@@ -440,7 +440,6 @@
-
diff --git a/editor.html b/editor.html
index 4e4f9b9e..bd022f4f 100644
--- a/editor.html
+++ b/editor.html
@@ -425,7 +425,6 @@
-
diff --git a/index.html b/index.html
index ae65148a..fcf9b278 100644
--- a/index.html
+++ b/index.html
@@ -140,7 +140,6 @@
-
diff --git a/libs/actions.js b/libs/actions.js
index f41f52dc..ab8abb3a 100644
--- a/libs/actions.js
+++ b/libs/actions.js
@@ -341,7 +341,7 @@ actions.prototype.ondown = function (loc) {
}
core.status.downTime = new Date();
- core.clearMap('route');
+ core.deleteCanvas('route');
var pos={'x':x,'y':y}
core.status.stepPostfix=[];
core.status.stepPostfix.push(pos);
@@ -409,8 +409,7 @@ actions.prototype.onup = function () {
var posy=core.status.stepPostfix[0].y;
core.status.stepPostfix=[];
if (!core.status.lockControl) {
- core.clearMap('route');
- core.canvas.route.restore();
+ core.clearMap('ui');
}
// 长按
@@ -2612,8 +2611,8 @@ actions.prototype.ondownPaint = function (x, y) {
x+=core.bigmap.offsetX;
y+=core.bigmap.offsetY;
if (!core.status.event.data.erase) {
- core.canvas.route.beginPath();
- core.canvas.route.moveTo(x, y);
+ core.dymCanvas.paint.beginPath();
+ core.dymCanvas.paint.moveTo(x, y);
}
core.status.event.data.x = x;
core.status.event.data.y = y;
@@ -2624,12 +2623,12 @@ actions.prototype.onmovePaint = function (x, y) {
x+=core.bigmap.offsetX;
y+=core.bigmap.offsetY;
if (core.status.event.data.erase) {
- core.clearMap('route', x-10, y-10, 20, 20);
+ core.clearMap('paint', x-10, y-10, 20, 20);
return;
}
var midx = (core.status.event.data.x+x)/2, midy = (core.status.event.data.y+y)/2;
- core.canvas.route.quadraticCurveTo(midx, midy, x, y);
- core.canvas.route.stroke();
+ core.dymCanvas.paint.quadraticCurveTo(midx, midy, x, y);
+ core.dymCanvas.paint.stroke();
core.status.event.data.x = x;
core.status.event.data.y = y;
}
@@ -2638,7 +2637,7 @@ actions.prototype.onupPaint = function () {
core.status.event.data.x = null;
core.status.event.data.y = null;
// 保存
- core.paint[core.status.floorId] = LZString.compress(core.utils.encodeCanvas(core.canvas.route).join(","));
+ core.paint[core.status.floorId] = LZString.compress(core.utils.encodeCanvas(core.dymCanvas.paint).join(","));
}
actions.prototype.setPaintMode = function (mode) {
@@ -2650,8 +2649,8 @@ actions.prototype.setPaintMode = function (mode) {
}
actions.prototype.clearPaint = function () {
- core.clearMap('route');
- core.paint[core.status.floorId] = null;
+ core.clearMap('paint');
+ delete core.paint[core.status.floorId];
core.drawTip("已清空绘图内容");
}
@@ -2683,18 +2682,18 @@ actions.prototype.loadPaint = function () {
core.paint[floorId] = LZString.compress(obj.paint[floorId]);
}
- core.clearMap('route');
+ core.clearMap('paint');
var value = core.paint[core.status.floorId];
if (core.isset(value)) value = LZString.decompress(value).split(",");
core.utils.decodeCanvas(value, 32*core.bigmap.width, 32*core.bigmap.height);
- core.canvas.route.drawImage(core.bigmap.tempCanvas.canvas, 0, 0);
+ core.canvas.paint.drawImage(core.bigmap.tempCanvas.canvas, 0, 0);
core.drawTip("读取绘图文件成功");
})
}
actions.prototype.exitPaint = function () {
- core.clearMap('route');
+ core.deleteCanvas('paint');
core.ui.closePanel();
core.statusBar.image.shop.style.opacity = 1;
core.updateStatusBar();
diff --git a/libs/control.js b/libs/control.js
index ef7437e4..54bbfcd7 100644
--- a/libs/control.js
+++ b/libs/control.js
@@ -46,13 +46,6 @@ control.prototype.setRequestAnimationFrame = function () {
core.animateFrame.speed = core.values.animateSpeed;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
-
var draw = function(timestamp) {
core.animateFrame.globalTime = core.animateFrame.globalTime||timestamp;
@@ -447,7 +440,7 @@ control.prototype.restart = function(noAnimate) {
////// 清除自动寻路路线 //////
control.prototype.clearAutomaticRouteNode = function (x, y) {
if (core.status.event.id==null)
- core.canvas.route.clearRect(x * 32 + 5, y * 32 + 5, 27, 27);
+ core.clearMap('route', x * 32 + 5 - core.status.automaticRoute.offsetX, y * 32 + 5 - core.status.automaticRoute.offsetY, 27, 27);
}
////// 停止自动寻路操作 //////
@@ -465,7 +458,7 @@ control.prototype.stopAutomaticRoute = function () {
core.status.automaticRoute.lastDirection = null;
core.stopHero();
if (core.status.automaticRoute.moveStepBeforeStop.length==0)
- core.clearMap('route');
+ core.deleteCanvas('route');
}
////// 继续剩下的自动寻路操作 //////
@@ -483,7 +476,7 @@ control.prototype.continueAutomaticRoute = function () {
////// 清空剩下的自动寻路列表 //////
control.prototype.clearContinueAutomaticRoute = function () {
- core.clearMap('route');
+ core.deleteCanvas('route');
core.status.automaticRoute.moveStepBeforeStop=[];
}
@@ -567,93 +560,59 @@ control.prototype.setAutomaticRoute = function (destX, destY, stepPostfix) {
return;
}
- var step = 0;
- var tempStep = null;
- var moveStep;
- if (!(moveStep = core.automaticRoute(destX, destY))) {
- if (destX == core.status.hero.loc.x && destY == core.status.hero.loc.y){
- moveStep=[];
- } else {
- core.clearMap('route');
- return;
- }
+ var moveStep = core.automaticRoute(destX, destY).concat(stepPostfix);
+ if (moveStep.length == 0) {
+ core.deleteCanvas('route');
+ return;
}
- moveStep=moveStep.concat(stepPostfix);
+
core.status.automaticRoute.destX=destX;
core.status.automaticRoute.destY=destY;
- core.canvas.route.save();
- core.clearMap('route');
- core.canvas.route.fillStyle = '#bfbfbf';
- core.canvas.route.strokeStyle = '#bfbfbf';
- core.canvas.route.lineWidth = 8;
+
+ // 计算绘制区域的宽高
+ var sx = core.bigmap.width * 32, sy = core.bigmap.height * 32, dx = 0, dy = 0;
+ moveStep.forEach(function (t) {
+ sx = Math.min(sx, t.x * 32); dx = Math.max(dx, t.x * 32);
+ sy = Math.min(sy, t.y * 32); dy = Math.max(dy, t.y * 32);
+ });
+ core.createCanvas('route', sx-core.bigmap.offsetX, sy-core.bigmap.offsetY, dx-sx+32, dy-sy+32, 95);
+ core.status.automaticRoute.offsetX = sx;
+ core.status.automaticRoute.offsetY = sy;
+ var ctx = core.dymCanvas['route'];
+ ctx.fillStyle = '#bfbfbf';
+ ctx.strokeStyle = '#bfbfbf';
+ ctx.lineWidth = 8;
for (var m = 0; m < moveStep.length; m++) {
- if (tempStep == null) {
- step++;
- tempStep = moveStep[m].direction;
- }
- else if (tempStep == moveStep[m].direction) {
- step++;
- }
- else {
- //core.status.automaticRoutingTemp.moveStep.push({'direction': tempStep, 'step': step});
- core.status.automaticRoute.autoStepRoutes.push({'direction': tempStep, 'step': step});
- step = 1;
- tempStep = moveStep[m].direction;
- }
if (m == moveStep.length - 1) {
- // core.status.automaticRoutingTemp.moveStep.push({'direction': tempStep, 'step': step});
- core.status.automaticRoute.autoStepRoutes.push({'direction': tempStep, 'step': step});
- core.canvas.route.fillRect(moveStep[m].x * 32 + 10, moveStep[m].y * 32 + 10, 12, 12);
+ ctx.fillRect(moveStep[m].x * 32 + 10 - sx, moveStep[m].y * 32 + 10 - sy, 12, 12);
}
else {
- core.canvas.route.beginPath();
- if (core.isset(moveStep[m + 1]) && tempStep != moveStep[m + 1].direction) {
- if (tempStep == 'up' && moveStep[m + 1].direction == 'left' || tempStep == 'right' && moveStep[m + 1].direction == 'down') {
- core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27);
- }
- else if (tempStep == 'up' && moveStep[m + 1].direction == 'right' || tempStep == 'left' && moveStep[m + 1].direction == 'down') {
- core.canvas.route.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27);
- }
- else if (tempStep == 'left' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'right') {
- core.canvas.route.moveTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5);
- }
- else if (tempStep == 'right' && moveStep[m + 1].direction == 'up' || tempStep == 'down' && moveStep[m + 1].direction == 'left') {
- core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5);
- }
- core.canvas.route.stroke();
- continue;
- }
- switch (tempStep) {
- case 'up':
- case 'down':
- core.canvas.route.beginPath();
- core.canvas.route.moveTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 5);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 16, moveStep[m].y * 32 + 27);
- core.canvas.route.stroke();
- break;
- case 'left':
- case 'right':
- core.canvas.route.beginPath();
- core.canvas.route.moveTo(moveStep[m].x * 32 + 5, moveStep[m].y * 32 + 16);
- core.canvas.route.lineTo(moveStep[m].x * 32 + 27, moveStep[m].y * 32 + 16);
- core.canvas.route.stroke();
- break;
- }
+ ctx.beginPath();
+ var cx = moveStep[m].x*32 +16 - sx, cy = moveStep[m].y*32+16 - sy;
+ var currDir = moveStep[m].direction, nextDir = moveStep[m+1].direction;
+ ctx.moveTo(cx-core.utils.scan[currDir].x*11, cy-core.utils.scan[currDir].y*11);
+ ctx.lineTo(cx, cy);
+ ctx.lineTo(cx+core.utils.scan[nextDir].x*11, cy+core.utils.scan[nextDir].y*11);
+ ctx.stroke();
}
}
- core.canvas.route.restore();
+
+ // 路线转autoStepRoutes
+ var step = 0, currStep = null;
+ moveStep.forEach(function (t) {
+ var dir = t.direction;
+ if (currStep == null || currStep == dir) {
+ step++; currStep = dir;
+ }
+ else {
+ core.status.automaticRoute.autoStepRoutes.push({'direction': currStep, 'step': step});
+ step = 1; currStep = dir;
+ }
+ });
+ core.status.automaticRoute.autoStepRoutes.push({'direction': currStep, 'step': step});
// 立刻移动
core.setAutoHeroMove();
-
}
////// 自动寻路算法,找寻最优路径 //////
@@ -661,13 +620,7 @@ control.prototype.automaticRoute = function (destX, destY) {
var fw = core.bigmap.width, fh = core.bigmap.height;
var startX = core.getHeroLoc('x');
var startY = core.getHeroLoc('y');
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
- if (destX == startX && destY == startY) return false;
+ if (destX == startX && destY == startY) return [];
var route = [];
var queue = new PriorityQueue({comparator: function (a,b) {
@@ -681,12 +634,12 @@ control.prototype.automaticRoute = function (destX, destY) {
var curr = queue.dequeue();
var deep = curr.depth, nowX = curr.x, nowY = curr.y;
- for (var direction in scan) {
+ for (var direction in core.utils.scan) {
if (!core.canMoveHero(nowX, nowY, direction))
continue;
- var nx = nowX + scan[direction].x;
- var ny = nowY + scan[direction].y;
+ var nx = nowX + core.utils.scan[direction].x;
+ var ny = nowY + core.utils.scan[direction].y;
if (nx<0 || nx>=fw || ny<0 || ny>=fh) continue;
var nid = nx + fw * ny;
@@ -721,15 +674,15 @@ control.prototype.automaticRoute = function (destX, destY) {
if (core.isset(route[destX + fw * destY])) break;
}
if (!core.isset(route[destX + fw * destY])) {
- return false;
+ return [];
}
var nowX = destX, nowY = destY;
while (nowX != startX || nowY != startY) {
var dir = route[nowX + fw * nowY];
ans.push({'direction': dir, 'x': nowX, 'y': nowY});
- nowX -= scan[dir].x;
- nowY -= scan[dir].y;
+ nowX -= core.utils.scan[dir].x;
+ nowY -= core.utils.scan[dir].y;
}
ans.reverse();
@@ -738,7 +691,7 @@ control.prototype.automaticRoute = function (destX, destY) {
////// 显示离散的寻路点 //////
control.prototype.fillPosWithPoint = function (pos) {
- core.fillRect('route', pos.x*32+12+core.bigmap.offsetX,pos.y*32+12+core.bigmap.offsetY,8,8, '#bfbfbf');
+ core.fillRect('ui', pos.x*32+12,pos.y*32+12,8,8, '#bfbfbf');
}
////// 设置勇士的自动行走路线 //////
@@ -760,12 +713,6 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
return;
}
core.status.heroMoving=1;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
var toAdd = 1;
if (core.status.replay.speed>3)
@@ -778,8 +725,8 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
core.interval.heroMoveInterval = window.setInterval(function () {
core.status.heroMoving+=toAdd;
if (core.status.heroMoving>=8) {
- core.setHeroLoc('x', x+scan[direction].x, true);
- core.setHeroLoc('y', y+scan[direction].y, true);
+ core.setHeroLoc('x', x+core.utils.scan[direction].x, true);
+ core.setHeroLoc('y', y+core.utils.scan[direction].y, true);
core.control.updateFollowers();
core.moveOneStep();
core.clearMap('hero');
@@ -795,23 +742,17 @@ control.prototype.setHeroMoveInterval = function (direction, x, y, callback) {
control.prototype.moveAction = function (callback) {
if (core.interval.openDoorAnimate!=null) return; // 开门判断
if (core.status.heroMoving>0) return;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
var direction = core.getHeroLoc('direction');
var x = core.getHeroLoc('x');
var y = core.getHeroLoc('y');
- var noPass = core.noPass(x + scan[direction].x, y + scan[direction].y), canMove = core.canMoveHero();
+ var noPass = core.noPass(x + core.utils.scan[direction].x, y + core.utils.scan[direction].y), canMove = core.canMoveHero();
if (noPass || !canMove) {
if (core.status.event.id!='ski')
core.status.route.push(direction);
core.status.automaticRoute.moveStepBeforeStop = [];
core.status.automaticRoute.lastDirection = core.getHeroLoc('direction');
if (canMove) // 非箭头:触发
- core.trigger(x + scan[direction].x, y + scan[direction].y);
+ core.trigger(x + core.utils.scan[direction].x, y + core.utils.scan[direction].y);
core.drawHero(direction, x, y);
if (core.status.automaticRoute.moveStepBeforeStop.length==0) {
@@ -867,7 +808,6 @@ control.prototype.turnHero = function(direction) {
if (core.isset(direction)) {
core.setHeroLoc('direction', direction);
core.drawHero();
- core.clearMap('route');
core.status.route.push("turn:"+direction);
return;
}
@@ -876,7 +816,6 @@ control.prototype.turnHero = function(direction) {
else if (core.status.hero.loc.direction == 'down') core.status.hero.loc.direction = 'left';
else if (core.status.hero.loc.direction == 'left') core.status.hero.loc.direction = 'up';
core.drawHero();
- core.clearMap('route');
core.status.route.push("turn");
}
@@ -895,14 +834,8 @@ control.prototype.moveHero = function (direction, callback) {
if (core.hasFlag('debug') && core.status.ctrlDown) {
if (core.status.heroMoving!=0) return;
// 检测是否穿出去
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
direction = core.getHeroLoc('direction');
- var nx = core.getHeroLoc('x') + scan[direction].x, ny=core.getHeroLoc('y') + scan[direction].y;
+ var nx = core.getHeroLoc('x') + core.utils.scan[direction].x, ny=core.getHeroLoc('y') + core.utils.scan[direction].y;
if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height) return;
core.status.heroMoving=-1;
@@ -952,12 +885,6 @@ control.prototype.eventMoveHero = function(steps, time, callback) {
});
var step=0;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
var animate=window.setInterval(function() {
var x=core.getHeroLoc('x'), y=core.getHeroLoc('y');
@@ -979,8 +906,8 @@ control.prototype.eventMoveHero = function(steps, time, callback) {
}
if (step == 8) {
step = 0;
- core.setHeroLoc('x', x + scan[direction].x, true);
- core.setHeroLoc('y', y + scan[direction].y, true);
+ core.setHeroLoc('x', x + core.utils.scan[direction].x, true);
+ core.setHeroLoc('y', y + core.utils.scan[direction].y, true);
core.control.updateFollowers();
moveSteps.shift();
}
@@ -1106,6 +1033,8 @@ control.prototype.updateViewport = function() {
core.bigmap.canvas.forEach(function(cn){
core.control.setGameCanvasTranslate(cn,-core.bigmap.offsetX,-core.bigmap.offsetY);
});
+ // ------ 路线
+ core.relocateCanvas('route', core.status.automaticRoute.offsetX - core.bigmap.offsetX, core.status.automaticRoute.offsetY - core.bigmap.offsetY);
}
////// 绘制勇士 //////
@@ -1113,19 +1042,12 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
if (!core.isPlaying()) return;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
-
if (!core.isset(x)) x = core.getHeroLoc('x');
if (!core.isset(y)) y = core.getHeroLoc('y');
status = status || 'stop';
direction = direction || core.getHeroLoc('direction');
offset = offset || 0;
- var way = scan[direction];
+ var way = core.utils.scan[direction];
var offsetX = way.x*offset;
var offsetY = way.y*offset;
var dx=offsetX==0?0:offsetX/Math.abs(offsetX), dy=offsetY==0?0:offsetY/Math.abs(offsetY);
@@ -1160,8 +1082,8 @@ control.prototype.drawHero = function (direction, x, y, status, offset) {
"img": core.material.images.images[t.img],
"height": core.material.images.images[t.img].height/4,
"heroIcon": heroIconArr[t.direction],
- "posx": 32*t.x - core.bigmap.offsetX + (t.stop?0:scan[t.direction].x*offset),
- "posy": 32*t.y - core.bigmap.offsetY + (t.stop?0:scan[t.direction].y*offset),
+ "posx": 32*t.x - core.bigmap.offsetX + (t.stop?0:core.utils.scan[t.direction].x*offset),
+ "posy": 32*t.y - core.bigmap.offsetY + (t.stop?0:core.utils.scan[t.direction].y*offset),
"status": t.stop?"stop":status,
"index": index++
});
@@ -1198,24 +1120,12 @@ control.prototype.getHeroLoc = function (itemName) {
////// 获得勇士面对位置的x坐标 //////
control.prototype.nextX = function(n) {
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
- return core.getHeroLoc('x')+scan[core.getHeroLoc('direction')].x*(n||1);
+ return core.getHeroLoc('x')+core.utils.scan[core.getHeroLoc('direction')].x*(n||1);
}
////// 获得勇士面对位置的y坐标 //////
control.prototype.nextY = function (n) {
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
- return core.getHeroLoc('y')+scan[core.getHeroLoc('direction')].y*(n||1);
+ return core.getHeroLoc('y')+core.utils.scan[core.getHeroLoc('direction')].y*(n||1);
}
////// 聚集跟随者 //////
@@ -1233,16 +1143,10 @@ control.prototype.gatherFollowers = function () {
////// 更新跟随者坐标 //////
control.prototype.updateFollowers = function () {
if (!core.isset(core.status.hero.followers) || core.status.hero.followers.length==0) return;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
core.status.hero.followers.forEach(function (t) {
if (!t.stop) {
- t.x += scan[t.direction].x;
- t.y += scan[t.direction].y;
+ t.x += core.utils.scan[t.direction].x;
+ t.y += core.utils.scan[t.direction].y;
}
})
@@ -1289,14 +1193,8 @@ control.prototype.checkBlock = function () {
// 检查阻击事件
var snipe = [];
if (!core.hasFlag("no_snipe")) {
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- }
- for (var direction in scan) {
- var nx = x+scan[direction].x, ny=y+scan[direction].y;
+ for (var direction in core.utils.scan) {
+ var nx = x+core.utils.scan[direction].x, ny=y+core.utils.scan[direction].y;
if (nx<0 || nx>=core.bigmap.width || ny<0 || ny>=core.bigmap.height) continue;
var id=core.status.checkBlock.map[nx+core.bigmap.width*ny];
if (core.isset(id)) {
@@ -1344,7 +1242,7 @@ control.prototype.checkBlock = function () {
}
snipe = snipe.filter(function (t) {
var x=t.x, y=t.y, direction = t.direction;
- var nx = x+scan[direction].x, ny=y+scan[direction].y;
+ var nx = x+core.utils.scan[direction].x, ny=y+core.utils.scan[direction].y;
return nx>=0 && nx=0 && ny=core.bigmap.width||ny<0||ny>=core.bigmap.height) return;
diff --git a/libs/maps.js b/libs/maps.js
index ce874756..e4149a23 100644
--- a/libs/maps.js
+++ b/libs/maps.js
@@ -296,13 +296,7 @@ maps.prototype.canMoveHero = function(x,y,direction,floorId) {
if (!check(core.getBlock(x,y,floorId),"cannotOut") || !check(getNumber(floorId,"bg",x,y),"cannotOut") || !check(getNumber(floorId,"fg",x,y),"cannotOut"))
return false;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
- var nx = x+scan[direction].x, ny = y+scan[direction].y;
+ var nx = x+core.utils.scan[direction].x, ny = y+core.utils.scan[direction].y;
// 检查目标点的cannotIn
if (!check(core.getBlock(nx,ny,floorId),"cannotIn") || !check(getNumber(floorId,"bg",nx,ny),"cannotIn") || !check(getNumber(floorId,"fg",nx,ny),"cannotIn"))
return false;
@@ -895,12 +889,6 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
});
var nowX=32*x, nowY=32*y, step=0;
- var scan = {
- 'up': {'x': 0, 'y': -1},
- 'left': {'x': -1, 'y': 0},
- 'down': {'x': 0, 'y': 1},
- 'right': {'x': 1, 'y': 0}
- };
var animateValue = block.event.animate || 1, animateCurrent = isTileset?bx:0, animateTime = 0;
var blockCanvas = this.__initBlockCanvas(block, height, x, y);
@@ -953,8 +941,8 @@ maps.prototype.moveBlock = function(x,y,steps,time,keep,callback) {
}
}
step++;
- nowX+=scan[direction].x*2;
- nowY+=scan[direction].y*2;
+ nowX+=core.utils.scan[direction].x*2;
+ nowY+=core.utils.scan[direction].y*2;
// 移动
core.maps.__moveBlockCanvas(image, animateCurrent, by, height, nowX, nowY, opacity, headCanvas, bodyCanvas, damageCanvas);
if (step==16) {
diff --git a/libs/ui.js b/libs/ui.js
index 05b4c3ab..7a632dc9 100644
--- a/libs/ui.js
+++ b/libs/ui.js
@@ -2718,18 +2718,16 @@ ui.prototype.drawPaint = function () {
core.status.event.data = {"x": null, "y": null, "erase": false};
core.clearLastEvent();
- core.clearMap('route');
-
- core.setAlpha('route', 1);
+ core.createCanvas('paint', -core.bigmap.offsetX, -core.bigmap.offsetY, 32*core.bigmap.width, 32*core.bigmap.height, 95);
// 将已有的内容绘制到route上
var value = core.paint[core.status.floorId];
if (core.isset(value)) value = LZString.decompress(value).split(",");
core.utils.decodeCanvas(value, 32*core.bigmap.width, 32*core.bigmap.height);
- core.canvas.route.drawImage(core.bigmap.tempCanvas.canvas, 0, 0);
+ core.dymCanvas.paint.drawImage(core.bigmap.tempCanvas.canvas, 0, 0);
- core.setLineWidth('route', 3);
- core.setStrokeStyle('route', '#FF0000');
+ core.setLineWidth('paint', 3);
+ core.setStrokeStyle('paint', '#FF0000');
core.statusBar.image.shop.style.opacity = 0;
diff --git a/libs/utils.js b/libs/utils.js
index 5a356344..63e91eeb 100644
--- a/libs/utils.js
+++ b/libs/utils.js
@@ -7,6 +7,12 @@ utils.js 工具类
function utils() {
this.init();
+ this.scan = {
+ 'up': {'x': 0, 'y': -1},
+ 'left': {'x': -1, 'y': 0},
+ 'down': {'x': 0, 'y': 1},
+ 'right': {'x': 1, 'y': 0}
+ };
}
utils.prototype.init = function () {
diff --git a/styles.css b/styles.css
index 8609eedb..5d6e9c08 100644
--- a/styles.css
+++ b/styles.css
@@ -286,14 +286,6 @@ p#name {
z-index: 70;
}
-#weather {
- z-index: 80;
-}
-
-#route {
- z-index: 95;
-}
-
#curtain {
z-index: 100;
}