Fix Bigmap bug
This commit is contained in:
parent
f262834c27
commit
6d92301de5
@ -164,9 +164,9 @@ maps.prototype.save = function(maps, floorId) {
|
||||
var mh = core.floors[floorId].height || 13;
|
||||
|
||||
var blocks = [];
|
||||
for (var x=0;x<mw;x++) {
|
||||
for (var x=0;x<mh;x++) {
|
||||
blocks[x]=[];
|
||||
for (var y=0;y<mh;y++) {
|
||||
for (var y=0;y<mw;y++) {
|
||||
blocks[x].push(0);
|
||||
}
|
||||
}
|
||||
@ -215,9 +215,9 @@ maps.prototype.load = function (data, floorId) {
|
||||
maps.prototype.getMapArray = function (blockArray,width,height){
|
||||
|
||||
var blocks = [];
|
||||
for (var x=0;x<width;x++) {
|
||||
for (var x=0;x<height;x++) {
|
||||
blocks[x]=[];
|
||||
for (var y=0;y<height;y++) {
|
||||
for (var y=0;y<width;y++) {
|
||||
blocks[x].push(0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1827,8 +1827,8 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, cente
|
||||
var blockIcon = core.material.icons.terrains[groundId];
|
||||
var blockImage = core.material.images.terrains;
|
||||
// background
|
||||
for (var i=0;i<mw;i++) {
|
||||
for (var j=0;j<mh;j++) {
|
||||
for (var j=0;j<mh;j++) {
|
||||
for (var i=0;i<mw;i++) {
|
||||
tempCanvas.drawImage(blockImage, 0, blockIcon * 32, 32, 32, i * 32, j * 32, 32, 32);
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Reference in New Issue
Block a user