setGlobalFlag
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@ -231,6 +231,7 @@ action
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| setFloor_s
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| setGlobalAttribute_s
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| setGlobalValue_s
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| setGlobalFlag_s
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| show_s
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| hide_s
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| trigger_s
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@ -500,6 +501,20 @@ return code;
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*/;
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setGlobalFlag_s
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: '设置系统开关' ':' Global_Flag_List Bool Newline
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/* setGlobalFlag_s
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tooltip : setGlobalFlag:设置系统开关
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setGlobalValue%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e5%85%a8%e5%b1%80%e6%95%b0%e5%80%bc
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default : ["enableFloor","true"]
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colour : this.dataColor
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var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
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return code;
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*/;
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show_s
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: '显示事件' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '动画时间' Int? '不等待执行完毕' Bool? Newline
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@ -1743,6 +1758,10 @@ Global_Value_List
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: '血网伤害'|'中毒伤害'|'衰弱效果'|'红宝石效果'|'蓝宝石效果'|'绿宝石效果'|'红血瓶效果'|'蓝血瓶效果'|'黄血瓶效果'|'绿血瓶效果'|'破甲比例'|'反击比例'|'净化比例'|'仇恨增加值'|'行走速度'|'动画时间'|'楼层切换时间'
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/*Global_Value_List ['lavaDamage','poisonDamage','weakValue', 'redJewel', 'blueJewel', 'greenJewel', 'redPotion', 'bluePotion', 'yellowPotion', 'greenPotion', 'breakArmor', 'counterAttack', 'purify', 'hatred', 'moveSpeed', 'animateSpeed', 'floorChangeTime']*/;
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Global_Flag_List
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: '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'开启加点'|'开启负伤'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'阻激夹域后禁用快捷商店'
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/*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'enableAddPoint', 'enableNegativeDamage', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'disableShopOnDamage']*/;
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Bool: 'TRUE'
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| 'FALSE'
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;
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@ -2248,6 +2267,10 @@ ActionParser.prototype.parseAction = function() {
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this.next = MotaActionBlocks['setGlobalValue_s'].xmlText([
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data.name, data.value, this.next]);
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break;
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case "setGlobalFlag":
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this.next = MotaActionBlocks['setGlobalFlag_s'].xmlText([
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data.name, data.value, this.next]);
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break;
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case "input":
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this.next = MotaActionBlocks['input_s'].xmlText([
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data.text,this.next]);
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@ -480,7 +480,7 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "是否涉及毒衰咒;如果此项为false则不会在状态栏中显示毒衰咒的debuff"
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"_data": "是否在状态栏显示毒衰咒"
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},
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"enableSkill": {
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"_leaf": true,
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@ -88,6 +88,7 @@ editor_blockly = function () {
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MotaActionBlocks['setFloor_s'].xmlText(),
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MotaActionBlocks['setGlobalAttribute_s'].xmlText(),
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MotaActionBlocks['setGlobalValue_s'].xmlText(),
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MotaActionBlocks['setGlobalFlag_s'].xmlText(),
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MotaActionBlocks['input_s'].xmlText(),
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MotaActionBlocks['input2_s'].xmlText(),
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MotaActionBlocks['update_s'].xmlText(),
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@ -959,7 +959,7 @@ this.getAchievements = function () {
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- **`flag:equip_atk_buff`**, **`flag:equip_def_buff`**, **`flag:equip_mdef_buff`**: 当前攻防魔防的实际计算比例加成。
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- **`flag:forceSave`**: 是否允许事件中强制自动存档。如果将此项置为true并调用core.autosave()即可在事件中强制自动存档,读档时会自动执行该楼层的`eachArrive`事件。
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- **`flag:__color__`**, **`flag:__weather__`**, **`flag:__volume__`**: 当前的画面色调、天气和音量。
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- **`flag:textAttribute`**, **`flag:globalAttribute`**: 当前的剧情文本属性,当前的全局属性。
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- **`flag:textAttribute`**, **`flag:globalAttribute`**, **flag:globalFlags**: 当前的剧情文本属性,当前的全局属性,当前的全局开关。
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- **`flag:cannotMoveDirectly`**, **`flag:clickMove`**: 当前是否不允许瞬间移动,当前用户是否开启了单击瞬移。
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- **`flag:hideStatusBar`**, **`flag:showToolbox`**: 是否隐藏状态栏,是否显示工具栏。
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- **`flag:debug`**, **`flag:consoleOpened`**: 当前是否开启了调试模式,是否开启了控制台。
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@ -419,7 +419,13 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
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core.values = core.clone(values);
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else core.values = core.clone(core.data.values);
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core.flags = core.clone(core.data.flags);
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var systemFlags = core.getFlag("globalFlags", {});
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for (var key in systemFlags)
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core.flags[key] = systemFlags[key];
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core.events.initGame();
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core.resize();
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this.updateGlobalAttribute(Object.keys(core.status.globalAttribute));
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this.triggerStatusBar(core.getFlag('hideStatusBar', false)?'hide':'show', core.getFlag("showToolbox"));
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core.status.played = true;
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@ -2813,6 +2819,9 @@ control.prototype.needDraw = function(id) {
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control.prototype.resize = function(clientWidth, clientHeight) {
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if (main.mode=='editor')return;
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clientWidth = clientWidth || main.dom.body.clientWidth;
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clientHeight = clientHeight || main.dom.body.clientHeight;
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// 默认画布大小
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var DEFAULT_CANVAS_WIDTH = 422;
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// 默认边栏宽度
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@ -996,6 +996,16 @@ events.prototype.doAction = function() {
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core.values[data.name] = data.value;
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this.doAction();
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break;
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case "setGlobalFlag":
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{
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var flags = core.getFlag("globalFlags", {});
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flags[data.name] = data.value;
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core.flags[data.name] = data.value;
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core.setFlag("globalFlags", flags);
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core.resize();
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this.doAction();
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break;
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}
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case "setHeroIcon":
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{
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this.setHeroIcon(data.name);
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