resetMap
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dd5f1edcc2
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@ -878,6 +878,11 @@ core.prototype.debug = function() {
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core.control.debug();
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}
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////// 重置当前地图 //////
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core.prototype.resetMap = function() {
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core.maps.resetMap();
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}
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////// 开始播放 //////
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core.prototype.startReplay = function (list) {
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core.control.startReplay(list);
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@ -887,4 +887,13 @@ maps.prototype.drawAnimate = function (name, x, y, callback) {
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}
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draw(index++);
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}, 50);
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}
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maps.prototype.resetMap = function() {
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var floorId = core.status.floorId;
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core.status.maps[floorId] = this.loadFloor(floorId);
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this.drawMap(floorId, function() {
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core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop');
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core.updateStatusBar();
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})
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}
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@ -177,7 +177,7 @@ utils.prototype.formatBigNumber = function (x) {
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for (var i=0;i<all.length;i++) {
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var one = all[i];
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if (x>=10*one.val) {
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if (x>=100*one.val) {
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var v = x/one.val;
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return v.toFixed(Math.max(0, Math.floor(4-Math.log10(v+1)))) + one.c;
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}
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@ -120,7 +120,8 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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},
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"zoneSquare": {
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"_leaf": true,
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"_type": "textarea",
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "领域怪zoneSquare代表是否九宫格伤害"
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},
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"range": {
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@ -286,7 +287,7 @@ comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"item_ratio": {
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"_leaf": true,
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"_type": "textarea",
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"_range": "(thiseval==~~thiseval && thiseval>0)||thiseval==null",
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"_range": "(thiseval==~~thiseval && thiseval>=0)||thiseval==null",
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"_data": "每一层的宝石/血瓶效果,即获得宝石和血瓶时框内\"ratio\"的值。"
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},
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"firstArrive": {
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