fix:类型修正
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574fa21160
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@ -941,7 +941,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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var _drawTip = core.ui.drawTip;
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core.ui.drawTip = function () { };
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var _playSound = core.control.playSound;
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core.control.playSound = function () { }
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core.control.playSound = function () { return undefined; };
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// 记录当前录像,因为可能存在换装问题
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core.clearRouteFolding();
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var routeLength = core.status.route.length;
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@ -1166,9 +1166,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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core.plugin.tickerSet.forEach((ticker) => ticker.destroy());
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}
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// var M = Object.defineProperty;
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// var E = (n, i, t) => i in n ? M(n, i, { enumerable: !0, configurable: !0, writable: !0, value: t }) : n[i] = t;
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// var o = (n, i, t) => (E(n, typeof i != "symbol" ? i + "" : i, t), t);
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let w = [];
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const k = (n) => {
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for (const i of w)
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@ -1301,18 +1298,18 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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resize: 0,
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rotate: 0,
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shake: 0,
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"@@bind": []
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/** @type {number[]} */"@@bind": []
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},
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custom: {}
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};
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this.animateFn = {
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system: {
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move: [() => 0, () => 0],
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moveAs: () => 0,
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resize: () => 0,
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rotate: () => 0,
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shake: () => 0,
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"@@bind": () => 0
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move: [() => { }, () => { }],
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moveAs: () => { },
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resize: () => { },
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rotate: () => { },
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shake: () => { },
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"@@bind": () => { }
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},
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custom: {}
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};
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@ -1651,7 +1648,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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"Unexpected parameters are delivered in inverse trigo timing function."
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);
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}
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/** @param {(input:number) => number} [i=() => 1] */
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function B(n, i = () => 1) {
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let t = -1;
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return (e) => (t *= -1, e < 0.5 ? n * i(e * 2) * t : n * i((1 - e) * 2) * t);
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@ -4266,7 +4263,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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() => ' < 放缩:' + Math.max(core.domStyle.scale, 1) + 'x',
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() => {
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core.actions._clickSwitchs_display_setSize(-1);
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core.plugin.settingMenu.drawContent();
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},
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'放缩。',
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false, // 录像中不可录入任何DOM操作
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@ -4275,7 +4271,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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() => ' > ',
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() => {
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core.actions._clickSwitchs_display_setSize(1);
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core.plugin.settingMenu.drawContent();
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},
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'放缩。',
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false,
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@ -4320,7 +4315,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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() => '自动放缩:' + (core.getLocalStorage('autoScale') ? '开' : '关'),
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() => {
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core.setLocalStorage('autoScale', core.getLocalStorage('autoScale') ? false : true);
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core.plugin.settingMenu.drawContent();
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},
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'自动放缩。',
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false,
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19
runtime.d.ts
vendored
19
runtime.d.ts
vendored
@ -217,6 +217,12 @@ type gameStatus = {
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thisMap: ResolvedMap
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bgmaps: { [key: string]: number[][] }
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fgmaps: { [key: string]: number[][] }
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/** 五图层插件增加的背景层2 */
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bg2maps: { [key: string]: number[][] }
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/** 五图层插件增加的前景层2 */
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fg2maps: { [key: string]: number[][] }
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mapBlockObjs: { [key: string]: any }
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/** 显伤伤害 */
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checkBlock: {
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@ -368,7 +374,7 @@ type editor = {
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dom: {
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canvas: string[]
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maps: string[]
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[x: string]: string[] | CanvasRenderingContext2D | HTMLCanvasElement
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[x: string]: string[] | CanvasRenderingContext2D | HTMLCanvasElement | HTMLInputElement | HTMLOptionElement
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}
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fgmap: any[];
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file: Object;
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@ -384,6 +390,7 @@ type editor = {
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mode: Object;
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pos: Object;
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printe: Function;
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uifunctions: { [x: string]: Function }
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uivalues: Object;
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useCompress: boolean;
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used_flags: Object;
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@ -934,7 +941,7 @@ interface control {
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triggerBgm(): void
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/** 播放一个音效 */
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playSound(sound: string, pitch?: number, callback?: () => any): number
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playSound(sound: string, pitch?: number, callback?: () => any): number | undefined
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/** 停止(所有)音频 */
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stopSound(id?: number): void
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@ -3056,11 +3063,11 @@ interface plugin {
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/** 高级动画相关的类 */
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animate: {
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Animation: any, AnimationBase: any, Ticker: any, Transition: any, bezier: any, bezierPath: any, circle: any,
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hyper: any, inverseTrigo: any, linear: any, power: any, shake: any, sleep: any, trigo: any,
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Animation?: any, AnimationBase?: any, Ticker?: any, Transition?: any, bezier?: any, bezierPath?: any, circle?: any,
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hyper?: any, inverseTrigo?: any, linear?: any, power?: any, shake?: any, sleep?: any, trigo?: any,
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}
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/** 该集合中的所有Ticker在跨层时需要被摧毁 */
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tickerSet: Set
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tickerSet: Set<any>
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/** 打开一个道具商店 */
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openItemShop: (itemShopId: string) => void
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@ -3314,7 +3321,7 @@ type CoreMixin = {
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moveTime: number
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lastLegTime: number
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/** 插件"勇士4帧动画"开启时为number */
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leftLeg: boolean | number,
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leftLeg: number,
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readonly weather: {
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time: number
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type: any
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