Merge pull request #45 from zhaouv/dev-2.0-blockly-20180214

fix bug merge
This commit is contained in:
Zhang Chen 2018-02-17 14:17:21 +08:00 committed by GitHub
commit 7cb9d35929
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3 changed files with 22 additions and 3 deletions

View File

@ -257,6 +257,7 @@ editor_mode.prototype.listen = function(callback){
outstr.push(["<option value='",floor,"'>",floor,'</option>\n'].join(''));
});
selectFloor.innerHTML=outstr.join('');
selectFloor.value=core.status.floorId;
selectFloor.onchange = function(){
editor_mode.onmode('');
editor.changeFloor(selectFloor.value);

View File

@ -3959,6 +3959,10 @@ core.prototype.splitLines = function(canvas, text, maxLength, font) {
contents.push(text.substring(last, i));
last=i+1;
}
else if (text.charAt(i)=='\\' && text.charAt(i+1)=='n') {
contents.push(text.substring(last, i));
last=i+2;
}
else {
var toAdd = text.substring(last, i+1);
var width = core.canvas[canvas].measureText(toAdd).width;
@ -4441,7 +4445,16 @@ core.prototype.doSL = function (id, type) {
return;
}
if (data.version != core.firstData.version) {
core.drawTip("存档版本不匹配");
// core.drawTip("存档版本不匹配");
if (confirm("存档版本不匹配!\n你想回放此存档的录像吗")) {
core.dom.startPanel.style.display = 'none';
core.resetStatus(core.firstData.hero, data.hard, core.firstData.floorId, null, core.initStatus.maps);
core.events.setInitData(data.hard);
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
//core.setHeroMoveTriggerInterval();
core.startReplay(core.decodeRoute(data.route));
});
}
return;
}
core.ui.closePanel();

View File

@ -58,6 +58,7 @@ enemys.prototype.getSpecialText = function (enemyId) {
if (this.hasSpecial(special, 19)) text.push("自爆");
if (this.hasSpecial(special, 20)) text.push("无敌");
if (this.hasSpecial(special, 21)) text.push("退化");
if (this.hasSpecial(special, 22)) text.push("固伤");
return text;
}
@ -90,13 +91,14 @@ enemys.prototype.getSpecialHint = function (enemy, special) {
case 12: return "中毒:战斗后,勇士陷入中毒状态,每一步损失生命"+core.values.poisonDamage+"点";
case 13: return "衰弱:战斗后,勇士陷入衰弱状态,攻防暂时下降"+core.values.weakValue+"点";
case 14: return "诅咒:战斗后,勇士陷入诅咒状态,战斗无法获得金币和经验";
case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+enemy.value+"点";
case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+(enemy.value||0)+"点";
case 16: return "夹击:经过两只相同的怪物中间,勇士生命值变成一半";
case 17: return "仇恨:战斗前,怪物附加之前积累的仇恨值作为伤害"+(core.flags.hatredDecrease?";战斗后,释放一半的仇恨值":"")+"。(每杀死一个怪物获得"+core.values.hatred+"点仇恨值)";
case 18: return "阻击:经过怪物的十字领域时自动减生命"+enemy.value+"点,同时怪物后退一格";
case 18: return "阻击:经过怪物的十字领域时自动减生命"+(enemy.value||0)+"点,同时怪物后退一格";
case 19: return "自爆战斗后勇士的生命值变成1";
case 20: return "无敌:勇士无法打败怪物,除非拥有十字架";
case 21: return "退化:战斗后勇士永久下降"+(enemy.atkValue||0)+"点攻击和"+(enemy.defValue||0)+"点防御";
case 22: return "固伤:战斗前,怪物对勇士造成"+(enemy.damage||0)+"点固定伤害,无视勇士魔防。";
default: break;
}
return ""
@ -116,6 +118,9 @@ enemys.prototype.getExtraDamage = function (monster) {
if (this.hasSpecial(monster.special, 17)) { // 仇恨
extra_damage += core.getFlag('hatred', 0);
}
if (this.hasSpecial(monster.special, 22)) { // 固伤
extra_damage += monster.damage||0;
}
return extra_damage;
}