Merge pull request #45 from zhaouv/dev-2.0-blockly-20180214
fix bug merge
This commit is contained in:
commit
7cb9d35929
@ -257,6 +257,7 @@ editor_mode.prototype.listen = function(callback){
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outstr.push(["<option value='",floor,"'>",floor,'</option>\n'].join(''));
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});
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selectFloor.innerHTML=outstr.join('');
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selectFloor.value=core.status.floorId;
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selectFloor.onchange = function(){
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editor_mode.onmode('');
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editor.changeFloor(selectFloor.value);
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15
libs/core.js
15
libs/core.js
@ -3959,6 +3959,10 @@ core.prototype.splitLines = function(canvas, text, maxLength, font) {
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contents.push(text.substring(last, i));
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last=i+1;
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}
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else if (text.charAt(i)=='\\' && text.charAt(i+1)=='n') {
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contents.push(text.substring(last, i));
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last=i+2;
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}
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else {
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var toAdd = text.substring(last, i+1);
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var width = core.canvas[canvas].measureText(toAdd).width;
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@ -4441,7 +4445,16 @@ core.prototype.doSL = function (id, type) {
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return;
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}
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if (data.version != core.firstData.version) {
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core.drawTip("存档版本不匹配");
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// core.drawTip("存档版本不匹配");
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if (confirm("存档版本不匹配!\n你想回放此存档的录像吗?")) {
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core.dom.startPanel.style.display = 'none';
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core.resetStatus(core.firstData.hero, data.hard, core.firstData.floorId, null, core.initStatus.maps);
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core.events.setInitData(data.hard);
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core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function() {
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//core.setHeroMoveTriggerInterval();
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core.startReplay(core.decodeRoute(data.route));
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});
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}
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return;
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}
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core.ui.closePanel();
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@ -58,6 +58,7 @@ enemys.prototype.getSpecialText = function (enemyId) {
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if (this.hasSpecial(special, 19)) text.push("自爆");
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if (this.hasSpecial(special, 20)) text.push("无敌");
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if (this.hasSpecial(special, 21)) text.push("退化");
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if (this.hasSpecial(special, 22)) text.push("固伤");
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return text;
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}
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@ -90,13 +91,14 @@ enemys.prototype.getSpecialHint = function (enemy, special) {
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case 12: return "中毒:战斗后,勇士陷入中毒状态,每一步损失生命"+core.values.poisonDamage+"点";
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case 13: return "衰弱:战斗后,勇士陷入衰弱状态,攻防暂时下降"+core.values.weakValue+"点";
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case 14: return "诅咒:战斗后,勇士陷入诅咒状态,战斗无法获得金币和经验";
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case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+enemy.value+"点";
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case 15: return "领域:经过怪物周围"+(enemy.range||1)+"格时自动减生命"+(enemy.value||0)+"点";
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case 16: return "夹击:经过两只相同的怪物中间,勇士生命值变成一半";
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case 17: return "仇恨:战斗前,怪物附加之前积累的仇恨值作为伤害"+(core.flags.hatredDecrease?";战斗后,释放一半的仇恨值":"")+"。(每杀死一个怪物获得"+core.values.hatred+"点仇恨值)";
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case 18: return "阻击:经过怪物的十字领域时自动减生命"+enemy.value+"点,同时怪物后退一格";
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case 18: return "阻击:经过怪物的十字领域时自动减生命"+(enemy.value||0)+"点,同时怪物后退一格";
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case 19: return "自爆:战斗后勇士的生命值变成1";
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case 20: return "无敌:勇士无法打败怪物,除非拥有十字架";
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case 21: return "退化:战斗后勇士永久下降"+(enemy.atkValue||0)+"点攻击和"+(enemy.defValue||0)+"点防御";
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case 22: return "固伤:战斗前,怪物对勇士造成"+(enemy.damage||0)+"点固定伤害,无视勇士魔防。";
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default: break;
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}
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return ""
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@ -116,6 +118,9 @@ enemys.prototype.getExtraDamage = function (monster) {
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if (this.hasSpecial(monster.special, 17)) { // 仇恨
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extra_damage += core.getFlag('hatred', 0);
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}
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if (this.hasSpecial(monster.special, 22)) { // 固伤
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extra_damage += monster.damage||0;
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}
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return extra_damage;
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}
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