Autosize
This commit is contained in:
parent
c5ea1c23d8
commit
7ce005d770
@ -338,7 +338,7 @@ return code;
|
|||||||
*/;
|
*/;
|
||||||
|
|
||||||
setValue_s
|
setValue_s
|
||||||
: '变量操作' ':' '名称' idString_e '值' expression Newline
|
: '变量设置' ':' '名称' idString_e '值' expression Newline
|
||||||
|
|
||||||
|
|
||||||
/* setValue_s
|
/* setValue_s
|
||||||
|
|||||||
@ -2225,6 +2225,7 @@ control.prototype.loadData = function (data, callback) {
|
|||||||
|
|
||||||
////// 设置勇士属性 //////
|
////// 设置勇士属性 //////
|
||||||
control.prototype.setStatus = function (statusName, statusVal) {
|
control.prototype.setStatus = function (statusName, statusVal) {
|
||||||
|
if (statusName == 'exp') statusName = 'experience';
|
||||||
if (core.isset(core.status.hero.loc[statusName]))
|
if (core.isset(core.status.hero.loc[statusName]))
|
||||||
core.status.hero.loc[statusName] = statusVal;
|
core.status.hero.loc[statusName] = statusVal;
|
||||||
else
|
else
|
||||||
@ -2236,6 +2237,7 @@ control.prototype.getStatus = function (statusName) {
|
|||||||
// support status:x
|
// support status:x
|
||||||
if (core.isset(core.status.hero.loc[statusName]))
|
if (core.isset(core.status.hero.loc[statusName]))
|
||||||
return core.status.hero.loc[statusName];
|
return core.status.hero.loc[statusName];
|
||||||
|
if (statusName == 'exp') statusName = 'experience';
|
||||||
return core.status.hero[statusName];
|
return core.status.hero[statusName];
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2446,7 +2448,6 @@ control.prototype.updateStatusBar = function () {
|
|||||||
|
|
||||||
core.statusBar.hard.innerHTML = core.status.hard;
|
core.statusBar.hard.innerHTML = core.status.hard;
|
||||||
|
|
||||||
|
|
||||||
// 回放
|
// 回放
|
||||||
if (core.status.replay.replaying) {
|
if (core.status.replay.replaying) {
|
||||||
core.statusBar.image.book.src = core.status.replay.pausing?core.statusBar.icons.play.src:core.statusBar.icons.pause.src;
|
core.statusBar.image.book.src = core.status.replay.pausing?core.statusBar.icons.play.src:core.statusBar.icons.pause.src;
|
||||||
|
|||||||
@ -1082,9 +1082,19 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
|||||||
var floorName = core.status.maps[floorId].name;
|
var floorName = core.status.maps[floorId].name;
|
||||||
if (!core.isset(floorName) || floorName=="") floorName=" "
|
if (!core.isset(floorName) || floorName=="") floorName=" "
|
||||||
core.statusBar.floor.innerHTML = floorName;
|
core.statusBar.floor.innerHTML = floorName;
|
||||||
if (/^[+-]?\d+$/.test(floorName))
|
if (/^[+-]?\d+$/.test(floorName)) {
|
||||||
core.statusBar.floor.style.fontStyle = 'italic';
|
core.statusBar.floor.style.fontStyle = 'italic';
|
||||||
else core.statusBar.floor.style.fontStyle = 'normal';
|
core.statusBar.floor.style.fontSize = '1.1em';
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
core.statusBar.floor.style.fontStyle = 'normal';
|
||||||
|
if (floorName.length<=5)
|
||||||
|
core.statusBar.floor.style.fontSize = '1.1em';
|
||||||
|
else if (floorName.length==6)
|
||||||
|
core.statusBar.floor.style.fontSize = '0.9em';
|
||||||
|
else
|
||||||
|
core.statusBar.floor.style.fontSize = '0.7em';
|
||||||
|
}
|
||||||
|
|
||||||
// 更改BGM
|
// 更改BGM
|
||||||
if (core.isset(core.floors[floorId].bgm)) {
|
if (core.isset(core.floors[floorId].bgm)) {
|
||||||
|
|||||||
@ -191,10 +191,11 @@
|
|||||||
#statusBar p {
|
#statusBar p {
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
vertical-align: middle;
|
vertical-align: middle;
|
||||||
width: 60%;
|
width: 70%;
|
||||||
margin: 0;
|
margin: 0;
|
||||||
color: white;
|
color: white;
|
||||||
font: bold italic 1.1em Verdana;
|
font: bold italic 1.1em Verdana;
|
||||||
|
white-space: nowrap;
|
||||||
}
|
}
|
||||||
#toolBar {
|
#toolBar {
|
||||||
position: absolute;
|
position: absolute;
|
||||||
|
|||||||
15
更新说明.txt
15
更新说明.txt
@ -1,4 +1,17 @@
|
|||||||
HTML5魔塔样板V2.3.1
|
HTML5魔塔样板V2.3.2
|
||||||
|
|
||||||
|
启动服务的多开版本 √
|
||||||
|
怪物数据导出器
|
||||||
|
gif播放可随着分辨率自动放缩 √
|
||||||
|
状态栏可随文字长度自动调整放缩 √
|
||||||
|
也可以用status:exp来代替经验值的写法 √
|
||||||
|
破炸在周围只有一个目标时无需转向面对它 √
|
||||||
|
道具效果中,无需再将null改成""才能双击编辑了 √
|
||||||
|
各个已知Bug的修复,部分细节优化 √
|
||||||
|
|
||||||
|
-----------------------------------------------------------------------
|
||||||
|
|
||||||
|
HTML5魔塔样板V2.3.1
|
||||||
|
|
||||||
存档采用高比率压缩,单个大小是原来的1/10!
|
存档采用高比率压缩,单个大小是原来的1/10!
|
||||||
默认存档数改成100页500个
|
默认存档数改成100页500个
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user