合并items
This commit is contained in:
parent
34e4a5130e
commit
7d6f5f35fb
@ -347,7 +347,7 @@ editor_file = function (editor, callback) {
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mapActions.push(["add", "['" + idnum + "']", {'cls': image, 'id': id}]);
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faceIds.push({idnum: idnum, id: id});
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if (image=='items')
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templateActions.push(["add", "['items']['" + id + "']", editor.file.comment._data.items_template]);
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templateActions.push(["add", "['" + id + "']", editor.file.comment._data.items_template]);
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else if (image.indexOf('enemy')==0)
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templateActions.push(["add", "['" + id + "']", editor.file.comment._data.enemys_template]);
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idnum++;
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@ -449,7 +449,7 @@ editor_file = function (editor, callback) {
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saveSetting('maps', [["add", "['" + idnum + "']", {'cls': info.images, 'id': id}]], tempcallback);
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saveSetting('icons', [["add", "['" + info.images + "']['" + id + "']", info.y]], tempcallback);
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if (info.images === 'items') {
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saveSetting('items', [["add", "['items']['" + id + "']", editor.file.comment._data.items_template]], function (err) {
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saveSetting('items', [["add", "['" + id + "']", editor.file.comment._data.items_template]], function (err) {
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if (err) {
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printe(err);
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throw(err)
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@ -479,7 +479,7 @@ editor_file = function (editor, callback) {
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maps_90f36752_8815_4be8_b32b_d7fad1d0542e[idnum].id = id;
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var arr=[icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1,items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a,{enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80:enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80}]
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var arr=[icons_4665ee12_3a1f_44a4_bea3_0fccba634dc1,{items: items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a},{enemys: enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80}]
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arr.forEach(function (obj) {
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for(var jj in obj){
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var ii=obj[jj]
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@ -497,8 +497,8 @@ editor_file = function (editor, callback) {
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//callback(err:String)
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editor.file.editItem = function (id, actionList, callback) {
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/*actionList:[
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["change","['items']['name']","红宝石的新名字"],
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["add","['items']['新的和name同级的属性']",123],
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["change","['name']","红宝石的新名字"],
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["add","['新的和name同级的属性']",123],
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["change","['itemEffectTip']","',攻击力+'+editor.core.values.redGem"],
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]
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为[]时只查询不修改
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@ -506,8 +506,7 @@ editor_file = function (editor, callback) {
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checkCallback(callback);
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if (isset(actionList) && actionList.length > 0) {
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actionList.forEach(function (value) {
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var tempindex = value[1].indexOf(']') + 1;
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value[1] = [value[1].slice(0, tempindex), "['" + id + "']", value[1].slice(tempindex)].join('');
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value[1] = "['" + id + "']" + value[1];
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});
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saveSetting('items', actionList, function (err) {
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callback([err]);
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@ -515,22 +514,12 @@ editor_file = function (editor, callback) {
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} else {
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callback([
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(function () {
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var locObj_ = {};
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var locObj = Object.assign({}, editor.core.items.items[id]);
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Object.keys(editor.file.comment._data.items._data).forEach(function (v) {
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if (isset(editor.core.items[v][id]) && v !== 'items')
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locObj_[v] = editor.core.items[v][id];
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else
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locObj_[v] = null;
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if (!isset(editor.core.items.items[id][v]))
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locObj[v] = null;
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});
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locObj_['items'] = (function () {
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var locObj = Object.assign({}, editor.core.items.items[id]);
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Object.keys(editor.file.comment._data.items._data.items._data).forEach(function (v) {
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if (!isset(editor.core.items.items[id][v]))
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locObj[v] = null;
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});
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return locObj;
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})();
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return locObj_;
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return locObj;
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})(),
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editor.file.comment._data.items,
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null]);
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@ -930,7 +919,10 @@ editor_file = function (editor, callback) {
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eval("items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a" + value[1] + '=' + JSON.stringify(value[2]));
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});
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var datastr = 'var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a = \n';
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datastr += JSON.stringify(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a, null, '\t');
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datastr += JSON.stringify(items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a, function (k, v) {
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if (v.id != null) delete v.id;
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return v;
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}, '\t');
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fs.writeFile('project/items.js', encode(datastr), 'base64', function (err, data) {
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callback(err);
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});
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@ -944,6 +936,7 @@ editor_file = function (editor, callback) {
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var emap = {};
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var estr = JSON.stringify(enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80, function (k, v) {
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if (v.hp != null) {
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delete v.id;
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var id_ = editor.util.guid();
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emap[id_] = JSON.stringify(v);
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return id_;
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@ -11,54 +11,55 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"items": {
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"_type": "object",
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"_data": {
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"items": {
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"_type": "object",
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"_data": {
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"cls": {
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"_leaf": true,
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"_type": "select",
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"_select": {
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"values": [
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"items",
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"constants",
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"tools",
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"equips"
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]
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},
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"_docs": "道具类别",
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"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "道具名称"
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},
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"text": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_docs": "道具描述",
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"_data": "道具在道具栏中显示的描述"
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},
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"hideInToolbox": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "不显示在道具栏",
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},
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"equip": {
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"_leaf": true,
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"_type": "event",
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"_event": "equip",
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"_docs": "道具的装备属性"
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},
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"hideInReplay": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "回放不绘制道具栏",
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"_data": "此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
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}
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}
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"id": {
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"_leaf": true,
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"_type": "disable",
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"_docs": "道具ID",
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"_data": "道具ID,可于页面底部修改"
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},
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"cls": {
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"_leaf": true,
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"_type": "select",
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"_select": {
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"values": [
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"items",
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"constants",
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"tools",
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"equips"
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]
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},
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"_docs": "道具类别",
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"_data": "items(宝石、血瓶) constants(永久物品) tools(消耗道具) equips(装备)"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_data": "道具名称"
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},
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"text": {
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"_leaf": true,
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"_type": "textarea",
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"_string": true,
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"_docs": "道具描述",
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"_data": "道具在道具栏中显示的描述"
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},
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"hideInToolbox": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "不显示在道具栏",
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},
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"equip": {
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"_leaf": true,
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"_type": "event",
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"_event": "equip",
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"_docs": "道具的装备属性"
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},
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"hideInReplay": {
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"_leaf": true,
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"_type": "checkbox",
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"_docs": "回放不绘制道具栏",
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"_data": "此项建议在会频繁连续多次使用的道具开启(如开启技能,或者《镜子》那样的镜像切换等等)"
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},
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"itemEffect": {
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"_leaf": true,
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@ -115,6 +116,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"enemys": {
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"_type": "object",
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"_data": {
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"id": {
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"_leaf": true,
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"_type": "disable",
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"_docs": "怪物ID",
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"_data": "怪物ID,可于页面底部修改"
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},
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"name": {
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"_leaf": true,
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"_type": "textarea",
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@ -10,13 +10,13 @@ function enemys() {
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enemys.prototype._init = function () {
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this.enemys = enemys_fcae963b_31c9_42b4_b48c_bb48d09f3f80;
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this.enemydata = functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a.enemys;
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for (var enemyId in this.enemys) {
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this.enemys[enemyId].id = enemyId;
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}
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if (main.mode == 'play') {
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this.enemydata.hasSpecial = function (a, b) {
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return core.enemys.hasSpecial(a, b)
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};
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for (var enemyId in this.enemys) {
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this.enemys[enemyId].id = enemyId;
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}
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}
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}
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@ -8,17 +8,10 @@ function items() {
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////// 初始化 //////
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items.prototype._init = function () {
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this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.items;
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this.itemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffect;
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this.itemEffectTip = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.itemEffectTip;
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this.useItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEffect;
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this.canUseItemEffect = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.canUseItemEffect;
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if (!items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition)
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items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition = {};
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if (!items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent)
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items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent = {};
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this.equipCondition = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.equipCondition;
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this.useItemEvent = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a.useItemEvent;
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this.items = items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a;
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for (var itemId in this.items) {
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this.items[itemId].id = itemId;
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}
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}
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////// 获得所有道具 //////
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@ -32,10 +25,11 @@ items.prototype.getItemEffect = function (itemId, itemNum) {
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// 消耗品
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if (itemCls === 'items') {
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var curr_hp = core.status.hero.hp;
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if (itemId in this.itemEffect) {
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var itemEffect = core.material.items[itemId].itemEffect;
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if (itemEffect) {
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try {
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for (var i = 0; i < itemNum; ++i)
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eval(this.itemEffect[itemId]);
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eval(itemEffect);
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}
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catch (e) {
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main.log(e);
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@ -43,9 +37,10 @@ items.prototype.getItemEffect = function (itemId, itemNum) {
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}
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core.status.hero.statistics.hp += core.status.hero.hp - curr_hp;
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if (this.useItemEvent[itemId]) {
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var useItemEvent = core.material.items[itemId].useItemEvent;
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if (useItemEvent) {
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try {
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core.insertAction(this.useItemEvent[itemId]);
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core.insertAction(useItemEvent);
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}
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catch (e) {
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main.log(e);
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@ -63,9 +58,10 @@ items.prototype.getItemEffectTip = function (itemId) {
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var itemCls = core.material.items[itemId].cls;
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// 消耗品
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if (itemCls === 'items') {
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if (itemId in this.itemEffectTip) {
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var itemEffectTip = core.material.items[itemId].itemEffectTip;
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if (itemEffectTip) {
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try {
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return core.replaceText(this.itemEffectTip[itemId]) || "";
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return core.replaceText(itemEffectTip) || "";
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} catch (e) {
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main.log(e);
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return "";
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@ -91,17 +87,19 @@ items.prototype.useItem = function (itemId, noRoute, callback) {
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}
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items.prototype._useItemEffect = function (itemId) {
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if (itemId in this.useItemEffect) {
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var useItemEffect = core.material.items[itemId].useItemEffect;
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if (useItemEffect) {
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try {
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eval(this.useItemEffect[itemId]);
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eval(useItemEffect);
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}
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catch (e) {
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main.log(e);
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}
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}
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if (this.useItemEvent[itemId]) {
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var useItemEvent = core.material.items[itemId].useItemEvent;
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if (useItemEvent) {
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try {
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core.insertAction(this.useItemEvent[itemId]);
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core.insertAction(useItemEvent);
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}
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catch (e) {
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main.log(e);
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@ -124,9 +122,10 @@ items.prototype.canUseItem = function (itemId) {
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// 没有道具
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if (!core.hasItem(itemId)) return false;
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if (itemId in this.canUseItemEffect) {
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var canUseItemEffect = core.material.items[itemId].canUseItemEffect;
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if (canUseItemEffect) {
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try {
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return eval(this.canUseItemEffect[itemId]);
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return eval(canUseItemEffect);
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}
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catch (e) {
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main.log(e);
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@ -243,10 +242,10 @@ items.prototype.canEquip = function (equipId, hint) {
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}
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// 可装备条件
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var condition = this.equipCondition[equipId];
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if (condition) {
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var equipCondition = core.material.items[equipId].equipCondition;
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if (equipCondition) {
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try {
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if (!eval(condition)) {
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if (!eval(equipCondition)) {
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if (hint) core.drawTip("当前不可换上" + equip.name);
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return false;
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}
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@ -307,7 +307,7 @@ maps.prototype.saveMap = function (floorId) {
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var map = maps[floorId];
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var thisFloor = this._compressFloorData(map, core.floors[floorId]);
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if (map.blocks) {
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var mapArr = this.compressMap(map.blocks, map.width, map.height, floorId);
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var mapArr = this.compressMap(this._getMapArrayFromBlocks(map.blocks, map.width, map.height, true), floorId);
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if (mapArr != null) thisFloor.map = mapArr;
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}
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return thisFloor;
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@ -2846,7 +2846,7 @@ ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) {
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if (obj.cls[id]=='items' && id!='superPotion') {
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var temp = core.clone(core.status.hero);
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core.setFlag("__statistics__", true);
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try { eval(core.items.itemEffect[id]); }
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try { eval(core.material.items[id].itemEffect); }
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catch (e) {}
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hp = core.status.hero.hp - temp.hp;
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atk = core.status.hero.atk - temp.atk;
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877
project/items.js
877
project/items.js
@ -1,454 +1,57 @@
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var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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{
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"items": {
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"yellowKey": {
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"cls": "tools",
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"name": "黄钥匙",
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"text": "可以打开一扇黄门",
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"hideInToolbox": true
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},
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"blueKey": {
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"cls": "tools",
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"name": "蓝钥匙",
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"text": "可以打开一扇蓝门",
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"hideInToolbox": true
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},
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"redKey": {
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"cls": "tools",
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"name": "红钥匙",
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"text": "可以打开一扇红门",
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"hideInToolbox": true
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},
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"redGem": {
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"cls": "items",
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"name": "红宝石",
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"text": "攻击+${core.values.redGem}"
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},
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"blueGem": {
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"cls": "items",
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"name": "蓝宝石",
|
||||
"text": ",防御+${core.values.blueGem}"
|
||||
},
|
||||
"greenGem": {
|
||||
"cls": "items",
|
||||
"name": "绿宝石",
|
||||
"text": ",护盾+${core.values.greenGem}"
|
||||
},
|
||||
"yellowGem": {
|
||||
"cls": "items",
|
||||
"name": "黄宝石",
|
||||
"text": "可以进行加点"
|
||||
},
|
||||
"redPotion": {
|
||||
"cls": "items",
|
||||
"name": "红血瓶",
|
||||
"text": ",生命+${core.values.redPotion}"
|
||||
},
|
||||
"bluePotion": {
|
||||
"cls": "items",
|
||||
"name": "蓝血瓶",
|
||||
"text": ",生命+${core.values.bluePotion}"
|
||||
},
|
||||
"yellowPotion": {
|
||||
"cls": "items",
|
||||
"name": "黄血瓶",
|
||||
"text": ",生命+${core.values.yellowPotion}"
|
||||
},
|
||||
"greenPotion": {
|
||||
"cls": "items",
|
||||
"name": "绿血瓶",
|
||||
"text": ",生命+${core.values.greenPotion}"
|
||||
},
|
||||
"sword0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的剑",
|
||||
"text": "一把已经生锈的剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword1": {
|
||||
"cls": "items",
|
||||
"name": "铁剑",
|
||||
"text": "一把很普通的铁剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword2": {
|
||||
"cls": "items",
|
||||
"name": "银剑",
|
||||
"text": "一把很普通的银剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword3": {
|
||||
"cls": "items",
|
||||
"name": "骑士剑",
|
||||
"text": "一把很普通的骑士剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 40
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword4": {
|
||||
"cls": "items",
|
||||
"name": "圣剑",
|
||||
"text": "一把很普通的圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 80
|
||||
}
|
||||
}
|
||||
},
|
||||
"sword5": {
|
||||
"cls": "items",
|
||||
"name": "神圣剑",
|
||||
"text": "一把很普通的神圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 160
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的盾",
|
||||
"text": "一个很破旧的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 0
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield1": {
|
||||
"cls": "items",
|
||||
"name": "铁盾",
|
||||
"text": "一个很普通的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 10
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield2": {
|
||||
"cls": "items",
|
||||
"name": "银盾",
|
||||
"text": "一个很普通的银盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 20
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield3": {
|
||||
"cls": "items",
|
||||
"name": "骑士盾",
|
||||
"text": "一个很普通的骑士盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 40
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield4": {
|
||||
"cls": "items",
|
||||
"name": "圣盾",
|
||||
"text": "一个很普通的圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 80
|
||||
}
|
||||
}
|
||||
},
|
||||
"shield5": {
|
||||
"cls": "items",
|
||||
"name": "神圣盾",
|
||||
"text": "一个很普通的神圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 100,
|
||||
"mdef": 100
|
||||
}
|
||||
}
|
||||
},
|
||||
"superPotion": {
|
||||
"cls": "items",
|
||||
"name": "圣水"
|
||||
},
|
||||
"silverCoin": {
|
||||
"cls": "items",
|
||||
"name": "银币"
|
||||
},
|
||||
"book": {
|
||||
"cls": "constants",
|
||||
"name": "怪物手册",
|
||||
"text": "可以查看当前楼层各怪物属性",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"fly": {
|
||||
"cls": "constants",
|
||||
"name": "楼层传送器",
|
||||
"text": "可以自由往来去过的楼层",
|
||||
"hideInReplay": true,
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"coin": {
|
||||
"cls": "constants",
|
||||
"name": "幸运金币",
|
||||
"text": "持有时打败怪物可得双倍金币"
|
||||
},
|
||||
"freezeBadge": {
|
||||
"cls": "constants",
|
||||
"name": "冰冻徽章",
|
||||
"text": "可以将面前的熔岩变成平地"
|
||||
},
|
||||
"cross": {
|
||||
"cls": "constants",
|
||||
"name": "十字架",
|
||||
"text": "持有后无视怪物的无敌属性"
|
||||
},
|
||||
"dagger": {
|
||||
"cls": "constants",
|
||||
"name": "屠龙匕首",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"amulet": {
|
||||
"cls": "constants",
|
||||
"name": "护符",
|
||||
"text": "持有时无视负面地形"
|
||||
},
|
||||
"bigKey": {
|
||||
"cls": "tools",
|
||||
"name": "大黄门钥匙",
|
||||
"text": "可以开启当前层所有黄门"
|
||||
},
|
||||
"greenKey": {
|
||||
"cls": "tools",
|
||||
"name": "绿钥匙",
|
||||
"text": "可以打开一扇绿门"
|
||||
},
|
||||
"steelKey": {
|
||||
"cls": "tools",
|
||||
"name": "铁门钥匙",
|
||||
"text": "可以打开一扇铁门"
|
||||
},
|
||||
"pickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破墙镐",
|
||||
"text": "可以破坏勇士面前的墙"
|
||||
},
|
||||
"icePickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破冰镐",
|
||||
"text": "可以破坏勇士面前的一堵冰墙"
|
||||
},
|
||||
"bomb": {
|
||||
"cls": "tools",
|
||||
"name": "炸弹",
|
||||
"text": "可以炸掉勇士面前的怪物"
|
||||
},
|
||||
"centerFly": {
|
||||
"cls": "tools",
|
||||
"name": "中心对称飞行器",
|
||||
"text": "可以飞向当前楼层中心对称的位置"
|
||||
},
|
||||
"upFly": {
|
||||
"cls": "tools",
|
||||
"name": "上楼器",
|
||||
"text": "可以飞往楼上的相同位置"
|
||||
},
|
||||
"downFly": {
|
||||
"cls": "tools",
|
||||
"name": "下楼器",
|
||||
"text": "可以飞往楼下的相同位置"
|
||||
},
|
||||
"earthquake": {
|
||||
"cls": "tools",
|
||||
"name": "地震卷轴",
|
||||
"text": "可以破坏当前层的所有墙"
|
||||
},
|
||||
"poisonWine": {
|
||||
"cls": "tools",
|
||||
"name": "解毒药水",
|
||||
"text": "可以解除中毒状态"
|
||||
},
|
||||
"weakWine": {
|
||||
"cls": "tools",
|
||||
"name": "解衰药水",
|
||||
"text": "可以解除衰弱状态"
|
||||
},
|
||||
"curseWine": {
|
||||
"cls": "tools",
|
||||
"name": "解咒药水",
|
||||
"text": "可以解除诅咒状态"
|
||||
},
|
||||
"superWine": {
|
||||
"cls": "tools",
|
||||
"name": "万能药水",
|
||||
"text": "可以解除所有不良状态"
|
||||
},
|
||||
"hammer": {
|
||||
"cls": "tools",
|
||||
"name": "圣锤",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"lifeWand": {
|
||||
"cls": "tools",
|
||||
"name": "生命魔杖",
|
||||
"text": "可以恢复100点生命值"
|
||||
},
|
||||
"jumpShoes": {
|
||||
"cls": "tools",
|
||||
"name": "跳跃靴",
|
||||
"text": "能跳跃到前方两格处"
|
||||
},
|
||||
"skill1": {
|
||||
"cls": "constants",
|
||||
"name": "技能:二倍斩",
|
||||
"text": "可以打开或关闭主动技能二倍斩",
|
||||
"hideInReplay": true
|
||||
},
|
||||
"wand": {
|
||||
"cls": "items",
|
||||
"name": "新物品"
|
||||
}
|
||||
"yellowKey": {
|
||||
"cls": "tools",
|
||||
"name": "黄钥匙",
|
||||
"text": "可以打开一扇黄门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"itemEffect": {
|
||||
"redGem": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
|
||||
"blueGem": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
|
||||
"greenGem": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
|
||||
"yellowGem": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
||||
"redPotion": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
|
||||
"bluePotion": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
|
||||
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
|
||||
"greenPotion": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
|
||||
"sword0": "core.status.hero.atk += 0",
|
||||
"sword1": "core.status.hero.atk += 10",
|
||||
"sword2": "core.status.hero.atk += 20",
|
||||
"sword3": "core.status.hero.atk += 40",
|
||||
"sword4": "core.status.hero.atk += 80",
|
||||
"sword5": "core.status.hero.atk += 100",
|
||||
"shield0": "core.status.hero.def += 0",
|
||||
"shield1": "core.status.hero.def += 10",
|
||||
"shield2": "core.status.hero.def += 20",
|
||||
"shield3": "core.status.hero.def += 40",
|
||||
"shield4": "core.status.hero.def += 80",
|
||||
"shield5": "core.status.hero.def += 100;core.status.hero.mdef += 100",
|
||||
"bigKey": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
||||
"superPotion": "core.status.hero.hp *= 2",
|
||||
"silverCoin": "core.status.hero.money += 500"
|
||||
"blueKey": {
|
||||
"cls": "tools",
|
||||
"name": "蓝钥匙",
|
||||
"text": "可以打开一扇蓝门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"itemEffectTip": {
|
||||
"redGem": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
|
||||
"blueGem": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
|
||||
"greenGem": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
|
||||
"yellowGem": ",全属性提升",
|
||||
"redPotion": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
|
||||
"bluePotion": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
|
||||
"yellowPotion": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
|
||||
"greenPotion": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
|
||||
"sword0": ",攻击+0",
|
||||
"sword1": ",攻击+10",
|
||||
"sword2": ",攻击+20",
|
||||
"sword3": ",攻击+40",
|
||||
"sword4": ",攻击+80",
|
||||
"sword5": ",攻击+100",
|
||||
"shield0": ",防御+0",
|
||||
"shield1": ",防御+10",
|
||||
"shield2": ",防御+20",
|
||||
"shield3": ",防御+40",
|
||||
"shield4": ",防御+80",
|
||||
"shield5": ",防御+100,护盾+100",
|
||||
"bigKey": ",全钥匙+1",
|
||||
"superPotion": ",生命值翻倍",
|
||||
"silverCoin": ",金币+500"
|
||||
"redKey": {
|
||||
"cls": "tools",
|
||||
"name": "红钥匙",
|
||||
"text": "可以打开一扇红门",
|
||||
"hideInToolbox": true
|
||||
},
|
||||
"useItemEffect": {
|
||||
"book": "core.ui.drawBook(0);",
|
||||
"fly": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
|
||||
"earthquake": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
|
||||
"pickaxe": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"icePickaxe": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||
"freezeBadge": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"bigKey": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
||||
"bomb": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||
"centerFly": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"upFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"downFly": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"poisonWine": "core.removeFlag('poison');",
|
||||
"weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
|
||||
"curseWine": "core.removeFlag('curse');",
|
||||
"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"lifeWand": null,
|
||||
"jumpShoes": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||||
"redPotion": "core.status.hero.hp += core.values.redPotion",
|
||||
"bluePotion": "core.status.hero.hp += core.values.bluePotion",
|
||||
"greenPotion": "core.status.hero.hp += core.values.greenPotion",
|
||||
"yellowPotion": "core.status.hero.hp += core.values.yellowPotion",
|
||||
"redGem": "core.status.hero.atk += core.values.redGem",
|
||||
"blueGem": "core.status.hero.def += core.values.blueGem",
|
||||
"greenGem": "core.status.hero.mdef += core.values.greenGem",
|
||||
"yellowGem": null,
|
||||
"skill1": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}"
|
||||
"redGem": {
|
||||
"cls": "items",
|
||||
"name": "红宝石",
|
||||
"text": "攻击+${core.values.redGem}",
|
||||
"itemEffect": "core.status.hero.atk += core.values.redGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",攻击+${core.values.redGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.atk += core.values.redGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"canUseItemEffect": {
|
||||
"book": "true",
|
||||
"fly": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();",
|
||||
"pickaxe": "true",
|
||||
"icePickaxe": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();",
|
||||
"bomb": "true",
|
||||
"earthquake": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();",
|
||||
"centerFly": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();",
|
||||
"upFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"downFly": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();",
|
||||
"freezeBadge": "true",
|
||||
"bigKey": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();",
|
||||
"poisonWine": "core.hasFlag('poison');",
|
||||
"weakWine": "core.hasFlag('weak');",
|
||||
"curseWine": "core.hasFlag('curse');",
|
||||
"superWine": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();",
|
||||
"lifeWand": "true",
|
||||
"jumpShoes": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();",
|
||||
"redPotion": "true",
|
||||
"bluePotion": "true",
|
||||
"greenPotion": "true",
|
||||
"yellowPotion": "true",
|
||||
"redGem": "true",
|
||||
"blueGem": "true",
|
||||
"greenGem": "true",
|
||||
"yellowGem": "true",
|
||||
"skill1": "true"
|
||||
"blueGem": {
|
||||
"cls": "items",
|
||||
"name": "蓝宝石",
|
||||
"text": ",防御+${core.values.blueGem}",
|
||||
"itemEffect": "core.status.hero.def += core.values.blueGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",防御+${core.values.blueGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.def += core.values.blueGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"equipCondition": {},
|
||||
"useItemEvent": {
|
||||
"yellowGem": [
|
||||
"greenGem": {
|
||||
"cls": "items",
|
||||
"name": "绿宝石",
|
||||
"text": ",护盾+${core.values.greenGem}",
|
||||
"itemEffect": "core.status.hero.mdef += core.values.greenGem * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",护盾+${core.values.greenGem * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.mdef += core.values.greenGem",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowGem": {
|
||||
"cls": "items",
|
||||
"name": "黄宝石",
|
||||
"text": "可以进行加点",
|
||||
"itemEffect": "core.status.hero.hp+=1000;core.status.hero.atk+=6;core.status.hero.def+=6;core.status.hero.mdef+=10;",
|
||||
"itemEffectTip": ",全属性提升",
|
||||
"useItemEvent": [
|
||||
{
|
||||
"type": "choices",
|
||||
"choices": [
|
||||
@ -488,7 +91,369 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
]
|
||||
}
|
||||
],
|
||||
"lifeWand": [
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"redPotion": {
|
||||
"cls": "items",
|
||||
"name": "红血瓶",
|
||||
"text": ",生命+${core.values.redPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.redPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.redPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.redPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"bluePotion": {
|
||||
"cls": "items",
|
||||
"name": "蓝血瓶",
|
||||
"text": ",生命+${core.values.bluePotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.bluePotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.bluePotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.bluePotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"yellowPotion": {
|
||||
"cls": "items",
|
||||
"name": "黄血瓶",
|
||||
"text": ",生命+${core.values.yellowPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.yellowPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.yellowPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.yellowPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"greenPotion": {
|
||||
"cls": "items",
|
||||
"name": "绿血瓶",
|
||||
"text": ",生命+${core.values.greenPotion}",
|
||||
"itemEffect": "core.status.hero.hp += core.values.greenPotion * core.status.thisMap.ratio",
|
||||
"itemEffectTip": ",生命+${core.values.greenPotion * core.status.thisMap.ratio}",
|
||||
"useItemEffect": "core.status.hero.hp += core.values.greenPotion",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"sword0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的剑",
|
||||
"text": "一把已经生锈的剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 0
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 0",
|
||||
"itemEffectTip": ",攻击+0"
|
||||
},
|
||||
"sword1": {
|
||||
"cls": "items",
|
||||
"name": "铁剑",
|
||||
"text": "一把很普通的铁剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 10
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 10",
|
||||
"itemEffectTip": ",攻击+10"
|
||||
},
|
||||
"sword2": {
|
||||
"cls": "items",
|
||||
"name": "银剑",
|
||||
"text": "一把很普通的银剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 20
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 20",
|
||||
"itemEffectTip": ",攻击+20"
|
||||
},
|
||||
"sword3": {
|
||||
"cls": "items",
|
||||
"name": "骑士剑",
|
||||
"text": "一把很普通的骑士剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 40
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 40",
|
||||
"itemEffectTip": ",攻击+40"
|
||||
},
|
||||
"sword4": {
|
||||
"cls": "items",
|
||||
"name": "圣剑",
|
||||
"text": "一把很普通的圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 80
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 80",
|
||||
"itemEffectTip": ",攻击+80"
|
||||
},
|
||||
"sword5": {
|
||||
"cls": "items",
|
||||
"name": "神圣剑",
|
||||
"text": "一把很普通的神圣剑",
|
||||
"equip": {
|
||||
"type": 0,
|
||||
"animate": "sword",
|
||||
"value": {
|
||||
"atk": 160
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.atk += 100",
|
||||
"itemEffectTip": ",攻击+100"
|
||||
},
|
||||
"shield0": {
|
||||
"cls": "items",
|
||||
"name": "破旧的盾",
|
||||
"text": "一个很破旧的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 0
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 0",
|
||||
"itemEffectTip": ",防御+0"
|
||||
},
|
||||
"shield1": {
|
||||
"cls": "items",
|
||||
"name": "铁盾",
|
||||
"text": "一个很普通的铁盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 10
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 10",
|
||||
"itemEffectTip": ",防御+10"
|
||||
},
|
||||
"shield2": {
|
||||
"cls": "items",
|
||||
"name": "银盾",
|
||||
"text": "一个很普通的银盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 20
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 20",
|
||||
"itemEffectTip": ",防御+20"
|
||||
},
|
||||
"shield3": {
|
||||
"cls": "items",
|
||||
"name": "骑士盾",
|
||||
"text": "一个很普通的骑士盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 40
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 40",
|
||||
"itemEffectTip": ",防御+40"
|
||||
},
|
||||
"shield4": {
|
||||
"cls": "items",
|
||||
"name": "圣盾",
|
||||
"text": "一个很普通的圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 80
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 80",
|
||||
"itemEffectTip": ",防御+80"
|
||||
},
|
||||
"shield5": {
|
||||
"cls": "items",
|
||||
"name": "神圣盾",
|
||||
"text": "一个很普通的神圣盾",
|
||||
"equip": {
|
||||
"type": 1,
|
||||
"value": {
|
||||
"def": 100,
|
||||
"mdef": 100
|
||||
}
|
||||
},
|
||||
"itemEffect": "core.status.hero.def += 100;core.status.hero.mdef += 100",
|
||||
"itemEffectTip": ",防御+100,护盾+100"
|
||||
},
|
||||
"superPotion": {
|
||||
"cls": "items",
|
||||
"name": "圣水",
|
||||
"itemEffect": "core.status.hero.hp *= 2",
|
||||
"itemEffectTip": ",生命值翻倍"
|
||||
},
|
||||
"silverCoin": {
|
||||
"cls": "items",
|
||||
"name": "银币",
|
||||
"itemEffect": "core.status.hero.money += 500",
|
||||
"itemEffectTip": ",金币+500"
|
||||
},
|
||||
"book": {
|
||||
"cls": "constants",
|
||||
"name": "怪物手册",
|
||||
"text": "可以查看当前楼层各怪物属性",
|
||||
"hideInToolbox": true,
|
||||
"useItemEffect": "core.ui.drawBook(0);",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"fly": {
|
||||
"cls": "constants",
|
||||
"name": "楼层传送器",
|
||||
"text": "可以自由往来去过的楼层",
|
||||
"hideInReplay": true,
|
||||
"hideInToolbox": true,
|
||||
"useItemEffect": "core.ui.drawFly(core.floorIds.indexOf(core.status.floorId));",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.status.maps[core.status.floorId].canFlyTo;\n})();"
|
||||
},
|
||||
"coin": {
|
||||
"cls": "constants",
|
||||
"name": "幸运金币",
|
||||
"text": "持有时打败怪物可得双倍金币"
|
||||
},
|
||||
"freezeBadge": {
|
||||
"cls": "constants",
|
||||
"name": "冰冻徽章",
|
||||
"text": "可以将面前的熔岩变成平地",
|
||||
"useItemEffect": "(function () {\n\tvar success = false;\n\n\tvar snowFourDirections = false; // 是否四方向雪花;如果是将其改成true\n\tif (snowFourDirections) {\n\t\t// 四方向雪花\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (core.getBlockId(nx, ny) == 'lava') {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\tif (core.getBlockId(core.nextX(), core.nextY()) == 'lava') {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"cross": {
|
||||
"cls": "constants",
|
||||
"name": "十字架",
|
||||
"text": "持有后无视怪物的无敌属性"
|
||||
},
|
||||
"dagger": {
|
||||
"cls": "constants",
|
||||
"name": "屠龙匕首",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"amulet": {
|
||||
"cls": "constants",
|
||||
"name": "护符",
|
||||
"text": "持有时无视负面地形"
|
||||
},
|
||||
"bigKey": {
|
||||
"cls": "tools",
|
||||
"name": "大黄门钥匙",
|
||||
"text": "可以开启当前层所有黄门",
|
||||
"itemEffect": "core.status.hero.items.keys.yellowKey++;core.status.hero.items.keys.blueKey++;core.status.hero.items.keys.redKey++;",
|
||||
"itemEffectTip": ",全钥匙+1",
|
||||
"useItemEffect": "(function () {\n\tvar actions = core.searchBlock(\"yellowDoor\").map(function (block) {\n\t\treturn { \"type\": \"openDoor\", \"loc\": [block.x, block.y], \"async\": true };\n\t});\n\tactions.push({ \"type\": \"waitAsync\" });\n\tactions.push({ \"type\": \"tip\", \"text\": core.material.items[itemId].name + \"使用成功\" });\n\tcore.insertAction(actions);\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.searchBlock('yellowDoor').length > 0;\n})();"
|
||||
},
|
||||
"greenKey": {
|
||||
"cls": "tools",
|
||||
"name": "绿钥匙",
|
||||
"text": "可以打开一扇绿门"
|
||||
},
|
||||
"steelKey": {
|
||||
"cls": "tools",
|
||||
"name": "铁门钥匙",
|
||||
"text": "可以打开一扇铁门"
|
||||
},
|
||||
"pickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破墙镐",
|
||||
"text": "可以破坏勇士面前的墙",
|
||||
"useItemEffect": "(function () {\n\tvar canBreak = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable) return false;\n\t\treturn block.block.event.canBreak;\n\t};\n\n\tvar success = false;\n\tvar pickaxeFourDirections = false; // 是否四方向破;如果是将其改成true\n\tif (pickaxeFourDirections) {\n\t\t// 四方向破\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBreak(nx, ny)) {\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t\tsuccess = true;\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅破当前\n\t\tif (canBreak(core.nextX(), core.nextY())) {\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t\tsuccess = true;\n\t\t}\n\t}\n\n\tif (success) {\n\t\tcore.playSound('pickaxe.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\t// 无法使用\n\t\tcore.drawTip(\"当前无法使用\" + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"icePickaxe": {
|
||||
"cls": "tools",
|
||||
"name": "破冰镐",
|
||||
"text": "可以破坏勇士面前的一堵冰墙",
|
||||
"useItemEffect": "(function () {\n\tcore.removeBlock(core.nextX(), core.nextY());\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.getBlockId(core.nextX(), core.nextY()) == 'ice';\n})();"
|
||||
},
|
||||
"bomb": {
|
||||
"cls": "tools",
|
||||
"name": "炸弹",
|
||||
"text": "可以炸掉勇士面前的怪物",
|
||||
"useItemEffect": "(function () {\n\tvar canBomb = function (x, y) {\n\t\tvar block = core.getBlock(x, y);\n\t\tif (block == null || block.block.disable || block.block.event.cls.indexOf('enemy') != 0) return false;\n\t\tvar enemy = core.material.enemys[block.block.event.id];\n\t\treturn enemy && !enemy.notBomb;\n\t};\n\n\tvar bombList = []; // 炸掉的怪物坐标列表\n\tvar bombFourDirections = false; // 是否四方向可炸;如果是将其改成true。\n\tif (bombFourDirections) {\n\t\t// 四方向炸\n\t\tfor (var direction in core.utils.scan) {\n\t\t\tvar delta = core.utils.scan[direction];\n\t\t\tvar nx = core.getHeroLoc('x') + delta.x,\n\t\t\t\tny = core.getHeroLoc('y') + delta.y;\n\t\t\tif (canBomb(nx, ny)) {\n\t\t\t\tbombList.push([nx, ny]);\n\t\t\t\tcore.removeBlock(nx, ny);\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// 仅炸当前\n\t\tif (canBomb(core.nextX(), core.nextY())) {\n\t\t\tbombList.push([core.nextX(), core.nextY()]);\n\t\t\tcore.removeBlock(core.nextX(), core.nextY());\n\t\t}\n\t}\n\n\tif (bombList.length > 0) {\n\t\tcore.playSound('bomb.mp3');\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t} else {\n\t\tcore.drawTip('当前无法使用' + core.material.items[itemId].name);\n\t\tcore.addItem(itemId, 1);\n\t\treturn;\n\t}\n\n\t// 炸弹后事件\n\t// 这是一个使用炸弹也能开门的例子\n\t/*\n\tif (core.status.floorId=='xxx' && core.terrainExists(x0,y0,'specialDoor') // 某个楼层,该机关门存在\n\t\t&& !core.enemyExists(x1,y1) && !core.enemyExists(x2,y2)) // 且守门的怪物都不存在\n\t{\n\t\tcore.insertAction([ // 插入事件\n\t\t\t{\"type\": \"openDoor\", \"loc\": [x0,y0]} // 开门\n\t\t])\n\t}\n\t*/\n})();",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"centerFly": {
|
||||
"cls": "tools",
|
||||
"name": "中心对称飞行器",
|
||||
"text": "可以飞向当前楼层中心对称的位置",
|
||||
"useItemEffect": "core.playSound('centerFly.mp3');\ncore.clearMap('hero');\ncore.setHeroLoc('x', core.bigmap.width - 1 - core.getHeroLoc('x'));\ncore.setHeroLoc('y', core.bigmap.height - 1 - core.getHeroLoc('y'));\ncore.drawHero();\ncore.drawTip(core.material.items[itemId].name + '使用成功');",
|
||||
"canUseItemEffect": "(function () {\n\tvar toX = core.bigmap.width - 1 - core.getHeroLoc('x'),\n\t\ttoY = core.bigmap.height - 1 - core.getHeroLoc('y');\n\tvar id = core.getBlockId(toX, toY);\n\treturn id == null;\n})();"
|
||||
},
|
||||
"upFly": {
|
||||
"cls": "tools",
|
||||
"name": "上楼器",
|
||||
"text": "可以飞往楼上的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) + 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index < core.floorIds.length - 1) {\n\t\tvar toId = core.floorIds[index + 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"downFly": {
|
||||
"cls": "tools",
|
||||
"name": "下楼器",
|
||||
"text": "可以飞往楼下的相同位置",
|
||||
"useItemEffect": "(function () {\n\tvar floorId = core.floorIds[core.floorIds.indexOf(core.status.floorId) - 1];\n\tif (core.status.event.id == 'action') {\n\t\tcore.insertAction([\n\t\t\t{ \"type\": \"changeFloor\", \"loc\": [core.getHeroLoc('x'), core.getHeroLoc('y')], \"floorId\": floorId },\n\t\t\t{ \"type\": \"tip\", \"text\": core.material.items[itemId].name + '使用成功' }\n\t\t]);\n\t} else {\n\t\tcore.changeFloor(floorId, null, core.status.hero.loc, null, function () {\n\t\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t\t\tcore.replay();\n\t\t});\n\t}\n})();",
|
||||
"canUseItemEffect": "(function () {\n\tvar floorId = core.status.floorId,\n\t\tindex = core.floorIds.indexOf(floorId);\n\tif (index > 0) {\n\t\tvar toId = core.floorIds[index - 1],\n\t\t\ttoX = core.getHeroLoc('x'),\n\t\t\ttoY = core.getHeroLoc('y');\n\t\tvar mw = core.floors[toId].width,\n\t\t\tmh = core.floors[toId].height;\n\t\tif (toX >= 0 && toX < mw && toY >= 0 && toY < mh && core.getBlock(toX, toY, toId) == null) {\n\t\t\treturn true;\n\t\t}\n\t}\n\treturn false;\n})();"
|
||||
},
|
||||
"earthquake": {
|
||||
"cls": "tools",
|
||||
"name": "地震卷轴",
|
||||
"text": "可以破坏当前层的所有墙",
|
||||
"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap(core.status.floorId, function () {\n\t\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\t});\n})();",
|
||||
"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
|
||||
},
|
||||
"poisonWine": {
|
||||
"cls": "tools",
|
||||
"name": "解毒药水",
|
||||
"text": "可以解除中毒状态",
|
||||
"useItemEffect": "core.removeFlag('poison');",
|
||||
"canUseItemEffect": "core.hasFlag('poison');"
|
||||
},
|
||||
"weakWine": {
|
||||
"cls": "tools",
|
||||
"name": "解衰药水",
|
||||
"text": "可以解除衰弱状态",
|
||||
"useItemEffect": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.addBuff(\"atk\", core.values.weakValue);\n\tcore.addBuff(\"def\", core.values.weakValue);\n}",
|
||||
"canUseItemEffect": "core.hasFlag('weak');"
|
||||
},
|
||||
"curseWine": {
|
||||
"cls": "tools",
|
||||
"name": "解咒药水",
|
||||
"text": "可以解除诅咒状态",
|
||||
"useItemEffect": "core.removeFlag('curse');",
|
||||
"canUseItemEffect": "core.hasFlag('curse');"
|
||||
},
|
||||
"superWine": {
|
||||
"cls": "tools",
|
||||
"name": "万能药水",
|
||||
"text": "可以解除所有不良状态",
|
||||
"useItemEffect": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.addBuff(\"atk\", core.values.weakValue);\n\t\tcore.addBuff(\"def\", core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"canUseItemEffect": "(function() {\n\treturn core.hasFlag('poison') || core.hasFlag('weak') || core.hasFlag('curse');\n})();"
|
||||
},
|
||||
"hammer": {
|
||||
"cls": "tools",
|
||||
"name": "圣锤",
|
||||
"text": "该道具尚未被定义"
|
||||
},
|
||||
"lifeWand": {
|
||||
"cls": "tools",
|
||||
"name": "生命魔杖",
|
||||
"text": "可以恢复100点生命值",
|
||||
"useItemEvent": [
|
||||
{
|
||||
"type": "comment",
|
||||
"text": "先恢复一个魔杖(因为使用道具必须消耗一个)"
|
||||
@ -523,6 +488,26 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"输入不合法!"
|
||||
]
|
||||
}
|
||||
]
|
||||
],
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"jumpShoes": {
|
||||
"cls": "tools",
|
||||
"name": "跳跃靴",
|
||||
"text": "能跳跃到前方两格处",
|
||||
"useItemEffect": "core.insertAction({ \"type\": \"jumpHero\", \"loc\": [core.nextX(2), core.nextY(2)] });",
|
||||
"canUseItemEffect": "(function () {\n\tvar nx = core.nextX(2),\n\t\tny = core.nextY(2);\n\treturn nx >= 0 && nx < core.bigmap.width && ny >= 0 && ny < core.bigmap.height && core.getBlockId(nx, ny) == null;\n})();"
|
||||
},
|
||||
"skill1": {
|
||||
"cls": "constants",
|
||||
"name": "技能:二倍斩",
|
||||
"text": "可以打开或关闭主动技能二倍斩",
|
||||
"hideInReplay": true,
|
||||
"useItemEffect": "// 二倍斩的flag:skill为1\nif (core.getFlag('skill', 0)==0) { // 判断当前是否已经开了技能\n\tif (core.getStatus('mana')>=5) { // 这里要写当前能否开技能的条件判断,比如魔力值至少要多少\n\t\tcore.setFlag('skill', 1); // 开技能1\n\t\tcore.setFlag('skillName', '二倍斩'); // 设置技能名\n\t}\n\telse {\n\t\tcore.drawTip(\"魔力不足,无法开启技能\");\n\t}\n}\nelse { // 关闭技能\n\tcore.setFlag('skill', 0); // 关闭技能状态\n\tcore.setFlag('skillName', '无');\n}",
|
||||
"canUseItemEffect": "true"
|
||||
},
|
||||
"wand": {
|
||||
"cls": "items",
|
||||
"name": "新物品"
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user