blockFilter

This commit is contained in:
ckcz123 2021-07-29 16:10:02 +08:00
parent 3ebc23cc77
commit 801d6cd2a8
9 changed files with 202 additions and 14 deletions

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@ -1537,6 +1537,9 @@ floorId: 地图id不填视为当前地图
showDisable: 隐藏点是否不返回nulltrue表示不返回null
返回值图块类型即“地形、四帧动画、矮敌人、高敌人、道具、矮npc、高npc、自动元件、额外地形”之一
getBlockFilter: fn(x: number, y: number, floorId?: string, showDisable?: bool) -> ?
获得某个点的图块特效
getBlockId: fn(x: number, y: number, floorId?: string, showDisable?: bool) -> string
判定某个点的图块id
例如if(core.getBlockId(x1, y1) != 'greenSlime' && core.getBlockId(x2, y2) != 'redSlime') core.openDoor(x3, y3); // 一个简单的机关门事件,打败或炸掉这一对绿头怪和红头怪就开门
@ -1727,6 +1730,9 @@ x: 横坐标
y: 纵坐标
floorId: 地图id不填视为当前地图
setBlockFilter: fn(filter?: ?, x?: number, y?: number, floorId?: string)
设置某个点图块的特效
setBlockOpacity: fn(opacity?: number, x?: number, y?: number, floorId?: string)
设置某个点图块的不透明度
@ -1956,6 +1962,9 @@ setFillStyle: fn(name: string|CanvasRenderingContext2D, style: string)
设置某个canvas的绘制属性如颜色等
参考资料https://www.w3school.com.cn/tags/canvas_fillstyle.asp
setFilter: fn(name: string|CanvasRenderingContext2D, filter: any)
设置某个canvas接下来绘制的filter
setFont: fn(name: string|CanvasRenderingContext2D, font: string)
设置某个canvas的文字字体
参考资料https://www.w3school.com.cn/tags/canvas_font.asp

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@ -3165,6 +3165,10 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
"!doc": "设置某个点图块的不透明度",
"!type": "fn(opacity?: number, x?: number, y?: number, floorId?: string)"
},
"setBlockFilter": {
"!doc": "设置某个点图块的特效",
"!type": "fn(filter?: ?, x?: number, y?: number, floorId?: string)"
},
"decompressMap": {
"!doc": "解压缩地图",
"!type": "fn(mapArr: [[number]], floorId?: string) -> [[number]]"
@ -3237,6 +3241,10 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
"!doc": "获得某个点图块的不透明度",
"!type": "fn(x?: number, y?: number, floorId?: string, showDisable?: bool) -> number"
},
"getBlockFilter": {
"!doc": "获得某个点图块的特效",
"!type": "fn(x?: number, y?: number, floorId?: string, showDisable?: bool) -> ?"
},
"loadFloor": {
"!doc": "从文件或存档中加载某个楼层",
"!type": "fn(floorId?: string, map?: ?)"
@ -3478,6 +3486,10 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
"!url": "https://www.w3school.com.cn/tags/canvas_globalalpha.asp",
"!type": "fn(name: string|CanvasRenderingContext2D, alpha: number) -> number"
},
"setFilter": {
"!doc": "设置某个canvas接下来绘制的filter",
"!type": "fn(name: string|CanvasRenderingContext2D, style: string)"
},
"setLineWidth": {
"!doc": "设置某个canvas的线宽度",
"!url": "https://www.w3school.com.cn/tags/canvas_linewidth.asp",

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@ -42,24 +42,36 @@ return code;
//事件 事件编辑器入口之一
event_m
: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool '不透明度' Number BGNL? Newline action+ BEND
: '事件' BGNL? Newline '覆盖触发器' Bool '启用' Bool '通行状态' B_0_List '显伤' Bool '不透明度' Number BGNL? Newline '该点特效' '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number BGNL? Newline action+ BEND
/* event_m
tooltip : 编辑魔塔的事件
helpUrl : /_docs/#/instruction
default : [false,true,null,true,1.0,null]
default : [false,true,null,true,1,0,0,0,false,0,null]
B_0_List_0=eval(B_0_List_0);
if (Number_0 < 0 || Number_0 > 1) throw '不透明度需要在0~1之间';
if (Number_1 < 0) throw '虚化不得小于00为完全没有虚化';
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
if (Number_2 < 0 || Number_2 > 1) throw '灰度需要在0~1之间';
if (Number_3 < 0) throw '阴影不得小于00为完全没有阴影';
var code = {
'trigger': Bool_0?'action':null,
'enable': Bool_1,
'noPass': B_0_List_0,
'displayDamage': Bool_2,
'opacity': Number_0,
'filter': {
'blur': Number_1,
'hue': Int_0,
'grayscale': Number_2,
'invert': Bool_3,
'shadow': Number_3
},
'data': 'data_asdfefw'
}
if (!Bool_0 && Bool_1 && (B_0_List_0===null) && Bool_2 && Number_0 == 1.0) code = 'data_asdfefw';
if (!Bool_0 && Bool_1 && B_0_List_0===null && Bool_2 && Number_0==1.0 && Number_1==0 && Int_0==0 && Number_2==0 && !Bool_3 && Number_3==0)
code = 'data_asdfefw';
code=JSON.stringify(code,null,2).split('"data_asdfefw"').join('[\n'+action_0+']\n');
return code;
*/;
@ -763,6 +775,7 @@ action
| show_s
| hide_s
| setBlockOpacity_s
| setBlockFilter_s
| trigger_s
| insert_1_s
| insert_2_s
@ -1407,6 +1420,44 @@ var code = '{"type": "setBlockOpacity"'+floorstr+IdString_0+', "opacity": '+Numb
return code;
*/;
setBlockFilter_s
: '设置图块特效' 'x' EvalString? ',' 'y' EvalString? '楼层' IdString? '虚化' Number '色相' Int '灰度' Number '反色' Bool '阴影' Number Newline
/* setBlockFilter_s
tooltip : setBlockFilter: 设置图块特效
helpUrl : /_docs/#/instruction
default : ["","","",0,0,0,false,0]
selectPoint : ["EvalString_0", "EvalString_1", "IdString_0"]
allFloorIds : ['IdString_0']
colour : this.mapColor
var floorstr = '';
if (EvalString_0 && EvalString_1) {
var pattern1 = MotaActionFunctions.pattern.id;
if(pattern1.test(EvalString_0) || pattern1.test(EvalString_1)){
EvalString_0=MotaActionFunctions.PosString_pre(EvalString_0);
EvalString_1=MotaActionFunctions.PosString_pre(EvalString_1);
EvalString_0=[EvalString_0,EvalString_1]
} else {
var pattern2 = /^([+-]?\d+)(,[+-]?\d+)*$/;
if(!pattern2.test(EvalString_0) || !pattern2.test(EvalString_1))throw new Error('坐标格式错误,请右键点击帮助查看格式');
EvalString_0=EvalString_0.split(',');
EvalString_1=EvalString_1.split(',');
if(EvalString_0.length!==EvalString_1.length)throw new Error('坐标格式错误,请右键点击帮助查看格式');
for(var ii=0;ii<EvalString_0.length;ii++)EvalString_0[ii]='['+EvalString_0[ii]+','+EvalString_1[ii]+']';
}
floorstr = ', "loc": ['+EvalString_0.join(',')+']';
}
if (Number_0 < 0) throw '虚化不得小于00为完全没有虚化';
if (Int_0 < 0 || Int_0 >= 360) throw '色相需要在0~359之间';
if (Number_1 < 0 || Number_1 > 1) throw '灰度需要在0~1之间';
if (Number_2 < 0) throw '阴影不得小于00为完全没有阴影';
var code = '{"type": "setBlockFilter"'+floorstr+IdString_0+', "blur": '+Number_0+', "hue": '+Int_0+', "grayscale": '+Number_1+', "invert": '+Bool_0+', "shadow": '+Number_2+'},\n';
return code;
*/;
trigger_s
: '触发系统事件' 'x' PosString? ',' 'y' PosString? Newline

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@ -8,8 +8,10 @@ ActionParser.prototype.parse = function (obj,type) {
if(!obj)obj={};
if(typeof(obj)===typeof('')) obj={'data':[obj]};
if(obj instanceof Array) obj={'data':obj};
if (!obj.filter) obj.filter={};
return MotaActionBlocks['event_m'].xmlText([
obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,obj.opacity,this.parseList(obj.data)
obj.trigger==='action',obj.enable,obj.noPass,obj.displayDamage,obj.opacity,
obj.filter.blur,obj.filter.hue,obj.filter.grayscale,obj.filter.invert,obj.filter.shadow,this.parseList(obj.data)
]);
case 'autoEvent':
@ -364,6 +366,18 @@ ActionParser.prototype.parseAction = function() {
this.next = MotaActionBlocks['setBlockOpacity_s'].xmlText([
x_str.join(','),y_str.join(','),data.floorId||'',data.opacity,data.time,data.async||false,this.next]);
break;
case "setBlockFilter": // 设置图块不透明度
data.loc=data.loc||[];
if (!(data.loc[0] instanceof Array))
data.loc = [data.loc];
var x_str=[],y_str=[];
data.loc.forEach(function (t) {
x_str.push(t[0]);
y_str.push(t[1]);
})
this.next = MotaActionBlocks['setBlockFilter_s'].xmlText([
x_str.join(','),y_str.join(','),data.floorId||'',data.blur,data.hue,data.grayscale,data.invert||false,data.shadow,this.next]);
break;
case "turnBlock": // 事件转向
data.loc=data.loc||[];
if (!(data.loc[0] instanceof Array))

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@ -154,6 +154,7 @@ editor_blocklyconfig=(function(){
MotaActionBlocks['hide_s'].xmlText(),
MotaActionBlocks['setBlock_s'].xmlText(),
MotaActionBlocks['setBlockOpacity_s'].xmlText(),
MotaActionBlocks['setBlockFilter_s'].xmlText(),
MotaActionBlocks['turnBlock_s'].xmlText(),
MotaActionBlocks['moveHero_s'].xmlText(),
MotaActionBlocks['move_s'].xmlText(),

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@ -1402,6 +1402,14 @@ events.prototype._action_setBlockOpacity = function (data, x, y, prefix) {
}
}
events.prototype._action_setBlockFilter = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.loc.forEach(function (t) {
core.setBlockFilter(data, t[0], t[1], data.floorId);
});
core.doAction();
}
events.prototype._action_turnBlock = function (data, x, y, prefix) {
data.loc = this.__action_getLoc2D(data.loc, x, y, prefix);
data.loc.forEach(function (t) {
@ -2833,7 +2841,7 @@ events.prototype.setEnemy = function (id, name, value, operator, prefix) {
}
var enemyInfo = core.getFlag('enemyInfo');
if (!enemyInfo[id]) enemyInfo[id] = {};
if (typeof value === 'string' && name == 'name') value = value.replaceAll('\r', '\\r');
if (typeof value === 'string' && name == 'name') value = value.replace(/\r/g, '\\r');
value = this._updateValueByOperator(core.calValue(value, prefix), (core.material.enemys[id]||{})[name], operator);
enemyInfo[id][name] = value;
(core.material.enemys[id]||{})[name] = core.clone(value);
@ -2848,7 +2856,7 @@ events.prototype.setEnemyOnPoint = function (x, y, floorId, name, value, operato
if (block.event.cls.indexOf('enemy') != 0) return;
var enemy = core.material.enemys[block.event.id];
if (enemy == null) return;
if (typeof value === 'string' && name == 'name') value = value.replaceAll('\r', '\\r');
if (typeof value === 'string' && name == 'name') value = value.replaceAll(/\r/g, '\\r');
value = this._updateValueByOperator(core.calValue(value, prefix), enemy[name], operator);
flags.enemyOnPoint = flags.enemyOnPoint || {};
flags.enemyOnPoint[floorId] = flags.enemyOnPoint[floorId] || {};

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@ -135,7 +135,13 @@ maps.prototype.extractBlocksForUI = function (map, flags) {
var event = (floor.events || {})[j + "," + i];
if (event != null && event.opacity != null) opacity = event.opacity;
}
map.blocks.push(Object.assign({}, this.getBlockByNumber(number), {x: j, y: i, opacity: opacity}));
var filter = this._getBlockFilterFromFlag(floorId, j, i, flags);
if (filter == null) {
// 检查初始filter
var event = (floor.events || {})[j + "," + i];
if (event != null && event.filter != null) filter = core.clone(event.filter);
}
map.blocks.push(Object.assign({}, this.getBlockByNumber(number), {x: j, y: i, opacity: opacity, filter: filter}));
}
}
}
@ -184,13 +190,16 @@ maps.prototype.getIdOfThis = function (id) {
maps.prototype.initBlock = function (x, y, id, addInfo, eventFloor) {
var disable = null;
var opacity = null;
var filter = null;
if (eventFloor != null) {
disable = this.isMapBlockDisabled(eventFloor.floorId, x, y);
opacity = this._getBlockOpacityFromFlag(eventFloor.floorId, x, y);
filter = this._getBlockFilterFromFlag(eventFloor.floorId, x, y);
}
var block = {'x': x, 'y': y, 'id': id};
if (disable != null) block.disable = disable;
if (opacity != null) block.opacity = opacity;
if (filter != null) block.filter = filter;
if (id == 17) block.event = {"cls": "terrains", "id": "airwall", "cannotIn":["up", "down", "left", "right"]};
else if (id in this.blocksInfo) block.event = JSON.parse(JSON.stringify(this.blocksInfo[id]));
@ -252,13 +261,16 @@ maps.prototype._addEvent = function (block, x, y, event) {
if (block.opacity == null && event.opacity != null) {
block.opacity = event.opacity;
}
if (block.filter == null && event.filter != null) {
block.filter = core.clone(event.filter);
}
// 覆盖animate
if (event.animate === false) {
block.event.animate = 1;
}
// 覆盖所有属性
for (var key in event) {
if (key != "enable" && key != "animate" && event[key] != null) {
if (key != "enable" && key != "animate" && key != "opacity" && key != "filter" && event[key] != null) {
block.event[key] = core.clone(event[key]);
}
}
@ -329,6 +341,17 @@ maps.prototype._getBlockOpacityFromFlag = function (floorId, x, y, flags) {
return (__opacity__[floorId]||{})[index];
}
maps.prototype._getBlockFilterFromFlag = function (floorId, x, y, flags) {
if (flags == null) flags = (core.status.hero || {}).flags;
if (flags == null) return null;
var __filter__ = flags.__filter__ || {};
floorId = floorId || core.status.floorId;
if (!floorId) return null;
if ((flags.__removed__ || []).indexOf(floorId) >= 0) return null;
var index = x + y * core.floors[floorId].width;
return core.clone((__filter__[floorId]||{})[index]);
}
////// 设置某个点的不透明度 //////
maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) {
if (window.flags == null) return;
@ -357,6 +380,37 @@ maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) {
}
}
maps.prototype.setBlockFilter = function (filter, x, y, floorId) {
if (window.flags == null) return;
floorId = floorId || core.status.floorId;
if (!floorId) return;
if (!window.flags.__filter__) window.flags.__filter__ = {};
if ((window.flags.__removed__ || []).indexOf(floorId) >= 0) return;
var index = x + y * core.floors[floorId].width;
var __filter__ = window.flags.__filter__;
if (!__filter__[floorId]) __filter__[floorId] = {};
if (filter == null) delete __filter__[floorId][index];
else {
if (!filter.blur && !filter.hue && !filter.shadow && !filter.grayscale && !filter.invert)
delete __filter__[floorId][index];
else __filter__[floorId][index] = core.clone(filter);
}
////// 重绘该点图块
var block = core.getBlock(x, y, floorId, true);
if (block != null) {
block.filter = core.clone(filter);
if (floorId == core.status.floorId && !block.disable) {
if (block.event.cls == 'autotile') {
core.drawMap();
} else {
core.drawBlock(block);
core.addGlobalAnimate(block);
}
}
}
}
////// 某个点图块是否被强制启用或禁用
maps.prototype.isMapBlockDisabled = function (floorId, x, y, flags) {
if (flags == null) flags = (core.status.hero || {}).flags;
@ -908,6 +962,7 @@ maps.prototype.drawBlock = function (block, animate, ctx) {
if (blockInfo == null) return;
if (blockInfo.cls != 'tileset') blockInfo.posX = animate % block.event.animate;
blockInfo.opacity = block.opacity;
blockInfo.filter = block.filter;
if (!block.name)
this._drawBlockInfo(blockInfo, block.x, block.y, ctx);
else
@ -922,14 +977,18 @@ maps.prototype._drawBlockInfo = function (blockInfo, x, y, ctx) {
var alpha = null;
if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
core.setFilter(ctx, blockInfo.filter);
core.clearMap(ctx, px, py, 32, 32);
core.drawImage(ctx, image, posX * 32, posY * height + height - 32, 32, 32, px, py, 32, 32);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
if (height > 32) {
alpha = null;
if (blockInfo.opacity != null) alpha = core.setAlpha('event2', blockInfo.opacity);
core.setFilter('event2', blockInfo.filter);
core.clearMap('event2', px, py + 32 - height, 32, height - 32)
core.drawImage('event2', image, posX * 32, posY * height, 32, height - 32, px, py + 32 - height, 32, height - 32);
core.setFilter('event2', null);
if (alpha != null) core.setAlpha('event2', alpha);
}
}
@ -951,7 +1010,9 @@ maps.prototype._drawBlockInfo_bgfg = function (blockInfo, name, x, y, ctx) {
var alpha = null;
if (blockInfo.opacity != null) alpha = core.setAlpha(ctx, blockInfo.opacity);
else if (name == 'fg' && this._drawBlockInfo_shouldBlurFg(x, y)) alpha = core.setAlpha(ctx, 0.6);
core.setFilter(ctx, blockInfo.filter);
core.drawImage(ctx, image, posX * 32, posY * height, 32, height, px, py + 32 - height, 32, height);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
}
@ -1025,7 +1086,9 @@ maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, on
if (blockInfo.cls == 'autotile') { // Autotile单独处理
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(ctx, block.opacity);
core.setFilter(ctx, block.filter);
this._drawAutotile(ctx, arr, block, 32, 0, 0, 0, onMap);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
if (onMap) this.addGlobalAnimate(block);
return;
@ -1034,7 +1097,9 @@ maps.prototype._drawMap_drawBlockInfo = function (ctx, block, blockInfo, arr, on
var height = blockInfo.height;
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(ctx, block.opacity);
core.setFilter(ctx, block.filter);
core.drawImage(ctx, blockInfo.image, 32 * blockInfo.posX, height * blockInfo.posY, 32, height, 32 * block.x, 32 * block.y + 32 - height, 32, height);
core.setFilter(ctx, null);
if (alpha != null) core.setAlpha(ctx, alpha);
return;
}
@ -1459,20 +1524,19 @@ maps.prototype._drawAutotileAnimate = function (block, animate) {
var cv = block.name?core.canvas[block.name]:core.canvas.event;
cv.clearRect(32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY, 32, 32);
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity);
core.setFilter(cv, block.filter);
if (block.name) {
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity);
if (block.name == 'bg')
core.drawImage('bg', core.material.groundCanvas.canvas, 32 * x - 32 * core.bigmap.posX, 32 * y - 32 * core.bigmap.posY);
this._drawAutotile(cv, this._getBgFgMapArray(block.name), block, 32, 0, 0, animate, true);
if (alpha != null) core.setAlpha(cv, alpha);
}
else {
var alpha = null;
if (block.opacity != null) alpha = core.setAlpha(cv, block.opacity);
this._drawAutotile(cv, this.getMapArray(), block, 32, 0, 0, animate, true);
if (alpha != null) core.setAlpha(cv, alpha);
}
core.setFilter(cv, null);
if (alpha != null) core.setAlpha(cv, alpha);
}
////// 为autotile判定边界 //////
@ -1723,6 +1787,14 @@ maps.prototype.getBlockOpacity = function (x, y, floorId, showDisable) {
return block.opacity == null ? 1.0 : block.opacity;
}
////// 获得某个点的filter //////
maps.prototype.getBlockFilter = function (x, y, floorId, showDisable) {
var block = core.getBlock(x, y, floorId, showDisable);
if (block == null) return null;
if (block.filter == null) return {blur: 0, hue: 0, grayscale: 0, invert: false, shadow: 0};
return core.clone(block.filter);
}
////// 获得某个图块或素材的信息,包括 IDcls图片坐标faceIds 等等 //////
maps.prototype.getBlockInfo = function (block) {
if (!block) return null;

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@ -462,6 +462,24 @@ ui.prototype.setOpacity = function (name, opacity) {
if (ctx) ctx.canvas.style.opacity = opacity;
}
////// 设置某个canvas的filter //////
ui.prototype.setFilter = function (name, filter) {
var ctx = this.getContextByName(name);
if (!ctx) return;
if (!filter) ctx.filter = 'none';
else if (typeof filter === 'string') ctx.filter = filter;
else {
var x = [];
if (filter.blur > 0) x.push('blur(' + filter.blur +'px)');
if (filter.hue > 0) x.push('hue-rotate(' + filter.hue + 'deg)');
if (filter.grayscale > 0) x.push('grayscale(' + filter.grayscale + ')');
if (filter.invert) x.push('invert(1)');
if (filter.shadow > 0) x.push('drop-shadow(0 0 ' + filter.shadow + 'px black)');
if (x.length == 0) ctx.filter = 'none';
else ctx.filter = x.join(' ');
}
}
////// 设置某个canvas的绘制属性如颜色等 //////
ui.prototype.setFillStyle = function (name, style) {
var ctx = this.getContextByName(name);

3
runtime.d.ts vendored
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@ -2271,6 +2271,9 @@ declare class ui {
/** 设置某个canvas的alpha值返回设置之前画布的不透明度。 */
setAlpha(name: string | CanvasRenderingContext2D, alpha: number): number
/** 设置某个canvas的filter属性 */
setFilter(name: string | CanvasRenderingContext2D, filter: any): void
/** 设置某个canvas的透明度尽量不要使用本函数而是全部换成setAlpha实现 */
setOpacity(name: string | CanvasRenderingContext2D, opacity: number): void