大量细节修复
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@ -308,7 +308,7 @@ V2.8.1新增了怪物的大贴图绑定,编辑器1:1模式下大贴图会被
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4. **额外素材:**`project/tilesets`中的文件名(需要后缀,只支持png)。
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* 注册方法同上,最大的区别在于这个数组的顺序必须保持好。如果随意调换其中的顺序,或注销不在数组末尾的图片,就会导致地图上最终呈现的素材发生错位。因此,新勾选的图片总会被自动追加到数组的末尾。
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* 比起常规素材,额外素材最大的好处有几点:
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1. 图片没有数量限制。常规素材的总数量最多只允许不到一万个,而额外素材每张图片上的图块数量最多允许一千个。
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1. 图片没有数量限制。常规素材的总数量最多只允许不到10000个,而额外素材每张图片上的图块数量最多允许3000个。
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2. 查看和绘制更为方便。常规素材每个图块独占一行,每列为一帧,导致不方便观察,且用多个图块拼图必须逐图块绘制。额外素材都是静止的,所以每个图块只占一格,多个图块可以在准备素材时就直接以相邻的样子绘制在同一张图片上,绘制地图时直接从素材区拖动来批量框选,再在地图区单击成片绘制或拖动平铺。
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3. 批量替换也更为方便。譬如您如果想制作形如“一场大战/天灾过后/多年以后,村庄/城镇化为了一片废墟”的效果,可以预先准备两张甚至更多张相同规格的额外素材图片,然后在适当的时候遍历某个/某些楼层的图块ID,将以“X1”开头的图块统一替换为“X2”开头等。发布单机版游戏时,您也可以提供多张相同规格的额外素材图片供玩家直接替换皮肤风格。
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5. **使用动画:**`project/animates`文件夹中的文件名(不含后缀,请注意与`animates.png`相区分)。
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@ -301,6 +301,13 @@ editor_datapanel_wrapper = function (editor) {
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printe('不合法的id,请使用字母、数字或下划线,且不能以数字开头');
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return;
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}
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if (id == 'hero' || id == 'this' || id == 'none' || id == 'airwall') {
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printe('不得使用保留关键字作为id!');
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return;
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}
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if (core.statusBar.icons[id] != null) {
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alert('警告!此ID在状态栏图标中被注册;仍然允许使用,但是\\i[]等绘制可能出现冲突。');
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}
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editor.file.changeIdAndIdnum(id, idnum, editor_mode.info, function (err) {
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if (err) {
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printe(err);
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@ -358,6 +365,9 @@ editor_datapanel_wrapper = function (editor) {
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printe('额外素材不可修改id!');
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return;
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}
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if (core.statusBar.icons[id] != null) {
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alert('警告!此ID在状态栏图标中被注册;仍然允许使用,但是\\i[]等绘制可能出现冲突。');
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}
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editor.file.changeIdAndIdnum(id, null, editor_mode.info, function (err) {
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if (err) {
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printe(err);
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@ -490,10 +490,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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"_leaf": true,
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"_type": "select",
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"_select": {
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"values": [1, 2, 3, 4]
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"values": [1, 2, 3, 4, 5]
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},
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"_docs": "竖状态栏自绘行数",
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"_data": "竖屏模式下,顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度,如果设置则不小于1且不大于4。\n仅在statusCanvas开启时才有效"
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"_data": "竖屏模式下,顶端状态栏canvas化后的行数。\n此项将决定竖屏的状态栏高度,如果设置则不小于1且不大于5。\n仅在statusCanvas开启时才有效"
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},
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"floorChangeTime": {
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"_leaf": true,
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@ -2674,10 +2674,9 @@ control.prototype._weather_snow = function (level) {
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control.prototype._weather_fog = function (level) {
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if (!core.animateFrame.weather.fog) return;
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var number = level * parseInt(20*core.bigmap.width*core.bigmap.height/(core.__SIZE__*core.__SIZE__));
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core.animateFrame.weather.nodes = [{
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'image': core.animateFrame.weather.fog,
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'level': number,
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'level': 40 * level,
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'x': 0,
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'y': -core.__PIXELS__ / 2,
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'dx': -Math.random() * 1.5,
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@ -2688,10 +2687,9 @@ control.prototype._weather_fog = function (level) {
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control.prototype._weather_cloud = function (level) {
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if (!core.animateFrame.weather.cloud) return;
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var number = level * parseInt(20*core.bigmap.width*core.bigmap.height/(core.__SIZE__*core.__SIZE__));
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core.animateFrame.weather.nodes = [{
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'image': core.animateFrame.weather.cloud,
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'level': number,
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'level': 40 * level,
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'x': 0,
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'y': -core.__PIXELS__ / 2,
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'dx': -Math.random() * 1.5,
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@ -3229,9 +3227,9 @@ control.prototype.resize = function() {
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var statusDisplayArr = this._shouldDisplayStatus(), count = statusDisplayArr.length;
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var statusCanvas = core.flags.statusCanvas, statusCanvasRows = core.values.statusCanvasRowsOnMobile || 3;
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var col = statusCanvas ? statusCanvasRows : Math.ceil(count / 3);
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if (col > 4) {
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if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过4!");
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else alert("当前状态栏数目("+count+")大于12,请调整到不超过12以避免手机端出现显示问题。");
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if (col > 5) {
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if (statusCanvas) alert("自绘状态栏的在竖屏下的行数应不超过5!");
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else alert("当前状态栏数目("+count+")大于15,请调整到不超过15以避免手机端出现显示问题。");
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}
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var globalAttribute = core.status.globalAttribute || core.initStatus.globalAttribute;
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@ -3241,7 +3239,7 @@ control.prototype.resize = function() {
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CANVAS_WIDTH: CANVAS_WIDTH,
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BORDER: BORDER,
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BAR_WIDTH: BAR_WIDTH,
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TOOLBAR_HEIGHT: extendToolbar ? 38 : 44,
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TOOLBAR_HEIGHT: 38,
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outerSize: CANVAS_WIDTH * core.domStyle.scale + 2 * BORDER,
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globalAttribute: globalAttribute,
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border: '3px ' + core.arrayToRGBA(globalAttribute.borderColor) + ' solid',
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@ -3249,7 +3247,7 @@ control.prototype.resize = function() {
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count: count,
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col: col,
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statusBarHeightInVertical: core.domStyle.isVertical ? (32 * col + 6) * core.domStyle.scale + 2 * BORDER : 0,
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toolbarHeightInVertical: core.domStyle.isVertical ? 44 * core.domStyle.scale + 2 * BORDER : 0,
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toolbarHeightInVertical: core.domStyle.isVertical ? 38 * core.domStyle.scale + 2 * BORDER : 0,
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extendToolbar: extendToolbar,
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is15x15: core.__SIZE__ == 15
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};
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@ -3456,7 +3454,7 @@ control.prototype._resize_tools = function (obj) {
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var style = core.dom.tools[i].style;
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style.height = toolsHeight + "px";
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style.marginLeft = toolsMarginLeft + "px";
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style.marginTop = (obj.extendToolbar ? 3 : 6) * core.domStyle.scale + "px"
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style.marginTop = 3 * core.domStyle.scale + "px"
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}
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core.dom.hard.style.lineHeight = toolsHeight + "px";
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if (core.domStyle.isVertical || obj.extendToolbar) {
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@ -1682,12 +1682,12 @@ events.prototype._precompile_scaleImage = function (data) {
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events.prototype._action_setCurtain = function (data, x, y, prefix) {
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if (data.async) {
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core.setCurtain(data.color, data.time, data.moveMode);
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core.setCurtain(data.color || core.status.thisMap.color, data.time, data.moveMode);
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if (data.color == null || data.keep) core.setFlag('__color__', data.color || null);
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core.doAction();
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}
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else {
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core.setCurtain(data.color, data.time, data.moveMode, function () {
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core.setCurtain(data.color || core.status.thisMap.color, data.time, data.moveMode, function () {
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if (data.color == null || data.keep) core.setFlag('__color__', data.color || null);
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core.doAction();
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});
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@ -3073,7 +3073,7 @@ events.prototype.setGlobalFlag = function (name, value) {
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core.setFlag("globalFlags", flags);
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core.resize();
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if (name == 'blurFg')
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core.drawMap();
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core.redrawMap();
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}
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////// 设置文件别名 //////
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18
libs/maps.js
18
libs/maps.js
@ -385,7 +385,7 @@ maps.prototype.setBlockOpacity = function (opacity, x, y, floorId) {
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block.opacity = opacity;
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if (floorId == core.status.floorId && !block.disable) {
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if (block.event.cls == 'autotile') {
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core.drawMap();
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core.redrawMap();
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} else {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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@ -416,7 +416,7 @@ maps.prototype.setBlockFilter = function (filter, x, y, floorId) {
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block.filter = core.clone(filter);
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if (floorId == core.status.floorId && !block.disable) {
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if (block.event.cls == 'autotile') {
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core.drawMap();
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core.redrawMap();
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} else {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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@ -2057,7 +2057,7 @@ maps.prototype.showBlock = function (x, y, floorId) {
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// 在本层,添加动画
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if (floorId == core.status.floorId) {
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if (block.event.cls == 'autotile') {
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core.drawMap();
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core.redrawMap();
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} else {
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core.drawBlock(block);
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core.addGlobalAnimate(block);
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@ -2107,7 +2107,7 @@ maps.prototype._removeBlockFromMap = function (floorId, block) {
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if (floorId != core.status.floorId) return;
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var filter = block.filter || {};
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if (block.event.cls == 'autotile' || filter.blur > 0 || filter.shadow > 0) {
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core.drawMap();
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core.redrawMap();
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} else {
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var x = block.x, y = block.y;
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var px = 32 * x - core.bigmap.posX * 32;
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@ -2196,7 +2196,7 @@ maps.prototype._triggerBgFgMap = function (type, name, loc, floorId, callback) {
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core.status[name + "maps"][floorId] = null;
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if (floorId == core.status.floorId) {
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core.drawMap(floorId);
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core.redrawMap();
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}
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if (callback) callback();
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}
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@ -2228,7 +2228,7 @@ maps.prototype._triggerFloorImage = function (type, loc, floorId, callback) {
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})
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if (floorId == core.status.floorId) {
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core.drawMap(floorId);
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core.redrawMap();
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}
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if (callback) callback();
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}
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@ -2267,7 +2267,7 @@ maps.prototype.setBlock = function (number, x, y, floorId) {
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if (floorId == core.status.floorId) {
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// 有任何一个是autotile直接重绘地图
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if ((originEvent != null && originEvent.cls == 'autotile') || block.event.cls == 'autotile') {
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core.drawMap();
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core.redrawMap();
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} else {
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if (originEvent != null) {
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this._removeBlockFromMap(floorId, {x: x, y: y, event: originEvent});
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@ -2418,7 +2418,7 @@ maps.prototype.replaceBlock = function (fromNumber, toNumber, floorId) {
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this._updateMapArray(floorId, block.x, block.y);
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}
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}, this);
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if (floorId == core.status.floorId) core.drawMap();
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if (floorId == core.status.floorId) core.redrawMap();
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}
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////// 改变前景背景的图块 //////
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@ -2464,7 +2464,7 @@ maps.prototype.resetMap = function (floorId) {
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delete (core.status.mapBlockObjs || {})[t];
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if (t == core.status.floorId) needRefresh = true;
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});
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if (needRefresh) this.drawMap();
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if (needRefresh) this.redrawMap();
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core.drawTip("地图重置成功");
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}
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@ -1243,10 +1243,10 @@ utils.prototype.same = function (a, b) {
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return true;
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}
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if (a instanceof Object && b instanceof Object) {
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for (var i in a) {
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if (!this.same(a[i], b[i])) return false;
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}
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for (var i in b) {
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var obj = {};
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for (var i in a) obj[i] = true;
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for (var i in b) obj[i] = true;
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for (var i in obj) {
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if (!this.same(a[i], b[i])) return false;
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}
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return true;
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@ -7,7 +7,14 @@ main.floors.sample1=
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"canFlyFrom": true,
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"canUseQuickShop": true,
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"defaultGround": "grass",
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"images": null,
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"images": [
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{
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"name": "bg.jpg",
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"canvas": "bg",
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"x": 0,
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"y": 0
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}
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],
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"weather": [
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"snow",
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6
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@ -410,7 +410,7 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
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"cls": "tools",
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"name": "地震卷轴",
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"text": "可以破坏当前层的所有墙",
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"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.drawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
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"useItemEffect": "(function () {\n\tvar indexes = [];\n\tfor (var index in core.status.thisMap.blocks) {\n\t\tvar block = core.status.thisMap.blocks[index];\n\t\tif (!block.disable && block.event.canBreak) {\n\t\t\tindexes.push(index);\n\t\t}\n\t}\n\tcore.removeBlockByIndexes(indexes);\n\tcore.redrawMap();\n\tcore.playSound('炸弹');\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n})();",
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"canUseItemEffect": "(function () {\n\treturn core.status.thisMap.blocks.filter(function (block) {\n\t\treturn !block.disable && block.event.canBreak;\n\t}).length > 0;\n})();"
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},
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"poisonWine": {
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Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
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