fix:高级动画
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45586df338
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@ -1140,6 +1140,8 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// npm包名:mutate-animate
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// npm地址:https://www.npmjs.com/package/mutate-animate
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if (main.replayChecking) return core.plugin.animate = {}
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// 保存所有Ticker的引用
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const tickersMap = new Map();
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@ -1886,11 +1888,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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});
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}
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control.prototype.moveOneStep = function (callback) {
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const res = this.controldata.moveOneStep(callback);
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update();
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return res;
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};
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// 每走一步后自动拾取的判定要放在阻击结算之后
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control.prototype.moveDirectly = function (destX, destY, ignoreSteps) {
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const res = this.controldata.moveDirectly(
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@ -1904,7 +1902,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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function update() {
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core.auto();
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if (main.replayChecking) return;
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if (core.isReplaying()) return;
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for (let i = 0; i < transitionList.length; i++) {
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const t = transitionList[i];
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let { x, y } = core.status.hero.loc;
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@ -1913,6 +1911,12 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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}
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}
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function willLvUp(exp){
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const nextExp = core.getNextLvUpNeed();
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if (typeof exp === 'number' && typeof nextExp === 'number' && exp >= nextExp) return true;
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return false;
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}
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/**
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* 是否清这个怪,可以修改这里来实现对不同怪的不同操作
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* @param {string} enemy
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@ -1928,7 +1932,9 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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has(floor.beforeBattle[loc]) ||
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has(e.beforeBattle) ||
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has(e.afterBattle) ||
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has(floor.events[loc]);
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has(floor.events[loc] ||
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willLvUp(e.exp) // 防止有升级后事件
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);
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// 有事件,不清
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if (hasEvent) return false;
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const damage = core.getDamageInfo(enemy, void 0, x, y)?.damage;
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@ -2168,41 +2174,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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flags.__forbidSave__ = before;
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core.updateStatusBar();
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};
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control.prototype._replayAction_moveDirectly = function (action) {
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if (action.indexOf("move:") != 0) return false;
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// 忽略连续的瞬移事件;如果大地图某一边超过计算范围则不合并
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// if (!core.hasFlag('poison') && core.status.thisMap.width < 2 * core.bigmap.extend + core.__SIZE__
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// && core.status.thisMap.height < 2 * core.bigmap.extend + core.__SIZE__) {
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// while (core.status.replay.toReplay.length>0 &&
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// core.status.replay.toReplay[0].indexOf('move:')==0) {
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// core.status.route.push(action);
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// action = core.status.replay.toReplay.shift();
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// }
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// }
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var pos = action.substring(5).split(":");
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var x = parseInt(pos[0]),
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y = parseInt(pos[1]);
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var nowx = core.getHeroLoc('x'),
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nowy = core.getHeroLoc('y');
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var ignoreSteps = core.canMoveDirectly(x, y);
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if (!core.moveDirectly(x, y, ignoreSteps)) return false;
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if (core.status.replay.speed == 24) {
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core.replay();
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return true;
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}
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core.ui.drawArrow('ui', 32 * nowx + 16 - core.bigmap.offsetX, 32 * nowy + 16 - core.bigmap.offsetY,
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32 * x + 16 - core.bigmap.offsetX, 32 * y + 16 - core.bigmap.offsetY, '#FF0000', 3);
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var timeout = this.__replay_getTimeout();
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if (ignoreSteps < 10) timeout = timeout * ignoreSteps / 10;
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setTimeout(function () {
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core.clearMap('ui');
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core.replay();
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}, timeout);
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return true;
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}
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},
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"newBackpackLook": function () {
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// 注:///// *** 裹起来的区域: 该区域内参数可以随意更改调整ui绘制 不会影响总体布局
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@ -3199,9 +3170,11 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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const { Animation, linear } = core.plugin.animate;
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const ctx = 'scrollingText';
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if (!main.replayChecking) {
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new Animation().ticker.add(() => {
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core.createCanvas(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 200); //每帧重绘该画布
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});
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}
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/**
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* 绘制弹幕
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