items number

This commit is contained in:
ckcz123 2018-12-04 15:54:55 +08:00
parent 68c8ef12bc
commit 84e7087f42

View File

@ -87,7 +87,7 @@ items.prototype.useItem = function (itemId, callback) {
// 道具使用完毕:删除
if (itemCls=='tools')
core.status.hero.items[itemCls][itemId]--;
if (core.status.hero.items[itemCls][itemId]==0)
if (core.status.hero.items[itemCls][itemId]<=0)
delete core.status.hero.items[itemCls][itemId];
core.updateStatusBar();
@ -117,7 +117,7 @@ items.prototype.itemCount = function (itemId) {
if (!core.isset(itemId) || !core.isset(core.material.items[itemId])) return 0;
var itemCls = core.material.items[itemId].cls;
if (itemCls=="items") return 0;
return core.isset(core.status.hero.items[itemCls][itemId]) ? core.status.hero.items[itemCls][itemId] : 0;
return core.status.hero.items[itemCls][itemId]||0;
}
////// 是否存在某个物品 //////
@ -148,9 +148,11 @@ items.prototype.setItem = function (itemId, itemNum) {
core.status.hero.items[itemCls] = {};
}
core.status.hero.items[itemCls][itemId] = itemNum;
if (itemCls!='keys' && itemNum<=0) {
delete core.status.hero.items[itemCls][itemId];
if (core.status.hero.items[itemCls][itemId] <= 0) {
if (itemCls!='keys') delete core.status.hero.items[itemCls][itemId];
else core.status.hero.items[itemCls][itemId] = 0;
}
core.updateStatusBar();
}
////// 删除某个物品 //////
@ -159,8 +161,9 @@ items.prototype.removeItem = function (itemId, itemNum) {
if (!core.hasItem(itemId)) return false;
var itemCls = core.material.items[itemId].cls;
core.status.hero.items[itemCls][itemId]-=itemNum;
if (itemCls!='keys' && core.status.hero.items[itemCls][itemId]<=0) {
delete core.status.hero.items[itemCls][itemId];
if (core.status.hero.items[itemCls][itemId] <= 0) {
if (itemCls!='keys') delete core.status.hero.items[itemCls][itemId];
else core.status.hero.items[itemCls][itemId] = 0;
}
core.updateStatusBar();
return true;
@ -168,7 +171,7 @@ items.prototype.removeItem = function (itemId, itemNum) {
////// 增加某个物品的个数 //////
items.prototype.addItem = function (itemId, itemNum) {
itemNum=itemNum||1;
itemNum = itemNum || 1;
var itemData = core.material.items[itemId];
var itemCls = itemData.cls;
if (itemCls == 'items') return;
@ -180,9 +183,14 @@ items.prototype.addItem = function (itemId, itemNum) {
core.status.hero.items[itemCls][itemId] = 0;
}
core.status.hero.items[itemCls][itemId] += itemNum;
if (core.status.hero.items[itemCls][itemId] <= 0) {
if (itemCls!='keys') delete core.status.hero.items[itemCls][itemId];
else core.status.hero.items[itemCls][itemId] = 0;
}
// 永久道具只能有一个
if (itemCls == 'constants' && core.status.hero.items[itemCls][itemId]>1)
core.status.hero.items[itemCls][itemId] = 1;
core.updateStatusBar();
}