moveOneStep in functions
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@ -658,6 +658,12 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "是否在经过领域/夹击/路障等伤害后禁用快捷商店。"
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},
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"checkConsole": {
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"_leaf": true,
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"_type": "checkbox",
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"_bool": "bool",
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"_data": "是否检查控制台的开启情况。"
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}
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}
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}
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@ -162,6 +162,12 @@ var functions_comment_c456ea59_6018_45ef_8bcc_211a24c627dc =
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"_type": "textarea",
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"_lint": true,
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"_data": "阻激夹域的伤害值计算"
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},
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"moveOneStep": {
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"_leaf": true,
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"_type": "textarea",
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"_lint": true,
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"_data": "勇士每走一步的操作"
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}
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}
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},
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@ -655,6 +655,13 @@ actions.prototype.longClick = function (x, y, fromEvent) {
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core.doAction();
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return true;
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}
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// 长按楼传器的箭头可以快速翻页
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if (core.status.event.id=='fly') {
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if ((x==10 || x==11) && (y==5 || y==9)) {
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this.clickFly(x, y);
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return true;
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}
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}
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}
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else if (!fromEvent) {
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core.waitHeroToStop(function () {
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@ -387,6 +387,8 @@ control.prototype.resetStatus = function(hero, hard, floorId, route, maps, value
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'currTime': 0,
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'hp': 0,
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"battle": 0,
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'money': 0,
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'experience': 0,
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'battleDamage': 0,
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'poisonDamage': 0,
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'extraDamage': 0,
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@ -1036,19 +1038,7 @@ control.prototype.jumpHero = function (ex, ey, time, callback) {
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////// 每移动一格后执行的事件 //////
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control.prototype.moveOneStep = function() {
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core.status.hero.steps++;
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// 中毒状态
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if (core.hasFlag('poison')) {
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core.status.hero.statistics.poisonDamage += core.values.poisonDamage;
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core.status.hero.hp -= core.values.poisonDamage;
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if (core.status.hero.hp<=0) {
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core.status.hero.hp=0;
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core.updateStatusBar();
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core.events.lose();
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return;
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}
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core.updateStatusBar();
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}
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return this.controldata.moveOneStep();
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}
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////// 停止勇士的一切行动,等待勇士行动结束后,再执行callback //////
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@ -1203,6 +1203,8 @@ events.prototype.doAction = function() {
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////// 往当前事件列表之前添加一个或多个事件 //////
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events.prototype.insertAction = function (action, x, y, callback) {
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if (core.hasFlag("__statistics__")) return;
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if (core.status.event.id != 'action') {
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this.doEvents(action, x, y, callback);
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}
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@ -2566,6 +2566,8 @@ ui.prototype.drawStatistics = function () {
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var temp = core.clone(core.status.hero);
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core.setFlag("__statistics__", true);
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if (core.isset(total.count[id])) {
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var hp=0, atk=0, def=0, mdef=0;
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@ -2573,6 +2575,7 @@ ui.prototype.drawStatistics = function () {
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var ratio = floor.item_ratio||1;
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if (core.isset(core.items.itemEffect[id])) {
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try {
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// 需要检查是否是测试状态...
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eval(core.items.itemEffect[id]);
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}
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catch (e) {}
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@ -2673,7 +2676,8 @@ ui.prototype.drawStatistics = function () {
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+",总游戏时长"+formatTime(statistics.totalTime)
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+"。\n瞬间移动次数:"+statistics.moveDirectly+",共计少走"+statistics.ignoreSteps+"步。"
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+"\n\n总计通过血瓶恢复生命值为"+core.formatBigNumber(statistics.hp)+"点。\n\n"
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+"总计打死了"+statistics.battle+"个怪物,受到的伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage)
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+"总计打死了"+statistics.battle+"个怪物,得到了"+core.formatBigNumber(statistics.money)+"金币,"+core.formatBigNumber(statistics.experience)+"点经验。\n\n"
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+"受到的总伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage)
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+",其中战斗伤害"+core.formatBigNumber(statistics.battleDamage)+"点"
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+(core.flags.enableDebuff?(",中毒伤害"+core.formatBigNumber(statistics.poisonDamage)+"点"):"")
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+",领域/夹击/阻击/血网伤害"+core.formatBigNumber(statistics.extraDamage)+"点。",
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@ -839,9 +839,9 @@ utils.prototype.decodeCanvas = function (arr, width, height) {
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}
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utils.prototype.consoleOpened = function () {
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if (!core.flags.checkConsole) return false;
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if (window.Firebug && window.Firebug.chrome && window.Firebug.chrome.isInitialized)
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return true;
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if (!core.platform.isPC) return false;
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var threshold = 160;
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var zoom = Math.min(window.outerWidth/window.innerWidth, window.outerHeight/window.innerHeight);
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return window.outerWidth - zoom*window.innerWidth > threshold
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@ -398,6 +398,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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"canGoDeadZone": false,
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"enableMoveDirectly": true,
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"enableDisabledShop": true,
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"disableShopOnDamage": false
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"disableShopOnDamage": false,
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"checkConsole": false
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}
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}
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@ -158,9 +158,11 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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if (core.hasItem('coin')) money *= 2;
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if (core.hasFlag('curse')) money=0;
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core.status.hero.money += money;
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core.status.hero.statistics.money += money;
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var experience =enemy.experience;
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if (core.hasFlag('curse')) experience=0;
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core.status.hero.experience += experience;
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core.status.hero.statistics.experience += experience;
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var hint = "打败 " + enemy.name;
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if (core.flags.enableMoney)
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hint += ",金币+" + money;
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@ -1005,6 +1007,22 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
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}
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}
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}
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},
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"moveOneStep": function () {
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// 勇士每走一步后执行的操作
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core.status.hero.steps++;
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// 中毒状态:扣血
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if (core.hasFlag('poison')) {
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core.status.hero.statistics.poisonDamage += core.values.poisonDamage;
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core.status.hero.hp -= core.values.poisonDamage;
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if (core.status.hero.hp<=0) {
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core.status.hero.hp=0;
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core.updateStatusBar();
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core.events.lose();
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return;
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}
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core.updateStatusBar();
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}
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}
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},
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"ui": {
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