From 87757b45ce0eb512fdc1ffc860b85df6fe943355 Mon Sep 17 00:00:00 2001 From: ShakeFlower Date: Thu, 15 May 2025 11:25:26 +0800 Subject: [PATCH] =?UTF-8?q?fix:=E8=AE=BE=E7=BD=AE=E6=8F=92=E4=BB=B6?= =?UTF-8?q?=E7=9A=84=E8=AF=B4=E6=98=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- project/plugins.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/plugins.js b/project/plugins.js index 89dc7247..963115d8 100644 --- a/project/plugins.js +++ b/project/plugins.js @@ -3851,6 +3851,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = 如果想要添加按钮,上面的数组中,第一项'1,1'表示按钮所在的行和列,仅影响按下方向键时光标的移动 按钮在画面中视觉上所处的位置为(40, 180), 尺寸为(150, 30),对应的settingMap中的数据索引为'autoGet' 根据以上原则来修改和添加自己的按钮 + 重要:为保险起见,您应当不仅删除按钮的入口,还删除按钮的效果,方法见上一条 * 3.如何删除和添加子菜单 下列代码段控制子菜单的绘制: const settingMenu = new SettingMenu([gamePlayMenu, gameViewMenu, keyMenu, consoleMenu], 0, ctx); @@ -5096,7 +5097,6 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 = [2, keyBtn], [3, consoleBtn], ['quit', quit]]); - core.plugin // 放缩时重绘整个大menu core.plugin.settingMenu = settingMenu; // 设置初始时选中的按键为第一个按键