commit
87f2d7e886
@ -860,6 +860,7 @@ action
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| changePos_s
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| setViewport_s
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| setViewport_1_s
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| lockViewport_s
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| useItem_s
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| loadEquip_s
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| unloadEquip_s
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@ -2129,6 +2130,19 @@ var code = '{"type": "setViewport"'+loc+MoveMode_List_0+Int_0+Bool_0+'},\n';
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return code;
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*/;
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lockViewport_s
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: '是否锁定视角' Bool Newline
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/* lockViewport_s
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tooltip : lockViewport: 是否锁定视角
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helpUrl : /_docs/#/instruction
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default : [false]
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colour : this.soundColor
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Bool_0 = Bool_0 ? (', "lock": true') : '';
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var code = '{"type": "lockViewport"'+Bool_0+'},\n';
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return code;
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*/;
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showImage_s
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: '显示图片' '图片编号' NInt '图片' EvalString '翻转' Reverse_List BGNL?
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'绘制的起点像素' 'x' PosString 'y' PosString '不透明度' Number '时间' Int '不等待执行完毕' Bool Newline
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@ -4168,4 +4182,4 @@ this.block('idTemp_e').output='idString_e';
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MotaActionParser()
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*/
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*/
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@ -569,6 +569,10 @@ ActionParser.prototype.parseAction = function() {
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data.loc[0],data.loc[1],data.moveMode||'', data.time||0,data.async||false,this.next]);
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}
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break;
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case "lockViewport":
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this.next = MotaActionBlocks['lockViewport_s'].xmlText([data.lock,
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this.next]);
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break;
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case "vibrate": // 画面震动
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this.next = MotaActionBlocks['vibrate_s'].xmlText([data.direction||'horizontal',
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data.time||0, data.speed, data.power, data.async||false, this.next]);
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@ -1722,4 +1726,4 @@ MotaActionFunctions.replaceFromName = function (str) {
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return str;
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}
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}
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}
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@ -209,6 +209,7 @@ editor_blocklyconfig=(function(){
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MotaActionBlocks['animate_1_s'].xmlText(),
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MotaActionBlocks['setViewport_s'].xmlText(),
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MotaActionBlocks['setViewport_1_s'].xmlText(),
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MotaActionBlocks['lockViewport_s'].xmlText(),
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MotaActionBlocks['showStatusBar_s'].xmlText(),
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MotaActionBlocks['hideStatusBar_s'].xmlText(),
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MotaActionBlocks['showHero_s'].xmlText(),
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@ -712,4 +713,4 @@ function omitedcheckUpdateFunction(event) {
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// end mark sfergsvae
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}).toString().split('// start mark sfergsvae')[1].split('// end mark sfergsvae')[0]
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}).toString().split('// start mark sfergsvae')[1].split('// end mark sfergsvae')[0]
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105
libs/control.js
105
libs/control.js
@ -202,7 +202,12 @@ control.prototype._animationFrame_heroMoving = function (timestamp) {
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core.animateFrame.leftLeg = !core.animateFrame.leftLeg;
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core.animateFrame.moveTime = timestamp;
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}
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core.drawHero(core.animateFrame.leftLeg?'leftFoot':'rightFoot', 4*core.status.heroMoving);
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var way = core.utils.scan2[core.getHeroLoc('direction')],
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heroMoving = core.status.heroMoving;
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core.drawHero(core.animateFrame.leftLeg ? 'leftFoot' : 'rightFoot', {
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x: way.x * 4 * heroMoving,
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y: way.y * 4 * heroMoving
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});
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}
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control.prototype._animationFrame_weather = function (timestamp) {
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@ -813,40 +818,81 @@ control.prototype.tryMoveDirectly = function (destX, destY) {
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}
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////// 绘制勇士 //////
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control.prototype.drawHero = function (status, offset, frame) {
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control.prototype.drawHero = function (status, offset, frame, noGather) {
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if (!core.isPlaying() || !core.status.floorId || core.status.gameOver) return;
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var x = core.getHeroLoc('x'), y = core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
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status = status || 'stop';
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offset = offset || 0;
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offset = offset || {};
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offset.x = offset.x || 0;
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offset.y = offset.y || 0;
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var way = core.utils.scan2[direction];
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var dx = way.x, dy = way.y, offsetX = dx * offset, offsetY = dy * offset;
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core.bigmap.offsetX = core.clamp((x - core.__HALF_SIZE__) * 32 + offsetX, 0, 32*core.bigmap.width-core.__PIXELS__);
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core.bigmap.offsetY = core.clamp((y - core.__HALF_SIZE__) * 32 + offsetY, 0, 32*core.bigmap.height-core.__PIXELS__);
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core.clearAutomaticRouteNode(x+dx, y+dy);
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var dx = way.x, dy = way.y;
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var offsetX = offset.x, offsetY = offset.y;
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core.clearAutomaticRouteNode(x + dx, y + dy);
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core.clearMap('hero');
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core.status.heroCenter.px = 32 * x + offsetX + 16;
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core.status.heroCenter.py = 32 * y + offsetY + 32 - core.material.icons.hero.height / 2;
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this._drawHero_updateViewport(x, y, offset);
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if (!core.hasFlag('hideHero')) {
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this._drawHero_draw(direction, x, y, status, offset, frame);
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}
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this._drawHero_updateViewport();
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this._drawHero_draw(direction, x, y, status, offset, frame, noGather);
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}
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}
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control.prototype._drawHero_updateViewport = function () {
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core.control.updateViewport();
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control.prototype._drawHero_updateViewport = function (x, y, offset) {
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core.setGameCanvasTranslate('hero', 0, 0);
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if (flags.__lockViewport__) return;
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var offsetX = offset.x, offsetY = offset.y;
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var ox = (x - core.__HALF_SIZE__) * 32 + offsetX,
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oy = (y - core.__HALF_SIZE__) * 32 + offsetY;
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core.bigmap.offsetX = core.clamp(ox, 0, 32 * core.bigmap.width - core.__PIXELS__);
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core.bigmap.offsetY = core.clamp(oy, 0, 32 * core.bigmap.height - core.__PIXELS__);
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core.control.updateViewport();
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}
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control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame) {
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this._drawHero_getDrawObjs(direction, x, y, status, offset).forEach(function (block) {
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control.prototype._drawHero_draw = function (direction, x, y, status, offset, frame, noGather) {
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this._drawHero_getDrawObjs(direction, x, y, status, offset, noGather).forEach(function (block) {
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core.drawImage('hero', block.img, (block.heroIcon[block.status] + (frame || 0))%4*block.width,
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block.heroIcon.loc * block.height, block.width, block.height,
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block.posx+(32-block.width)/2, block.posy+32-block.height, block.width, block.height);
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});
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}
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control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset, noGather) {
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var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0;
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drawObjs.push({
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"img": core.material.images.hero,
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"width": core.material.icons.hero.width || 32,
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"height": core.material.icons.hero.height,
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"heroIcon": heroIconArr[direction],
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"posx": x * 32 - core.bigmap.offsetX + offset.x,
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"posy": y * 32 - core.bigmap.offsetY + offset.y,
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"status": status,
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"index": index++,
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});
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// 不重绘跟随者 比如说跳跃时……
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if (!noGather) {
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core.status.hero.followers.forEach(function(t) {
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drawObjs.push({
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"img": core.material.images.images[t.name],
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"width": core.material.images.images[t.name].width / 4,
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"height": core.material.images.images[t.name].height / 4,
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"heroIcon": heroIconArr[t.direction],
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"posx": 32 * t.x - core.bigmap.offsetX + (t.stop ? 0 : core.utils.scan2[t.direction].x * Math.abs(offset.x)),
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"posy": 32 * t.y - core.bigmap.offsetY + (t.stop ? 0 : core.utils.scan2[t.direction].y * Math.abs(offset.y)),
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"status": t.stop ? "stop" : status,
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"index": index++
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});
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});
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}
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return drawObjs.sort(function(a, b) {
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return a.posy==b.posy?b.index-a.index:a.posy-b.posy;
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});
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}
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control.prototype.triggerHero = function (type, time, callback) {
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if (type == null) {
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type = core.hasFlag('hideHero') ? 'show' : 'hide';
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@ -887,35 +933,6 @@ control.prototype._triggerHero_animate = function (type, delta, callback) {
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core.animateFrame.asyncId[animate] = true;
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}
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control.prototype._drawHero_getDrawObjs = function (direction, x, y, status, offset) {
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var heroIconArr = core.material.icons.hero, drawObjs = [], index = 0;
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drawObjs.push({
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"img": core.material.images.hero,
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"width": core.material.icons.hero.width || 32,
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"height": core.material.icons.hero.height,
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"heroIcon": heroIconArr[direction],
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"posx": x * 32 - core.bigmap.offsetX + core.utils.scan2[direction].x * offset,
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"posy": y * 32 - core.bigmap.offsetY + core.utils.scan2[direction].y * offset,
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"status": status,
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"index": index++,
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});
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core.status.hero.followers.forEach(function (t) {
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drawObjs.push({
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"img": core.material.images.images[t.name],
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"width": core.material.images.images[t.name].width/4,
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"height": core.material.images.images[t.name].height/4,
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"heroIcon": heroIconArr[t.direction],
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"posx": 32*t.x - core.bigmap.offsetX + (t.stop?0:core.utils.scan2[t.direction].x*Math.abs(offset)),
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"posy": 32*t.y - core.bigmap.offsetY + (t.stop?0:core.utils.scan2[t.direction].y*Math.abs(offset)),
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"status": t.stop?"stop":status,
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"index": index++
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});
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});
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return drawObjs.sort(function(a, b) {
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return a.posy==b.posy?b.index-a.index:a.posy-b.posy;
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});
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}
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// ------ 画布、位置、阻激夹域,显伤 ------ //
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////// 设置画布偏移
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@ -1527,6 +1527,11 @@ events.prototype._action_setViewport = function (data, x, y, prefix) {
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this.__action_doAsyncFunc(data.async, core.moveViewport, data.loc[0], data.loc[1], data.moveMode, data.time);
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}
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events.prototype._action_lockViewport = function (data, x, y, prefix) {
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flags.__lockViewport__ = data.lock;
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core.doAction();
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}
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events.prototype._action_move = function (data, x, y, prefix) {
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var loc = this.__action_getLoc(data.loc, x, y, prefix);
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this.__action_doAsyncFunc(data.async, core.moveBlock, loc[0], loc[1], data.steps, data.time, data.keep);
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@ -3547,10 +3552,16 @@ events.prototype._eventMoveHero_moving = function (step, moveSteps) {
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return true;
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}
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if (step <= 4) {
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core.drawHero('leftFoot', 4 * o * step);
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core.drawHero('leftFoot', {
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x: 4 * o * step,
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y: 4 * o * step
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});
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}
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else if (step <= 8) {
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core.drawHero('rightFoot', 4 * o * step);
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core.drawHero('rightFoot', {
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x: 4 * o * step,
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y: 4 * o * step
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});
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}
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if (step == 8) {
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core.setHeroLoc('x', x + o * core.utils.scan2[direction].x, true);
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@ -3595,14 +3606,13 @@ events.prototype._jumpHero_doJump = function (jumpInfo, callback) {
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events.prototype._jumpHero_jumping = function (jumpInfo) {
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core.clearMap('hero');
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core.maps.__updateJumpInfo(jumpInfo);
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var x = core.getHeroLoc('x'),
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y = core.getHeroLoc('y');
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var nowx = jumpInfo.px, nowy = jumpInfo.py, width = jumpInfo.width || 32, height = jumpInfo.height;
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core.bigmap.offsetX = core.clamp(nowx - 32*core.__HALF_SIZE__, 0, 32*core.bigmap.width-core.__PIXELS__);
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core.bigmap.offsetY = core.clamp(nowy - 32*core.__HALF_SIZE__, 0, 32*core.bigmap.height-core.__PIXELS__);
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core.control.updateViewport();
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core.drawImage('hero', core.material.images.hero, jumpInfo.icon.stop, jumpInfo.icon.loc * height, width, height,
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nowx + (32 - width) / 2 - core.bigmap.offsetX, nowy + 32-height - core.bigmap.offsetY, width, height);
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core.status.heroCenter.px = nowx + 16;
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core.status.heroCenter.py = nowy + 32 - height / 2;
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core.drawHero(null, {
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x: nowx - 32 * x,
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y: nowy - 32 * y
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}, 0, true);
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}
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events.prototype._jumpHero_finished = function (animate, ex, ey, callback) {
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Loading…
Reference in New Issue
Block a user