Animate image & Gif support
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6
.idea/misc.xml
Normal file
6
.idea/misc.xml
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="JavaScriptSettings">
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<option name="languageLevel" value="ES6" />
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</component>
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</project>
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@ -177,6 +177,10 @@ action
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| animate_s
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| showImage_0_s
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| showImage_1_s
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| animateImage_0_s
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| animateImage_1_s
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| showGif_0_s
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| showGif_1_s
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| setFg_0_s
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| setFg_1_s
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| setWeather_s
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@ -577,6 +581,57 @@ var code = '{"type": "showImage"},\n';
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return code;
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*/
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animateImage_0_s
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: '图片淡入' EvalString '起点像素位置' 'x' Number 'y' Number '动画时间' Int Newline
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;
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/* animateImage_0_s
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tooltip : animageImage:图片淡入
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%ef%bc%9a%e5%9b%be%e7%89%87%e6%b7%a1%e5%85%a5%e6%b7%a1%e5%87%b
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default : ["bg.jpg",0,0,500]
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colour : this.printColor
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var code = '{"type": "animateImage", "action": "show", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+'], "time": '+Int_0+'},\n';
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return code;
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*/
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animateImage_1_s
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: '图片淡出' EvalString '起点像素位置' 'x' Number 'y' Number '动画时间' Int Newline
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;
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/* animateImage_1_s
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tooltip : animageImage:图片淡出
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%ef%bc%9a%e5%9b%be%e7%89%87%e6%b7%a1%e5%85%a5%e6%b7%a1%e5%87%b
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default : ["bg.jpg",0,0,500]
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colour : this.printColor
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var code = '{"type": "animateImage", "action": "hide", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+'], "time": '+Int_0+'},\n';
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return code;
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*/
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showGif_0_s
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: '显示动图' EvalString '起点像素位置' 'x' Number 'y' Number Newline
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;
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/* showGif_0_s
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tooltip : showGif:显示动图
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%ef%bc%9a%e6%98%be%e7%a4%ba%e5%8a%a8%e5%9b%be
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default : ["bg.gif",0,0]
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colour : this.printColor
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var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+']},\n';
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return code;
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*/
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showGif_1_s
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: '清除所有动图' Newline
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;
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/* showGif_1_s
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tooltip : showGif:清除所有显示的动图
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%ef%bc%9a%e6%98%be%e7%a4%ba%e5%8a%a8%e5%9b%be
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colour : this.printColor
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var code = '{"type": "showGif"},\n';
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return code;
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*/
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setFg_0_s
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: '更改画面色调' Number ',' Number ',' Number ',' Number '动画时间' Int? Newline
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;
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@ -1244,6 +1299,24 @@ ActionParser.prototype.parseAction = function() {
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this.next]);
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}
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break;
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case "animateImage": // 显示图片
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if(data.action == 'show'){
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this.next = MotaActionBlocks['animateImage_0_s'].xmlText([
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data.name,data.loc[0],data.loc[1],data.time,this.next]);
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} else if (data.action == 'hide') {
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this.next = MotaActionBlocks['animateImage_1_s'].xmlText([
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data.name,data.loc[0],data.loc[1],data.time,this.next]);
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}
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break;
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case "showGif": // 显示动图
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if(this.isset(data.name)){
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this.next = MotaActionBlocks['showGif_0_s'].xmlText([
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data.name,data.loc[0],data.loc[1],this.next]);
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} else {
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this.next = MotaActionBlocks['showGif_1_s'].xmlText([
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this.next]);
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}
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break;
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case "setFg": // 颜色渐变
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if(this.isset(data.color)){
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this.next = MotaActionBlocks['setFg_0_s'].xmlText([
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@ -62,7 +62,11 @@ editor_blockly = function () {
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]}),
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MotaActionBlocks['setText_s'].xmlText(),
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MotaActionBlocks['showImage_0_s'].xmlText(),
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MotaActionBlocks['animateImage_0_s'].xmlText(),
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MotaActionBlocks['animateImage_1_s'].xmlText(),
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MotaActionBlocks['showImage_1_s'].xmlText(),
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MotaActionBlocks['showGif_0_s'].xmlText(),
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MotaActionBlocks['showGif_1_s'].xmlText(),
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MotaActionBlocks['tip_s'].xmlText(),
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MotaActionBlocks['openShop_s'].xmlText(),
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MotaActionBlocks['win_s'].xmlText(),
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@ -636,6 +636,50 @@ loc为图片左上角坐标,以像素为单位进行计算。
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调用show/hide/move/animate等几个事件同样会清除所有显示的图片。
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### animateImage:图片淡入淡出
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我们还可以使用 `{"type": "animateImage"}` 来造成显示图片的淡入淡出效果。
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "animateImage", "action": "show", "name": "bg.jpg", "loc": [231,297], "time": 500}, // 在(231,297)淡入bg.jpg,动画时间500ms
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{"type": "animateImage", "action": "hide", "name": "1.png", "loc": [109,167], "time": 300}, // 在(109,167)淡出1.png,动画时间300ms
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]
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```
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action为淡入还是淡出,`show`为淡入,`hide`会淡出。
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name为图片名。**请确保图片在data.js中的images中被定义过。**
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loc为图片左上角坐标,以像素为单位进行计算。
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time为淡入淡出的时间,如果是0则忽略此项。
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!> 淡入淡出图片只是会在顶层绘制“淡入”和“淡出”效果,动画结束即消失,并不会实际对图片的显示造成影响。请与showImage事件合用。
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如果多张图片的淡入淡出可以采用以下方式(仅供参考):
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假设我现在已经有了`1.jpg`显示在屏幕上:
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- 淡入显示`2.png`:调用`animateImage`淡入图片,然后立刻调用`showImage`显示图片。
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- 淡出`1.png`:清除所有图片,`showImage`显示`2.png`,然后调用`animateImage`淡出`1.jpg`
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### showGif:显示动图
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我们可以使用 `{"type": "showGif"}` 来显示一张图片。
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "showGif", "name": "timg.gif", "loc": [231,297]}, // 在(231,297)显示一张动图
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{"type": "showGif"} // 如果不指定name则清除所有动图。
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]
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```
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name为图片名。**请确保图片在data.js中的images中被定义过。**
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loc为动图左上角坐标,以像素为单位进行计算。
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如果不指定name则清除所有显示的动图。
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### setFg: 更改画面色调
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我们可以使用 `{"type": "setFg"}` 来更改画面色调。
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@ -139,9 +139,11 @@
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<div id="left6" class='leftTab' style="z-index:-1;opacity: 0;">
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<div style="position: relative; height: 95%"><!-- eventsEditor -->
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<h3>事件编辑器
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<!--
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<button onclick="editor_blockly.showXML()">Show XML</button>
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<button onclick="editor_blockly.runCode()">console.log(obj=code)</button>
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<select id="entryType" disabled="disabled">
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-->
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<select id="entryType" disabled="disabled" style="display: none">
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<option value="event">event</option>
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<option value="changeFloor">changeFloor</option>
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<option value="point">point</option>
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@ -151,9 +153,9 @@
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<option value="afterOpenDoor">afterOpenDoor</option>
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<option value="firstArrive">firstArrive</option>
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</select>
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<button onclick="editor_blockly.parse()">parse</button>
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<button onclick="editor_blockly.confirm()">confirm</button>
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<button onclick="editor_blockly.cancel()">cancel</button>
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<button onclick="editor_blockly.parse()">parse</button>
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<xml id="toolbox" style="display:none">
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<category name="entry"></category>
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<category name="statement"></category>
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@ -348,6 +350,8 @@
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<img src="project/images/settings.png" class="tools" id='img-settings'>
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<p class="statusLabel tools" id="hard"></p>
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</div>
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
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<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->
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@ -103,6 +103,8 @@
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<img src="project/images/settings.png" class="tools" id='img-settings'>
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<p class="statusLabel tools" id="hard"></p>
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</div>
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<div id="gif"></div>
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<div id="gif2"></div>
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<div id="curtain"></div>
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<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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@ -2349,6 +2349,24 @@ control.prototype.resize = function(clientWidth, clientHeight) {
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border: '3px #fff solid',
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}
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},
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{
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id: 'gif',
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rules: {
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width: (canvasWidth - SPACE*2) + unit,
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height:(canvasWidth - SPACE*2) + unit,
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top: (canvasTop + SPACE) + unit,
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right: SPACE + unit,
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}
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},
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{
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id: 'gif2',
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rules: {
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width: (canvasWidth - SPACE*2) + unit,
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height:(canvasWidth - SPACE*2) + unit,
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top: (canvasTop + SPACE) + unit,
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right: SPACE + unit,
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}
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},
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{
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id: 'curtain',
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rules: {
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166
libs/events.js
166
libs/events.js
@ -390,13 +390,15 @@ events.prototype.doAction = function() {
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});
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break;
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case "changeFloor": // 楼层转换
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var heroLoc = {"x": data.loc[0], "y": data.loc[1]};
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if (core.isset(data.direction)) heroLoc.direction=data.direction;
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core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
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core.lockControl();
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core.events.doAction();
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});
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break;
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{
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var heroLoc = {"x": data.loc[0], "y": data.loc[1]};
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if (core.isset(data.direction)) heroLoc.direction=data.direction;
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core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
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core.lockControl();
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core.events.doAction();
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});
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break;
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}
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case "changePos": // 直接更换勇士位置,不切换楼层
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core.clearMap('hero', 0, 0, 416, 416);
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if (core.isset(data.loc)) {
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@ -414,6 +416,36 @@ events.prototype.doAction = function() {
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else core.clearMap('animate', 0, 0, 416, 416);
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this.doAction();
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break;
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case "animateImage": // 淡入淡出图片
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if (core.status.replay.replaying) { // 正在播放录像
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this.doAction();
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}
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else {
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if (core.isset(data.loc) && core.isset(core.material.images.images[data.name]) && (data.action=="show" || data.action=="hide")) {
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core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, function() {
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core.events.doAction();
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});
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}
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else {
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this.doAction();
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}
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}
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break;
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case "showGif": // 显示动图
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if (core.isset(data.loc) && core.isset(core.material.images.images[data.name])) {
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var gif = new Image();
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gif.src = core.material.images.images[data.name].src;
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gif.style.position = 'absolute';
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gif.style.left = (data.loc[0]*core.domStyle.scale)+"px";
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gif.style.top = (data.loc[1]*core.domStyle.scale)+"px";
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core.dom.gif2.appendChild(gif);
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}
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else {
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while (core.dom.gif2.firstChild)
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core.dom.gif2.removeChild(core.dom.gif2.firstChild);
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}
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this.doAction();
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break;
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case "setFg": // 颜色渐变
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core.setFg(data.color, data.time, function() {
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core.events.doAction();
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@ -424,21 +456,23 @@ events.prototype.doAction = function() {
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this.doAction();
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break;
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case "openDoor": // 开一个门,包括暗墙
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var floorId=data.floorId || core.status.floorId;
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var block=core.getBlock(data.loc[0], data.loc[1], floorId);
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if (block!=null) {
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if (floorId==core.status.floorId)
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core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
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core.events.doAction();
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})
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else {
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core.removeBlock(block.block.x,block.block.y,floorId);
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this.doAction();
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{
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var floorId=data.floorId || core.status.floorId;
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var block=core.getBlock(data.loc[0], data.loc[1], floorId);
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if (block!=null) {
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if (floorId==core.status.floorId)
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core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
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core.events.doAction();
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})
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else {
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core.removeBlock(block.block.x,block.block.y,floorId);
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this.doAction();
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}
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break;
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}
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this.doAction();
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break;
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}
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this.doAction();
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break;
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case "openShop": // 打开一个全局商店
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if (core.status.replay.replaying) { // 正在播放录像,简单将visited置为true
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core.status.shops[data.id].visited=true;
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@ -458,19 +492,21 @@ events.prototype.doAction = function() {
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})
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break;
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case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的
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var toX=data.loc[0], toY=data.loc[1];
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var block=core.getBlock(toX, toY);
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && block.event.trigger=='action') {
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// 触发
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core.status.event.data.list = core.clone(block.event.data);
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core.status.event.data.x=block.x;
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core.status.event.data.y=block.y;
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{
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var toX=data.loc[0], toY=data.loc[1];
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var block=core.getBlock(toX, toY);
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if (block!=null) {
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block = block.block;
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if (core.isset(block.event) && block.event.trigger=='action') {
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// 触发
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core.status.event.data.list = core.clone(block.event.data);
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core.status.event.data.x=block.x;
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core.status.event.data.y=block.y;
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}
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}
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this.doAction();
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break;
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}
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this.doAction();
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break;
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case "playSound":
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if (!core.status.replay.replaying)
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core.playSound(data.name);
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@ -586,16 +622,18 @@ events.prototype.doAction = function() {
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});
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break;
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case "function":
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var func = data["function"];
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if (core.isset(func)) {
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if ((typeof func == "string") && func.indexOf("function")==0) {
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eval('('+func+')()');
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{
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var func = data["function"];
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if (core.isset(func)) {
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if ((typeof func == "string") && func.indexOf("function")==0) {
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eval('('+func+')()');
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}
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else if (func instanceof Function)
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func();
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}
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else if (func instanceof Function)
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func();
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this.doAction();
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break;
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}
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this.doAction();
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break;
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case "update":
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core.updateStatusBar();
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this.doAction();
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@ -610,15 +648,17 @@ events.prototype.doAction = function() {
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}
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break;
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case "revisit": // 立刻重新执行该事件
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var block=core.getBlock(x,y); // 重新获得事件
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if (block!=null) {
|
||||
block = block.block;
|
||||
if (core.isset(block.event) && block.event.trigger=='action') {
|
||||
core.status.event.data.list = core.clone(block.event.data);
|
||||
{
|
||||
var block=core.getBlock(x,y); // 重新获得事件
|
||||
if (block!=null) {
|
||||
block = block.block;
|
||||
if (core.isset(block.event) && block.event.trigger=='action') {
|
||||
core.status.event.data.list = core.clone(block.event.data);
|
||||
}
|
||||
}
|
||||
this.doAction();
|
||||
break;
|
||||
}
|
||||
this.doAction();
|
||||
break;
|
||||
case "exit": // 立刻结束事件
|
||||
core.status.event.data.list = [];
|
||||
core.events.doAction();
|
||||
@ -893,6 +933,10 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
||||
}
|
||||
else core.setWeather();
|
||||
|
||||
// 清除gif
|
||||
while (core.dom.gif.firstChild)
|
||||
core.dom.gif.removeChild(core.dom.gif.firstChild);
|
||||
|
||||
// 检查重生
|
||||
if (!core.isset(fromLoad)) {
|
||||
core.status.maps[floorId].blocks.forEach(function(block) {
|
||||
@ -902,7 +946,6 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
core.drawMap(floorId, function () {
|
||||
setTimeout(function() {
|
||||
if (core.isset(heroLoc.direction))
|
||||
@ -941,6 +984,37 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
|
||||
}, 25);
|
||||
}
|
||||
|
||||
////// 图片淡入/淡出 //////
|
||||
events.prototype.animateImage = function (type, image, loc, time, callback) {
|
||||
time = time||0;
|
||||
if ((type!='show' && type!='hide') || time<=0) {
|
||||
if (core.isset(callback)) callback();
|
||||
return;
|
||||
}
|
||||
|
||||
clearInterval(core.interval.tipAnimate);
|
||||
core.setAlpha('data', 1);
|
||||
|
||||
var opacityVal = 0;
|
||||
if (type == 'hide') opacityVal = 1;
|
||||
|
||||
core.setOpacity('data', opacityVal);
|
||||
core.canvas.data.drawImage(image, loc[0], loc[1]);
|
||||
core.status.replay.animate=true;
|
||||
var animate = setInterval(function () {
|
||||
if (type=='show') opacityVal += 0.1;
|
||||
else opacityVal -= 0.1;
|
||||
core.setOpacity('data', opacityVal);
|
||||
if (opacityVal >=1 || opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('data', 0, 0, 416, 416);
|
||||
core.setOpacity('data', 1);
|
||||
core.status.replay.animate=false;
|
||||
if (core.isset(callback)) callback();
|
||||
}
|
||||
}, time / 10 / core.status.replay.speed);
|
||||
}
|
||||
|
||||
////// 打开一个全局商店 //////
|
||||
events.prototype.openShop = function(shopId, needVisited) {
|
||||
var shop = core.status.shops[shopId];
|
||||
|
||||
@ -171,7 +171,7 @@ loader.prototype.loadMusic = function () {
|
||||
}
|
||||
else {
|
||||
var music = new Audio();
|
||||
music.preload = core.musicStatus.startDirectly?'auto':'none';
|
||||
music.preload = 'none';
|
||||
if (main.bgmRemote) music.src = 'https://gitee.com/ckcz123/h5music/raw/master/'+core.firstData.name+'/'+t;
|
||||
else music.src = 'project/sounds/'+t;
|
||||
music.loop = 'loop';
|
||||
|
||||
18
libs/maps.js
18
libs/maps.js
@ -328,8 +328,19 @@ maps.prototype.drawMap = function (mapName, callback) {
|
||||
if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) {
|
||||
dx*=32; dy*=32;
|
||||
var image = core.material.images.images[p];
|
||||
if (!t[3])
|
||||
core.canvas.bg.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
|
||||
if (!t[3]) {
|
||||
core.canvas.bg.drawImage(image, dx * ratio, dy * ratio, Math.min(size - dx * ratio, ratio * image.width), Math.min(size - dy * ratio, ratio * image.height));
|
||||
if (/.*\.gif/i.test(p)) {
|
||||
while (core.dom.gif.firstChild)
|
||||
core.dom.gif.removeChild(core.dom.gif.firstChild);
|
||||
var gif = new Image();
|
||||
gif.src = core.material.images.images[p].src;
|
||||
gif.style.position = 'absolute';
|
||||
gif.style.left = (dx*core.domStyle.scale)+"px";
|
||||
gif.style.top = (dy*core.domStyle.scale)+"px";
|
||||
core.dom.gif.appendChild(gif);
|
||||
}
|
||||
}
|
||||
else
|
||||
core.canvas.event2.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
|
||||
}
|
||||
@ -669,9 +680,6 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
|
||||
if (type=='show') opacityVal += 0.1;
|
||||
else opacityVal -= 0.1;
|
||||
core.setOpacity('animate', opacityVal);
|
||||
core.clearMap('animate',0,0,416,416);
|
||||
|
||||
draw();
|
||||
if (opacityVal >=1 || opacityVal<=0) {
|
||||
clearInterval(animate);
|
||||
core.clearMap('animate', 0, 0, 416, 416);
|
||||
|
||||
2
main.js
2
main.js
@ -35,6 +35,8 @@ function main() {
|
||||
'toolBar': document.getElementById('toolBar'),
|
||||
'tools': document.getElementsByClassName('tools'),
|
||||
'gameCanvas': document.getElementsByClassName('gameCanvas'),
|
||||
'gif': document.getElementById('gif'),
|
||||
'gif2': document.getElementById('gif2'),
|
||||
'curtain': document.getElementById('curtain'),
|
||||
'startButtons': document.getElementById('startButtons'),
|
||||
'playGame': document.getElementById('playGame'),
|
||||
|
||||
@ -5,13 +5,13 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
|
||||
"sample0", "sample1", "sample2", "MT0"
|
||||
],
|
||||
"images" : [
|
||||
"bg.jpg",
|
||||
"bg.jpg"
|
||||
],
|
||||
"animates" : [
|
||||
"hand", "sword", "zone", "yongchang",
|
||||
"hand", "sword", "zone",
|
||||
],
|
||||
"bgms" : [
|
||||
'bgm.mp3', 'qianjin.mid', 'star.mid',
|
||||
'bgm.mp3'
|
||||
],
|
||||
"sounds" : [
|
||||
'floor.mp3', 'attack.ogg', 'door.ogg', 'item.ogg', 'zone.ogg'
|
||||
|
||||
@ -12,7 +12,7 @@ main.floors.sample2 =
|
||||
"images": [], // // 该层默认显示的所有图片;详细用法请查看文档“自定义素材”中的说明。
|
||||
"color": [255,0,0,0.3], // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
|
||||
"weather": ["rain",10], // 该层的默认天气。本项可忽略表示晴天,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
"bgm": "qianjin.mid", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"item_ratio": 1, // 该层的宝石/血瓶倍率
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[ 5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],
|
||||
|
||||
Binary file not shown.
52
styles.css
52
styles.css
@ -21,7 +21,7 @@
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
z-index: 15;
|
||||
z-index: 320;
|
||||
}
|
||||
|
||||
#startPanel {
|
||||
@ -32,7 +32,7 @@
|
||||
left: 0;
|
||||
background-color: #fff;
|
||||
overflow: hidden;
|
||||
z-index: 12;
|
||||
z-index: 250;
|
||||
}
|
||||
|
||||
#startTop {
|
||||
@ -42,7 +42,7 @@
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #000;
|
||||
z-index: 14;
|
||||
z-index: 300;
|
||||
}
|
||||
|
||||
#startTopProgressBar {
|
||||
@ -77,12 +77,12 @@
|
||||
height: 100%;
|
||||
width: auto;
|
||||
transform:translate(-50%,-50%);
|
||||
z-index: 12;
|
||||
z-index: 210;
|
||||
}
|
||||
|
||||
#startLogo {
|
||||
position: absolute;
|
||||
z-index: 12;
|
||||
z-index: 240;
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin-left: auto;
|
||||
@ -95,7 +95,7 @@
|
||||
|
||||
#startTitle {
|
||||
position: absolute;
|
||||
z-index: 13;
|
||||
z-index: 230;
|
||||
}
|
||||
|
||||
#startButtonGroup {
|
||||
@ -106,7 +106,7 @@
|
||||
background-color: #000;
|
||||
opacity: 0.85;
|
||||
display: none;
|
||||
z-index: 12;
|
||||
z-index: 220;
|
||||
bottom: 0;
|
||||
margin-bottom: 7%;
|
||||
}
|
||||
@ -142,7 +142,7 @@
|
||||
display: none;
|
||||
color: #fff;
|
||||
background-color: #000;
|
||||
z-index: 11;
|
||||
z-index: 180;
|
||||
}
|
||||
|
||||
#logoLabel {
|
||||
@ -170,7 +170,7 @@
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
background: url(project/images/ground.png) repeat;
|
||||
z-index: 9;
|
||||
z-index: 160;
|
||||
display: none;
|
||||
}
|
||||
#statusBar .status{
|
||||
@ -199,7 +199,7 @@
|
||||
#toolBar {
|
||||
position: absolute;
|
||||
background: url(project/images/ground.png) repeat;
|
||||
z-index: 8;
|
||||
z-index: 150;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
@ -233,47 +233,59 @@ span#poison, span#weak, span#curse {
|
||||
-webkit-box-sizing: border-box;
|
||||
}
|
||||
|
||||
#gif {
|
||||
z-index: 20;
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#gif2 {
|
||||
z-index: 90;
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
#curtain {
|
||||
z-index: 8;
|
||||
z-index: 100;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
background: #000000;
|
||||
}
|
||||
|
||||
#bg {
|
||||
z-index: 1;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#event {
|
||||
z-index: 2;
|
||||
z-index: 30;
|
||||
}
|
||||
|
||||
#hero {
|
||||
z-index: 3;
|
||||
z-index: 40;
|
||||
}
|
||||
|
||||
#event2 {
|
||||
z-index: 4;
|
||||
z-index: 50;
|
||||
}
|
||||
|
||||
#fg {
|
||||
z-index: 5;
|
||||
z-index: 60;
|
||||
}
|
||||
|
||||
#animate {
|
||||
z-index: 6;
|
||||
z-index: 70;
|
||||
}
|
||||
|
||||
#weather {
|
||||
z-index: 7;
|
||||
z-index: 80;
|
||||
}
|
||||
|
||||
#ui {
|
||||
z-index: 9;
|
||||
z-index: 110;
|
||||
}
|
||||
|
||||
#data {
|
||||
z-index: 10;
|
||||
z-index: 120;
|
||||
}
|
||||
|
||||
.clearfix:before,
|
||||
|
||||
Loading…
Reference in New Issue
Block a user