Animate image & Gif support

This commit is contained in:
ckcz123 2018-04-18 18:11:21 +08:00
parent a31991c16a
commit 8e68f1fbdf
16 changed files with 327 additions and 80 deletions

6
.idea/misc.xml Normal file
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@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="JavaScriptSettings">
<option name="languageLevel" value="ES6" />
</component>
</project>

View File

@ -177,6 +177,10 @@ action
| animate_s
| showImage_0_s
| showImage_1_s
| animateImage_0_s
| animateImage_1_s
| showGif_0_s
| showGif_1_s
| setFg_0_s
| setFg_1_s
| setWeather_s
@ -577,6 +581,57 @@ var code = '{"type": "showImage"},\n';
return code;
*/
animateImage_0_s
: '图片淡入' EvalString '起点像素位置' 'x' Number 'y' Number '动画时间' Int Newline
;
/* animateImage_0_s
tooltip : animageImage图片淡入
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%ef%bc%9a%e5%9b%be%e7%89%87%e6%b7%a1%e5%85%a5%e6%b7%a1%e5%87%b
default : ["bg.jpg",0,0,500]
colour : this.printColor
var code = '{"type": "animateImage", "action": "show", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+'], "time": '+Int_0+'},\n';
return code;
*/
animateImage_1_s
: '图片淡出' EvalString '起点像素位置' 'x' Number 'y' Number '动画时间' Int Newline
;
/* animateImage_1_s
tooltip : animageImage图片淡出
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=animateimage%ef%bc%9a%e5%9b%be%e7%89%87%e6%b7%a1%e5%85%a5%e6%b7%a1%e5%87%b
default : ["bg.jpg",0,0,500]
colour : this.printColor
var code = '{"type": "animateImage", "action": "hide", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+'], "time": '+Int_0+'},\n';
return code;
*/
showGif_0_s
: '显示动图' EvalString '起点像素位置' 'x' Number 'y' Number Newline
;
/* showGif_0_s
tooltip : showGif显示动图
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%ef%bc%9a%e6%98%be%e7%a4%ba%e5%8a%a8%e5%9b%be
default : ["bg.gif",0,0]
colour : this.printColor
var code = '{"type": "showGif", "name": "'+EvalString_0+'", "loc": ['+Number_0+','+Number_1+']},\n';
return code;
*/
showGif_1_s
: '清除所有动图' Newline
;
/* showGif_1_s
tooltip : showGif清除所有显示的动图
helpUrl : https://ckcz123.github.io/mota-js/#/event?id=showgif%ef%bc%9a%e6%98%be%e7%a4%ba%e5%8a%a8%e5%9b%be
colour : this.printColor
var code = '{"type": "showGif"},\n';
return code;
*/
setFg_0_s
: '更改画面色调' Number ',' Number ',' Number ',' Number '动画时间' Int? Newline
;
@ -1244,6 +1299,24 @@ ActionParser.prototype.parseAction = function() {
this.next]);
}
break;
case "animateImage": // 显示图片
if(data.action == 'show'){
this.next = MotaActionBlocks['animateImage_0_s'].xmlText([
data.name,data.loc[0],data.loc[1],data.time,this.next]);
} else if (data.action == 'hide') {
this.next = MotaActionBlocks['animateImage_1_s'].xmlText([
data.name,data.loc[0],data.loc[1],data.time,this.next]);
}
break;
case "showGif": // 显示动图
if(this.isset(data.name)){
this.next = MotaActionBlocks['showGif_0_s'].xmlText([
data.name,data.loc[0],data.loc[1],this.next]);
} else {
this.next = MotaActionBlocks['showGif_1_s'].xmlText([
this.next]);
}
break;
case "setFg": // 颜色渐变
if(this.isset(data.color)){
this.next = MotaActionBlocks['setFg_0_s'].xmlText([

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@ -62,7 +62,11 @@ editor_blockly = function () {
]}),
MotaActionBlocks['setText_s'].xmlText(),
MotaActionBlocks['showImage_0_s'].xmlText(),
MotaActionBlocks['animateImage_0_s'].xmlText(),
MotaActionBlocks['animateImage_1_s'].xmlText(),
MotaActionBlocks['showImage_1_s'].xmlText(),
MotaActionBlocks['showGif_0_s'].xmlText(),
MotaActionBlocks['showGif_1_s'].xmlText(),
MotaActionBlocks['tip_s'].xmlText(),
MotaActionBlocks['openShop_s'].xmlText(),
MotaActionBlocks['win_s'].xmlText(),

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@ -636,6 +636,50 @@ loc为图片左上角坐标以像素为单位进行计算。
调用show/hide/move/animate等几个事件同样会清除所有显示的图片。
### animateImage图片淡入淡出
我们还可以使用 `{"type": "animateImage"}` 来造成显示图片的淡入淡出效果。
``` js
"x,y": [ // 实际执行的事件列表
{"type": "animateImage", "action": "show", "name": "bg.jpg", "loc": [231,297], "time": 500}, // 在(231,297)淡入bg.jpg动画时间500ms
{"type": "animateImage", "action": "hide", "name": "1.png", "loc": [109,167], "time": 300}, // 在(109,167)淡出1.png动画时间300ms
]
```
action为淡入还是淡出`show`为淡入,`hide`会淡出。
name为图片名。**请确保图片在data.js中的images中被定义过。**
loc为图片左上角坐标以像素为单位进行计算。
time为淡入淡出的时间如果是0则忽略此项。
!> 淡入淡出图片只是会在顶层绘制“淡入”和“淡出”效果动画结束即消失并不会实际对图片的显示造成影响。请与showImage事件合用。
如果多张图片的淡入淡出可以采用以下方式(仅供参考):
假设我现在已经有了`1.jpg`显示在屏幕上:
- 淡入显示`2.png`:调用`animateImage`淡入图片,然后立刻调用`showImage`显示图片。
- 淡出`1.png`:清除所有图片,`showImage`显示`2.png`,然后调用`animateImage`淡出`1.jpg`
### showGif显示动图
我们可以使用 `{"type": "showGif"}` 来显示一张图片。
``` js
"x,y": [ // 实际执行的事件列表
{"type": "showGif", "name": "timg.gif", "loc": [231,297]}, // 在(231,297)显示一张动图
{"type": "showGif"} // 如果不指定name则清除所有动图。
]
```
name为图片名。**请确保图片在data.js中的images中被定义过。**
loc为动图左上角坐标以像素为单位进行计算。
如果不指定name则清除所有显示的动图。
### setFg: 更改画面色调
我们可以使用 `{"type": "setFg"}` 来更改画面色调。

View File

@ -139,9 +139,11 @@
<div id="left6" class='leftTab' style="z-index:-1;opacity: 0;">
<div style="position: relative; height: 95%"><!-- eventsEditor -->
<h3>事件编辑器 &nbsp;&nbsp;
<!--
<button onclick="editor_blockly.showXML()">Show XML</button>
<button onclick="editor_blockly.runCode()">console.log(obj=code)</button>
<select id="entryType" disabled="disabled">
-->
<select id="entryType" disabled="disabled" style="display: none">
<option value="event">event</option>
<option value="changeFloor">changeFloor</option>
<option value="point">point</option>
@ -151,9 +153,9 @@
<option value="afterOpenDoor">afterOpenDoor</option>
<option value="firstArrive">firstArrive</option>
</select>
<button onclick="editor_blockly.parse()">parse</button>
<button onclick="editor_blockly.confirm()">confirm</button>
<button onclick="editor_blockly.cancel()">cancel</button>
<button onclick="editor_blockly.parse()">parse</button>
<xml id="toolbox" style="display:none">
<category name="entry"></category>
<category name="statement"></category>
@ -348,6 +350,8 @@
<img src="project/images/settings.png" class="tools" id='img-settings'>
<p class="statusLabel tools" id="hard"></p>
</div>
<div id="gif"></div>
<div id="gif2"></div>
<div id="curtain"></div>
<!-- <canvas class='gameCanvas' id='bg' width='416' height='416'></canvas> -->
<!-- <canvas class='gameCanvas' id='event' width='416' height='416'></canvas> -->

View File

@ -103,6 +103,8 @@
<img src="project/images/settings.png" class="tools" id='img-settings'>
<p class="statusLabel tools" id="hard"></p>
</div>
<div id="gif"></div>
<div id="gif2"></div>
<div id="curtain"></div>
<canvas class='gameCanvas' id='bg' width='416' height='416'></canvas>
<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>

View File

@ -2349,6 +2349,24 @@ control.prototype.resize = function(clientWidth, clientHeight) {
border: '3px #fff solid',
}
},
{
id: 'gif',
rules: {
width: (canvasWidth - SPACE*2) + unit,
height:(canvasWidth - SPACE*2) + unit,
top: (canvasTop + SPACE) + unit,
right: SPACE + unit,
}
},
{
id: 'gif2',
rules: {
width: (canvasWidth - SPACE*2) + unit,
height:(canvasWidth - SPACE*2) + unit,
top: (canvasTop + SPACE) + unit,
right: SPACE + unit,
}
},
{
id: 'curtain',
rules: {

View File

@ -390,13 +390,15 @@ events.prototype.doAction = function() {
});
break;
case "changeFloor": // 楼层转换
var heroLoc = {"x": data.loc[0], "y": data.loc[1]};
if (core.isset(data.direction)) heroLoc.direction=data.direction;
core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
core.lockControl();
core.events.doAction();
});
break;
{
var heroLoc = {"x": data.loc[0], "y": data.loc[1]};
if (core.isset(data.direction)) heroLoc.direction=data.direction;
core.changeFloor(data.floorId||core.status.floorId, null, heroLoc, data.time, function() {
core.lockControl();
core.events.doAction();
});
break;
}
case "changePos": // 直接更换勇士位置,不切换楼层
core.clearMap('hero', 0, 0, 416, 416);
if (core.isset(data.loc)) {
@ -414,6 +416,36 @@ events.prototype.doAction = function() {
else core.clearMap('animate', 0, 0, 416, 416);
this.doAction();
break;
case "animateImage": // 淡入淡出图片
if (core.status.replay.replaying) { // 正在播放录像
this.doAction();
}
else {
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name]) && (data.action=="show" || data.action=="hide")) {
core.events.animateImage(data.action, core.material.images.images[data.name], data.loc, data.time, function() {
core.events.doAction();
});
}
else {
this.doAction();
}
}
break;
case "showGif": // 显示动图
if (core.isset(data.loc) && core.isset(core.material.images.images[data.name])) {
var gif = new Image();
gif.src = core.material.images.images[data.name].src;
gif.style.position = 'absolute';
gif.style.left = (data.loc[0]*core.domStyle.scale)+"px";
gif.style.top = (data.loc[1]*core.domStyle.scale)+"px";
core.dom.gif2.appendChild(gif);
}
else {
while (core.dom.gif2.firstChild)
core.dom.gif2.removeChild(core.dom.gif2.firstChild);
}
this.doAction();
break;
case "setFg": // 颜色渐变
core.setFg(data.color, data.time, function() {
core.events.doAction();
@ -424,21 +456,23 @@ events.prototype.doAction = function() {
this.doAction();
break;
case "openDoor": // 开一个门,包括暗墙
var floorId=data.floorId || core.status.floorId;
var block=core.getBlock(data.loc[0], data.loc[1], floorId);
if (block!=null) {
if (floorId==core.status.floorId)
core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
core.events.doAction();
})
else {
core.removeBlock(block.block.x,block.block.y,floorId);
this.doAction();
{
var floorId=data.floorId || core.status.floorId;
var block=core.getBlock(data.loc[0], data.loc[1], floorId);
if (block!=null) {
if (floorId==core.status.floorId)
core.openDoor(block.block.event.id, block.block.x, block.block.y, false, function() {
core.events.doAction();
})
else {
core.removeBlock(block.block.x,block.block.y,floorId);
this.doAction();
}
break;
}
this.doAction();
break;
}
this.doAction();
break;
case "openShop": // 打开一个全局商店
if (core.status.replay.replaying) { // 正在播放录像简单将visited置为true
core.status.shops[data.id].visited=true;
@ -458,19 +492,21 @@ events.prototype.doAction = function() {
})
break;
case "trigger": // 触发另一个事件;当前事件会被立刻结束。需要另一个地点的事件是有效的
var toX=data.loc[0], toY=data.loc[1];
var block=core.getBlock(toX, toY);
if (block!=null) {
block = block.block;
if (core.isset(block.event) && block.event.trigger=='action') {
// 触发
core.status.event.data.list = core.clone(block.event.data);
core.status.event.data.x=block.x;
core.status.event.data.y=block.y;
{
var toX=data.loc[0], toY=data.loc[1];
var block=core.getBlock(toX, toY);
if (block!=null) {
block = block.block;
if (core.isset(block.event) && block.event.trigger=='action') {
// 触发
core.status.event.data.list = core.clone(block.event.data);
core.status.event.data.x=block.x;
core.status.event.data.y=block.y;
}
}
this.doAction();
break;
}
this.doAction();
break;
case "playSound":
if (!core.status.replay.replaying)
core.playSound(data.name);
@ -586,16 +622,18 @@ events.prototype.doAction = function() {
});
break;
case "function":
var func = data["function"];
if (core.isset(func)) {
if ((typeof func == "string") && func.indexOf("function")==0) {
eval('('+func+')()');
{
var func = data["function"];
if (core.isset(func)) {
if ((typeof func == "string") && func.indexOf("function")==0) {
eval('('+func+')()');
}
else if (func instanceof Function)
func();
}
else if (func instanceof Function)
func();
this.doAction();
break;
}
this.doAction();
break;
case "update":
core.updateStatusBar();
this.doAction();
@ -610,15 +648,17 @@ events.prototype.doAction = function() {
}
break;
case "revisit": // 立刻重新执行该事件
var block=core.getBlock(x,y); // 重新获得事件
if (block!=null) {
block = block.block;
if (core.isset(block.event) && block.event.trigger=='action') {
core.status.event.data.list = core.clone(block.event.data);
{
var block=core.getBlock(x,y); // 重新获得事件
if (block!=null) {
block = block.block;
if (core.isset(block.event) && block.event.trigger=='action') {
core.status.event.data.list = core.clone(block.event.data);
}
}
this.doAction();
break;
}
this.doAction();
break;
case "exit": // 立刻结束事件
core.status.event.data.list = [];
core.events.doAction();
@ -893,6 +933,10 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
}
else core.setWeather();
// 清除gif
while (core.dom.gif.firstChild)
core.dom.gif.removeChild(core.dom.gif.firstChild);
// 检查重生
if (!core.isset(fromLoad)) {
core.status.maps[floorId].blocks.forEach(function(block) {
@ -902,7 +946,6 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
}
})
}
core.drawMap(floorId, function () {
setTimeout(function() {
if (core.isset(heroLoc.direction))
@ -941,6 +984,37 @@ events.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback
}, 25);
}
////// 图片淡入/淡出 //////
events.prototype.animateImage = function (type, image, loc, time, callback) {
time = time||0;
if ((type!='show' && type!='hide') || time<=0) {
if (core.isset(callback)) callback();
return;
}
clearInterval(core.interval.tipAnimate);
core.setAlpha('data', 1);
var opacityVal = 0;
if (type == 'hide') opacityVal = 1;
core.setOpacity('data', opacityVal);
core.canvas.data.drawImage(image, loc[0], loc[1]);
core.status.replay.animate=true;
var animate = setInterval(function () {
if (type=='show') opacityVal += 0.1;
else opacityVal -= 0.1;
core.setOpacity('data', opacityVal);
if (opacityVal >=1 || opacityVal<=0) {
clearInterval(animate);
core.clearMap('data', 0, 0, 416, 416);
core.setOpacity('data', 1);
core.status.replay.animate=false;
if (core.isset(callback)) callback();
}
}, time / 10 / core.status.replay.speed);
}
////// 打开一个全局商店 //////
events.prototype.openShop = function(shopId, needVisited) {
var shop = core.status.shops[shopId];

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@ -171,7 +171,7 @@ loader.prototype.loadMusic = function () {
}
else {
var music = new Audio();
music.preload = core.musicStatus.startDirectly?'auto':'none';
music.preload = 'none';
if (main.bgmRemote) music.src = 'https://gitee.com/ckcz123/h5music/raw/master/'+core.firstData.name+'/'+t;
else music.src = 'project/sounds/'+t;
music.loop = 'loop';

View File

@ -328,8 +328,19 @@ maps.prototype.drawMap = function (mapName, callback) {
if (core.isset(dx) && core.isset(dy) && core.isset(core.material.images.images[p])) {
dx*=32; dy*=32;
var image = core.material.images.images[p];
if (!t[3])
core.canvas.bg.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
if (!t[3]) {
core.canvas.bg.drawImage(image, dx * ratio, dy * ratio, Math.min(size - dx * ratio, ratio * image.width), Math.min(size - dy * ratio, ratio * image.height));
if (/.*\.gif/i.test(p)) {
while (core.dom.gif.firstChild)
core.dom.gif.removeChild(core.dom.gif.firstChild);
var gif = new Image();
gif.src = core.material.images.images[p].src;
gif.style.position = 'absolute';
gif.style.left = (dx*core.domStyle.scale)+"px";
gif.style.top = (dy*core.domStyle.scale)+"px";
core.dom.gif.appendChild(gif);
}
}
else
core.canvas.event2.drawImage(image, dx*ratio, dy*ratio, Math.min(size-dx*ratio, ratio*image.width), Math.min(size-dy*ratio, ratio*image.height));
}
@ -669,9 +680,6 @@ maps.prototype.animateBlock = function (loc,type,time,callback) {
if (type=='show') opacityVal += 0.1;
else opacityVal -= 0.1;
core.setOpacity('animate', opacityVal);
core.clearMap('animate',0,0,416,416);
draw();
if (opacityVal >=1 || opacityVal<=0) {
clearInterval(animate);
core.clearMap('animate', 0, 0, 416, 416);

View File

@ -35,6 +35,8 @@ function main() {
'toolBar': document.getElementById('toolBar'),
'tools': document.getElementsByClassName('tools'),
'gameCanvas': document.getElementsByClassName('gameCanvas'),
'gif': document.getElementById('gif'),
'gif2': document.getElementById('gif2'),
'curtain': document.getElementById('curtain'),
'startButtons': document.getElementById('startButtons'),
'playGame': document.getElementById('playGame'),

View File

@ -5,13 +5,13 @@ data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"sample0", "sample1", "sample2", "MT0"
],
"images" : [
"bg.jpg",
"bg.jpg"
],
"animates" : [
"hand", "sword", "zone", "yongchang",
"hand", "sword", "zone",
],
"bgms" : [
'bgm.mp3', 'qianjin.mid', 'star.mid',
'bgm.mp3'
],
"sounds" : [
'floor.mp3', 'attack.ogg', 'door.ogg', 'item.ogg', 'zone.ogg'

View File

@ -12,7 +12,7 @@ main.floors.sample2 =
"images": [], // // 该层默认显示的所有图片;详细用法请查看文档“自定义素材”中的说明。
"color": [255,0,0,0.3], // 该层的默认画面色调。本项可不写代表无色调如果写需要是一个RGBA数组。
"weather": ["rain",10], // 该层的默认天气。本项可忽略表示晴天,如果写则第一项为"rain"或"snow"代表雨雪第二项为1-10之间的数代表强度。
"bgm": "qianjin.mid", // 到达该层后默认播放的BGM。本项可忽略。
"bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
"item_ratio": 1, // 该层的宝石/血瓶倍率
"map": [ // 地图数据需要是13x13建议使用地图生成器来生成
[ 5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],

Binary file not shown.

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@ -21,7 +21,7 @@
position: fixed;
top: 10px;
left: 10px;
z-index: 15;
z-index: 320;
}
#startPanel {
@ -32,7 +32,7 @@
left: 0;
background-color: #fff;
overflow: hidden;
z-index: 12;
z-index: 250;
}
#startTop {
@ -42,7 +42,7 @@
top: 0;
left: 0;
background-color: #000;
z-index: 14;
z-index: 300;
}
#startTopProgressBar {
@ -77,12 +77,12 @@
height: 100%;
width: auto;
transform:translate(-50%,-50%);
z-index: 12;
z-index: 210;
}
#startLogo {
position: absolute;
z-index: 12;
z-index: 240;
left: 0;
right: 0;
margin-left: auto;
@ -95,7 +95,7 @@
#startTitle {
position: absolute;
z-index: 13;
z-index: 230;
}
#startButtonGroup {
@ -106,7 +106,7 @@
background-color: #000;
opacity: 0.85;
display: none;
z-index: 12;
z-index: 220;
bottom: 0;
margin-bottom: 7%;
}
@ -142,7 +142,7 @@
display: none;
color: #fff;
background-color: #000;
z-index: 11;
z-index: 180;
}
#logoLabel {
@ -170,7 +170,7 @@
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
background: url(project/images/ground.png) repeat;
z-index: 9;
z-index: 160;
display: none;
}
#statusBar .status{
@ -199,7 +199,7 @@
#toolBar {
position: absolute;
background: url(project/images/ground.png) repeat;
z-index: 8;
z-index: 150;
box-sizing: border-box;
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
@ -233,47 +233,59 @@ span#poison, span#weak, span#curse {
-webkit-box-sizing: border-box;
}
#gif {
z-index: 20;
position: absolute;
overflow: hidden;
}
#gif2 {
z-index: 90;
position: absolute;
overflow: hidden;
}
#curtain {
z-index: 8;
z-index: 100;
position: absolute;
opacity: 0;
background: #000000;
}
#bg {
z-index: 1;
z-index: 10;
}
#event {
z-index: 2;
z-index: 30;
}
#hero {
z-index: 3;
z-index: 40;
}
#event2 {
z-index: 4;
z-index: 50;
}
#fg {
z-index: 5;
z-index: 60;
}
#animate {
z-index: 6;
z-index: 70;
}
#weather {
z-index: 7;
z-index: 80;
}
#ui {
z-index: 9;
z-index: 110;
}
#data {
z-index: 10;
z-index: 120;
}
.clearfix:before,

View File

@ -2,9 +2,9 @@
编辑器添加新建和删除按钮;地图自动保存 √
录像支持倒退录像播放中每50步自动存档最多存20个
支持用gif动图作为某层楼的背景图
Gif支持可以作为楼层背景图或者使用显示动图事件 √
图片显示增加淡入淡出效果 √
APP端也能下载录像
图片显示增加淡入淡出效果
地图临界显伤 √
单个存档清理 √
大数据魔塔的支持(临界计算等) √