Merge branch 'v2.x' of https://github.com/ckcz123/mota-js into v2.x

This commit is contained in:
ckcz123 2019-12-27 16:58:51 +08:00
commit 8ef2cc11a0
4 changed files with 28 additions and 17 deletions

View File

@ -158,7 +158,9 @@ editor.prototype.init = function (callback) {
editor_mode = editor_mode(editor);
editor.mode = editor_mode;
core.resetGame(core.firstData.hero, null, core.firstData.floorId, core.clone(core.initStatus.maps));
core.changeFloor(core.status.floorId, null, core.firstData.hero.loc, null, function () {
var lastFloorId = core.getLocalStorage('editorLastFloorId', core.status.floorId);
if (core.floors.indexOf(lastFloorId) < 0) lastFloorId = core.status.floorId;
core.changeFloor(lastFloorId, null, core.firstData.hero.loc, null, function () {
afterCoreReset();
}, true);
core.events.setInitData(null);
@ -256,6 +258,7 @@ editor.prototype.changeFloor = function (floorId, callback) {
var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
editor.setViewport(x, y);
core.setLocalStorage('editorLastFloorId', floorId);
if (callback) callback();
});
}

View File

@ -131,23 +131,31 @@ editor_ui_wrapper = function (editor) {
|| focusElement.id == 'selectFloor') {
//Ctrl+z 撤销上一步undo
if (e.keyCode == 90 && e.ctrlKey && editor.uivalues.preMapData.length > 0) {
if (e.keyCode == 90 && e.ctrlKey) {
e.preventDefault();
var data = editor.uivalues.preMapData.pop();
editor.map = JSON.parse(JSON.stringify(data.map));
editor.fgmap = JSON.parse(JSON.stringify(data.fgmap));
editor.bgmap = JSON.parse(JSON.stringify(data.bgmap));
editor.uivalues.postMapData.push(data);
if (editor.uivalues.preMapData.length > 0) {
var data = editor.uivalues.preMapData.pop();
editor.map = JSON.parse(JSON.stringify(data.map));
editor.fgmap = JSON.parse(JSON.stringify(data.fgmap));
editor.bgmap = JSON.parse(JSON.stringify(data.bgmap));
editor.updateMap();
editor.uivalues.postMapData.push(data);
printf("已撤销此操作,你可能需要重新保存地图。");
}
return;
}
//Ctrl+y 重做一步redo
if (e.keyCode == 89 && e.ctrlKey && editor.uivalues.postMapData.length > 0) {
if (e.keyCode == 89 && e.ctrlKey) {
e.preventDefault();
var data = editor.uivalues.postMapData.pop();
editor.map = JSON.parse(JSON.stringify(data.map));
editor.fgmap = JSON.parse(JSON.stringify(data.fgmap));
editor.bgmap = JSON.parse(JSON.stringify(data.bgmap));
editor.uivalues.preMapData.push(data);
if (editor.uivalues.postMapData.length > 0) {
var data = editor.uivalues.postMapData.pop();
editor.map = JSON.parse(JSON.stringify(data.map));
editor.fgmap = JSON.parse(JSON.stringify(data.fgmap));
editor.bgmap = JSON.parse(JSON.stringify(data.bgmap));
editor.updateMap();
editor.uivalues.preMapData.push(data);
printf("已重做此操作,你可能需要重新保存地图。");
}
return;
}

View File

@ -2,7 +2,7 @@ function main() {
//------------------------ 用户修改内容 ------------------------//
this.version = "2.6.5"; // 游戏版本号如果更改了游戏内容建议修改此version以免造成缓存问题。
this.version = "2.6.6"; // 游戏版本号如果更改了游戏内容建议修改此version以免造成缓存问题。
this.useCompress = false; // 是否使用压缩文件
// 当你即将发布你的塔时请使用“JS代码压缩工具”将所有js代码进行压缩然后将这里的useCompress改为true。
@ -189,8 +189,8 @@ function main() {
this.floors = {}
this.canvas = {};
this.__VERSION__ = "2.6.5";
this.__VERSION_CODE__ = 87;
this.__VERSION__ = "2.6.6";
this.__VERSION_CODE__ = 97;
}
main.prototype.init = function (mode, callback) {

View File

@ -78,7 +78,7 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"firstData": {
"title": "魔塔样板",
"name": "template",
"version": "Ver 2.6.5",
"version": "Ver 2.6.6",
"floorId": "sample0",
"hero": {
"name": "阳光",