updateDamage, addValue
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@ -441,7 +441,7 @@ value是一个表达式,将通过这个表达式计算出的结果赋值给nam
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另外注意一点的是,如果hp被设置成了0或以下,将触发lose事件,直接死亡。
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### setValue2:增减勇士的某个属性、道具个数,或某个变量/Flag的值
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### addValue:增减勇士的某个属性、道具个数,或某个变量/Flag的值
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和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。
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@ -450,11 +450,11 @@ value是一个表达式,将通过这个表达式计算出的结果赋值给nam
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点
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{"type": "setValue2", "name": "status:atk", "value": "10" } // 和上面写法等价
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{"type": "addVakue", "name": "status:atk", "value": "10" } // 和上面写法等价
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{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3
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{"type": "setValue2", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
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{"type": "addValue", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
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{"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1
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{"type": "setValue2", "name": "flag:door2", "value": "01" } // 和上面写法等价
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{"type": "addValue", "name": "flag:door2", "value": "01" } // 和上面写法等价
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]
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```
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@ -228,7 +228,7 @@ action
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| setText_s
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| tip_s
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| setValue_s
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| setValue2_s
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| addValue_s
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| setFloor_s
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| setGlobalAttribute_s
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| setGlobalValue_s
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@ -465,15 +465,15 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
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return code;
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*/;
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setValue2_s
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addValue_s
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: '数值增减' ':' '名称' idString_e '+=' expression Newline
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/* setValue2_s
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tooltip : setValue2:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=setValue2%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
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/* addValue_s
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tooltip : addValue:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=addValue%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
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colour : this.dataColor
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var code = '{"type": "setValue2", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
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var code = '{"type": "addValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
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return code;
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*/;
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@ -2372,14 +2372,13 @@ ActionParser.prototype.parseAction = function() {
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break
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case "setValue":
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this.next = MotaActionBlocks['setValue_s'].xmlText([
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// MotaActionBlocks['idString_e'].xmlText([data.name]),
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this.tryToUseEvFlag_e('idString_e', [data.name]),
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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break;
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case "setValue2":
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this.next = MotaActionBlocks['setValue2_s'].xmlText([
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// MotaActionBlocks['idString_e'].xmlText([data.name]),
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case "addValue":
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this.next = MotaActionBlocks['addValue_s'].xmlText([
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this.tryToUseEvFlag_e('idString_e', [data.name]),
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MotaActionBlocks['evalString_e'].xmlText([data.value]),
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this.next]);
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@ -75,7 +75,7 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['addValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setFloor_s'].xmlText(),
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@ -157,7 +157,7 @@ editor_blockly = function () {
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MotaActionBlocks['setValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['setValue2_s'].xmlText([
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MotaActionBlocks['addValue_s'].xmlText([
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MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
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]),
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MotaActionBlocks['expression_arithmetic_0'].xmlText(),
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@ -184,8 +184,8 @@ editor_blockly = function () {
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{"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [
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{"type": "if", "condition": "status:money>=9+flag:shop_times",
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"true": [
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{"type": "setValue2", "name": "status:money", "value": "-(9+flag:shop_times)"},
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{"type": "setValue2", "name": "item:yellowKey", "value": "1"},
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{"type": "addValue", "name": "status:money", "value": "-(9+flag:shop_times)"},
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{"type": "addValue", "name": "item:yellowKey", "value": "1"},
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],
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"false": [
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"\t[老人,man]你的金钱不足!",
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@ -200,7 +200,7 @@ editor_blockly = function () {
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]}
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]
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},
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{"type": "setValue2", "name": "flag:shop_times", "value": "1"},
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{"type": "addValue", "name": "flag:shop_times", "value": "1"},
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{"type": "revisit"}
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], 'event'),
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'<label text="战前剧情"></label>',
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@ -223,7 +223,7 @@ editor_blockly = function () {
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],'afterBattle'),
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'<label text="打怪开门"></label>',
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MotaActionFunctions.actionParser.parse([
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{"type": "setValue2", "name": "flag:__door__", "value": "1"},
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{"type": "addValue", "name": "flag:__door__", "value": "1"},
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{"type": "if", "condition": "flag:__door__==2",
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"true": [
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{"type": "openDoor", "loc": [10,5]}
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@ -951,13 +951,13 @@ control.prototype._checkBlock_ambush = function (ambush) {
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}
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////// 更新全地图显伤 //////
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control.prototype.updateDamage = function (floorId, canvas) {
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control.prototype.updateDamage = function (floorId, ctx) {
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floorId = floorId || core.status.floorId;
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if (!core.isset(floorId)) return;
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if (!core.isset(floorId) || core.status.gameOver) return;
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if (core.status.gameOver) return;
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var refreshCheckBlock = true;
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if (!core.isset(canvas)) {
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canvas = core.canvas.damage;
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if (!core.isset(ctx)) {
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ctx = core.canvas.damage;
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core.clearMap('damage');
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refreshCheckBlock = false;
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}
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@ -966,58 +966,46 @@ control.prototype.updateDamage = function (floorId, canvas) {
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var mapBlocks = core.status.maps[floorId].blocks;
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// 没有怪物手册
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if (!core.hasItem('book')) return;
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canvas.font = "bold 11px Arial";
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core.setFont(ctx, "bold 11px Arial");
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this._updateDamage_damage(floorId, ctx);
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this._updateDamage_extraDamage(floorId, ctx, refreshCheckBlock);
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}
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if (core.flags.displayEnemyDamage || core.flags.displayCritical) {
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canvas.textAlign = 'left';
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for (var b = 0; b < mapBlocks.length; b++) {
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var x = mapBlocks[b].x, y = mapBlocks[b].y;
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if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls.indexOf('enemy')==0
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&& !mapBlocks[b].disable) {
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// 判定是否显伤
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if (mapBlocks[b].event.displayDamage === false)
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continue;
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var id = mapBlocks[b].event.id;
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if (core.flags.displayEnemyDamage) {
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var damageString = core.enemys.getDamageString(id, x, y, floorId);
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var damage = damageString.damage, color = damageString.color;
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core.fillBoldText(canvas, damage, 32*x+1, 32*(y+1)-1, color);
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}
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// 临界显伤
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if (core.flags.displayCritical) {
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var critical = core.enemys.nextCriticals(id, 1, x, y, floorId);
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if (critical.length>0) critical=critical[0];
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critical = core.formatBigNumber(critical[0], true);
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if (critical == '???') critical = '?';
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core.fillBoldText(canvas, critical, 32*x+1, 32*(y+1)-11, '#FFFFFF');
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}
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}
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control.prototype._updateDamage_damage = function (floorId, ctx) {
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core.setTextAlign(ctx, 'left');
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core.status.maps[floorId].blocks.forEach(function (block) {
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var x = block.x, y = block.y;
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if (!block.disable && block.event.cls.indexOf('enemy') == 0 && block.event.displayDamage !== false) {
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if (core.flags.displayEnemyDamage) {
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var damageString = core.enemys.getDamageString(block.event.id, x, y, floorId);
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var damage = damageString.damage, color = damageString.color;
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core.fillBoldText(ctx, damage, 32*x+1, 32*(y+1)-1, color);
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}
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if (core.flags.displayCritical) {
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var critical = core.enemys.nextCriticals(block.event.id, 1, x, y, floorId);
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critical = core.formatBigNumber((critical[0]||[])[0], true);
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if (critical == '???') critical = '?';
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core.fillBoldText(ctx, critical, 32*x+1, 32*(y+1)-11, '#FFFFFF');
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}
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}
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}
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// 如果是领域&夹击
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if (core.flags.displayExtraDamage && core.isset((core.status.checkBlock||{}).damage)) {
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canvas.textAlign = 'center';
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if (refreshCheckBlock)
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this.updateCheckBlock(floorId);
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});
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}
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control.prototype._updateDamage_extraDamage = function (floorId, ctx, refresh) {
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core.setTextAlign(ctx, 'center');
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if (refresh) this.updateCheckBlock(floorId);
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if (core.flags.displayExtraDamage) {
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var width = core.floors[floorId].width, height = core.floors[floorId].height;
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for (var x=0;x<width;x++) {
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for (var y=0;y<height;y++) {
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var damage = core.status.checkBlock.damage[x+","+y];
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var damage = core.status.checkBlock.damage[x+","+y]||0;
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if (damage>0) { // 该点伤害
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damage = core.formatBigNumber(damage, true);
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core.fillBoldText(canvas, damage, 32*x+16, 32*(y+1)-14, '#FF7F00');
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core.fillBoldText(ctx, damage, 32*x+16, 32*(y+1)-14, '#FF7F00');
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}
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else { // 检查捕捉
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if (core.status.checkBlock.ambush[x+","+y]) {
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core.fillBoldText(canvas, '!', 32*x+16, 32*(y+1)-14, '#FF7F00');
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core.fillBoldText(ctx, '!', 32*x+16, 32*(y+1)-14, '#FF7F00');
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}
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}
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}
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@ -1025,26 +1013,7 @@ control.prototype.updateDamage = function (floorId, canvas) {
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}
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}
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////// 执行一个表达式的effect操作 //////
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control.prototype.doEffect = function (effect, need, times) {
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effect.split(";").forEach(function (expression) {
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var arr = expression.split("+=");
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if (arr.length!=2) return;
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var name=arr[0], value=core.calValue(arr[1], null, need, times);
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if (name.indexOf("status:")==0) {
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var status=name.substring(7);
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core.setStatus(status, core.getStatus(status)+value);
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}
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else if (name.indexOf("item:")==0) {
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var itemId=name.substring(5);
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core.setItem(itemId, core.itemCount(itemId)+value);
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}
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else if (name.indexOf("flag:")==0) {
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var flag=name.substring(5);
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core.setFlag(flag, core.getFlag(flag, 0)+value);
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}
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});
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}
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// ------ 录像相关 ------ //
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////// 选择录像文件 //////
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control.prototype.chooseReplayFile = function () {
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@ -1213,7 +1213,11 @@ events.prototype._action_setValue = function (data, x, y, prefix) {
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}
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events.prototype._action_setValue2 = function (data, x, y, prefix) {
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this.setValue2(data.name, data.value, prefix);
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this._action_addValue(data, x, y, prefix);
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}
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events.prototype._action_addValue = function (data, x, y, prefix) {
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this.addValue(data.name, data.value, prefix);
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core.doAction();
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}
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@ -1592,10 +1596,20 @@ events.prototype._setValue_setSwitch = function (name, value, prefix) {
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}
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////// 数值增减 //////
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events.prototype.setValue2 = function (name, value, prefix) {
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events.prototype.addValue = function (name, value, prefix) {
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this.setValue(name, value, prefix, true);
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}
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////// 执行一个表达式的effect操作 //////
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events.prototype.doEffect = function (effect, need, times) {
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effect.split(";").forEach(function (expression) {
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var arr = expression.split("+=");
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if (arr.length != 2) return;
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var name=arr[0], value=core.calValue(arr[1], null, need, times);
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core.addValue(name, value);
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});
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}
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////// 设置楼层属性 //////
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events.prototype.setFloorInfo = function (name, value, floorId, prefix) {
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floorId = floorId || data.floorId;
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@ -102,12 +102,12 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
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"text": ">=1:直接扣数值"
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},
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{
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"type": "setValue2",
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"type": "addValue",
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"name": "status:atk",
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"value": "-core.values.weakValue"
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},
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{
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"type": "setValue2",
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"type": "addValue",
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"name": "status:def",
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"value": "-core.values.weakValue"
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}
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