updateDamage, addValue

This commit is contained in:
ckcz123 2019-03-18 19:21:23 +08:00
parent a0538670a5
commit 911c2c5159
6 changed files with 70 additions and 88 deletions

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@ -441,7 +441,7 @@ value是一个表达式将通过这个表达式计算出的结果赋值给nam
另外注意一点的是如果hp被设置成了0或以下将触发lose事件直接死亡。 另外注意一点的是如果hp被设置成了0或以下将触发lose事件直接死亡。
### setValue2:增减勇士的某个属性、道具个数,或某个变量/Flag的值 ### addValue:增减勇士的某个属性、道具个数,或某个变量/Flag的值
和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。 和`{"type": "setValue"}`的写法完全相同,不过此项是可以直接将值加减到原始数值上。
@ -450,11 +450,11 @@ value是一个表达式将通过这个表达式计算出的结果赋值给nam
``` js ``` js
"x,y": [ // 实际执行的事件列表 "x,y": [ // 实际执行的事件列表
{"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点 {"type": "setValue", "name": "status:atk", "value": "status:atk+10" } // 攻击提高10点
{"type": "setValue2", "name": "status:atk", "value": "10" } // 和上面写法等价 {"type": "addVakue", "name": "status:atk", "value": "10" } // 和上面写法等价
{"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3 {"type": "setValue", "name": "item:yellowKey", "value": "item:yellowKey-3" } // 黄钥匙个数-3
{"type": "setValue2", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价 {"type": "addValue", "name": "item:yellowKey", "value": "-3" } // 和上面写法等价
{"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1 {"type": "setValue", "name": "flag:door2", "value": "flag:door2+1" } // 将变量door值+1
{"type": "setValue2", "name": "flag:door2", "value": "01" } // 和上面写法等价 {"type": "addValue", "name": "flag:door2", "value": "01" } // 和上面写法等价
] ]
``` ```

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@ -228,7 +228,7 @@ action
| setText_s | setText_s
| tip_s | tip_s
| setValue_s | setValue_s
| setValue2_s | addValue_s
| setFloor_s | setFloor_s
| setGlobalAttribute_s | setGlobalAttribute_s
| setGlobalValue_s | setGlobalValue_s
@ -465,15 +465,15 @@ var code = '{"type": "setValue", "name": "'+idString_e_0+'", "value": "'+express
return code; return code;
*/; */;
setValue2_s addValue_s
: '数值增减' ':' '名称' idString_e '+=' expression Newline : '数值增减' ':' '名称' idString_e '+=' expression Newline
/* setValue2_s /* addValue_s
tooltip : setValue2:增减勇士的某个属性、道具个数, 或某个变量/Flag的值 tooltip : addValue:增减勇士的某个属性、道具个数, 或某个变量/Flag的值
helpUrl : https://h5mota.com/games/template/docs/#/event?id=setValue2%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc helpUrl : https://h5mota.com/games/template/docs/#/event?id=addValue%ef%bc%9a%e5%a2%9e%e5%87%8f%e5%8b%87%e5%a3%ab%e7%9a%84%e6%9f%90%e4%b8%aa%e5%b1%9e%e6%80%a7%e3%80%81%e9%81%93%e5%85%b7%e4%b8%aa%e6%95%b0%ef%bc%8c%e6%88%96%e6%9f%90%e4%b8%aa%e5%8f%98%e9%87%8f%2fFlag%e7%9a%84%e5%80%bc
colour : this.dataColor colour : this.dataColor
var code = '{"type": "setValue2", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n'; var code = '{"type": "addValue", "name": "'+idString_e_0+'", "value": "'+expression_0+'"},\n';
return code; return code;
*/; */;
@ -2372,14 +2372,13 @@ ActionParser.prototype.parseAction = function() {
break break
case "setValue": case "setValue":
this.next = MotaActionBlocks['setValue_s'].xmlText([ this.next = MotaActionBlocks['setValue_s'].xmlText([
// MotaActionBlocks['idString_e'].xmlText([data.name]),
this.tryToUseEvFlag_e('idString_e', [data.name]), this.tryToUseEvFlag_e('idString_e', [data.name]),
MotaActionBlocks['evalString_e'].xmlText([data.value]), MotaActionBlocks['evalString_e'].xmlText([data.value]),
this.next]); this.next]);
break; break;
case "setValue2": case "setValue2":
this.next = MotaActionBlocks['setValue2_s'].xmlText([ case "addValue":
// MotaActionBlocks['idString_e'].xmlText([data.name]), this.next = MotaActionBlocks['addValue_s'].xmlText([
this.tryToUseEvFlag_e('idString_e', [data.name]), this.tryToUseEvFlag_e('idString_e', [data.name]),
MotaActionBlocks['evalString_e'].xmlText([data.value]), MotaActionBlocks['evalString_e'].xmlText([data.value]),
this.next]); this.next]);

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@ -75,7 +75,7 @@ editor_blockly = function () {
MotaActionBlocks['setValue_s'].xmlText([ MotaActionBlocks['setValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp']) MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]), ]),
MotaActionBlocks['setValue2_s'].xmlText([ MotaActionBlocks['addValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp']) MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]), ]),
MotaActionBlocks['setFloor_s'].xmlText(), MotaActionBlocks['setFloor_s'].xmlText(),
@ -157,7 +157,7 @@ editor_blockly = function () {
MotaActionBlocks['setValue_s'].xmlText([ MotaActionBlocks['setValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp']) MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]), ]),
MotaActionBlocks['setValue2_s'].xmlText([ MotaActionBlocks['addValue_s'].xmlText([
MotaActionBlocks['idString_1_e'].xmlText(['status','hp']) MotaActionBlocks['idString_1_e'].xmlText(['status','hp'])
]), ]),
MotaActionBlocks['expression_arithmetic_0'].xmlText(), MotaActionBlocks['expression_arithmetic_0'].xmlText(),
@ -184,8 +184,8 @@ editor_blockly = function () {
{"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [ {"text": "黄钥匙(\${9+flag:shop_times}金币)", "color": [255,255,0,1], "action": [
{"type": "if", "condition": "status:money>=9+flag:shop_times", {"type": "if", "condition": "status:money>=9+flag:shop_times",
"true": [ "true": [
{"type": "setValue2", "name": "status:money", "value": "-(9+flag:shop_times)"}, {"type": "addValue", "name": "status:money", "value": "-(9+flag:shop_times)"},
{"type": "setValue2", "name": "item:yellowKey", "value": "1"}, {"type": "addValue", "name": "item:yellowKey", "value": "1"},
], ],
"false": [ "false": [
"\t[老人,man]你的金钱不足!", "\t[老人,man]你的金钱不足!",
@ -200,7 +200,7 @@ editor_blockly = function () {
]} ]}
] ]
}, },
{"type": "setValue2", "name": "flag:shop_times", "value": "1"}, {"type": "addValue", "name": "flag:shop_times", "value": "1"},
{"type": "revisit"} {"type": "revisit"}
], 'event'), ], 'event'),
'<label text="战前剧情"></label>', '<label text="战前剧情"></label>',
@ -223,7 +223,7 @@ editor_blockly = function () {
],'afterBattle'), ],'afterBattle'),
'<label text="打怪开门"></label>', '<label text="打怪开门"></label>',
MotaActionFunctions.actionParser.parse([ MotaActionFunctions.actionParser.parse([
{"type": "setValue2", "name": "flag:__door__", "value": "1"}, {"type": "addValue", "name": "flag:__door__", "value": "1"},
{"type": "if", "condition": "flag:__door__==2", {"type": "if", "condition": "flag:__door__==2",
"true": [ "true": [
{"type": "openDoor", "loc": [10,5]} {"type": "openDoor", "loc": [10,5]}

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@ -951,13 +951,13 @@ control.prototype._checkBlock_ambush = function (ambush) {
} }
////// 更新全地图显伤 ////// ////// 更新全地图显伤 //////
control.prototype.updateDamage = function (floorId, canvas) { control.prototype.updateDamage = function (floorId, ctx) {
floorId = floorId || core.status.floorId; floorId = floorId || core.status.floorId;
if (!core.isset(floorId)) return; if (!core.isset(floorId) || core.status.gameOver) return;
if (core.status.gameOver) return; if (core.status.gameOver) return;
var refreshCheckBlock = true; var refreshCheckBlock = true;
if (!core.isset(canvas)) { if (!core.isset(ctx)) {
canvas = core.canvas.damage; ctx = core.canvas.damage;
core.clearMap('damage'); core.clearMap('damage');
refreshCheckBlock = false; refreshCheckBlock = false;
} }
@ -966,58 +966,46 @@ control.prototype.updateDamage = function (floorId, canvas) {
var mapBlocks = core.status.maps[floorId].blocks; var mapBlocks = core.status.maps[floorId].blocks;
// 没有怪物手册 // 没有怪物手册
if (!core.hasItem('book')) return; if (!core.hasItem('book')) return;
canvas.font = "bold 11px Arial"; core.setFont(ctx, "bold 11px Arial");
this._updateDamage_damage(floorId, ctx);
this._updateDamage_extraDamage(floorId, ctx, refreshCheckBlock);
}
if (core.flags.displayEnemyDamage || core.flags.displayCritical) { control.prototype._updateDamage_damage = function (floorId, ctx) {
canvas.textAlign = 'left'; core.setTextAlign(ctx, 'left');
core.status.maps[floorId].blocks.forEach(function (block) {
for (var b = 0; b < mapBlocks.length; b++) { var x = block.x, y = block.y;
var x = mapBlocks[b].x, y = mapBlocks[b].y; if (!block.disable && block.event.cls.indexOf('enemy') == 0 && block.event.displayDamage !== false) {
if (core.isset(mapBlocks[b].event) && mapBlocks[b].event.cls.indexOf('enemy')==0 if (core.flags.displayEnemyDamage) {
&& !mapBlocks[b].disable) { var damageString = core.enemys.getDamageString(block.event.id, x, y, floorId);
var damage = damageString.damage, color = damageString.color;
// 判定是否显伤 core.fillBoldText(ctx, damage, 32*x+1, 32*(y+1)-1, color);
if (mapBlocks[b].event.displayDamage === false) }
continue; if (core.flags.displayCritical) {
var critical = core.enemys.nextCriticals(block.event.id, 1, x, y, floorId);
var id = mapBlocks[b].event.id; critical = core.formatBigNumber((critical[0]||[])[0], true);
if (critical == '???') critical = '?';
if (core.flags.displayEnemyDamage) { core.fillBoldText(ctx, critical, 32*x+1, 32*(y+1)-11, '#FFFFFF');
var damageString = core.enemys.getDamageString(id, x, y, floorId); }
var damage = damageString.damage, color = damageString.color;
core.fillBoldText(canvas, damage, 32*x+1, 32*(y+1)-1, color);
}
// 临界显伤
if (core.flags.displayCritical) {
var critical = core.enemys.nextCriticals(id, 1, x, y, floorId);
if (critical.length>0) critical=critical[0];
critical = core.formatBigNumber(critical[0], true);
if (critical == '???') critical = '?';
core.fillBoldText(canvas, critical, 32*x+1, 32*(y+1)-11, '#FFFFFF');
}
}
} }
} });
// 如果是领域&夹击 }
if (core.flags.displayExtraDamage && core.isset((core.status.checkBlock||{}).damage)) {
canvas.textAlign = 'center';
if (refreshCheckBlock)
this.updateCheckBlock(floorId);
control.prototype._updateDamage_extraDamage = function (floorId, ctx, refresh) {
core.setTextAlign(ctx, 'center');
if (refresh) this.updateCheckBlock(floorId);
if (core.flags.displayExtraDamage) {
var width = core.floors[floorId].width, height = core.floors[floorId].height; var width = core.floors[floorId].width, height = core.floors[floorId].height;
for (var x=0;x<width;x++) { for (var x=0;x<width;x++) {
for (var y=0;y<height;y++) { for (var y=0;y<height;y++) {
var damage = core.status.checkBlock.damage[x+","+y]; var damage = core.status.checkBlock.damage[x+","+y]||0;
if (damage>0) { // 该点伤害 if (damage>0) { // 该点伤害
damage = core.formatBigNumber(damage, true); damage = core.formatBigNumber(damage, true);
core.fillBoldText(canvas, damage, 32*x+16, 32*(y+1)-14, '#FF7F00'); core.fillBoldText(ctx, damage, 32*x+16, 32*(y+1)-14, '#FF7F00');
} }
else { // 检查捕捉 else { // 检查捕捉
if (core.status.checkBlock.ambush[x+","+y]) { if (core.status.checkBlock.ambush[x+","+y]) {
core.fillBoldText(canvas, '!', 32*x+16, 32*(y+1)-14, '#FF7F00'); core.fillBoldText(ctx, '!', 32*x+16, 32*(y+1)-14, '#FF7F00');
} }
} }
} }
@ -1025,26 +1013,7 @@ control.prototype.updateDamage = function (floorId, canvas) {
} }
} }
////// 执行一个表达式的effect操作 ////// // ------ 录像相关 ------ //
control.prototype.doEffect = function (effect, need, times) {
effect.split(";").forEach(function (expression) {
var arr = expression.split("+=");
if (arr.length!=2) return;
var name=arr[0], value=core.calValue(arr[1], null, need, times);
if (name.indexOf("status:")==0) {
var status=name.substring(7);
core.setStatus(status, core.getStatus(status)+value);
}
else if (name.indexOf("item:")==0) {
var itemId=name.substring(5);
core.setItem(itemId, core.itemCount(itemId)+value);
}
else if (name.indexOf("flag:")==0) {
var flag=name.substring(5);
core.setFlag(flag, core.getFlag(flag, 0)+value);
}
});
}
////// 选择录像文件 ////// ////// 选择录像文件 //////
control.prototype.chooseReplayFile = function () { control.prototype.chooseReplayFile = function () {

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@ -1213,7 +1213,11 @@ events.prototype._action_setValue = function (data, x, y, prefix) {
} }
events.prototype._action_setValue2 = function (data, x, y, prefix) { events.prototype._action_setValue2 = function (data, x, y, prefix) {
this.setValue2(data.name, data.value, prefix); this._action_addValue(data, x, y, prefix);
}
events.prototype._action_addValue = function (data, x, y, prefix) {
this.addValue(data.name, data.value, prefix);
core.doAction(); core.doAction();
} }
@ -1592,10 +1596,20 @@ events.prototype._setValue_setSwitch = function (name, value, prefix) {
} }
////// 数值增减 ////// ////// 数值增减 //////
events.prototype.setValue2 = function (name, value, prefix) { events.prototype.addValue = function (name, value, prefix) {
this.setValue(name, value, prefix, true); this.setValue(name, value, prefix, true);
} }
////// 执行一个表达式的effect操作 //////
events.prototype.doEffect = function (effect, need, times) {
effect.split(";").forEach(function (expression) {
var arr = expression.split("+=");
if (arr.length != 2) return;
var name=arr[0], value=core.calValue(arr[1], null, need, times);
core.addValue(name, value);
});
}
////// 设置楼层属性 ////// ////// 设置楼层属性 //////
events.prototype.setFloorInfo = function (name, value, floorId, prefix) { events.prototype.setFloorInfo = function (name, value, floorId, prefix) {
floorId = floorId || data.floorId; floorId = floorId || data.floorId;

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@ -102,12 +102,12 @@ var events_c12a15a8_c380_4b28_8144_256cba95f760 =
"text": ">=1直接扣数值" "text": ">=1直接扣数值"
}, },
{ {
"type": "setValue2", "type": "addValue",
"name": "status:atk", "name": "status:atk",
"value": "-core.values.weakValue" "value": "-core.values.weakValue"
}, },
{ {
"type": "setValue2", "type": "addValue",
"name": "status:def", "name": "status:def",
"value": "-core.values.weakValue" "value": "-core.values.weakValue"
} }