更新自动补全信息
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@ -1,5 +1,5 @@
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var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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{
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{
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"!name": "browser",
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"Node": {
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"!type": "fn()",
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@ -609,8 +609,8 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "fn(width?: number, height?: number) -> +HTMLImageElement",
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"!doc": "Image Element constructor. Accepts two optional parameters: Image([unsigned long width, unsigned long height]). Returns an HTMLImageElement instance just as document.createElement('img') would."
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}
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},
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{
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},
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{
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"!name": "ecmascript",
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"Infinity": {
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"!type": "number",
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@ -1178,11 +1178,12 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"!doc": "JSON (JavaScript Object Notation) is a data-interchange format. It closely resembles a subset of JavaScript syntax, although it is not a strict subset. (See JSON in the JavaScript Reference for full details.) It is useful when writing any kind of JavaScript-based application, including websites and browser extensions. For example, you might store user information in JSON format in a cookie, or you might store extension preferences in JSON in a string-valued browser preference."
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}
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},
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{
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},
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{
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"!name": "core",
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"!define": {
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"hero": {
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"!doc": "勇士当前属性",
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"image": {
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"!type": "string",
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"!doc": "行走图"
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@ -1205,7 +1206,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"hp": {
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"!type": "number",
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"!doc": "勇士当前生命值 "
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"!doc": "勇士当前生命值"
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},
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"atk": {
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"!type": "number",
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@ -1217,7 +1218,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"manamax": {
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"!type": "number",
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"!doc": "勇士当前魔力上线"
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"!doc": "勇士当前魔力上限,负数无效"
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},
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"mana": {
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"!type": "number",
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@ -1279,6 +1280,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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}
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},
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"block": {
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"!doc": "地图图块信息",
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"x": {
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"!type": "number",
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"!doc": "图块的x坐标"
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@ -1292,13 +1294,14 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!doc": "图块的数字"
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},
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"event": {
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"!doc": "图块上的事件信息",
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"id": {
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"!type": "string",
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"!doc": "图块的ID"
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},
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"cls": {
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"!type": "string",
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"!doc": "图块的类别"
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"!doc": "图块的类别,一般为所在图片名去掉后缀"
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},
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"disabled": {
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"!type": "bool",
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@ -1307,6 +1310,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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}
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},
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"enemy": {
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"!doc": "怪物信息",
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"id": {
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"!type": "string",
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"!doc": "怪物ID"
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@ -1385,6 +1389,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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},
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"item":{
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"!doc": "道具信息",
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"id": {
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"!type": "string",
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"!doc": "道具ID"
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@ -1428,6 +1433,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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},
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"floor": {
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"!doc": "楼层信息",
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"floorId": {
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"!type": "string",
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"!doc": "楼层ID"
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@ -1450,7 +1456,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"canFlyTo": {
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"!type": "bool",
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"!doc": "该楼是否可以楼传"
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"!doc": "该楼是否可以楼传,包括飞来和飞走"
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},
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"canUseQuickShop": {
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"!type": "bool",
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@ -1458,7 +1464,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"cannotViewMap": {
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"!type": "bool",
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"!doc": "该层是否不允许被浏览地图看到"
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"!doc": "该层是否不允许被浏览地图看到,也不统计"
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},
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"cannotMoveDirectly": {
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"!type": "bool",
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@ -1500,7 +1506,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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}
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},
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"animate": {
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"!doc": "动画",
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"!doc": "动画信息",
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"se": {
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"!type": "string",
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"!doc": "动画音效"
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@ -1508,20 +1514,26 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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}
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},
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"core": {
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"!doc": "核心游戏控制",
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"__SIZE__": {
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"!type": "number",
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"!doc": "窗口宽度的,为13或15"
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"!doc": "窗口宽度,为13或15"
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},
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"__PIXELS__": {
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"!type": "number",
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"!doc": "窗口像素宽度,为416或480"
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},
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"__HALF_SIZE__": {
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"!type": "number",
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"!doc": "窗口宽度的一半,为6或7"
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},
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"material": {
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"!doc": "游戏所用到的资源",
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"animates": {
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"!doc": "注册的动画"
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},
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"images": {
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"!doc": "注册过的图片"
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"!doc": "注册的图片"
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},
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"bgms": {
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"!doc": "注册的背景音乐"
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@ -1536,7 +1548,17 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!doc": "道具定义"
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}
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},
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"timeout": {
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"!doc": "当前异步事件句柄"
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},
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"interval": {
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"!doc": "当前异步事件延时"
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},
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"animateFrame": {
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"!doc": "当前各个帧动画"
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},
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"musicStatus": {
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"!doc": "音乐音效状态",
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"bgmStatus": {
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"!type": "bool",
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"!doc": "是否播放BGM"
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@ -1558,7 +1580,7 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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},
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"volume": {
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"!type": "number",
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"!doc": "当前音量"
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"!doc": "当前bgm音量"
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}
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},
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"platform": {
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@ -1586,19 +1608,245 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"!type": "bool",
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"!doc": "当前是否显示状态栏"
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},
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"showStatusBar": {
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"toolbarBtn": {
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"!type": "bool",
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"!doc": "当前工具栏是否是1-8的按钮"
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},
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},
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"bigmap": {
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"!doc": "大地图信息",
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"canvas": {
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"!type": "[string]",
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"!doc": "大地图的画布"
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},
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"width": {
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"!type": "number",
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"!doc": "大地图高度"
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},
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"height": {
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"!type": "number",
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"!doc": "大地图宽度"
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},
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"offsetX": {
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"!type": "number",
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"!doc": "大地图视角横向偏移量"
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},
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"offsetY": {
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"!type": "number",
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"!doc": "大地图视角纵向偏移量"
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},
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"tempCanvas": {
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"!type": "CanvasRenderingContext2D",
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"!doc": "临时画布"
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}
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},
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"saves": {
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"!doc": "当前存档信息"
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},
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"dymCanvas": {
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"!doc": "各个自定义画布"
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},
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"statusBar": {
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"!doc": "状态栏信息"
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},
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"canvas": {
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"!doc": "系统画布"
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},
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"flags": {
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"!doc": "系统开关"
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},
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"values": {
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"!doc": "全局数值,如毒衰效果"
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},
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"firstData": {
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"!doc": "初始属性,如出生点"
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},
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"status": {
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"!doc": "状态信息",
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"hero": {
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"!type": "hero",
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"!doc": "勇士信息"
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},
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"automaticRoute": {
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"!doc": "自动寻路信息"
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},
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"bgmaps": {
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"!doc": "各地图背景层"
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},
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"fgmaps": {
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"!doc": "各地图前景层"
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},
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"boxAnimateObjs": {
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"!doc": "(手册和剧情文本的)帧动画对象"
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},
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"checkBlock": {
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"!doc": "阻激夹域捕捉信息",
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"damage": {
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"!doc": "每个点的伤害信息"
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},
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"type": {
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"!doc": "每个点的伤害类型"
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},
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"repluse": {
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"!doc": "每个点的阻击信息"
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},
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"ambush": {
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"!doc": "每个点的捕捉信息"
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},
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"needCache": {
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"!type": "bool",
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"!doc": "该楼层是否需要计算缓存"
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},
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"cache": {
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"!doc": "每个点的光环缓存"
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},
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},
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"ctrlDown": {
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"!type": "bool",
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"!doc": "Ctrl键是否被按下"
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},
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"curtainColor": {
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"!doc": "当前画面色调"
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},
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"event": {
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"!doc": "当前事件",
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"data": {
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"!doc": "事件信息,如坐标等"
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},
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"id": {
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"!type": "string",
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"!doc": "事件类型,如选择项/确认框"
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},
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"interval": {
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"!type": "number",
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"!doc": "打字机效果的定时器"
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},
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"selection": {
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"!type": "number",
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"!doc": "选择项和确认框的当前选中项"
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},
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"ui": {
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"!doc": "当前事件的界面信息,如楼传/手册/SL"
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}
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},
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"floorAnimateObjs": {
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"!doc": "楼层贴图的帧动画"
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},
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"floorId": {
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"!type": "string",
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"!doc": "当前楼层ID"
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},
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"gameOver": {
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"!type": "bool",
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"!doc": "游戏是否已结束"
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},
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"globalAnimateObjs": {
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"!doc": "各全局动画"
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},
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"globalAnimateStatus": {
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"!type": "number",
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"!doc": "全局动画的帧状态"
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},
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"globalAttribute": {
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"!type": "Object",
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"!doc": "全局css属性"
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},
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"hard": {
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"!type": "string",
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"!doc": "状态栏一角的难度名"
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},
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"downTime": {
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"!type": "number",
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"!doc": "方向键已按下的时间"
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},
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"heroCenter": {
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"!doc": "勇士中心像素坐标",
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"px": {
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"!type": "number",
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"!doc": "勇士中心的横坐标"
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},
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"py": {
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"!type": "number",
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"!doc": "勇士中心的纵坐标"
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},
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},
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"heroMoving": {
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"!type": "number",
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"!doc": "勇士行走的状态值"
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},
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"heroStop": {
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"!type": "bool",
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"!doc": "勇士是否已停下"
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},
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"holdingKeys": {
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"!type": "[number]",
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"!doc": "当前按下的键"
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},
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"id2number": {
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"!doc": "图块ID到数字的对应关系"
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},
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"lockControl": {
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"!type": "bool",
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"!doc": "当前是否是锁定操作状态"
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},
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"maps": {
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"!doc": "当前各地图信息"
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},
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"number2Block": {
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"!doc": "数字到图块对象的对应关系"
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},
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"openingDoor": {
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"!doc": "正在开关的门"
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},
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"played": {
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"!type": "bool",
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"!doc": "当前是否游戏中(不包括标题画面和录像回放)"
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},
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"replay": {
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"!doc": "当前录像回放信息",
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"animate": {
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"!type": "bool",
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"!doc": "回放是否正处于动画中"
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},
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"pausing": {
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"!type": "bool",
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"!doc": "回放是否暂停中"
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},
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"replaying": {
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"!type": "bool",
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"!doc": "当前是否回放中"
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},
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"save": {
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"!type": "[]",
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"!doc": "录像中的存档"
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},
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"speed": {
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"!type": "number",
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"!doc": "回放速度"
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},
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"steps": {
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"!type": "number",
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"!doc": "回放步数"
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},
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"toReplay": {
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"!type": "[string]",
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"!doc": "待回放的列表"
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},
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"totalList": {
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"!type": "[string]",
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"!doc": "回放总列表"
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}
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},
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"route": {
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"!type": "[string]",
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"!doc": "当前录像内容"
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},
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"shops": {
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"!doc": "全局商店列表"
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},
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"textAttribute": {
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"!doc": "当前剧情文本属性"
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},
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"thisMap": {
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"!type": "floor",
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"!doc": "当前地图信息"
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@ -1613,5 +1861,5 @@ var terndefs_f6783a0a_522d_417e_8407_94c67b692e50 = [
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"_doc": "返回地图上某个点的图块信息"
|
||||
}
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},
|
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}
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}
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];
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@ -76,6 +76,50 @@ editor_multi = function () {
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if (name instanceof Function) name = name({});
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coredef.core.hasSpecial["!doc"] += name + "(" + one[0] + "); ";
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});
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Object.keys(core.canvas).forEach(function (name) {
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coredef.core.canvas[name] = {
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"!type": "CanvasRenderingContext2D",
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"!doc": "系统画布"
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||||
}
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});
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Object.keys(core.status.maps).forEach(function (name) {
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coredef.core.status.maps[name] = {
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"!type": "floor",
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"!doc": core.status.maps[name].title || ''
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}
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coredef.core.status.bgmaps[name] = {
|
||||
"!type": "[[number]]",
|
||||
"!doc": core.status.maps[name].title || ''
|
||||
}
|
||||
coredef.core.status.fgmaps[name] = {
|
||||
"!type": "[[number]]",
|
||||
"!doc": core.status.maps[name].title || ''
|
||||
}
|
||||
});
|
||||
Object.keys(core.status.shops).forEach(function (id) {
|
||||
coredef.core.status.shops[id] = {
|
||||
"!doc": core.status.shops[id].textInList || "全局商店"
|
||||
}
|
||||
});
|
||||
Object.keys(core.status.textAttribute).forEach(function (id) {
|
||||
coredef.core.status.textAttribute[id] = {};
|
||||
});
|
||||
Object.keys(core.values).forEach(function (id) {
|
||||
var one = data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc._data.values._data[id];
|
||||
if (!one) return;
|
||||
coredef.core.values[id] = {
|
||||
"!type": "number",
|
||||
"!doc": one._data,
|
||||
}
|
||||
});
|
||||
Object.keys(core.flags).forEach(function (id) {
|
||||
var one = data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc._data.flags._data[id];
|
||||
if (!one) return;
|
||||
coredef.core.flags[id] = {
|
||||
"!type": id == 'statusBarItems' ? '[string]' : 'bool',
|
||||
"!doc": one._data,
|
||||
}
|
||||
});
|
||||
|
||||
var ternServer = new CodeMirror.TernServer({
|
||||
defs: terndefs_f6783a0a_522d_417e_8407_94c67b692e50,
|
||||
|
||||
11
runtime.d.ts
vendored
11
runtime.d.ts
vendored
@ -473,7 +473,8 @@ declare class control {
|
||||
* @returns name ? core.status.hero.loc[name] : core.status.hero.loc
|
||||
*/
|
||||
getHeroLoc(): { x: number, y: number, direction: direction }
|
||||
getHeroLoc(name: 'direction'): | direction
|
||||
getHeroLoc(name: 'x' | 'y'): number
|
||||
getHeroLoc(name: 'direction'): direction
|
||||
|
||||
/**
|
||||
* 根据级别的数字获取对应的名称,后者定义在全塔属性
|
||||
@ -557,7 +558,7 @@ declare class control {
|
||||
* @param needPlaying 是否只在游戏运行时才执行(在标题界面不执行)
|
||||
* @param func 要执行的函数,或插件中的函数名;可接受timestamp(从页面加载完毕到当前所经过的时间)作为参数
|
||||
*/
|
||||
registerAnimationFrame(name: string, needPlaying: bool, func?: (timestamp: number) => void): void
|
||||
registerAnimationFrame(name: string, needPlaying: boolean, func?: (timestamp: number) => void): void
|
||||
|
||||
/** 注销一个animationFrame */
|
||||
unregisterAnimationFrame(name: string): void
|
||||
@ -677,7 +678,7 @@ declare class control {
|
||||
* 需要接受一个action参数,代表录像回放时的下一个操作
|
||||
* func返回true代表成功处理了此录像行为,false代表没有处理此录像行为。
|
||||
*/
|
||||
registerReplayAction(name: string, func: (action?: string) => bool): void
|
||||
registerReplayAction(name: string, func: (action?: string) => boolean): void
|
||||
|
||||
/** 注销一个录像行为 */
|
||||
unregisterReplayAction(name: string): void
|
||||
@ -1005,7 +1006,7 @@ declare class events {
|
||||
resetGame(hero?: any, hard?: any, floorId?: string, maps?: any, values?: any): void
|
||||
|
||||
/** 游戏获胜事件 */
|
||||
win(reason?: anstringy, norank?: boolean, noexit?: boolean): void
|
||||
win(reason?: string, norank?: boolean, noexit?: boolean): void
|
||||
|
||||
/** 游戏失败事件 */
|
||||
lose(reason?: string): void
|
||||
@ -2554,7 +2555,7 @@ declare class utils {
|
||||
hideWithAnimate(obj?: any, speed?: number, callback?: () => any): void
|
||||
|
||||
/** 解压一段内容 */
|
||||
unzip(blobOrUrl?: any, success?: (data: any) => void, error?: (error: string) => void, convertToText?: bool, onprogress?: (loaded: number, total: number) => void): void
|
||||
unzip(blobOrUrl?: any, success?: (data: any) => void, error?: (error: string) => void, convertToText?: boolean, onprogress?: (loaded: number, total: number) => void): void
|
||||
}
|
||||
|
||||
/** 和图标相关的函数 */
|
||||
|
||||
Loading…
Reference in New Issue
Block a user