跳转到目标传送点
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@ -361,10 +361,8 @@ editor.prototype.changeFloor = function (floorId, callback) {
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var loc = editor.viewportLoc[floorId] || [], x = loc[0] || 0, y = loc[1] || 0;
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editor.setViewport(x, y);
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editor.uifunctions.unhighlightSaveFloorButton();
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editor.config.set('editorLastFloorId', floorId, function() {
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if (callback) callback();
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});
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editor.config.set('editorLastFloorId', floorId);
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if (callback) callback();
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}
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/////////// 游戏绘图相关 ///////////
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@ -464,6 +464,11 @@ editor_mappanel_wrapper = function (editor) {
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parent.appendChild(extraEvent);
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editor.dom.extraEvent.style.display = 'block';
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editor.dom.extraEvent.children[0].innerHTML = '绑定出生点为此点';
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} else if (editor.currentFloorData.changeFloor[editor.pos.x + "," + editor.pos.y]) {
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parent.removeChild(extraEvent);
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parent.insertBefore(extraEvent, parent.firstChild);
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editor.dom.extraEvent.style.display = 'block';
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editor.dom.extraEvent.children[0].innerHTML = '跳转到目标传送点';
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} else if (thisevent.id == 'upFloor') {
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parent.removeChild(extraEvent);
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parent.insertBefore(extraEvent, parent.firstChild);
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@ -514,6 +519,7 @@ editor_mappanel_wrapper = function (editor) {
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var thisevent = editor.map[editor.pos.y][editor.pos.x];
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return editor.uifunctions._extraEvent_bindStartPoint(thisevent)
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|| editor.uifunctions._extraEvent_changeFloor()
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|| editor.uifunctions._extraEvent_bindStair(thisevent)
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|| editor.uifunctions._extraEvent_bindSpecialDoor(thisevent);
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}
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@ -538,6 +544,25 @@ editor_mappanel_wrapper = function (editor) {
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});
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}
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editor.uifunctions._extraEvent_changeFloor = function () {
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var changeFloor = editor.currentFloorData.changeFloor[editor.pos.x + "," + editor.pos.y];
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if (!changeFloor) return false;
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core.status.hero.loc = {x: editor.pos.x, y: editor.pos.y, direction: "up"};
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var targetLoc = changeFloor.loc ? {x: changeFloor.loc[0], y: changeFloor.loc[1]} : null;
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var info = core.events._changeFloor_getInfo(changeFloor.floorId, changeFloor.stair, targetLoc);
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editor_mode.onmode('nextChange');
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editor_mode.onmode('floor');
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editor.dom.selectFloor.value = info.floorId;
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editor.uivalues.recentFloors.push(editor.currentFloorId);
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editor.changeFloor(info.floorId, function () {
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editor.pos.x = info.heroLoc.x;
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editor.pos.y = info.heroLoc.y;
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editor.setViewport(32 * (editor.pos.x - core.__HALF_SIZE__), 32 * (editor.pos.y - core.__HALF_SIZE__));
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editor.drawPosSelection();
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});
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return true;
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}
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/**
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* 绑定该楼梯的楼传事件
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*/
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