修复素材区
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@ -769,10 +769,15 @@ editor.prototype.drawInitData = function (icons) {
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}
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var width = images[img].width, height = images[img].height, mh = height;
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if (editor.uivalues.folded) {
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if (img == 'terrains') {
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width = Math.ceil((height / 32 + 2) / editor.uivalues.foldPerCol) * 32;
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if (width > 32) mh = 32 * editor.uivalues.foldPerCol;
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} else {
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var per_height = (img == 'enemy48' || img == 'npc48' ? 48 : 32);
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width = Math.ceil(height / per_height / editor.uivalues.foldPerCol) * 32;
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if (width > 32) mh = per_height * editor.uivalues.foldPerCol;
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}
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}
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editor.widthsX[img] = [img, sumWidth / 32, (sumWidth + width) / 32, height];
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sumWidth += width;
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maxHeight = Math.max(maxHeight, mh + 64);
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@ -852,10 +857,14 @@ editor.prototype.drawInitData = function (icons) {
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})(editor.airwallImg,nowx);
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if (editor.uivalues.folded) {
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// --- 单列 & 折行
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var subimgs = core.splitImage(images[img], 32, editor.uivalues.foldPerCol * 32);
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var canvas = document.createElement("canvas");
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canvas.width = 32;
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canvas.height = images[img].height + 64;
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canvas.getContext('2d').drawImage(images[img], 0, 64);
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var subimgs = core.splitImage(canvas, 32, editor.uivalues.foldPerCol * 32);
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var frames = images[img].width / 32;
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for (var i = 0; i < subimgs.length; i+=frames) {
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drawImage(subimgs[i], nowx, i==0?2*32:0, img);
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drawImage(subimgs[i], nowx, 0, img);
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nowx += 32;
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}
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}
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@ -150,10 +150,10 @@ editor_materialpanel_wrapper = function (editor) {
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}
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else {
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var height = editor.widthsX[spriter][3], col = height / ysize;
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if (spriter == 'terrains') col += 2;
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if (editor.uivalues.folded && core.tilesets.indexOf(pos.images) == -1) {
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col = (pos.x == editor.widthsX[spriter][2] - 1) ? ((col - 1) % editor.uivalues.foldPerCol + 1) : editor.uivalues.foldPerCol;
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}
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if (spriter == 'terrains' && pos.x == editor.widthsX[spriter][1]) col += 2;
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pos.y = Math.min(pos.y, col - 1);
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}
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@ -177,7 +177,7 @@ editor_materialpanel_wrapper = function (editor) {
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if (editor.uivalues.folded) {
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y += editor.uivalues.foldPerCol * (pos.x - editor.widthsX[spriter][1]);
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}
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if (pos.images == 'terrains' && pos.x == 0) y -= 2;
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if (pos.images == 'terrains') y -= 2;
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editor.info = { 'images': pos.images, 'y': y }
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}
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23
editor.html
23
editor.html
@ -305,16 +305,16 @@
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</div>
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<div class="tools">
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<div id="tip"></div>
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<select id="editModeSelect">
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<option value="map">地图编辑Z</option>
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<option value="loc">地图选点X</option>
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<option value="enemyitem">图块属性C</option>
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<option value="floor">楼层属性V</option>
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<option value="tower">全塔属性B</option>
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<option value="functions">脚本编辑N</option>
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<option value="appendpic">追加素材M</option>
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<option value="commonevent">公共事件 ,</option>
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<option value="plugins">插件编写 .</option>
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<select id="editModeSelect" style="font-size: 13px">
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<option value="map">地图编辑(Z)</option>
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<option value="loc">地图选点(X)</option>
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<option value="enemyitem">图块属性(C)</option>
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<option value="floor">楼层属性(V)</option>
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<option value="tower">全塔属性(B)</option>
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<option value="functions">脚本编辑(N)</option>
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<option value="appendpic">追加素材(M)</option>
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<option value="commonevent">公共事件(,)</option>
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<option value="plugins">插件编写(.)</option>
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</select>
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<span style="font-size: 12px"><input type="checkbox" id="showMovable" style="margin-left:0;margin-right: 2px"/>通行度</span>
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<select id="editorTheme" style="margin-left: 0; font-size: 11px;">
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@ -336,14 +336,13 @@
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<input type="radio" id="layerMod3" name="layerMod" value="fgmap" style="margin-left: 5px" />前景层
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</span>
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<br>
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<div id="viewportButtons">
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<div id="viewportButtons" style="margin-bottom: 7px">
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<input type="button" value="←"/>
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<input type="button" value="↑"/>
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<input type="button" value="↓"/>
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<input type="button" value="→"/>
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<input type="button" id='bigmapBtn' value="大地图" style="margin-left: 5px"/>
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</div>
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<br>
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<select id="selectFloor" style="margin-bottom: 5px;"></select>
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<input type="button" value="保存地图" id='saveFloor'/>
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<input type="button" value="后退" id="undoFloor" />
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@ -438,13 +438,16 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
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// 背景层2插入事件层前
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parent.insertBefore(input, child);
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// 不能直接更改背景层2的innerText 所以创建文本节点
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var txt = document.createTextNode('背景层2');
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var txt = document.createTextNode('bg2');
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// 插入事件层前(即新插入的背景层2前)
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parent.insertBefore(txt, child);
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// 向最后插入前景层2(即插入前景层后)
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parent.appendChild(input2);
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var txt2 = document.createTextNode('前景层2');
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var txt2 = document.createTextNode('fg2');
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parent.appendChild(txt2);
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parent.childNodes[2].replaceWith("bg");
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parent.childNodes[6].replaceWith("事件");
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parent.childNodes[8].replaceWith("fg");
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} else {
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var input = createCanvasBtn_mobile('bg2');
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var input2 = createCanvasBtn_mobile('fg2');
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