Music
This commit is contained in:
parent
5f7a03ec70
commit
95686a637c
@ -113,5 +113,6 @@
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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<script id='mainScript' src='main.js'></script>
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<script src='libs/thirdparty/mid.js'></script>
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</body>
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</html>
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320
libs/core.js
320
libs/core.js
@ -7,12 +7,14 @@ function core() {
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this.statusBar = {};
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this.canvas = {};
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this.images = [];
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this.sounds = {};
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this.bgms = [];
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this.sounds = [];
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this.floorIds = [];
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this.floors = {};
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this.firstData = {};
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this.material = {
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'images': {},
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'bgms': {},
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'sounds': {},
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'ground': null,
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'items': {},
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@ -35,12 +37,12 @@ function core() {
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'openDoorAnimate': null
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}
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this.musicStatus = {
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'isIOS': false,
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'loaded': false,
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'bgmStatus': false,
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'soundStatus': true,
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'playedSound': null,
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'playedBgm': null,
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'audioContext': null, // WebAudioContext
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'startDirectly': false, // 是否直接播放(加载)音乐
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'bgmStatus': false, // 是否播放BGM
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'soundStatus': true, // 是否播放SE
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'playingBgm': null, // 正在播放的BGM
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'isPlaying': false,
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}
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// 样式
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this.domStyle = {
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@ -102,11 +104,12 @@ function core() {
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/////////// 系统事件相关 ///////////
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core.prototype.init = function (dom, statusBar, canvas, images, sounds, floorIds, floors, coreData) {
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core.prototype.init = function (dom, statusBar, canvas, images, bgms, sounds, floorIds, floors, coreData) {
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core.dom = dom;
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core.statusBar = statusBar;
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core.canvas = canvas;
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core.images = images;
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core.bgms = bgms;
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core.sounds = sounds;
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core.floorIds = floorIds;
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core.floors = floors;
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@ -134,16 +137,43 @@ core.prototype.init = function (dom, statusBar, canvas, images, sounds, floorIds
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core.material.icons = core.icons.getIcons();
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core.material.events = core.events.getEvents();
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// test if iOS
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core.musicStatus.soundStatus = core.getLocalStorage('soundStatus', true);
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var userAgent = navigator.userAgent;
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if (userAgent.indexOf('iPhone') > -1 || userAgent.indexOf('iPad') > -1) {
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console.log("你的设备为iphone,不自动播放音乐!");
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core.musicStatus.isIOS = true;
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core.musicStatus.soundStatus = false;
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if (location.protocol.indexOf("http")==0) {
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window.AudioContext = window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.msAudioContext;
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try {
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core.musicStatus.audioContext = new window.AudioContext();
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} catch (e) {
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console.log("该浏览器不支持AudioContext");
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core.musicStatus.audioContext = null;
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}
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}
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// 音效设置部分
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var isPC = true;
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["Android", "iPhone", "SymbianOS", "Windows Phone", "iPad", "iPod"].forEach(function (t) {
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if (navigator.userAgent.indexOf(t)>=0) isPC=false;
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});
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if (isPC) {
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// 如果是PC端直接加载
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core.musicStatus.startDirectly = true;
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}
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else {
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var connection = navigator.connection;
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if (core.isset(connection) && connection.type=='wifi')
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core.musicStatus.startDirectly = true;
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}
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// 先从存储中读取BGM状态
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core.musicStatus.bgmStatus = core.getLocalStorage('bgmStatus', true);
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if (!core.musicStatus.startDirectly) // 如果当前网络环境不允许
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core.musicStatus.bgmStatus = false;
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core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
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core.musicStatus.soundStatus = core.getLocalStorage('soundStatus', true);
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core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
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// switchs
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core.flags.battleAnimate = core.getLocalStorage('battleAnimate', core.flags.battleAnimate);
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core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
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@ -232,7 +262,7 @@ core.prototype.loader = function (callback) {
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core.material.images.autotile[autotileId]=image;
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if (Object.keys(core.material.images.autotile).length==autotileIds.length) {
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// 音频
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core.loadSounds(callback);
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core.loadMusic(callback);
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}
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})
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}
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@ -259,65 +289,112 @@ core.prototype.loadImage = function (imgName, callback) {
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}
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}
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core.prototype.loadSounds = function (callback) {
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for (var key in core.sounds) {
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for (var i = 0; i < core.sounds[key].length; i++) {
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var soundName=core.sounds[key][i];
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soundName = soundName.split('-');
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var sound = new Audio();
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sound.preload = 'none';
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sound.src = 'sounds/' + soundName[0] + '.' + key;
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if (soundName[1] == 'loop') {
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sound.loop = 'loop';
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core.prototype.loadMusic = function (callback) {
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core.bgms.forEach(function (t) {
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// 判断是不是mid
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if (/^.*\.mid$/.test(t)) {
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if (core.musicStatus.audioContext!=null) {
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core.material.bgms[t] = 'loading';
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var xhr = new XMLHttpRequest();
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xhr.open('GET', 'sounds/'+t, true);
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xhr.overrideMimeType("text/plain; charset=x-user-defined");
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xhr.onload = function(e) { //下载完成
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try {
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var ff = [];
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var mx = this.responseText.length;
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for (var z = 0; z < mx; z++)
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ff[z] = String.fromCharCode(this.responseText.charCodeAt(z) & 255);
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var shouldStart = core.material.bgms[t] == 'starting';
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core.material.bgms[t] = AudioPlayer(core.musicStatus.audioContext, Replayer(MidiFile(ff.join("")), Synth(44100)), true);
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if (shouldStart)
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core.playBgm(t);
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}
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catch (ee) {
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console.log(ee);
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core.material.bgms[t] = null;
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}
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};
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xhr.ontimeout = function(e) {
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console.log(e);
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core.material.bgms[t] = null;
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}
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xhr.onerror = function(e) {
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console.log(e);
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core.material.bgms[t] = null;
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}
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xhr.send();
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}
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else {
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core.material.bgms[t] = null;
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}
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if (!core.isset(core.material.sounds[key]))
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core.material.sounds[key] = {};
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core.material.sounds[key][soundName[0]] = sound;
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}
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}
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else {
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var music = new Audio();
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if (!core.musicStatus.startDirectly)
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music.preload = 'none'; // 默认不加载
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music.src = 'sounds/'+t;
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music.loop = 'loop';
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core.material.bgms[t] = music;
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}
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});
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core.sounds.forEach(function (t) {
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if (core.musicStatus.audioContext != null) {
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var xhr = new XMLHttpRequest();
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xhr.open('GET', 'sounds/'+t, true);
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xhr.responseType = 'arraybuffer';
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xhr.onload = function(e) { //下载完成
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try {
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core.musicStatus.audioContext.decodeAudioData(this.response, function (buffer) {
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core.material.sounds[t] = buffer;
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}, function (e) {
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console.log(e);
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core.material.sounds[t] = null;
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})
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}
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catch (ee) {
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console.log(ee);
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core.material.sounds[t] = null;
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}
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};
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xhr.ontimeout = function(e) {
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console.log(e);
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core.material.sounds[t] = null;
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}
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xhr.onerror = function(e) {
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console.log(e);
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core.material.sounds[t] = null;
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}
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xhr.send();
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}
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else {
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var music = new Audio();
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music.src = 'sounds/'+t;
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core.material.sounds[t] = music;
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}
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});
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// 直接开始播放
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if (core.musicStatus.startDirectly && core.bgms.length>0)
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core.playBgm(core.bgms[0]);
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callback();
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}
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core.prototype.loadSound = function() {
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if (!core.isset(core.material.sounds.mp3)) return;
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if (core.musicStatus.isIOS) return;
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if (core.musicStatus.loaded) return;
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core.musicStatus.loaded=true;
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console.log("加载音乐");
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var toLoadList = [];
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for (var key in core.material.sounds) {
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for (var name in core.material.sounds[key]) {
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toLoadList.push(core.material.sounds[key][name]);
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}
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}
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core.loadSoundItem(toLoadList);
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}
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core.prototype.loadSoundItem = function (toLoadList) {
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if (toLoadList.length==0) {
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if (core.musicStatus.bgmStatus>0) return;
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core.musicStatus.bgmStatus=1;
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if (core.musicStatus.soundStatus)
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core.playBgm('bgm', 'mp3');
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return;
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}
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var item = toLoadList.shift();
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item.oncanplay = function() {
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core.loadSoundItem(toLoadList);
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}
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item.load();
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}
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core.prototype.isPlaying = function() {
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if (core.isset(core.status.played) && core.status.played)
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return true;
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return false;
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}
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core.prototype.clearStatus = function() {
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// 停止各个Timeout和Interval
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for (var i in core.interval) {
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@ -1472,7 +1549,7 @@ core.prototype.openDoor = function (id, x, y, needKey, callback) {
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}
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}
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// open
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core.playSound("door", "ogg");
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core.playSound("door.ogg");
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var state = 0;
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var doorId = id;
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if (!(doorId.substring(doorId.length-4)=="Door")) {
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@ -1518,7 +1595,7 @@ core.prototype.battle = function (id, x, y, force, callback) {
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});
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}
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else {
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core.playSound('attack', 'ogg');
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core.playSound('attack.ogg');
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core.afterBattle(id, x, y, callback);
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}
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}
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@ -1613,7 +1690,7 @@ core.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback)
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}
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window.setTimeout(function () {
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core.playSound('floor', 'mp3');
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core.playSound('floor.mp3');
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core.mapChangeAnimate('show', time/2, function () {
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// 根据文字判断是否斜体
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@ -2770,7 +2847,7 @@ core.prototype.getNextItem = function() {
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core.prototype.getItem = function (itemId, itemNum, itemX, itemY, callback) {
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// core.getItemAnimate(itemId, itemNum, itemX, itemY);
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core.playSound('item', 'ogg');
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core.playSound('item.ogg');
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var itemCls = core.material.items[itemId].cls;
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core.items.getItemEffect(itemId, itemNum);
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core.removeBlock(itemX, itemY);
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@ -3375,23 +3452,106 @@ core.prototype.isset = function (val) {
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return true
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}
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core.prototype.playSound = function (soundName, soundType) {
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if (!core.musicStatus.soundStatus || !core.musicStatus.loaded) {
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core.prototype.playBgm = function (bgm) {
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// 如果不允许播放
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if (!core.musicStatus.bgmStatus) return;
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// 音频不存在
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if (!core.isset(core.material.bgms[bgm])) return;
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// 延迟播放
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if (core.material.bgms[bgm] == 'loading') {
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core.material.bgms[bgm] = 'starting';
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return;
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}
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if (!core.isset(core.material.sounds[soundType][soundName])) return;
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core.musicStatus.playedSound = core.material.sounds[soundType][soundName];
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core.musicStatus.playedSound.play();
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try {
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// 如果当前正在播放,且和本BGM相同,直接忽略
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if (core.musicStatus.playingBgm == bgm && core.musicStatus.isPlaying) {
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return;
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}
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// 如果正在播放中,暂停
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if (core.isset(core.musicStatus.playingBgm) && core.musicStatus.isPlaying) {
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core.material.bgms[core.musicStatus.playingBgm].pause();
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}
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// 播放当前BGM
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core.musicStatus.playingBgm = bgm;
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core.material.bgms[bgm].play();
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core.musicStatus.isPlaying = true;
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}
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catch (e) {
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console.log("无法播放BGM "+bgm);
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console.log(e);
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core.musicStatus.playingBgm = null;
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}
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}
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core.prototype.playBgm = function (bgmName, bgmType) {
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if (core.musicStatus.isIOS || !core.musicStatus.loaded) return;
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if (core.isset(core.musicStatus.playedBgm)) {
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core.musicStatus.playedBgm.pause();
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core.prototype.pauseBgm = function () {
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// 直接暂停播放
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try {
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if (core.isset(core.musicStatus.playingBgm)) {
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core.material.bgms[core.musicStatus.playingBgm].pause();
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}
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core.musicStatus.isPlaying = false;
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}
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catch (e) {
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console.log("无法暂停BGM "+bgm);
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console.log(e);
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}
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}
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core.prototype.resumeBgm = function () {
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// 恢复BGM
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try {
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if (core.isset(core.musicStatus.playingBgm)) {
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core.material.bgms[core.musicStatus.playingBgm].play();
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core.musicStatus.isPlaying = true;
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}
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else {
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if (core.bgms.length>0) {
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core.playBgm(core.bgms[0]);
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core.musicStatus.isPlaying = true;
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}
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}
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}
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catch (e) {
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console.log("无法恢复BGM "+bgm);
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console.log(e);
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}
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}
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core.prototype.playSound = function (sound) {
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// 如果不允许播放
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if (!core.musicStatus.soundStatus) return;
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// 音频不存在
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if (!core.isset(core.material.sounds[sound])) return;
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try {
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if (core.musicStatus.audioContext != null) {
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var source = core.musicStatus.audioContext.createBufferSource();
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source.buffer = core.material.sounds[sound];
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source.connect(core.musicStatus.audioContext.destination);
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try {
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source.start(0);
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}
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catch (e) {
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try {
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source.noteOn(0);
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}
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catch (ee) {
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}
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}
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}
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else {
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core.material.sounds[sound].play();
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}
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}
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catch (eee) {
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console.log("无法播放SE "+bgm);
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console.log(eee);
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}
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core.musicStatus.playedBgm = core.material.sounds[bgmType][bgmName];
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if (core.musicStatus.soundStatus)
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core.musicStatus.playedBgm.play();
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}
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core.prototype.changeSoundStatus = function () {
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@ -140,12 +140,12 @@ data.prototype.init = function() {
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// 系统FLAG,在游戏运行中中请不要修改它。
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this.flags = {
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/****** 状态栏相关 ******/
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"enableFloor": false, // 是否在状态栏显示当前楼层
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"enableLv": true, // 是否在状态栏显示当前等级
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"enableFloor": true, // 是否在状态栏显示当前楼层
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"enableLv": false, // 是否在状态栏显示当前等级
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"enableMDef": true, // 是否在状态栏及战斗界面显示魔防(护盾)
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"enableMoney": true, // 是否在状态栏、怪物手册及战斗界面显示金币
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"enableExperience": true, // 是否在状态栏、怪物手册及战斗界面显示经验
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"enableLevelUp": true, // 是否允许等级提升(进阶);如果上面enableExperience为false,则此项恒视为false
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"enableLevelUp": false, // 是否允许等级提升(进阶);如果上面enableExperience为false,则此项恒视为false
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"enableDebuff": true, // 是否涉及毒衰咒;如果此项为false则不会在状态栏中显示毒衰咒的debuff
|
||||
////// 上述的几个开关将直接影响状态栏的显示效果 //////
|
||||
/****** 道具相关 ******/
|
||||
|
||||
@ -133,6 +133,17 @@ events.prototype.afterChangeFloor = function (floorId) {
|
||||
this.doEvents(core.floors[floorId].firstArrive);
|
||||
core.setFlag("visited_"+floorId, true);
|
||||
}
|
||||
|
||||
// 播放BGM
|
||||
if (floorId == 'sample0') {
|
||||
core.playBgm('bgm.mp3');
|
||||
}
|
||||
if (floorId == 'sample1') {
|
||||
core.playBgm('star.mid');
|
||||
}
|
||||
if (floorId == 'sample2') {
|
||||
core.playBgm('058-G2_koko.mid');
|
||||
}
|
||||
}
|
||||
|
||||
////// 实际事件的处理 //////
|
||||
@ -285,11 +296,6 @@ events.prototype.doAction = function() {
|
||||
block = block.block;
|
||||
if (core.isset(block.event) && block.event.trigger=='action') {
|
||||
// 触发
|
||||
/*
|
||||
core.status.event = {'id': 'action', 'data': {
|
||||
'list': core.clone(block.event.data), 'x': block.x, 'y': block.y, 'callback': core.status.event.data.callback
|
||||
}}
|
||||
*/
|
||||
core.status.event.data.list = core.clone(block.event.data);
|
||||
core.status.event.data.x=block.x;
|
||||
core.status.event.data.y=block.y;
|
||||
@ -298,11 +304,21 @@ events.prototype.doAction = function() {
|
||||
this.doAction();
|
||||
break;
|
||||
case "playSound":
|
||||
var name=data.name.split(".");
|
||||
if (name.length==2)
|
||||
core.playSound(name[0],name[1]);
|
||||
core.playSound(data.name);
|
||||
this.doAction();
|
||||
break;
|
||||
case "playBgm":
|
||||
core.playBgm(data.name);
|
||||
this.doAction();
|
||||
break
|
||||
case "pauseBgm":
|
||||
core.pauseBgm();
|
||||
this.doAction();
|
||||
break
|
||||
case "resumeBgm":
|
||||
core.resumeBgm();
|
||||
this.doAction();
|
||||
break
|
||||
case "setValue":
|
||||
try {
|
||||
var value=core.calValue(data.value);
|
||||
@ -623,6 +639,12 @@ events.prototype.changeLight = function(x, y) {
|
||||
// 改变灯后的事件
|
||||
events.prototype.afterChangeLight = function(x,y) {
|
||||
|
||||
}
|
||||
|
||||
// 使用炸弹/圣锤后的事件
|
||||
events.prototype.afterUseBomb = function () {
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 存档事件前一刻的处理
|
||||
@ -651,6 +673,13 @@ events.prototype.keyDownCtrl = function () {
|
||||
}
|
||||
}
|
||||
|
||||
events.prototype.clickConfirmBox = function (x,y) {
|
||||
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
|
||||
core.status.event.data.yes();
|
||||
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
|
||||
core.status.event.data.no();
|
||||
}
|
||||
|
||||
events.prototype.keyUpConfirmBox = function (keycode) {
|
||||
if (keycode==37) {
|
||||
core.status.event.selection=0;
|
||||
@ -673,12 +702,6 @@ events.prototype.keyUpConfirmBox = function (keycode) {
|
||||
}
|
||||
}
|
||||
}
|
||||
events.prototype.clickConfirmBox = function (x,y) {
|
||||
if ((x == 4 || x == 5) && y == 7 && core.isset(core.status.event.data.yes))
|
||||
core.status.event.data.yes();
|
||||
if ((x == 7 || x == 8) && y == 7 && core.isset(core.status.event.data.no))
|
||||
core.status.event.data.no();
|
||||
}
|
||||
|
||||
// 正在处理事件时的点击操作...
|
||||
events.prototype.clickAction = function (x,y) {
|
||||
@ -769,7 +792,6 @@ events.prototype.keyUpBook = function (keycode) {
|
||||
}
|
||||
}
|
||||
|
||||
// 飞行器
|
||||
events.prototype.clickFly = function(x,y) {
|
||||
if ((x==10 || x==11) && y==9) core.ui.drawFly(core.status.event.data-1);
|
||||
if ((x==10 || x==11) && y==5) core.ui.drawFly(core.status.event.data+1);
|
||||
@ -1115,21 +1137,27 @@ events.prototype.keyUpSL = function (keycode) {
|
||||
events.prototype.clickSwitchs = function (x,y) {
|
||||
if (x<5 || x>7) return;
|
||||
var choices = [
|
||||
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
"背景音乐", "背景音效", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
];
|
||||
var topIndex = 6 - parseInt((choices.length - 1) / 2);
|
||||
if (y>=topIndex && y<topIndex+choices.length) {
|
||||
var selection = y-topIndex;
|
||||
switch (selection) {
|
||||
case 0:
|
||||
if (core.musicStatus.isIOS) {
|
||||
core.drawTip("iOS设备不支持播放音乐");
|
||||
return;
|
||||
}
|
||||
core.changeSoundStatus();
|
||||
core.musicStatus.bgmStatus = !core.musicStatus.bgmStatus;
|
||||
if (core.musicStatus.bgmStatus)
|
||||
core.resumeBgm();
|
||||
else
|
||||
core.pauseBgm();
|
||||
core.setLocalStorage('bgmStatus', core.musicStatus.bgmStatus);
|
||||
core.ui.drawSwitchs();
|
||||
break;
|
||||
case 1:
|
||||
core.musicStatus.soundStatus = !core.musicStatus.soundStatus;
|
||||
core.setLocalStorage('soundStatus', core.musicStatus.soundStatus);
|
||||
core.ui.drawSwitchs();
|
||||
break;
|
||||
case 2:
|
||||
if (!core.flags.canOpenBattleAnimate) {
|
||||
core.drawTip("本塔不能开启战斗动画!");
|
||||
}
|
||||
@ -1139,19 +1167,19 @@ events.prototype.clickSwitchs = function (x,y) {
|
||||
core.ui.drawSwitchs();
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
core.flags.displayEnemyDamage=!core.flags.displayEnemyDamage;
|
||||
core.updateFg();
|
||||
core.setLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
|
||||
core.ui.drawSwitchs();
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
core.flags.displayExtraDamage=!core.flags.displayExtraDamage;
|
||||
core.updateFg();
|
||||
core.setLocalStorage('extraDamage', core.flags.displayExtraDamage);
|
||||
core.ui.drawSwitchs();
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
core.status.event.selection=0;
|
||||
core.ui.drawSettings(false);
|
||||
break;
|
||||
@ -1161,7 +1189,7 @@ events.prototype.clickSwitchs = function (x,y) {
|
||||
|
||||
events.prototype.keyDownSwitchs = function (keycode) {
|
||||
var choices = [
|
||||
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
"背景音乐", "背景音效", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
];
|
||||
if (keycode==38) {
|
||||
core.status.event.selection--;
|
||||
@ -1182,7 +1210,7 @@ events.prototype.keyUpSwitchs = function (keycode) {
|
||||
return;
|
||||
}
|
||||
var choices = [
|
||||
"背景音乐", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
"背景音乐", "背景音效", "战斗动画", "怪物显伤", "领域显伤", "返回主菜单"
|
||||
];
|
||||
if (keycode==13 || keycode==32 || keycode==67) {
|
||||
var topIndex = 6 - parseInt((choices.length - 1) / 2);
|
||||
|
||||
@ -1,48 +0,0 @@
|
||||
// 这里需要改楼层名,请和文件名及下面的floorId保持完全一致
|
||||
// 楼层唯一标识符仅能由字母、数字、下划线组成,且不能由数字开头
|
||||
// 推荐用法:第20层就用MT20,第38层就用MT38,地下6层就用MT_6(用下划线代替负号),隐藏3层用MT3h(h表示隐藏),等等
|
||||
main.floors.test = {
|
||||
"floorId": "test", // 楼层唯一标识符,需要和名字完全一致
|
||||
"title": "test", // 楼层中文名
|
||||
"name": "", // 显示在状态栏中的层数
|
||||
"canFlyTo": true, // 该楼能否被楼传器飞到(不能的话在该楼也不允许使用楼传器)
|
||||
"canUseQuickShop": true, // 该层是否允许使用快捷商店
|
||||
"defaultGround": "ground", // 默认地面的图块ID(terrains中)
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 1, 0, 237, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 220, 246,0, 246, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 219, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 45, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
|
||||
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
|
||||
],
|
||||
"firstArrive": [ // 第一次到该楼层触发的事件
|
||||
|
||||
],
|
||||
"events": { // 该楼的所有可能事件列表
|
||||
"6,4": [
|
||||
"test",
|
||||
{"type": 'hide'}
|
||||
]
|
||||
},
|
||||
"changeFloor": { // 楼层转换事件;该事件不能和上面的events有冲突(同位置点),否则会被覆盖
|
||||
|
||||
},
|
||||
"afterBattle": { // 战斗后可能触发的事件列表
|
||||
|
||||
},
|
||||
"afterGetItem": { // 获得道具后可能触发的事件列表
|
||||
|
||||
},
|
||||
"afterOpenDoor": { // 开完门后可能触发的事件列表
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@ -157,6 +157,9 @@ items.prototype.useItem = function (itemId) {
|
||||
core.drawHero(core.getHeroLoc('direction'), core.getHeroLoc('x'), core.getHeroLoc('y'), 'stop');
|
||||
core.updateFg();
|
||||
core.drawTip(core.material.items[itemId].name + "使用成功");
|
||||
|
||||
if (itemId == 'bomb' || itemId == 'hammer')
|
||||
core.events.afterUseBomb();
|
||||
});
|
||||
}
|
||||
if (itemId == 'centerFly') {
|
||||
|
||||
701
libs/thirdparty/mid.js
vendored
Normal file
701
libs/thirdparty/mid.js
vendored
Normal file
@ -0,0 +1,701 @@
|
||||
var sampleRate = 44100; /* hard-coded in Flash player */
|
||||
|
||||
function AudioPlayer(context, generator, loop) {
|
||||
|
||||
// Uses Webkit Web Audio API if available
|
||||
sampleRate = context.sampleRate;
|
||||
|
||||
var channelCount = 2;
|
||||
var bufferSize = 4096*4; // Higher for less gitches, lower for less latency
|
||||
|
||||
var node = context.createScriptProcessor(bufferSize, 0, channelCount);
|
||||
|
||||
node.onaudioprocess = function(e) { process(e) };
|
||||
|
||||
function process(e) {
|
||||
if (generator.finished) {
|
||||
if (loop) {
|
||||
generator.reset();
|
||||
generator.finished = false;
|
||||
}
|
||||
else {
|
||||
node.disconnect();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var dataLeft = e.outputBuffer.getChannelData(0);
|
||||
var dataRight = e.outputBuffer.getChannelData(1);
|
||||
|
||||
var generate = generator.generate(bufferSize);
|
||||
|
||||
for (var i = 0; i < bufferSize; ++i) {
|
||||
dataLeft[i] = generate[i*2];
|
||||
dataRight[i] = generate[i*2+1];
|
||||
}
|
||||
}
|
||||
|
||||
// start
|
||||
// node.connect(context.destination);
|
||||
|
||||
return {
|
||||
'play': function () {
|
||||
node.connect(context.destination);
|
||||
},
|
||||
'pause': function() {
|
||||
node.disconnect();
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
class to parse the .mid file format
|
||||
(depends on stream.js)
|
||||
*/
|
||||
function MidiFile(data) {
|
||||
function readChunk(stream) {
|
||||
var id = stream.read(4);
|
||||
var length = stream.readInt32();
|
||||
return {
|
||||
'id': id,
|
||||
'length': length,
|
||||
'data': stream.read(length)
|
||||
};
|
||||
}
|
||||
|
||||
var lastEventTypeByte;
|
||||
|
||||
function readEvent(stream) {
|
||||
var event = {};
|
||||
event.deltaTime = stream.readVarInt();
|
||||
var eventTypeByte = stream.readInt8();
|
||||
if ((eventTypeByte & 0xf0) == 0xf0) {
|
||||
/* system / meta event */
|
||||
if (eventTypeByte == 0xff) {
|
||||
/* meta event */
|
||||
event.type = 'meta';
|
||||
var subtypeByte = stream.readInt8();
|
||||
var length = stream.readVarInt();
|
||||
switch(subtypeByte) {
|
||||
case 0x00:
|
||||
event.subtype = 'sequenceNumber';
|
||||
if (length != 2) throw "Expected length for sequenceNumber event is 2, got " + length;
|
||||
event.number = stream.readInt16();
|
||||
return event;
|
||||
case 0x01:
|
||||
event.subtype = 'text';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x02:
|
||||
event.subtype = 'copyrightNotice';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x03:
|
||||
event.subtype = 'trackName';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x04:
|
||||
event.subtype = 'instrumentName';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x05:
|
||||
event.subtype = 'lyrics';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x06:
|
||||
event.subtype = 'marker';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x07:
|
||||
event.subtype = 'cuePoint';
|
||||
event.text = stream.read(length);
|
||||
return event;
|
||||
case 0x20:
|
||||
event.subtype = 'midiChannelPrefix';
|
||||
if (length != 1) throw "Expected length for midiChannelPrefix event is 1, got " + length;
|
||||
event.channel = stream.readInt8();
|
||||
return event;
|
||||
case 0x2f:
|
||||
event.subtype = 'endOfTrack';
|
||||
if (length != 0) throw "Expected length for endOfTrack event is 0, got " + length;
|
||||
return event;
|
||||
case 0x51:
|
||||
event.subtype = 'setTempo';
|
||||
if (length != 3) throw "Expected length for setTempo event is 3, got " + length;
|
||||
event.microsecondsPerBeat = (
|
||||
(stream.readInt8() << 16)
|
||||
+ (stream.readInt8() << 8)
|
||||
+ stream.readInt8()
|
||||
)
|
||||
return event;
|
||||
case 0x54:
|
||||
event.subtype = 'smpteOffset';
|
||||
if (length != 5) throw "Expected length for smpteOffset event is 5, got " + length;
|
||||
var hourByte = stream.readInt8();
|
||||
event.frameRate = {
|
||||
0x00: 24, 0x20: 25, 0x40: 29, 0x60: 30
|
||||
}[hourByte & 0x60];
|
||||
event.hour = hourByte & 0x1f;
|
||||
event.min = stream.readInt8();
|
||||
event.sec = stream.readInt8();
|
||||
event.frame = stream.readInt8();
|
||||
event.subframe = stream.readInt8();
|
||||
return event;
|
||||
case 0x58:
|
||||
event.subtype = 'timeSignature';
|
||||
if (length != 4) throw "Expected length for timeSignature event is 4, got " + length;
|
||||
event.numerator = stream.readInt8();
|
||||
event.denominator = Math.pow(2, stream.readInt8());
|
||||
event.metronome = stream.readInt8();
|
||||
event.thirtyseconds = stream.readInt8();
|
||||
return event;
|
||||
case 0x59:
|
||||
event.subtype = 'keySignature';
|
||||
if (length != 2) throw "Expected length for keySignature event is 2, got " + length;
|
||||
event.key = stream.readInt8(true);
|
||||
event.scale = stream.readInt8();
|
||||
return event;
|
||||
case 0x7f:
|
||||
event.subtype = 'sequencerSpecific';
|
||||
event.data = stream.read(length);
|
||||
return event;
|
||||
default:
|
||||
// console.log("Unrecognised meta event subtype: " + subtypeByte);
|
||||
event.subtype = 'unknown'
|
||||
event.data = stream.read(length);
|
||||
return event;
|
||||
}
|
||||
event.data = stream.read(length);
|
||||
return event;
|
||||
} else if (eventTypeByte == 0xf0) {
|
||||
event.type = 'sysEx';
|
||||
var length = stream.readVarInt();
|
||||
event.data = stream.read(length);
|
||||
return event;
|
||||
} else if (eventTypeByte == 0xf7) {
|
||||
event.type = 'dividedSysEx';
|
||||
var length = stream.readVarInt();
|
||||
event.data = stream.read(length);
|
||||
return event;
|
||||
} else {
|
||||
throw "Unrecognised MIDI event type byte: " + eventTypeByte;
|
||||
}
|
||||
} else {
|
||||
/* channel event */
|
||||
var param1;
|
||||
if ((eventTypeByte & 0x80) == 0) {
|
||||
/* running status - reuse lastEventTypeByte as the event type.
|
||||
eventTypeByte is actually the first parameter
|
||||
*/
|
||||
param1 = eventTypeByte;
|
||||
eventTypeByte = lastEventTypeByte;
|
||||
} else {
|
||||
param1 = stream.readInt8();
|
||||
lastEventTypeByte = eventTypeByte;
|
||||
}
|
||||
var eventType = eventTypeByte >> 4;
|
||||
event.channel = eventTypeByte & 0x0f;
|
||||
event.type = 'channel';
|
||||
switch (eventType) {
|
||||
case 0x08:
|
||||
event.subtype = 'noteOff';
|
||||
event.noteNumber = param1;
|
||||
event.velocity = stream.readInt8();
|
||||
return event;
|
||||
case 0x09:
|
||||
event.noteNumber = param1;
|
||||
event.velocity = stream.readInt8();
|
||||
if (event.velocity == 0) {
|
||||
event.subtype = 'noteOff';
|
||||
} else {
|
||||
event.subtype = 'noteOn';
|
||||
}
|
||||
return event;
|
||||
case 0x0a:
|
||||
event.subtype = 'noteAftertouch';
|
||||
event.noteNumber = param1;
|
||||
event.amount = stream.readInt8();
|
||||
return event;
|
||||
case 0x0b:
|
||||
event.subtype = 'controller';
|
||||
event.controllerType = param1;
|
||||
event.value = stream.readInt8();
|
||||
return event;
|
||||
case 0x0c:
|
||||
event.subtype = 'programChange';
|
||||
event.programNumber = param1;
|
||||
return event;
|
||||
case 0x0d:
|
||||
event.subtype = 'channelAftertouch';
|
||||
event.amount = param1;
|
||||
return event;
|
||||
case 0x0e:
|
||||
event.subtype = 'pitchBend';
|
||||
event.value = param1 + (stream.readInt8() << 7);
|
||||
return event;
|
||||
default:
|
||||
throw "Unrecognised MIDI event type: " + eventType
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stream = Stream(data);
|
||||
var headerChunk = readChunk(stream);
|
||||
if (headerChunk.id != 'MThd' || headerChunk.length != 6) {
|
||||
throw "Bad .mid file - header not found";
|
||||
}
|
||||
var headerStream = Stream(headerChunk.data);
|
||||
var formatType = headerStream.readInt16();
|
||||
var trackCount = headerStream.readInt16();
|
||||
var timeDivision = headerStream.readInt16();
|
||||
|
||||
if (timeDivision & 0x8000) {
|
||||
throw "Expressing time division in SMTPE frames is not supported yet"
|
||||
} else {
|
||||
ticksPerBeat = timeDivision;
|
||||
}
|
||||
|
||||
var header = {
|
||||
'formatType': formatType,
|
||||
'trackCount': trackCount,
|
||||
'ticksPerBeat': ticksPerBeat
|
||||
}
|
||||
var tracks = [];
|
||||
for (var i = 0; i < header.trackCount; i++) {
|
||||
tracks[i] = [];
|
||||
var trackChunk = readChunk(stream);
|
||||
if (trackChunk.id != 'MTrk') {
|
||||
throw "Unexpected chunk - expected MTrk, got "+ trackChunk.id;
|
||||
}
|
||||
var trackStream = Stream(trackChunk.data);
|
||||
while (!trackStream.eof()) {
|
||||
var event = readEvent(trackStream);
|
||||
tracks[i].push(event);
|
||||
//console.log(event);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
'header': header,
|
||||
'tracks': tracks
|
||||
}
|
||||
}
|
||||
function Replayer(midiFile, synth) {
|
||||
var trackStates = [];
|
||||
var beatsPerMinute = 120;
|
||||
var ticksPerBeat = midiFile.header.ticksPerBeat;
|
||||
var channelCount = 16;
|
||||
var channels = [];
|
||||
var nextEventInfo;
|
||||
var samplesToNextEvent;
|
||||
|
||||
function Channel() {
|
||||
|
||||
var generatorsByNote = {};
|
||||
var currentProgram = PianoProgram;
|
||||
|
||||
function noteOn(note, velocity) {
|
||||
if (generatorsByNote[note] && !generatorsByNote[note].released) {
|
||||
/* playing same note before releasing the last one. BOO */
|
||||
generatorsByNote[note].noteOff(); /* TODO: check whether we ought to be passing a velocity in */
|
||||
}
|
||||
generator = currentProgram.createNote(note, velocity);
|
||||
synth.addGenerator(generator);
|
||||
generatorsByNote[note] = generator;
|
||||
}
|
||||
function noteOff(note, velocity) {
|
||||
if (generatorsByNote[note] && !generatorsByNote[note].released) {
|
||||
generatorsByNote[note].noteOff(velocity);
|
||||
}
|
||||
}
|
||||
function setProgram(programNumber) {
|
||||
currentProgram = PROGRAMS[programNumber] || PianoProgram;
|
||||
}
|
||||
|
||||
return {
|
||||
'noteOn': noteOn,
|
||||
'noteOff': noteOff,
|
||||
'setProgram': setProgram
|
||||
}
|
||||
}
|
||||
|
||||
function getNextEvent() {
|
||||
var ticksToNextEvent = null;
|
||||
var nextEventTrack = null;
|
||||
var nextEventIndex = null;
|
||||
|
||||
for (var i = 0; i < trackStates.length; i++) {
|
||||
if (
|
||||
trackStates[i].ticksToNextEvent != null
|
||||
&& (ticksToNextEvent == null || trackStates[i].ticksToNextEvent < ticksToNextEvent)
|
||||
) {
|
||||
ticksToNextEvent = trackStates[i].ticksToNextEvent;
|
||||
nextEventTrack = i;
|
||||
nextEventIndex = trackStates[i].nextEventIndex;
|
||||
}
|
||||
}
|
||||
if (nextEventTrack != null) {
|
||||
/* consume event from that track */
|
||||
var nextEvent = midiFile.tracks[nextEventTrack][nextEventIndex];
|
||||
if (midiFile.tracks[nextEventTrack][nextEventIndex + 1]) {
|
||||
trackStates[nextEventTrack].ticksToNextEvent += midiFile.tracks[nextEventTrack][nextEventIndex + 1].deltaTime;
|
||||
} else {
|
||||
trackStates[nextEventTrack].ticksToNextEvent = null;
|
||||
}
|
||||
trackStates[nextEventTrack].nextEventIndex += 1;
|
||||
/* advance timings on all tracks by ticksToNextEvent */
|
||||
for (var i = 0; i < trackStates.length; i++) {
|
||||
if (trackStates[i].ticksToNextEvent != null) {
|
||||
trackStates[i].ticksToNextEvent -= ticksToNextEvent
|
||||
}
|
||||
}
|
||||
nextEventInfo = {
|
||||
'ticksToEvent': ticksToNextEvent,
|
||||
'event': nextEvent,
|
||||
'track': nextEventTrack
|
||||
}
|
||||
var beatsToNextEvent = ticksToNextEvent / ticksPerBeat;
|
||||
var secondsToNextEvent = beatsToNextEvent / (beatsPerMinute / 60);
|
||||
samplesToNextEvent += secondsToNextEvent * synth.sampleRate;
|
||||
} else {
|
||||
nextEventInfo = null;
|
||||
samplesToNextEvent = null;
|
||||
self.finished = true;
|
||||
}
|
||||
}
|
||||
|
||||
function generate(samples) {
|
||||
var data = new Array(samples*2);
|
||||
var samplesRemaining = samples;
|
||||
var dataOffset = 0;
|
||||
|
||||
while (true) {
|
||||
if (samplesToNextEvent != null && samplesToNextEvent <= samplesRemaining) {
|
||||
/* generate samplesToNextEvent samples, process event and repeat */
|
||||
var samplesToGenerate = Math.ceil(samplesToNextEvent);
|
||||
if (samplesToGenerate > 0) {
|
||||
synth.generateIntoBuffer(samplesToGenerate, data, dataOffset);
|
||||
dataOffset += samplesToGenerate * 2;
|
||||
samplesRemaining -= samplesToGenerate;
|
||||
samplesToNextEvent -= samplesToGenerate;
|
||||
}
|
||||
|
||||
handleEvent();
|
||||
getNextEvent();
|
||||
} else {
|
||||
/* generate samples to end of buffer */
|
||||
if (samplesRemaining > 0) {
|
||||
synth.generateIntoBuffer(samplesRemaining, data, dataOffset);
|
||||
samplesToNextEvent -= samplesRemaining;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
function handleEvent() {
|
||||
var event = nextEventInfo.event;
|
||||
switch (event.type) {
|
||||
case 'meta':
|
||||
switch (event.subtype) {
|
||||
case 'setTempo':
|
||||
beatsPerMinute = 60000000 / event.microsecondsPerBeat
|
||||
}
|
||||
break;
|
||||
case 'channel':
|
||||
switch (event.subtype) {
|
||||
case 'noteOn':
|
||||
channels[event.channel].noteOn(event.noteNumber, event.velocity);
|
||||
break;
|
||||
case 'noteOff':
|
||||
channels[event.channel].noteOff(event.noteNumber, event.velocity);
|
||||
break;
|
||||
case 'programChange':
|
||||
//console.log('program change to ' + event.programNumber);
|
||||
channels[event.channel].setProgram(event.programNumber);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
function reset() {
|
||||
for (var i = 0; i < midiFile.tracks.length; i++) {
|
||||
trackStates[i] = {
|
||||
'nextEventIndex': 0,
|
||||
'ticksToNextEvent': (
|
||||
midiFile.tracks[i].length ?
|
||||
midiFile.tracks[i][0].deltaTime :
|
||||
null
|
||||
)
|
||||
};
|
||||
}
|
||||
for (var i = 0; i < channelCount; i++) {
|
||||
channels[i] = Channel();
|
||||
}
|
||||
samplesToNextEvent = 0;
|
||||
getNextEvent();
|
||||
}
|
||||
|
||||
reset();
|
||||
|
||||
var self = {
|
||||
'reset': reset,
|
||||
'generate': generate,
|
||||
'finished': false
|
||||
}
|
||||
return self;
|
||||
}
|
||||
/* Wrapper for accessing strings through sequential reads */
|
||||
function Stream(str) {
|
||||
var position = 0;
|
||||
|
||||
function read(length) {
|
||||
var result = str.substr(position, length);
|
||||
position += length;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* read a big-endian 32-bit integer */
|
||||
function readInt32() {
|
||||
var result = (
|
||||
(str.charCodeAt(position) << 24)
|
||||
+ (str.charCodeAt(position + 1) << 16)
|
||||
+ (str.charCodeAt(position + 2) << 8)
|
||||
+ str.charCodeAt(position + 3));
|
||||
position += 4;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* read a big-endian 16-bit integer */
|
||||
function readInt16() {
|
||||
var result = (
|
||||
(str.charCodeAt(position) << 8)
|
||||
+ str.charCodeAt(position + 1));
|
||||
position += 2;
|
||||
return result;
|
||||
}
|
||||
|
||||
/* read an 8-bit integer */
|
||||
function readInt8(signed) {
|
||||
var result = str.charCodeAt(position);
|
||||
if (signed && result > 127) result -= 256;
|
||||
position += 1;
|
||||
return result;
|
||||
}
|
||||
|
||||
function eof() {
|
||||
return position >= str.length;
|
||||
}
|
||||
|
||||
/* read a MIDI-style variable-length integer
|
||||
(big-endian value in groups of 7 bits,
|
||||
with top bit set to signify that another byte follows)
|
||||
*/
|
||||
function readVarInt() {
|
||||
var result = 0;
|
||||
while (true) {
|
||||
var b = readInt8();
|
||||
if (b & 0x80) {
|
||||
result += (b & 0x7f);
|
||||
result <<= 7;
|
||||
} else {
|
||||
/* b is the last byte */
|
||||
return result + b;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
'eof': eof,
|
||||
'read': read,
|
||||
'readInt32': readInt32,
|
||||
'readInt16': readInt16,
|
||||
'readInt8': readInt8,
|
||||
'readVarInt': readVarInt
|
||||
}
|
||||
}
|
||||
function SineGenerator(freq) {
|
||||
var self = {'alive': true};
|
||||
var period = sampleRate / freq;
|
||||
var t = 0;
|
||||
|
||||
self.generate = function(buf, offset, count) {
|
||||
for (; count; count--) {
|
||||
var phase = t / period;
|
||||
var result = Math.sin(phase * 2 * Math.PI);
|
||||
buf[offset++] += result;
|
||||
buf[offset++] += result;
|
||||
t++;
|
||||
}
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
function SquareGenerator(freq, phase) {
|
||||
var self = {'alive': true};
|
||||
var period = sampleRate / freq;
|
||||
var t = 0;
|
||||
|
||||
self.generate = function(buf, offset, count) {
|
||||
for (; count; count--) {
|
||||
var result = ( (t / period) % 1 > phase ? 1 : -1);
|
||||
buf[offset++] += result;
|
||||
buf[offset++] += result;
|
||||
t++;
|
||||
}
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
function ADSRGenerator(child, attackAmplitude, sustainAmplitude, attackTimeS, decayTimeS, releaseTimeS) {
|
||||
var self = {'alive': true}
|
||||
var attackTime = sampleRate * attackTimeS;
|
||||
var decayTime = sampleRate * (attackTimeS + decayTimeS);
|
||||
var decayRate = (attackAmplitude - sustainAmplitude) / (decayTime - attackTime);
|
||||
var releaseTime = null; /* not known yet */
|
||||
var endTime = null; /* not known yet */
|
||||
var releaseRate = sustainAmplitude / (sampleRate * releaseTimeS);
|
||||
var t = 0;
|
||||
|
||||
self.noteOff = function() {
|
||||
if (self.released) return;
|
||||
releaseTime = t;
|
||||
self.released = true;
|
||||
endTime = releaseTime + sampleRate * releaseTimeS;
|
||||
}
|
||||
|
||||
self.generate = function(buf, offset, count) {
|
||||
if (!self.alive) return;
|
||||
var input = new Array(count * 2);
|
||||
for (var i = 0; i < count*2; i++) {
|
||||
input[i] = 0;
|
||||
}
|
||||
child.generate(input, 0, count);
|
||||
|
||||
childOffset = 0;
|
||||
while(count) {
|
||||
if (releaseTime != null) {
|
||||
if (t < endTime) {
|
||||
/* release */
|
||||
while(count && t < endTime) {
|
||||
var ampl = sustainAmplitude - releaseRate * (t - releaseTime);
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
t++;
|
||||
count--;
|
||||
}
|
||||
} else {
|
||||
/* dead */
|
||||
self.alive = false;
|
||||
return;
|
||||
}
|
||||
} else if (t < attackTime) {
|
||||
/* attack */
|
||||
while(count && t < attackTime) {
|
||||
var ampl = attackAmplitude * t / attackTime;
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
t++;
|
||||
count--;
|
||||
}
|
||||
} else if (t < decayTime) {
|
||||
/* decay */
|
||||
while(count && t < decayTime) {
|
||||
var ampl = attackAmplitude - decayRate * (t - attackTime);
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
buf[offset++] += input[childOffset++] * ampl;
|
||||
t++;
|
||||
count--;
|
||||
}
|
||||
} else {
|
||||
/* sustain */
|
||||
while(count) {
|
||||
buf[offset++] += input[childOffset++] * sustainAmplitude;
|
||||
buf[offset++] += input[childOffset++] * sustainAmplitude;
|
||||
t++;
|
||||
count--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
function midiToFrequency(note) {
|
||||
return 440 * Math.pow(2, (note-69)/12);
|
||||
}
|
||||
|
||||
PianoProgram = {
|
||||
'attackAmplitude': 0.2,
|
||||
'sustainAmplitude': 0.1,
|
||||
'attackTime': 0.02,
|
||||
'decayTime': 0.3,
|
||||
'releaseTime': 0.02,
|
||||
'createNote': function(note, velocity) {
|
||||
var frequency = midiToFrequency(note);
|
||||
return ADSRGenerator(
|
||||
SineGenerator(frequency),
|
||||
this.attackAmplitude * (velocity / 128), this.sustainAmplitude * (velocity / 128),
|
||||
this.attackTime, this.decayTime, this.releaseTime
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
StringProgram = {
|
||||
'createNote': function(note, velocity) {
|
||||
var frequency = midiToFrequency(note);
|
||||
return ADSRGenerator(
|
||||
SineGenerator(frequency),
|
||||
0.5 * (velocity / 128), 0.2 * (velocity / 128),
|
||||
0.4, 0.8, 0.4
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
PROGRAMS = {
|
||||
41: StringProgram,
|
||||
42: StringProgram,
|
||||
43: StringProgram,
|
||||
44: StringProgram,
|
||||
45: StringProgram,
|
||||
46: StringProgram,
|
||||
47: StringProgram,
|
||||
49: StringProgram,
|
||||
50: StringProgram
|
||||
};
|
||||
|
||||
function Synth(sampleRate) {
|
||||
|
||||
var generators = [];
|
||||
|
||||
function addGenerator(generator) {
|
||||
generators.push(generator);
|
||||
}
|
||||
|
||||
function generate(samples) {
|
||||
var data = new Array(samples*2);
|
||||
generateIntoBuffer(samples, data, 0);
|
||||
return data;
|
||||
}
|
||||
|
||||
function generateIntoBuffer(samplesToGenerate, buffer, offset) {
|
||||
for (var i = offset; i < offset + samplesToGenerate * 2; i++) {
|
||||
buffer[i] = 0;
|
||||
}
|
||||
for (var i = generators.length - 1; i >= 0; i--) {
|
||||
generators[i].generate(buffer, offset, samplesToGenerate);
|
||||
if (!generators[i].alive) generators.splice(i, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
'sampleRate': sampleRate,
|
||||
'addGenerator': addGenerator,
|
||||
'generate': generate,
|
||||
'generateIntoBuffer': generateIntoBuffer
|
||||
}
|
||||
}
|
||||
3
libs/thirdparty/mid.min.js
vendored
Normal file
3
libs/thirdparty/mid.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
@ -334,7 +334,8 @@ ui.prototype.drawSwitchs = function() {
|
||||
core.status.event.id = 'switchs';
|
||||
|
||||
var choices = [
|
||||
"背景音乐:"+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
|
||||
"背景音乐:"+(core.musicStatus.bgmStatus ? "[ON]" : "[OFF]"),
|
||||
"背景音效:"+(core.musicStatus.soundStatus ? "[ON]" : "[OFF]"),
|
||||
"战斗动画: " + (core.flags.battleAnimate ? "[ON]" : "[OFF]"),
|
||||
"怪物显伤: " + (core.flags.displayEnemyDamage ? "[ON]" : "[OFF]"),
|
||||
"领域显伤: " + (core.flags.displayExtraDamage ? "[ON]" : "[OFF]"),
|
||||
@ -571,7 +572,7 @@ ui.prototype.drawBattleAnimate = function(monsterId, callback) {
|
||||
core.fillText("ui", "S", right_start-8, 208+15, "#FFFFFF", "italic bold 40px Verdana");
|
||||
|
||||
var battleInterval = setInterval(function() {
|
||||
core.playSound("attack", "ogg");
|
||||
core.playSound("attack.ogg");
|
||||
|
||||
if (turn==0) {
|
||||
// 勇士攻击
|
||||
|
||||
27
main.js
27
main.js
@ -45,12 +45,13 @@ function main() {
|
||||
];
|
||||
this.images = [
|
||||
'animates', 'enemys', 'hero', 'items', 'npcs', 'terrains'
|
||||
// Autotile 动态添加
|
||||
];
|
||||
this.sounds = {
|
||||
'mp3': ['bgm-loop', 'floor'],
|
||||
'ogg': ['attack', 'door', 'item']
|
||||
}
|
||||
this.bgms = [ // 在此存放所有的bgm,和文件名一致。第一项为默认播放项
|
||||
'058-Slow01.mid', 'bgm.mp3', 'G2_koko.mid', 'star.mid'
|
||||
];
|
||||
this.sounds = [ // 在此存放所有的SE,和文件名一致
|
||||
'floor.mp3', 'attack.ogg', 'door.ogg', 'item.ogg'
|
||||
]
|
||||
this.statusBar = {
|
||||
'image': {
|
||||
'floor': document.getElementById('img-floor'),
|
||||
@ -97,7 +98,7 @@ function main() {
|
||||
// 如果要进行剧本的修改请务必将其改成false。
|
||||
|
||||
this.floorIds = [ // 在这里按顺序放所有的楼层;其顺序直接影响到楼层传送器的顺序和上楼器/下楼器的顺序
|
||||
"sample0", "sample1", "sample2", "test"
|
||||
"sample0", "sample1", "sample2"
|
||||
]
|
||||
//------------------------ 用户修改内容 END ------------------------//
|
||||
|
||||
@ -119,7 +120,7 @@ main.prototype.init = function () {
|
||||
coreData[name] = main[name];
|
||||
}
|
||||
main.loaderFloors(function() {
|
||||
main.core.init(main.dom, main.statusBar, main.canvas, main.images, main.sounds, main.floorIds, main.floors, coreData);
|
||||
main.core.init(main.dom, main.statusBar, main.canvas, main.images, main.bgms, main.sounds, main.floorIds, main.floors, coreData);
|
||||
main.core.resize(main.dom.body.clientWidth, main.dom.body.clientHeight);
|
||||
})
|
||||
});
|
||||
@ -222,18 +223,6 @@ main.dom.body.onselectstart = function () {
|
||||
return false;
|
||||
}
|
||||
|
||||
document.onmousemove = function() {
|
||||
try {
|
||||
main.core.loadSound();
|
||||
}catch (e) {}
|
||||
}
|
||||
|
||||
document.ontouchstart = function() {
|
||||
try {
|
||||
main.core.loadSound();
|
||||
}catch (e) {}
|
||||
}
|
||||
|
||||
main.dom.data.onmousedown = function (e) {
|
||||
try {
|
||||
e.stopPropagation();
|
||||
|
||||
BIN
sounds/058-Slow01.mid
Normal file
BIN
sounds/058-Slow01.mid
Normal file
Binary file not shown.
BIN
sounds/G2_koko.mid
Normal file
BIN
sounds/G2_koko.mid
Normal file
Binary file not shown.
BIN
sounds/star.mid
Normal file
BIN
sounds/star.mid
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user