weakValue
This commit is contained in:
parent
3e1220c350
commit
962cc005c6
@ -1889,8 +1889,8 @@ events.prototype.passNet = function (data) {
|
||||
core.status.hero.def -= core.values.weakValue;
|
||||
}
|
||||
else { // <1:扣比例
|
||||
core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) + core.values.weakValue - 1);
|
||||
core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) + core.values.weakValue - 1);
|
||||
core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) - core.values.weakValue);
|
||||
core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) - core.values.weakValue);
|
||||
}
|
||||
}
|
||||
if (data.event.id=='curseNet') { // 咒网
|
||||
|
||||
@ -184,8 +184,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
|
||||
core.status.hero.def -= core.values.weakValue;
|
||||
}
|
||||
else { // <1:扣比例
|
||||
core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) + core.values.weakValue - 1);
|
||||
core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) + core.values.weakValue - 1);
|
||||
core.setFlag("equip_atk_buff", core.getFlag("equip_atk_buff", 1) - core.values.weakValue);
|
||||
core.setFlag("equip_def_buff", core.getFlag("equip_def_buff", 1) - core.values.weakValue);
|
||||
}
|
||||
}
|
||||
// 诅咒
|
||||
|
||||
@ -368,9 +368,9 @@ var items_296f5d02_12fd_4166_a7c1_b5e830c9ee3a =
|
||||
"upFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
|
||||
"downFly": "var loc = {'direction': core.status.hero.loc.direction, 'x': core.status.event.data.x, 'y': core.status.event.data.y};\ncore.changeFloor(core.status.event.data.id, null, loc, null, function (){\n\tcore.drawTip(core.material.items[itemId].name + '使用成功');\n\tcore.replay();\n});",
|
||||
"poisonWine": "core.removeFlag('poison');",
|
||||
"weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) - core.values.weakValue + 1);\n\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) - core.values.weakValue + 1);\n}",
|
||||
"weakWine": "core.removeFlag('weak');\nif (core.values.weakValue>=1) { // >=1:直接扣数值\n\tcore.status.hero.atk += core.values.weakValue;\n\tcore.status.hero.def += core.values.weakValue;\n}\nelse { // <1:扣比例\n\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) + core.values.weakValue);\n\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) + core.values.weakValue);\n}",
|
||||
"curseWine": "core.removeFlag('curse');",
|
||||
"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) - core.values.weakValue + 1);\n\t\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) - core.values.weakValue + 1);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"superWine": "core.removeFlag('poison');\nif (core.hasFlag('weak')) {\n\tcore.removeFlag('weak');\n\tif (core.values.weakValue>=1) { // >=1:直接扣数值\n\t\tcore.status.hero.atk += core.values.weakValue;\n\t\tcore.status.hero.def += core.values.weakValue;\n\t}\n\telse { // <1:扣比例\n\t\tcore.setFlag(\"equip_atk_buff\", core.getFlag(\"equip_atk_buff\", 1) + core.values.weakValue);\n\t\tcore.setFlag(\"equip_def_buff\", core.getFlag(\"equip_def_buff\", 1) + core.values.weakValue);\n\t}\n}\ncore.removeFlag('curse');",
|
||||
"lifeWand": "core.insertAction([\n\t{\"type\": \"input\", \"text\": \"请输入生命魔杖使用次数:(0-${item:lifeWand})\"},\n\t{\"type\": \"if\", \"condition\": \"flag:input<=item:lifeWand\",\n\t\t\"true\": [\n\t\t\t{\"type\": \"setValue\", \"name\": \"item:lifeWand\", \"value\": \"item:lifeWand-flag:input\"},\n\t\t\t{\"type\": \"setValue\", \"name\": \"status:hp\", \"value\": \"status:hp+flag:input*100\"},\n\t\t\t\"成功使用${flag:input}次生命魔杖,恢复${flag:input*100}点生命。\"\n\t\t],\n\t\t\"false\": [\"输入不合法!\"]\n\t},\n]);\ncore.addItem('lifeWand', 1);",
|
||||
"jumpShoes": "core.insertAction({\"type\":\"jumpHero\",\"loc\":[core.nextX(2),core.nextY(2)]});",
|
||||
"redPotion": "core.status.hero.hp += core.values.redPotion",
|
||||
|
||||
Loading…
Reference in New Issue
Block a user