feat:resize时自定义画布可执行事件
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@ -19,6 +19,8 @@ control.prototype._init = function () {
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this.weathers = {};
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this.resizes = [];
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this.noAutoEvents = true;
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/** @type {{[canvasName:string]:Function}} */
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this.dymCanvasResizeEvents = {};
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// --- 注册系统的animationFrame
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this.registerAnimationFrame("totalTime", false, this._animationFrame_totalTime);
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this.registerAnimationFrame("autoSave", true, this._animationFrame_autoSave);
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@ -3638,6 +3640,14 @@ control.prototype._resize_gameGroup = function (obj) {
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}
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}
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control.prototype.registerDymCanvasResizeEvent = function (name, event){
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this.dymCanvasResizeEvents[name] = event;
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}
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control.prototype.unregisterDymCanvasResizeEvent = function (name){
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delete this.dymCanvasResizeEvents[name];
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}
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control.prototype._resize_canvas = function (obj) {
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var innerSize = (obj.CANVAS_WIDTH * core.domStyle.scale) + "px";
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if (!core.isPlaying()) {
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@ -3681,6 +3691,10 @@ control.prototype._resize_canvas = function (obj) {
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canvas.style.left = parseFloat(canvas.getAttribute("_left")) * core.domStyle.scale + "px";
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canvas.style.top = parseFloat(canvas.getAttribute("_top")) * core.domStyle.scale + "px";
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}
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if (this.dymCanvasResizeEvents[name]) {
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const event = this.dymCanvasResizeEvents[name];
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event();
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}
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}
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// resize next
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main.dom.next.style.width = main.dom.next.style.height = 5 * core.domStyle.scale + "px";
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