fix:减少__replay_getTimeout时长,从而减少慢放录像炸录像的几率,不确定影响,有待观察
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@ -1834,7 +1834,7 @@ control.prototype._replay_drawProgress = function () {
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control.prototype.__replay_getTimeout = function () {
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if (core.status.replay.speed == 24) return 0;
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return 750 / Math.max(1, core.status.replay.speed);
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return 100 / Math.max(1, core.status.replay.speed);
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}
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control.prototype._replayAction_move = function (action) {
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