playSound stop previous
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@ -1385,6 +1385,8 @@ async可选,如果为true则会异步执行(即不等待当前事件执行
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值得注意的是,如果是额外添加进文件的音效,则需在main.js中this.sounds里加载它。
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值得注意的是,如果是额外添加进文件的音效,则需在main.js中this.sounds里加载它。
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可以加`"stop": true`来停止之前正在播放的音效。
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### stopSound:停止所有音效
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### stopSound:停止所有音效
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使用`{"type": "stopSound"}`可以停止所有音效。
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使用`{"type": "stopSound"}`可以停止所有音效。
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@ -1481,15 +1481,16 @@ return code;
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*/;
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*/;
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playSound_s
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playSound_s
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: '播放音效' EvalString Newline
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: '播放音效' EvalString '停止之前音效' Bool? Newline
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/* playSound_s
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/* playSound_s
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tooltip : playSound: 播放音效
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tooltip : playSound: 播放音效
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
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helpUrl : https://h5mota.com/games/template/docs/#/event?id=playsound%EF%BC%9A%E6%92%AD%E6%94%BE%E9%9F%B3%E6%95%88
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default : ["item.mp3"]
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default : ["item.mp3",false]
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colour : this.soundColor
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colour : this.soundColor
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var code = '{"type": "playSound", "name": "'+EvalString_0+'"},\n';
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Bool_0 = Bool_0 ? ', "stop": true' : '';
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var code = '{"type": "playSound", "name": "'+EvalString_0+'"'+Bool_0+'},\n';
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return code;
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return code;
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*/;
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*/;
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@ -2495,7 +2496,7 @@ ActionParser.prototype.parseAction = function() {
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break;
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break;
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case "playSound":
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case "playSound":
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this.next = MotaActionBlocks['playSound_s'].xmlText([
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this.next = MotaActionBlocks['playSound_s'].xmlText([
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data.name,this.next]);
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data.name,data.stop,this.next]);
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break;
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break;
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case "playBgm":
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case "playBgm":
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this.next = MotaActionBlocks['playBgm_s'].xmlText([
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this.next = MotaActionBlocks['playBgm_s'].xmlText([
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@ -1213,6 +1213,7 @@ events.prototype._action_freeBgm = function (data, x, y, prefix) {
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}
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}
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events.prototype._action_playSound = function (data, x, y, prefix) {
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events.prototype._action_playSound = function (data, x, y, prefix) {
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if (data.stop) core.stopSound();
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core.playSound(data.name);
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core.playSound(data.name);
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core.doAction();
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core.doAction();
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}
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}
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