diff --git a/API列表.txt b/API列表.txt index cddc76e0..c10532e0 100644 --- a/API列表.txt +++ b/API列表.txt @@ -1889,8 +1889,8 @@ core.drawStatistics() 绘制数据统计。将从脚本编辑中获得要统计的数据列表,再遍历所有地图进行统计。 -core.drawAbout() / core.drawPaint() / core.drawHelp() -绘制关于界面,绘图模式,帮助界面。 +core.drawAbout() / core.drawHelp() +绘制关于界面,帮助界面。 // ------ 动态创建画布相关的API ------ // @@ -2100,10 +2100,6 @@ core.encodeBase64(str) / core.decodeBase64(str) 可用于解压缩录像数据 -core.convertBase(str, fromBase, toBase) -任意进制转换。此函数可能执行的非常慢,慎用。 - - core.rand(num) 使用伪种子生成伪随机数。该随机函数能被录像支持。 num如果设置大于0,则生成一个[0, num-1]之间的数;否则生成一个0到1之间的浮点数。 diff --git a/_docs/api.md b/_docs/api.md index c8ca6c3c..5cc181ce 100644 --- a/_docs/api.md +++ b/_docs/api.md @@ -1894,8 +1894,8 @@ core.drawStatistics() 绘制数据统计。将从脚本编辑中获得要统计的数据列表,再遍历所有地图进行统计。 -core.drawAbout() / core.drawPaint() / core.drawHelp() -绘制关于界面,绘图模式,帮助界面。 +core.drawAbout() / core.drawHelp() +绘制关于界面,帮助界面。 // ------ 动态创建画布相关的API ------ // @@ -2105,10 +2105,6 @@ core.encodeBase64(str) / core.decodeBase64(str) 可用于解压缩录像数据 -core.convertBase(str, fromBase, toBase) -任意进制转换。此函数可能执行的非常慢,慎用。 - - core.rand(num) 使用伪种子生成伪随机数。该随机函数能被录像支持。 num如果设置大于0,则生成一个[0, num-1]之间的数;否则生成一个0到1之间的浮点数。 diff --git a/_docs/element.md b/_docs/element.md index 2b386a88..2fd343e1 100644 --- a/_docs/element.md +++ b/_docs/element.md @@ -416,20 +416,6 @@ HTML5魔塔一大亮点就是存在录像系统,可以很方便进行录像回 如果录像出现问题,请加群539113091找小艾反馈Bug。 -## 绘图模式 - -从V2.5开始,样板提供了绘图模式,可以让玩家在画布上任意进行绘制,标记等。 - -使用M键,或在菜单栏中可以进入绘图模式。 - -**绘图的内容会自动保存,且以页面为生命周期,和存读档无关,返回标题并重新开始游戏后绘制的内容仍有效,但刷新页面就会消失。** - -你可以将绘制内容保存到文件,也可以从文件读取保存的绘制内容。 - -绘图模式下,状态栏的图标也会相应改变,铅笔为绘制模式,橡皮为擦除模式,存读档为保存和读取绘图文件,退出为返回默认值。 - -在浏览地图页面中也可以按楼传按钮或M键来开启/关闭该层的绘图显示。 - ## 操作说明 ![](img/keyboard.png) @@ -463,7 +449,6 @@ HTML5魔塔一大亮点就是存在录像系统,可以很方便进行录像回 - **[R]** 回放录像 - **[E]** 显示光标 - **[SPACE]** 轻按(仅在轻按开关打开时有效) -- **[M]** 绘图模式 - **[PgUp/PgDn]** 浏览地图 - **[1]** 快捷使用破墙镐 - **[2]** 快捷使用炸弹/圣锤 diff --git a/_docs/personalization.md b/_docs/personalization.md index ca4755ae..0ea8654b 100644 --- a/_docs/personalization.md +++ b/_docs/personalization.md @@ -19,7 +19,6 @@ HTML5魔塔是使用画布(canvas)来绘制,存在若干个图层,它们 - animate:动画层;主要用来绘制动画。 (z-index: 70) - weather**[D]**:天气层;主要用来绘制天气(雨/雪/雾) (z-index: 80) - route**[D]**:路线层;主要用来绘制勇士的行走路线图。 (z-index: 95) -- paint**[D]**:绘图层;主要用来进行绘图模式。(z-index: 95) - curtain:色调层;用来控制当前楼层的画面色调 (z-index: 125) - image1\~50**[D]**:图片层;用来绘制图片等操作。(z-index: 100+code, 101~150) - uievent**[D]**:自定义UI绘制层;用来进行自定义UI绘制等操作。(z-index:135,可以通过事件设置该值) diff --git a/libs/actions.js b/libs/actions.js index ea880f6b..b813e97d 100644 --- a/libs/actions.js +++ b/libs/actions.js @@ -38,17 +38,14 @@ actions.prototype._init = function () { this.registerAction('keyUp', '_sys_keyUp', this._sys_keyUp, 0); // --- ondown注册 this.registerAction('ondown', '_sys_checkReplay', this._sys_checkReplay, 100); - this.registerAction('ondown', '_sys_ondown_paint', this._sys_ondown_paint, 60); this.registerAction('ondown', '_sys_ondown_lockControl', this._sys_ondown_lockControl, 30); this.registerAction('ondown', '_sys_ondown', this._sys_ondown, 0); // --- onmove注册 this.registerAction('onmove', '_sys_checkReplay', this._sys_checkReplay, 100); - this.registerAction('onmove', '_sys_onmove_paint', this._sys_onmove_paint, 50); this.registerAction('onmove', '_sys_onmove_choices', this._sys_onmove_choices, 30); this.registerAction('onmove', '_sys_onmove', this._sys_onmove, 0); // --- onup注册 this.registerAction('onup', '_sys_checkReplay', this._sys_checkReplay, 100); - this.registerAction('onup', '_sys_onup_paint', this._sys_onup_paint, 50); this.registerAction('onup', '_sys_onup', this._sys_onup, 0); // --- onclick注册 this.registerAction('onclick', '_sys_checkReplay', this._sys_checkReplay, 100); @@ -400,9 +397,6 @@ actions.prototype._sys_keyUp_lockControl = function (keyCode, altKey) { case 'centerFly': this._keyUpCenterFly(keyCode); break; - case 'paint': - this._keyUpPaint(keyCode); - break; } return true; } @@ -425,14 +419,6 @@ actions.prototype.ondown = function (loc) { this.doRegisteredAction('ondown', x, y, px, py); } -actions.prototype._sys_ondown_paint = function (x, y, px, py) { - // 画板 - if (core.status.played && (core.status.event || {}).id == 'paint') { - this._ondownPaint(px, py); - return true; - } -} - actions.prototype._sys_ondown_lockControl = function (x, y, px, py) { if (core.status.played && !core.status.lockControl) return false; @@ -484,14 +470,6 @@ actions.prototype.onmove = function (loc) { this.doRegisteredAction('onmove', x, y, px, py); } -actions.prototype._sys_onmove_paint = function (x, y, px, py) { - // 画板 - if (core.status.played && (core.status.event || {}).id == 'paint') { - core.actions._onmovePaint(px, py); - return true; - } -} - actions.prototype._sys_onmove_choices = function (x, y) { if (!core.status.lockControl) return false; @@ -546,14 +524,6 @@ actions.prototype.onup = function (loc) { this.doRegisteredAction('onup', x, y, px, py); } -actions.prototype._sys_onup_paint = function () { - // 画板 - if (core.status.played && (core.status.event || {}).id == 'paint') { - this._onupPaint(); - return true; - } -} - actions.prototype._sys_onup = function () { clearTimeout(core.timeout.onDownTimeout); core.timeout.onDownTimeout = null; @@ -1222,11 +1192,6 @@ actions.prototype._clickViewMaps = function (x, y) { core.ui.drawMaps(index, cx, cy); return; } - if (x <= per - 2 && y >= this.SIZE + 1 - per) { - core.status.event.data.paint = !core.status.event.data.paint; - core.ui.drawMaps(index, cx, cy); - return; - } if (x >= this.SIZE + 1 - per && y <= per - 2) { core.status.event.data.all = !core.status.event.data.all; core.ui.drawMaps(index, cx, cy); @@ -1310,11 +1275,6 @@ actions.prototype._keyUpViewMaps = function (keycode) { core.ui.drawMaps(core.status.event.data); return; } - if (keycode == 77) { - core.status.event.data.paint = !core.status.event.data.paint; - core.ui.drawMaps(core.status.event.data); - return; - } if (keycode == 88 || (core.isReplaying() && keycode == 67)) { if (core.isReplaying()) { core.bookReplay(); @@ -2122,20 +2082,16 @@ actions.prototype._clickSettings = function (x, y) { core.ui.drawMaps(); break; case 3: - core.clearUI(); - core.ui.drawPaint(); - break; - case 4: core.status.event.selection = 0; core.ui.drawSyncSave(); break; - case 5: + case 4: core.status.event.selection = 0; core.ui.drawGameInfo(); break; - case 6: + case 5: return core.confirmRestart(); - case 7: + case 6: core.ui.closePanel(); break; } @@ -2628,107 +2584,3 @@ actions.prototype._keyUpCursor = function (keycode) { return; } } - -////// 绘图相关 ////// - -actions.prototype._ondownPaint = function (x, y) { - x += core.bigmap.offsetX; - y += core.bigmap.offsetY; - if (!core.status.event.data.erase) { - core.dymCanvas.paint.beginPath(); - core.dymCanvas.paint.moveTo(x, y); - } - core.status.event.data.x = x; - core.status.event.data.y = y; -} - -actions.prototype._onmovePaint = function (x, y) { - if (core.status.event.data.x == null) return; - x += core.bigmap.offsetX; - y += core.bigmap.offsetY; - if (core.status.event.data.erase) { - core.clearMap('paint', x - 10, y - 10, 20, 20); - return; - } - var midx = (core.status.event.data.x + x) / 2, midy = (core.status.event.data.y + y) / 2; - core.dymCanvas.paint.quadraticCurveTo(midx, midy, x, y); - core.dymCanvas.paint.stroke(); - core.status.event.data.x = x; - core.status.event.data.y = y; -} - -actions.prototype._onupPaint = function () { - core.status.event.data.x = null; - core.status.event.data.y = null; - // 保存 - core.paint[core.status.floorId] = lzw_encode(core.utils._encodeCanvas(core.dymCanvas.paint).join(",")); -} - -actions.prototype.setPaintMode = function (mode) { - if (mode == 'paint') core.status.event.data.erase = false; - else if (mode == 'erase') core.status.event.data.erase = true; - else return; - - core.drawTip("进入" + (core.status.event.data.erase ? "擦除" : "绘图") + "模式"); -} - -actions.prototype.clearPaint = function () { - core.clearMap('paint'); - delete core.paint[core.status.floorId]; - core.drawTip("已清空绘图内容"); -} - -actions.prototype.savePaint = function () { - var data = {}; - for (var floorId in core.paint) { - if (core.paint[floorId]) - data[floorId] = lzw_decode(core.paint[floorId]); - } - core.download(core.firstData.name + ".h5paint", JSON.stringify({ - 'name': core.firstData.name, - 'paint': data - })); -} - -actions.prototype.loadPaint = function () { - core.readFile(function (obj) { - if (obj.name != core.firstData.name) { - alert("绘图文件和游戏不一致!"); - return; - } - if (!obj.paint) { - alert("无效的绘图文件!"); - return; - } - core.paint = {}; - for (var floorId in obj.paint) { - if (obj.paint[floorId]) - core.paint[floorId] = lzw_encode(obj.paint[floorId]); - } - - core.clearMap('paint'); - var value = core.paint[core.status.floorId]; - if (value) value = lzw_decode(value).split(","); - core.utils._decodeCanvas(value, 32 * core.bigmap.width, 32 * core.bigmap.height); - core.drawImage('paint', core.bigmap.tempCanvas.canvas, 0, 0); - - core.drawTip("读取绘图文件成功"); - }) -} - -actions.prototype.exitPaint = function () { - core.deleteCanvas('paint'); - core.ui.closePanel(); - core.statusBar.image.keyboard.style.opacity = 1; - core.statusBar.image.shop.style.opacity = 1; - core.drawTip("退出绘图模式"); -} - -actions.prototype._keyUpPaint = function (keycode) { - if (keycode == 27 || keycode == 88 || keycode == 77 || keycode == 13 || keycode == 32 || keycode == 67) { - this.exitPaint(); - return; - } -} - -////// 绘图相关 END ////// diff --git a/libs/control.js b/libs/control.js index c3b81eb7..0218da0b 100644 --- a/libs/control.js +++ b/libs/control.js @@ -294,7 +294,7 @@ control.prototype._animateFrame_tip = function (timestamp) { core.setFont('data', "16px Arial"); core.setTextAlign('data', 'left'); - core.clearMap('data', 0, 0, this.PIXEL, 50); + core.clearMap('data', 0, 0, core.__PIXELS__, 50); core.ui._drawTip_drawOne(tip); if (tip.stage == 1) { tip.opacity += 0.05; diff --git a/libs/core.js b/libs/core.js index edeb06af..6d952165 100644 --- a/libs/core.js +++ b/libs/core.js @@ -96,7 +96,6 @@ function core() { height: this.__SIZE__, tempCanvas: null, // A temp canvas for drawing } - this.paint = {}; this.saves = { "saveIndex": null, "ids": {}, diff --git a/libs/ui.js b/libs/ui.js index 9012be56..c0277f9d 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -500,6 +500,11 @@ ui.prototype._drawTip_drawOne = function (tip) { core.setAlpha('data', 1); } +ui.prototype.clearTip = function () { + core.clearMap('data', 0, 0, this.PIXEL, 50); + core.animateFrame.tip = null; +} + ////// 地图中间绘制一段文字 ////// ui.prototype.drawText = function (contents, callback) { if (contents != null) return this._drawText_setContent(contents, callback); @@ -1509,7 +1514,7 @@ ui.prototype.drawSwitchs = function() { ui.prototype.drawSettings = function () { core.status.event.id = 'settings'; this.drawChoices(null, [ - "系统设置", "虚拟键盘", "浏览地图", "绘图模式", "同步存档", "游戏信息", "返回标题", "返回游戏" + "系统设置", "虚拟键盘", "浏览地图", "同步存档", "游戏信息", "返回标题", "返回游戏" ]); } @@ -2040,15 +2045,6 @@ ui.prototype.drawMaps = function (index, x, y) { var data = this._drawMaps_buildData(index, x, y); core.drawThumbnail(data.floorId, null, {damage: data.damage}, {ctx: 'ui', centerX: data.x, centerY: data.y, all: data.all}); - // 绘图 - if (data.paint) { - var offsetX = 32 * (data.x - this.HSIZE), offsetY = 32 * (data.y - this.HSIZE); - var value = core.paint[data.floorId]; - if (value) value = lzw_decode(value).split(","); - core.utils._decodeCanvas(value, 32 * data.mw, 32 * data.mh); - core.drawImage('ui', core.bigmap.tempCanvas.canvas, offsetX * 32, offsetY * 32, - this.PIXEL, this.PIXEL, 0, 0, this.PIXEL, this.PIXEL); - } core.clearMap('data'); core.setTextAlign('data', 'left'); core.setFont('data', '16px Arial'); @@ -2075,14 +2071,13 @@ ui.prototype._drawMaps_drawHint = function () { stroke(per, this.SIZE - per - 3, 9, 3); // next stroke(0, 0, per-1, per-1); // left top stroke(this.SIZE-(per - 1), 0, per-1, per-1); // right top - stroke(0, this.SIZE-(per-1), per-1, per-1); // left bottom + // stroke(0, this.SIZE-(per-1), per-1, per-1); // left bottom core.setTextBaseline('ui', 'middle'); core.fillText('ui', "上移地图 [W]", this.HPIXEL, per * 16, '#FFD700', '20px Arial'); core.fillText('ui', "下移地图 [S]", this.HPIXEL, this.PIXEL - per * 16); core.fillText('ui', 'V', (per-1)*16, (per-1)*16); core.fillText('ui', 'Z', this.PIXEL - (per-1)*16, (per-1)*16); - core.fillText('ui', 'M', (per-1)*16, this.PIXEL - (per-1)*16); var top = this.HPIXEL - 66, left = per * 16, right = this.PIXEL - left; var lt = ["左", "移", "地", "图", "[A]"], rt = ["右", "移", "地", "图", "[D]"]; @@ -2101,10 +2096,8 @@ ui.prototype._drawMaps_drawHint = function () { ui.prototype._drawMaps_buildData = function (index, x, y) { var damage = (core.status.event.data||{}).damage; - var paint = (core.status.event.data||{}).paint; var all = (core.status.event.data||{all: true}).all; if (index.damage != null) damage=index.damage; - if (index.paint != null) paint=index.paint; if (index.all != null) all=index.all; if (index.index != null) { x=index.x; y=index.y; index=index.index; } index = core.clamp(index, 0, core.floorIds.length-1); @@ -2117,7 +2110,7 @@ ui.prototype._drawMaps_buildData = function (index, x, y) { y = core.clamp(y, this.HSIZE, mh - this.HSIZE - 1); core.status.event.data = {index: index, x: x, y: y, floorId: floorId, mw: mw, mh: mh, - damage: damage, paint: paint, all: all }; + damage: damage, all: all }; return core.status.event.data; } @@ -2791,47 +2784,6 @@ ui.prototype.drawAbout = function () { return this.uidata.drawAbout(); } -////// 绘制“画图”界面 ////// -ui.prototype.drawPaint = function () { - core.drawText( - "\t[进入绘图模式]你可以在此页面上任意进行绘图和标记操作。\nM键可以进入或退出此模式。\n\n"+ - "绘图的内容会自动保存,且以页面为生命周期,和存读档无关,重新开始游戏或读档后绘制的内容仍有效,但刷新页面就会消失。\n"+ - "你可以将绘制内容保存到文件,也可以从文件读取保存的绘制内容。\n"+ - "浏览地图页面可以按楼传按钮或M键来开启/关闭该层的绘图显示。\n\n更多功能请详见文档-元件-绘图模式。", - this._drawPaint_draw - ); -} - -ui.prototype._drawPaint_draw = function () { - core.drawTip("打开绘图模式,现在可以任意在界面上绘图标记"); - - core.lockControl(); - core.status.event.id = 'paint'; - core.status.event.data = {"x": null, "y": null, "erase": false}; - - core.clearUI(); - core.createCanvas('paint', -core.bigmap.offsetX, -core.bigmap.offsetY, 32*core.bigmap.width, 32*core.bigmap.height, 95); - - // 将已有的内容绘制到route上 - var value = core.paint[core.status.floorId]; - if (value) value = lzw_decode(value).split(","); - core.utils._decodeCanvas(value, 32*core.bigmap.width, 32*core.bigmap.height); - core.drawImage('paint', core.bigmap.tempCanvas.canvas, 0, 0); - - core.setLineWidth('paint', 3); - core.setStrokeStyle('paint', '#FF0000'); - - core.statusBar.image.keyboard.style.opacity = 0; - core.statusBar.image.shop.style.opacity = 0; - - core.statusBar.image.book.src = core.statusBar.icons.paint.src; - core.statusBar.image.fly.src = core.statusBar.icons.erase.src; - core.statusBar.image.toolbox.src = core.statusBar.icons.empty.src; - core.statusBar.image.settings.src = core.statusBar.icons.exit.src; - core.statusBar.image.book.style.opacity = 1; - core.statusBar.image.fly.style.opacity = 1; -} - ////// 绘制帮助页面 ////// ui.prototype.drawHelp = function () { core.clearUI(); @@ -2847,12 +2799,12 @@ ui.prototype.drawHelp = function () { "\t[键盘快捷键列表]"+ "[CTRL] 跳过对话 [Z] 转向\n" + "[X] 怪物手册 [G] 楼层传送\n" + - "[A] 读取自动存档 [S/D] 存读档页面\n" + + "[A] 读取自动存档 [W] 撤销读取自动存档\n" + + "[S/D] 存读档页面 [SPACE] 轻按\n" + "[V] 快捷商店 [ESC] 系统菜单\n" + "[T] 道具页面 [Q] 装备页面\n" + "[B] 数据统计 [H] 帮助页面\n" + "[R] 回放录像 [E] 显示光标\n" + - "[SPACE] 轻按 [M] 绘图模式\n" + "[N] 返回标题页面 [P] 游戏主页\n" + "[O] 查看工程 [F7] 打开debug穿墙模式\n" + "[PgUp/PgDn] 浏览地图\n"+ diff --git a/libs/utils.js b/libs/utils.js index 9a379cff..11bba423 100644 --- a/libs/utils.js +++ b/libs/utils.js @@ -713,26 +713,6 @@ utils.prototype.decodeBase64 = function (str) { }).join('')); } -////// 任意进制转换 ////// -utils.prototype.convertBase = function (str, fromBase, toBase) { - var map = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ~`!@#$%^&*()_-+={}[]\\|:;<>,.?/"; - if (fromBase == toBase) return str; - var len = str.length, ans = ""; - var t = []; - for (var i = 0; i < len; i++) t[i] = map.indexOf(str.charAt(i)); - t[len] = 0; - while (len > 0) { - for (var i = len; i >= 1; i--) { - t[i - 1] += t[i] % toBase * fromBase; - t[i] = parseInt(t[i] / toBase); - } - ans += map.charAt(t[0] % toBase); - t[0] = parseInt(t[0] / toBase); - while (len > 0 && t[len - 1] == 0) len--; - } - return ans; -} - utils.prototype.rand = function (num) { var rand = core.getFlag('__rand__'); rand = this.__next_rand(rand); diff --git a/main.js b/main.js index d9e3534a..68103b90 100644 --- a/main.js +++ b/main.js @@ -149,18 +149,14 @@ function main() { 'equipbox': 24, 'mana': 25, 'skill': 26, - 'paint': 27, - 'erase': 28, - 'empty': 29, - 'exit': 30, - 'btn1': 31, - 'btn2': 32, - 'btn3': 33, - 'btn4': 34, - 'btn5': 35, - 'btn6': 36, - 'btn7': 37, - 'btn8': 38 + 'btn1': 27, + 'btn2': 28, + 'btn3': 29, + 'btn4': 30, + 'btn5': 31, + 'btn6': 32, + 'btn7': 33, + 'btn8': 34 }, 'floor': document.getElementById('floor'), 'name': document.getElementById('name'), @@ -536,11 +532,6 @@ main.statusBar.image.book.onclick = function (e) { return; } - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.setPaintMode('paint'); - return; - } - if (main.core.isPlaying()) main.core.openBook(true); } @@ -555,12 +546,6 @@ main.statusBar.image.fly.onclick = function (e) { return; } - // 绘图模式 - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.setPaintMode('erase'); - return; - } - if (main.core.isPlaying()) { if (!main.core.flags.equipboxButton) { main.core.useFly(true); @@ -580,11 +565,6 @@ main.statusBar.image.toolbox.onclick = function (e) { return; } - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.clearPaint(); - return; - } - if (main.core.isPlaying()) { main.core.openToolbox(core.status.event.id != 'equipbox'); } @@ -646,11 +626,6 @@ main.statusBar.image.save.onclick = function (e) { return; } - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.savePaint(); - return; - } - if (main.core.isPlaying()) main.core.save(true); } @@ -664,11 +639,6 @@ main.statusBar.image.load.onclick = function (e) { return; } - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.loadPaint(); - return; - } - if (main.core.isPlaying()) main.core.load(true); } @@ -682,11 +652,6 @@ main.statusBar.image.settings.onclick = function (e) { return; } - if (main.core.isPlaying() && (core.status.event||{}).id=='paint') { - core.actions.exitPaint(); - return; - } - if (main.core.isPlaying()) main.core.openSettings(true); } diff --git a/project/functions.js b/project/functions.js index 705a669f..1b007f8b 100644 --- a/project/functions.js +++ b/project/functions.js @@ -832,7 +832,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = case 90: // Z:转向 core.turnHero(); break; - case 75: case 86: // V:打开快捷商店列表 core.openQuickShop(true); break; @@ -846,9 +845,6 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a = case 34: // PgUp/PgDn:浏览地图 core.ui.drawMaps(); break; - case 77: // M:绘图模式 - core.ui.drawPaint(); - break; case 66: // B:打开数据统计 core.ui.drawStatistics(); break; diff --git a/project/images/icons.png b/project/images/icons.png index 557b4808..d7494bb4 100644 Binary files a/project/images/icons.png and b/project/images/icons.png differ diff --git a/project/images/keyboard.png b/project/images/keyboard.png index c2b9d241..9f2b057a 100644 Binary files a/project/images/keyboard.png and b/project/images/keyboard.png differ diff --git a/project/images/npc48.png b/project/images/npc48.png old mode 100755 new mode 100644 diff --git a/runtime.d.ts b/runtime.d.ts index c34aa103..011e71fc 100644 --- a/runtime.d.ts +++ b/runtime.d.ts @@ -1880,7 +1880,6 @@ type core = { height: number tempCanvas: CanvasRenderingContext2D // A temp canvas for drawing } - paint: {}; saves: { saveIndex: number ids: { [key: number]: boolean }