箭头
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65
libs/core.js
65
libs/core.js
@ -470,28 +470,36 @@ core.prototype.keyUp = function(keyCode) {
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switch (keyCode) {
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case 27: // ESC
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core.ui.drawSettings(true);
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if (core.status.heroStop)
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core.ui.drawSettings(true);
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break;
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case 71: // G
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core.useFly(true);
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if (core.status.heroStop)
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core.useFly(true);
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break;
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case 88: // X
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core.openBook(true);
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if (core.status.heroStop)
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core.openBook(true);
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break;
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case 83: // S
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core.save(true);
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if (core.status.heroStop)
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core.save(true);
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break;
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case 68: // D
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core.load(true);
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if (core.status.heroStop)
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core.load(true);
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break;
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case 84: // T
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core.openToolbox(true);
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if (core.status.heroStop)
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core.openToolbox(true);
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break;
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case 90: // Z
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core.turnHero();
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if (core.status.heroStop)
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core.turnHero();
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break;
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case 75: // K
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core.ui.drawQuickShop(true);
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if (core.status.heroStop)
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core.ui.drawQuickShop(true);
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break;
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case 37: // UP
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break;
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@ -1136,10 +1144,10 @@ core.prototype.setHeroMoveTriggerInterval = function () {
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direction = core.getHeroLoc('direction');
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x = core.getHeroLoc('x');
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y = core.getHeroLoc('y');
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var noPass;
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noPass = core.noPass(x + scan[direction].x, y + scan[direction].y);
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if (noPass) {
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core.trigger(x + scan[direction].x, y + scan[direction].y);
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var noPass = core.noPass(x + scan[direction].x, y + scan[direction].y), canMove = core.canMove();
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if (noPass || !canMove) {
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if (canMove) // 非箭头:触发
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core.trigger(x + scan[direction].x, y + scan[direction].y);
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core.drawHero(direction, x, y, 'stop');
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if (core.status.autoHeroMove) {
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core.status.movedStep++;
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@ -1191,32 +1199,28 @@ core.prototype.turnHero = function(direction) {
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core.canvas.ui.clearRect(0, 0, 416, 416);
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}
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core.prototype.moveHero = function (direction) {
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core.setHeroLoc('direction', direction);
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core.status.heroStop = false;
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var nowX = core.getHeroLoc('x');
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var nowY = core.getHeroLoc('y');
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var nowId, nowBlock = core.getBlock(nowX,nowY);
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core.prototype.canMove = function() {
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var direction = core.getHeroLoc('direction');
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var nowBlock = core.getBlock(core.getHeroLoc('x'),core.getHeroLoc('y'));
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if (nowBlock!=null){
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nowId = nowBlock.block.event.id;
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var nowIsArrow = nowId.slice(0, 5).toLowerCase() == 'arrow';
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if(nowIsArrow){
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var nowArrow = nowId.slice(5).toLowerCase();
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if (direction != nowArrow) {
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core.status.heroStop = true;
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core.turnHero(direction);
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// core.status.heroStop = true;
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// core.turnHero(direction);
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return false;
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}
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}
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}console.log(direction,nowX,nowY, nowBlock, '1111')
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}
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var scan = {
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'up': {'x': 0, 'y': -1},
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'left': {'x': -1, 'y': 0},
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'down': {'x': 0, 'y': 1},
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'right': {'x': 1, 'y': 0}
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};
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var nextX = nowX + scan[direction].x;
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var nextY = nowY + scan[direction].y;
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var nextId, nextBlock = core.getBlock(nextX,nextY);
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var nextBlock = core.getBlock(core.nextX(),core.nextY());
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if (nextBlock!=null){
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nextId = nextBlock.block.event.id;
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// 遇到单向箭头处理
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@ -1224,11 +1228,18 @@ core.prototype.moveHero = function (direction) {
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if(isArrow){
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var nextArrow = nextId.slice(5).toLowerCase();
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if ( (scan[direction].x + scan[nextArrow].x) == 0 && (scan[direction].y + scan[nextArrow].y) == 0 ) {
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core.status.heroStop = true;
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core.turnHero(direction);
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// core.status.heroStop = true;
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// core.turnHero(direction);
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return false;
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}
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}
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}console.log(direction,nextX,nextY, nextBlock, '2222')
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}
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return true;
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}
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core.prototype.moveHero = function (direction) {
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core.setHeroLoc('direction', direction);
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core.status.heroStop = false;
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}
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core.prototype.moveOneStep = function() {
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