Fix drawTextBox \b
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@ -70,7 +70,7 @@ events.prototype._startGame_start = function (hard, seed, route, callback) {
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events.prototype._startGame_afterStart = function (nowLoc, callback) {
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events.prototype._startGame_afterStart = function (nowLoc, callback) {
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core.ui.closePanel();
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core.ui.closePanel();
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core.showStatusBar();
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this._startGame_statusBar();
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core.dom.musicBtn.style.display = 'none';
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core.dom.musicBtn.style.display = 'none';
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core.changeFloor(core.firstData.floorId, null, nowLoc, null, function () {
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core.changeFloor(core.firstData.floorId, null, nowLoc, null, function () {
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// 插入一个空事件避免直接回放录像出错
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// 插入一个空事件避免直接回放录像出错
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@ -80,6 +80,14 @@ events.prototype._startGame_afterStart = function (nowLoc, callback) {
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this._startGame_upload();
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this._startGame_upload();
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}
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}
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// 开始游戏时是否显示状态栏
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events.prototype._startGame_statusBar = function () {
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if (core.flags.startUsingCanvas)
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core.hideStatusBar();
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else
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core.showStatusBar();
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}
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events.prototype._startGame_upload = function () {
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events.prototype._startGame_upload = function () {
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// Upload
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// Upload
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var formData = new FormData();
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var formData = new FormData();
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@ -768,8 +768,8 @@ ui.prototype.drawTextBox = function(content, showAll) {
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var textAttribute = core.status.textAttribute;
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var textAttribute = core.status.textAttribute;
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var titleInfo = this._getTitleAndIcon(content);
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var titleInfo = this._getTitleAndIcon(content);
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var posInfo = this._getPosition(titleInfo.content);
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var posInfo = this._getPosition(titleInfo.content);
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if (!posInfo.position) posInfo.position = textAttribute.position;
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if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null;
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if (posInfo.position != 'up' && posInfo.position != 'down') posInfo.px = posInfo.py = null;
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if (!posInfo.position) posInfo.position = textAttribute.position;
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content = this._drawTextBox_drawImages(posInfo.content);
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content = this._drawTextBox_drawImages(posInfo.content);
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// Step 2: 计算对话框的矩形位置
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// Step 2: 计算对话框的矩形位置
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