fix:修复runtime.d.ts

This commit is contained in:
lizhuoyuan 2025-01-03 11:12:09 +08:00
parent 0a8ead05ab
commit a9a17bc1d2

54
runtime.d.ts vendored
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@ -88,7 +88,7 @@ type ResolvedMap = {
sy?: number
w?: number
h?: number
frame?: numer
frame?: number
}>
name: string
ratio: number
@ -322,7 +322,7 @@ type gameStatus = {
}
/** @file control.js 主要用来进行游戏控制,比如行走控制、自动寻路、存读档等等游戏核心内容。 */
declare class control {
interface control {
/**
* , Ctrl键进行穿墙,
@ -840,7 +840,7 @@ declare class control {
resumeBgm(resumeTime?: number): void
/** 设置背景音乐的播放速度和音调 */
setBgmSpeed(speed: number, usePitch?: bool): void
setBgmSpeed(speed: number, usePitch?: boolean): void
/** 设置音乐图标的显隐状态 */
setMusicBtn(): void
@ -893,7 +893,7 @@ declare class control {
}
/**@file events.js将处理所有和事件相关的操作。 */
declare class events {
interface events {
/**
*
@ -1066,10 +1066,10 @@ declare class events {
* @param time 1
* @param callback
*/
rotateImage(code: number, center?: [number?, number?], angle: number, moveMode?: string, time?: number, callback?: () => void): void
rotateImage(code: number, center?: [number?, number?], angle?: number, moveMode?: string, time?: number, callback?: () => void): void
/** 放缩一张图片 */
scaleImage(code: number, center?: [Number?, number?], scale: number, moveMode?: string, time?: number, callback?: () => void): void
scaleImage(code: number, center?: [Number?, number?], scale?: number, moveMode?: string, time?: number, callback?: () => void): void
/**
*
@ -1326,7 +1326,7 @@ declare class events {
clearTextBox(code: number): void
/** 移动对话框 */
moveTextBox(code: number, loc: [number], relative: bool, moveMode?: string, time?: number, callback?: () => any): void
moveTextBox(code: number, loc: [number], relative: boolean, moveMode?: string, time?: number, callback?: () => any): void
/** 设置文件别名 */
setNameMap(name: string, value?: string): void
@ -1336,7 +1336,7 @@ declare class events {
}
/** @file actions.js 定义了玩家的操作控制 */
declare class actions {
interface actions {
/**
*
* @param action ondown, onclick, keyDown
@ -1394,7 +1394,7 @@ declare class actions {
}
/** @file enemys.js 定义了一系列和敌人相关的API函数。 */
declare class enemys {
interface enemys {
/**
*
@ -1506,8 +1506,8 @@ declare class enemys {
getEnemys(): any
/** 获得所有特殊属性定义 */
getSpecials(): Array<number, string | ((enemy: Enemy) => string), string | ((enemy: Enemy) => string),
string | [number, number, number, number?], number?>[]
getSpecials():[number, string | ((enemy: Enemy) => string), string | ((enemy: Enemy) => string),
string | [number, number, number, number?], number?][]
/** 获得所有特殊属性的颜色 */
getSpecialColor(enemy: string | Enemy): Array<string | [number, number, number, number?]>
@ -1543,7 +1543,7 @@ declare class enemys {
}
/** @file maps.js负责一切和地图相关的处理内容 */
declare class maps {
interface maps {
/**
* id得到数字
@ -1996,7 +1996,7 @@ declare class maps {
}
/** @file loader.js 主要负责资源的加载 */
declare class loader {
interface loader {
/** 加载一系列图片 */
loadImages(dir: any, names: any, toSave: any, callback?: () => any): any
@ -2020,7 +2020,7 @@ declare class loader {
}
/** @file items.js 主要负责一切和道具相关的内容。 */
declare class items {
interface items {
/**
*
@ -2182,7 +2182,7 @@ declare class items {
}
/** @file ui.js 主要用来进行UI窗口的绘制如对话框、怪物手册、楼传器、存读档界面等等。*/
declare class ui {
interface ui {
/**
* contextnull
@ -2249,7 +2249,7 @@ declare class ui {
rotateCanvas(name: string, angle: number, centerX?: number, centerY?: number): void
/** 删除一个自定义画布 */
deleteCanvas(name: string | ((name: string) => bool)): void
deleteCanvas(name: string | ((name: string) => boolean)): void
/** 清空所有的自定义画布 */
deleteAllCanvas(): void
@ -2444,7 +2444,7 @@ declare class ui {
}
/** 工具类 主要用来进行一些辅助函数的计算 */
declare class utils {
interface utils {
/**
* ${}
@ -2783,7 +2783,7 @@ declare class utils {
}
/** 和图标相关的函数 */
declare class icons {
interface icons {
/** 获得所有图标类型 */
getIcons(): void
@ -2798,11 +2798,7 @@ declare class icons {
getTilesetOffset(id?: string): void
}
class plugin {
}
type core = {
type CoreMixin = {
/** 地图可视部分大小 */
readonly __SIZE__: number;
/** 地图像素 */
@ -2947,12 +2943,12 @@ type core = {
readonly utils: utils
readonly icons: icons
readonly actions: actions
readonly plugin: plugin
readonly plugin: Record<string, Function>
} & control & events & loader & enemys & items & maps & ui & utils & icons & actions & plugin
} & control & events & loader & enemys & items & maps & ui & utils & icons & actions
type main = {
readonly core: core
interface Main {
readonly core: CoreMixin
readonly dom: { [key: string]: HTMLElement }
/** 游戏版本,发布后会被随机,请勿使用该属性 */
readonly version: string
@ -2971,7 +2967,5 @@ type main = {
log(e: string | Error, error: boolean): void
}
declare let main: main
declare let core: core
declare let flags: { [x: string]: any }
declare let hero = core.status.hero
declare let hero : CoreMixin['status']['hero']