fix tiny bugs
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@ -1391,9 +1391,7 @@ control.prototype.__replay_getTimeout = function () {
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control.prototype._replayAction_move = function (action) {
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if (["up","down","left","right"].indexOf(action)<0) return false;
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core.moveHero(action, function () {
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setTimeout(core.replay);
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});
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core.moveHero(action, core.replay);
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return true;
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}
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@ -2396,7 +2396,7 @@ ui.prototype._drawEquipbox_drawStatusChanged = function (info, y, equip, equipTy
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else { // 绘制文字
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this._drawEquipbox_drawStatusChanged_draw(text + " ", '#CCCCCC', obj);
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}
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var nowValue = core.getStatus(name) * core.getBuff(name), newValue = (nowValue + compare[name]) * core.getBuff(name);
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var nowValue = core.getStatus(name) * core.getBuff(name), newValue = (core.getStatus(name) + compare[name]) * core.getBuff(name);
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if (equip.equip.percentage) {
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var nowBuff = core.getBuff(name), newBuff = nowBuff + compare[name] / 100;
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nowValue = Math.floor(nowBuff * core.getStatus(name));
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