diff --git a/_server/table/comment.js b/_server/table/comment.js index d57370f7..6e549b88 100644 --- a/_server/table/comment.js +++ b/_server/table/comment.js @@ -258,11 +258,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { }, "_data": "该图块是否不可通行;true代表不可通行,false代表可通行,null代表使用系统缺省值" }, - "canBreak": { + "script": { "_leaf": true, - "_type": "checkbox", - "_bool": "bool", - "_data": "该图块是否可被破墙或地震" + "_type": "textarea", + "_string": true, + "_lint": true, + "_data": "触碰到该图块时自动执行的脚本内容;此脚本会在该点的触发器执行前执行" }, "cannotOut": { "_leaf": true, @@ -276,6 +277,12 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { "_range": "thiseval==null||(thiseval instanceof Array)", "_data": "该图块的不可入方向\n可以在这里定义不能朝哪个方向进入该图块,可以达到悬崖之类的效果\n例如 [\"down\"] 代表不能从该图块的上方点朝向下进入此图块\n此值对背景层、事件层、前景层上的图块均有效" }, + "canBreak": { + "_leaf": true, + "_type": "checkbox", + "_bool": "bool", + "_data": "该图块是否可被破墙或地震" + }, "animate": { "_leaf": true, "_type": "textarea", @@ -286,13 +293,6 @@ var comment_c456ea59_6018_45ef_8bcc_211a24c627dc = { "_leaf": true, "_type": "textarea", "_data": "行走图朝向,仅对NPC有效。可以在这里定义同一个NPC的多个朝向行走图。\n比如 {\"up\":\"N333\",\"down\":\"N334\",\"left\":\"N335\",\"right\":\"N336\"} 就将该素材的上下左右朝向分别绑定到N333,N334,N335和N336四个图块。\n在勇士撞上NPC时,或NPC在移动时,会自动选择最合适的朝向图块(如果存在定义)来进行绘制。" - }, - "script": { - "_leaf": true, - "_type": "textarea", - "_string": true, - "_lint": true, - "_data": "触碰到该图块时自动执行的脚本内容;此脚本会在该点的触发器执行前执行" } } },