uievent mobile
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@ -483,3 +483,87 @@ div.row .rowtd .rowtext{
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border-radius: 3px;
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width: 90px;
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}
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#uieventDiv {
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display: none;
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width: 100%;
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height: 100%;
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position: fixed;
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top: 0;
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left: 0;
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background: rgba(127,127,127,0.6);
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z-index: 2000
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}
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#uieventDialog {
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position: fixed;
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top: 50%;
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left: 0;
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transform: translateY(-50%);
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background: white;
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width: 100vw;
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}
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#uieventHead {
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margin: 10px 20px;
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}
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#uieventTitle {
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font-weight: bold;
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}
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#uieventNo {
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float: right;
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}
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#uieventYes {
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display: none;
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float: right;
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margin-right: 15px;
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}
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#uieventBody {
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width: 100vw;
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height: 100vw;
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position: relative;
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margin-left: 0;
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margin-bottom: 5px;
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overflow: hidden;
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}
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#uievent {
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position: absolute;
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width: 100%;
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height: 100%;
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left: 0;
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top: 0;
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}
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#selectPoint {
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display: none;
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margin-left: 10px;
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margin-bottom: 10px;
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}
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#selectPointFloor {
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margin-right: 10px;
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}
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#selectPointButtons {
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display: inline;
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}
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#selectPointBox {
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position: absolute;
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z-index: 75;
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width: 26px;
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height: 26px;
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margin: 3px 0 0 3px;
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padding: 0;
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/* display: none; */
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box-sizing: border-box;
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background-color: rgba(255, 255, 255, 0.0);
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border: 1px solid #000;
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box-shadow: 0 0 0 2px #fff,
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0 0 0 3px #000;
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}
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@ -448,6 +448,7 @@ uievent.previewUI = function (list) {
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uievent.selectPoint = function (floorId, x, y, hideFloor, callback) {
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uievent.values.hideFloor = hideFloor;
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uievent.values.callback = callback;
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uievent.values.size = editor.isMobile ? window.innerWidth / core.__SIZE__ : 32;
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uievent.isOpen = true;
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uievent.elements.div.style.display = 'block';
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@ -475,8 +476,10 @@ uievent.updateSelectPoint = function (redraw) {
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{ctx: 'uievent', centerX: uievent.values.left + core.__HALF_SIZE__,
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centerY: uievent.values.top + core.__HALF_SIZE__});
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}
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uievent.elements.selectPointBox.style.left = 32 * (uievent.values.x - uievent.values.left) + "px";
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uievent.elements.selectPointBox.style.top = 32 * (uievent.values.y - uievent.values.top) + "px";
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uievent.elements.selectPointBox.style.width = (uievent.values.size - 6) + "px";
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uievent.elements.selectPointBox.style.height = (uievent.values.size - 6) + "px";
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uievent.elements.selectPointBox.style.left = uievent.values.size * (uievent.values.x - uievent.values.left) + "px";
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uievent.elements.selectPointBox.style.top = uievent.values.size * (uievent.values.y - uievent.values.top) + "px";
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}
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uievent.setPoint = function (floorId, x, y) {
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@ -497,8 +500,8 @@ uievent.elements.selectFloor.onchange = function () {
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uievent.elements.body.onclick = function (e) {
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if (uievent.mode != 'selectPoint') return;
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uievent.values.x = uievent.values.left + Math.floor(e.offsetX / 32);
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uievent.values.y = uievent.values.top + Math.floor(e.offsetY / 32);
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uievent.values.x = uievent.values.left + Math.floor(e.offsetX / uievent.values.size);
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uievent.values.y = uievent.values.top + Math.floor(e.offsetY / uievent.values.size);
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uievent.updateSelectPoint(false);
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}
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@ -216,6 +216,7 @@
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<input class="color" id="colorPicker" value="255,215,0,1"/>
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<button onclick="confirmColor()">确定</button>
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</div>
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<button class="cpPanel" onclick="editor_blockly.selectPoint()">选点</button>
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<xml id="toolbox" style="display:none">
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</xml>
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</h3>
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@ -522,6 +523,35 @@
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<button id='inputNo'>取消</button>
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</div>
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</div>
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<!-- UI预览 & 地图选点 -->
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<div id='uieventDiv' style='display: none'>
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<div id='uieventDialog'>
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<div id="uieventHead">
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<span id="uieventTitle"></span>
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<select id="uieventBackground" style="margin-left: 20px">
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<option value="thumbnail" selected>缩略图</option>
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<option value="#000000">黑色</option>
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<option value="#FFFFFF">白色</option>
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</select>
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<button id="uieventNo">关闭</button>
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<button id="uieventYes">确定</button>
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</div>
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<hr style="clear: both; margin-top: 0"/>
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<div id='uieventBody'>
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<canvas class='gameCanvas' id='uievent' width='416' height='416'></canvas>
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<div id="selectPointBox"></div>
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</div>
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<div id="selectPoint">
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<select id="selectPointFloor"></select>
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<div id="selectPointButtons">
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<input type="button" value="←"/>
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<input type="button" value="↑"/>
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<input type="button" value="↓"/>
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<input type="button" value="→"/>
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</div>
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</div>
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</div>
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</div>
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<!-- */</script> -->
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<!-- =========================================================== -->
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