Merge remote-tracking branch 'refs/remotes/ckcz123/master' into dev-2.0-functions-20180227
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b48b361a15
@ -58,6 +58,7 @@ HTML5 canvas制作的魔塔样板,支持全平台游戏!
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* [x] 现在可以支持滑冰和推箱子事件了。
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* [x] 地图中每个块的可通行方向控制(悬崖效果)。
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* [x] 动画支持带旋转和翻转的帧。
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* [x] 长按屏幕可跳过对话。
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* [x] 现在可以允许用户丢弃道具了(例如不会再使用的装备)。
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* [x] 修复行走时按键会发生动画抖动问题。
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* [x] 修复无法打开战斗动画的Bug。
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@ -303,7 +303,7 @@ position为可选项,表示设置文字显示位置。只能为up(上),c
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bold为可选项,如果设置则为true或false,表示正文是否使用粗体。 默认值:`false`
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time为可选项,表示文字滚动的速度。若此项设置为0将直接全部显示,若大于0则会设置为相邻字符依次显示的时间间隔。 默认值:`50`
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time为可选项,表示文字添加的速度。若此项设置为0将直接全部显示,若大于0则会设置为相邻字符依次显示的时间间隔。 默认值:`0`
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### tip:显示一段提示文字
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32
libs/core.js
32
libs/core.js
@ -17,12 +17,14 @@ function core() {
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this.timeout = {
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'getItemTipTimeout': null,
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'turnHeroTimeout': null,
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'onDownTimeout': null,
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}
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this.interval = {
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'heroMoveInterval': null,
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"tipAnimate": null,
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'openDoorAnimate': null,
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'animateInterval': null,
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'onDownInterval': null,
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}
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this.animateFrame = {
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'background': null,
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@ -132,7 +134,7 @@ function core() {
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"background": [0,0,0,0.85],
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"text": [255,255,255,1],
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"bold": false,
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"time": 50,
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"time": 0,
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},
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'curtainColor': null,
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'usingCenterFly':false,
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@ -777,8 +779,13 @@ core.prototype.clearStatus = function() {
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core.prototype.resetStatus = function(hero, hard, floorId, route, maps) {
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// 停止各个Timeout和Interval
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for (var i in core.timeout) {
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clearTimeout(core.timeout[i]);
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core.timeout[i] = null;
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}
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for (var i in core.interval) {
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clearInterval(core.interval[i]);
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core.interval[i] = null;
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}
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// 初始化status
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@ -1231,6 +1238,18 @@ core.prototype.ondown = function (x ,y) {
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if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
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if (!core.status.played || core.status.lockControl) {
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core.onclick(x, y, []);
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if (core.timeout.onDownTimeout==null) {
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core.timeout.onDownTimeout = setTimeout(function () {
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if (core.interval.onDownInterval == null) {
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core.interval.onDownInterval = setInterval(function () {
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if (!core.events.longClick()) {
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clearInterval(core.interval.onDownInterval);
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core.interval.onDownInterval = null;
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}
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}, 40)
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}
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}, 500);
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}
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return;
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}
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@ -1273,6 +1292,12 @@ core.prototype.onmove = function (x ,y) {
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////// 当点击(触摸)事件放开时 //////
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core.prototype.onup = function () {
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if (core.isset(core.status.replay)&&core.status.replay.replaying) return;
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clearTimeout(core.timeout.onDownTimeout);
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core.timeout.onDownTimeout = null;
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clearInterval(core.interval.onDownInterval);
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core.interval.onDownInterval = null;
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// core.status.holdingPath=0;
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if(core.status.stepPostfix.length>0){
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var stepPostfix = [];
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@ -1292,7 +1317,10 @@ core.prototype.onup = function () {
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// 长按
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if (!core.status.lockControl && stepPostfix.length==0 && core.status.downTime!=null && new Date()-core.status.downTime>=1000) {
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core.events.longClick();
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core.waitHeroToStop(function () {
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// 绘制快捷键
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core.ui.drawKeyBoard();
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});
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}
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else {
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//posx,posy是寻路的目标点,stepPostfix是后续的移动
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@ -904,10 +904,15 @@ events.prototype.afterLoadData = eventdata.afterLoadData
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////// 长按 //////
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events.prototype.longClick = function () {
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core.waitHeroToStop(function () {
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// 绘制快捷键
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core.ui.drawKeyBoard();
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});
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if (core.status.event.id=='text') {
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core.drawText();
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return true;
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}
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if (core.status.event.id=='action' && core.status.event.data.type=='text') {
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this.doAction();
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return true;
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}
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return false;
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}
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////// 按下Ctrl键时(快捷跳过对话) //////
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@ -1417,7 +1417,7 @@ ui.prototype.drawHelp = function () {
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"点任意块并拖动: 指定寻路路线\n"+
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"单击勇士: 转向\n"+
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"双击勇士: 轻按(仅在轻按开关打开时有效)\n"+
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"长按任意位置:打开虚拟键盘"
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"长按任意位置:跳过剧情对话或打开虚拟键盘\n"
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]);
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}
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