selectPoint fix bug

This commit is contained in:
ckcz123 2019-05-31 20:14:06 +08:00
parent 4391e8cd7d
commit b4a702f928

View File

@ -449,6 +449,8 @@ uievent.selectPoint = function (floorId, x, y, hideFloor, callback) {
uievent.values.hideFloor = hideFloor;
uievent.values.callback = callback;
uievent.values.size = editor.isMobile ? window.innerWidth / core.__SIZE__ : 32;
uievent.elements.selectPointBox.style.width = (uievent.values.size - 6) + "px";
uievent.elements.selectPointBox.style.height = (uievent.values.size - 6) + "px";
uievent.isOpen = true;
uievent.elements.div.style.display = 'block';
@ -476,8 +478,6 @@ uievent.updateSelectPoint = function (redraw) {
{ctx: 'uievent', centerX: uievent.values.left + core.__HALF_SIZE__,
centerY: uievent.values.top + core.__HALF_SIZE__});
}
uievent.elements.selectPointBox.style.width = (uievent.values.size - 6) + "px";
uievent.elements.selectPointBox.style.height = (uievent.values.size - 6) + "px";
uievent.elements.selectPointBox.style.left = uievent.values.size * (uievent.values.x - uievent.values.left) + "px";
uievent.elements.selectPointBox.style.top = uievent.values.size * (uievent.values.y - uievent.values.top) + "px";
}