statistics
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@ -187,7 +187,7 @@ events.prototype.gameOver = function (ending, fromReplay) {
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formData.append('experience', core.status.hero.experience);
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formData.append('steps', core.status.hero.steps);
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formData.append('seed', core.getFlag('seed'));
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formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime));
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formData.append('totalTime', Math.floor(core.status.hero.statistics.totalTime/1000));
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formData.append('route', core.encodeRoute(core.status.route));
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if (main.isCompetition)
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@ -1895,7 +1895,8 @@ ui.prototype.drawStatistics = function () {
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core.drawText([
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getText("全塔", total),
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getText("当前", current),
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"当前总步数:"+core.status.hero.steps+",游戏时长:"+formatTime(statistics.totalTime)
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"当前总步数:"+core.status.hero.steps+",当前游戏时长:"+formatTime(statistics.currTime)
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+",总游戏时长"+formatTime(statistics.totalTime)
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+"。\n瞬间移动次数:"+statistics.moveDirectly+",共计少走"+statistics.ignoreSteps+"步。"
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+"\n\n总计通过血瓶恢复生命值为"+core.formatBigNumber(statistics.hp)+"点。\n\n"
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+"总计受到的伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage)
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