This commit is contained in:
ckcz123 2021-07-23 17:03:53 +08:00
parent edba4dad59
commit b5d7f3e0de
5 changed files with 127 additions and 16 deletions

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@ -639,6 +639,93 @@ var code = {
return JSON.stringify(code);
*/;
nameMap_m
: '文件别名设置 此项可对每个素材(背景音乐、音效、使用图片、使用动画)进行一个别名设置,然后可以游戏中使用此别名代替原始文件名。' BGNL? Newline nameMapList+ BEND
/* nameMap_m
tooltip : 文件别名设置
helpUrl : /_docs/#/instruction
var value = doorKeyList_0.trim();
if (value.startsWith(',')) value = value.substring(1);
return '{'+value+'}';
*/;
nameMapList
: nameMapBgm
| nameMapSoundKnown
| nameMapSoundUnknown
| nameMapImage
| nameMapAnimate
| nameMapUnknown
| nameMapEmpty;
nameMapBgm
: '映射背景音乐' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapBgm
tooltip : 映射背景音乐
default : ['背景音乐', 'bgm.mp3']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapSound1
: '映射系统音效' '名称' NameMap_List '映射到文件' EvalString BEND
/* nameMapSound1
tooltip : 映射系统音效
default : ['确定', 'confirm.mp3']
helpUrl : /_docs/#/instruction
return ',"'+NameMap_List_0+'":"'+EvalString_0+'"';
*/;
nameMapSound2
: '映射音效' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapSound2
tooltip : 映射音效
default : ['攻击', 'attack.mp3']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapImage
: '映射图片' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapImage
tooltip : 映射图片
default : ['背景图', 'bg.jpg']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapImage
: '映射动画' '名称' EvalString '映射到文件' IdString BEND
/* nameMapImage
tooltip : 映射图片
default : ['剑技', 'jianji']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+IdString_0+'"';
*/;
nameMapUnknown
: '未知映射' '名称' EvalString '映射到文件' EvalString BEND
/* nameMapUnknown
tooltip : 未知映射
default : ['文件名', 'test.jpg']
helpUrl : /_docs/#/instruction
return ',"'+EvalString_0+'":"'+EvalString_1+'"';
*/;
nameMapEmpty
: Newline
/* nameMapEmpty
return '';
*/;
//为了避免关键字冲突,全部加了_s
//动作
action
@ -1903,11 +1990,11 @@ return code;
*/;
animate_1_s
: '显示角色动画' IdString '不等待执行完毕' Bool Newline
: '显示动画并跟随角色' IdString '不等待执行完毕' Bool Newline
/* animate_1_s
tooltip : animate显示角色动画
tooltip : animate显示动画并跟随角色
helpUrl : /_docs/#/instruction
default : ["zone",false]
allAnimates : ['IdString_0']
@ -3686,6 +3773,10 @@ Move_List
: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'
/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown']*/;
NameMap_List
: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'阻激夹域'|'穿脱装备'
/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','阻激夹域','穿脱装备']*/;
//转blockly后不保留需要加"
EvalString
: Equote_double (ESC_double | ~["\\])* Equote_double

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@ -123,6 +123,23 @@ ActionParser.prototype.parse = function (obj,type) {
obj.selectColor, 'rgba(' + obj.selectColor + ')', obj.font
]);
case 'nameMap':
if (!obj) obj={};
var items = Object.keys(obj);
var result = null;
for (var ii=items.length,one;one=items[ii];ii--) {
var knownItems = MotaActionBlocks['NameMap_List'].options.map(function (one) {return one[1];})
if (knownItems.indexOf(one) >= 0) {
result = MotaActionBlocks['nameMapSound1'].xmlText([
])
}
var value = obj[ii];
}
case 'shop':
var buildsub = function(obj,parser,next){
var text_choices = null;

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@ -87,6 +87,9 @@ editor_blocklyconfig=(function(){
}, 'doorInfo'),
MotaActionBlocks['faceIds_m'].xmlText(),
MotaActionBlocks['mainStyle_m'].xmlText(),
MotaActionFunctions.actionParser.parse({
"背景音乐": "bgm.mp3", "确定": "confirm.mp3", "攻击": "attack.mp3", "背景图": "bg.jpg", "剑技": "jianji"
}, 'nameMap')
],
'显示文字':[
MotaActionBlocks['text_0_s'].xmlText(),

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@ -116,9 +116,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
},
"nameMap": {
"_leaf": true,
"_type": "textarea",
"_docs": "文件映射",
"_data": "文件名映射目前仅对images, animates, bgms, sounds有效。\n例如定义 {\"精灵石.mp3\":\"jinglingshi.mp3\"} 就可以使用\ncore.playBgm(\"精灵石.mp3\") 或对应的事件来播放该bgm。"
"_type": "event",
"_event": "nameMap",
"_docs": "文件别名",
"_data": "文件别名设置目前仅对images, animates, bgms, sounds有效。"
},
"levelChoose": {
"_leaf": true,

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@ -47,24 +47,23 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
],
"fonts": [],
"nameMap": {
"普攻": "attack.mp3",
"确定": "confirm.mp3",
"取消": "cancel.mp3",
"操作失败": "error.mp3",
"光标移动": "cursor.mp3",
"打开界面": "open_ui.mp3",
"读档": "load.mp3",
"存档": "save.mp3",
"获得道具": "item.mp3",
"回血": "recovery.mp3",
"炸弹": "bomb.mp3",
"飞行器": "centerFly.mp3",
"开关门": "door.mp3",
"上下楼": "floor.mp3",
"获得道具": "item.mp3",
"跳跃": "jump.mp3",
"破墙镐": "pickaxe.mp3",
"阻激夹域": "zone.mp3",
"操作失败": "error.mp3",
"取消": "cancel.mp3",
"光标移动": "cursor.mp3",
"确定": "confirm.mp3",
"穿脱装备": "equip.mp3",
"打开界面": "open_ui.mp3",
"读档": "load.mp3",
"回血": "recovery.mp3",
"存档": "save.mp3"
"穿脱装备": "equip.mp3"
},
"levelChoose": [
{