nameMap
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edba4dad59
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@ -639,6 +639,93 @@ var code = {
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return JSON.stringify(code);
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return JSON.stringify(code);
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*/;
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*/;
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nameMap_m
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: '文件别名设置 此项可对每个素材(背景音乐、音效、使用图片、使用动画)进行一个别名设置,然后可以游戏中使用此别名代替原始文件名。' BGNL? Newline nameMapList+ BEND
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/* nameMap_m
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tooltip : 文件别名设置
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helpUrl : /_docs/#/instruction
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var value = doorKeyList_0.trim();
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if (value.startsWith(',')) value = value.substring(1);
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return '{'+value+'}';
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*/;
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nameMapList
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: nameMapBgm
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| nameMapSoundKnown
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| nameMapSoundUnknown
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| nameMapImage
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| nameMapAnimate
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| nameMapUnknown
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| nameMapEmpty;
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nameMapBgm
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: '映射背景音乐' '名称' EvalString '映射到文件' EvalString BEND
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/* nameMapBgm
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tooltip : 映射背景音乐
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default : ['背景音乐', 'bgm.mp3']
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helpUrl : /_docs/#/instruction
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return ',"'+EvalString_0+'":"'+EvalString_1+'"';
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*/;
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nameMapSound1
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: '映射系统音效' '名称' NameMap_List '映射到文件' EvalString BEND
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/* nameMapSound1
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tooltip : 映射系统音效
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default : ['确定', 'confirm.mp3']
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helpUrl : /_docs/#/instruction
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return ',"'+NameMap_List_0+'":"'+EvalString_0+'"';
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*/;
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nameMapSound2
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: '映射音效' '名称' EvalString '映射到文件' EvalString BEND
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/* nameMapSound2
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tooltip : 映射音效
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default : ['攻击', 'attack.mp3']
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helpUrl : /_docs/#/instruction
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return ',"'+EvalString_0+'":"'+EvalString_1+'"';
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*/;
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nameMapImage
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: '映射图片' '名称' EvalString '映射到文件' EvalString BEND
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/* nameMapImage
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tooltip : 映射图片
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default : ['背景图', 'bg.jpg']
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helpUrl : /_docs/#/instruction
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return ',"'+EvalString_0+'":"'+EvalString_1+'"';
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*/;
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nameMapImage
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: '映射动画' '名称' EvalString '映射到文件' IdString BEND
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/* nameMapImage
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tooltip : 映射图片
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default : ['剑技', 'jianji']
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helpUrl : /_docs/#/instruction
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return ',"'+EvalString_0+'":"'+IdString_0+'"';
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*/;
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nameMapUnknown
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: '未知映射' '名称' EvalString '映射到文件' EvalString BEND
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/* nameMapUnknown
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tooltip : 未知映射
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default : ['文件名', 'test.jpg']
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helpUrl : /_docs/#/instruction
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return ',"'+EvalString_0+'":"'+EvalString_1+'"';
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*/;
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nameMapEmpty
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: Newline
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/* nameMapEmpty
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return '';
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*/;
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//为了避免关键字冲突,全部加了_s
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//为了避免关键字冲突,全部加了_s
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//动作
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//动作
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action
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action
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@ -1903,11 +1990,11 @@ return code;
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*/;
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*/;
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animate_1_s
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animate_1_s
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: '显示角色动画' IdString '不等待执行完毕' Bool Newline
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: '显示动画并跟随角色' IdString '不等待执行完毕' Bool Newline
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/* animate_1_s
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/* animate_1_s
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tooltip : animate:显示角色动画
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tooltip : animate:显示动画并跟随角色
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helpUrl : /_docs/#/instruction
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helpUrl : /_docs/#/instruction
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default : ["zone",false]
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default : ["zone",false]
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allAnimates : ['IdString_0']
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allAnimates : ['IdString_0']
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@ -3686,6 +3773,10 @@ Move_List
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: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'
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: '上'|'下'|'左'|'右'|'前'|'后'|'左上'|'左下'|'右上'|'右下'
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/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown']*/;
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/*Move_List ['up','down','left','right','forward','backward','leftup','leftdown','rightup','rightdown']*/;
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NameMap_List
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: '确定'|'取消'|'操作失败'|'光标移动'|'打开界面'|'读档'|'存档'|'获得道具'|'回血'|'炸弹'|'飞行器'|'开关门'|'上下楼'|'跳跃'|'破墙镐'|'阻激夹域'|'穿脱装备'
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/*NameMap_List ['确定','取消','操作失败','光标移动','打开界面','读档','存档','获得道具','回血','炸弹','飞行器','开关门','上下楼','跳跃','破墙镐','阻激夹域','穿脱装备']*/;
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//转blockly后不保留需要加"
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//转blockly后不保留需要加"
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EvalString
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EvalString
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: Equote_double (ESC_double | ~["\\])* Equote_double
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: Equote_double (ESC_double | ~["\\])* Equote_double
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@ -123,6 +123,23 @@ ActionParser.prototype.parse = function (obj,type) {
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obj.selectColor, 'rgba(' + obj.selectColor + ')', obj.font
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obj.selectColor, 'rgba(' + obj.selectColor + ')', obj.font
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]);
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]);
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case 'nameMap':
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if (!obj) obj={};
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var items = Object.keys(obj);
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var result = null;
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for (var ii=items.length,one;one=items[ii];ii--) {
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var knownItems = MotaActionBlocks['NameMap_List'].options.map(function (one) {return one[1];})
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if (knownItems.indexOf(one) >= 0) {
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result = MotaActionBlocks['nameMapSound1'].xmlText([
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])
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}
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var value = obj[ii];
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}
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case 'shop':
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case 'shop':
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var buildsub = function(obj,parser,next){
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var buildsub = function(obj,parser,next){
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var text_choices = null;
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var text_choices = null;
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@ -87,6 +87,9 @@ editor_blocklyconfig=(function(){
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}, 'doorInfo'),
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}, 'doorInfo'),
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MotaActionBlocks['faceIds_m'].xmlText(),
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MotaActionBlocks['faceIds_m'].xmlText(),
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MotaActionBlocks['mainStyle_m'].xmlText(),
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MotaActionBlocks['mainStyle_m'].xmlText(),
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MotaActionFunctions.actionParser.parse({
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"背景音乐": "bgm.mp3", "确定": "confirm.mp3", "攻击": "attack.mp3", "背景图": "bg.jpg", "剑技": "jianji"
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}, 'nameMap')
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],
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],
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'显示文字':[
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'显示文字':[
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MotaActionBlocks['text_0_s'].xmlText(),
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MotaActionBlocks['text_0_s'].xmlText(),
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@ -116,9 +116,10 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
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},
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},
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"nameMap": {
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"nameMap": {
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"_leaf": true,
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"_leaf": true,
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"_type": "textarea",
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"_type": "event",
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"_docs": "文件映射",
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"_event": "nameMap",
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"_data": "文件名映射,目前仅对images, animates, bgms, sounds有效。\n例如定义 {\"精灵石.mp3\":\"jinglingshi.mp3\"} 就可以使用\ncore.playBgm(\"精灵石.mp3\") 或对应的事件来播放该bgm。"
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"_docs": "文件别名",
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"_data": "文件别名设置,目前仅对images, animates, bgms, sounds有效。"
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},
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},
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"levelChoose": {
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"levelChoose": {
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"_leaf": true,
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"_leaf": true,
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@ -47,24 +47,23 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
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],
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],
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"fonts": [],
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"fonts": [],
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"nameMap": {
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"nameMap": {
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"普攻": "attack.mp3",
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"确定": "confirm.mp3",
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"取消": "cancel.mp3",
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"操作失败": "error.mp3",
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"光标移动": "cursor.mp3",
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"打开界面": "open_ui.mp3",
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"读档": "load.mp3",
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"存档": "save.mp3",
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"获得道具": "item.mp3",
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"回血": "recovery.mp3",
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"炸弹": "bomb.mp3",
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"炸弹": "bomb.mp3",
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"飞行器": "centerFly.mp3",
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"飞行器": "centerFly.mp3",
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"开关门": "door.mp3",
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"开关门": "door.mp3",
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"上下楼": "floor.mp3",
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"上下楼": "floor.mp3",
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"获得道具": "item.mp3",
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"跳跃": "jump.mp3",
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"跳跃": "jump.mp3",
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"破墙镐": "pickaxe.mp3",
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"破墙镐": "pickaxe.mp3",
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"阻激夹域": "zone.mp3",
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"阻激夹域": "zone.mp3",
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"操作失败": "error.mp3",
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"穿脱装备": "equip.mp3"
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"取消": "cancel.mp3",
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"光标移动": "cursor.mp3",
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"确定": "confirm.mp3",
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"穿脱装备": "equip.mp3",
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"打开界面": "open_ui.mp3",
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"读档": "load.mp3",
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"回血": "recovery.mp3",
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"存档": "save.mp3"
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},
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},
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"levelChoose": [
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"levelChoose": [
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{
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{
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