diff --git a/_server/blockly/MotaAction.g4 b/_server/blockly/MotaAction.g4 index 8c6f545f..ca65da91 100644 --- a/_server/blockly/MotaAction.g4 +++ b/_server/blockly/MotaAction.g4 @@ -230,13 +230,13 @@ return code; */ setText_s - : '设置剧情文本的属性' '位置' SetTextPosition_List BGNL? '标题颜色' EvalString? '正文颜色' EvalString? '背景色' EvalString? Newline + : '设置剧情文本的属性' '位置' SetTextPosition_List BGNL? '标题颜色' EvalString? '正文颜色' EvalString? '背景色' EvalString? '粗体' B_List Newline ; /* setText_s tooltip : setText:设置剧情文本的属性,颜色为RGB三元组或RGBA四元组 helpUrl : https://ckcz123.github.io/mota-js/#/event?id=settext%ef%bc%9a%e8%ae%be%e7%bd%ae%e5%89%a7%e6%83%85%e6%96%87%e6%9c%ac%e7%9a%84%e5%b1%9e%e6%80%a7 -default : [null,"255,215,0,1","255,255,255,1","0,0,0,0.85"] +default : [null,"255,215,0,1","255,255,255,1","0,0,0,0.85",[['不改变','null'],['设为粗体','true'],['取消粗体','false']]] SetTextPosition_List_0 = ', "position": "'+SetTextPosition_List_0+'"'; var colorRe = /^(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d),(25[0-5]|2[0-4]\d|1\d\d|[1-9]\d|\d)(,0(\.\d+)?|,1)?$/; if (EvalString_0) { @@ -251,7 +251,8 @@ if (EvalString_2) { if (!colorRe.test(EvalString_2))throw new Error('颜色格式错误,形如:0~255,0~255,0~255,0~1'); EvalString_2 = ', "background": ['+EvalString_2+']'; } -var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+EvalString_1+EvalString_2+'},\n'; +B_List_0 = ', "bold": '+B_List_0; +var code = '{"type": "setText"'+SetTextPosition_List_0+EvalString_0+EvalString_1+EvalString_2+B_List_0+'},\n'; return code; */ @@ -922,6 +923,12 @@ Weather_List : '无'|'rain'|'snow' ; +B_List + : 'null' + | 'true' + | 'false' + ; + Bool: 'TRUE' | 'FALSE' ; @@ -1127,7 +1134,7 @@ ActionParser.prototype.parseAction = function() { data.text=setTextfunc(data.text); data.background=setTextfunc(data.background); this.next = MotaActionBlocks['setText_s'].xmlText([ - data.position,data.title,data.text,data.background,this.next]); + data.position,data.title,data.text,data.background,data.bold,this.next]); break; case "tip": this.next = MotaActionBlocks['tip_s'].xmlText([ diff --git a/docs/event.md b/docs/event.md index 403aa69c..b2482c59 100644 --- a/docs/event.md +++ b/docs/event.md @@ -267,8 +267,8 @@ ``` js "x,y": [ // 实际执行的事件列表 - {"type": "setText", "position": "up", "title": [255,0,0], "text": [255,255,0], "background": [0,0,255,0.3]}, - "这段话将显示在上方,标题为红色,正文为黄色,背景为透明度0.3的蓝色" + {"type": "setText", "position": "up", "title": [255,0,0], "text": [255,255,0], "background": [0,0,255,0.3], "bold": true}, + "这段话将显示在上方,标题为红色,正文为黄色粗体,背景为透明度0.3的蓝色" ] ``` @@ -280,6 +280,8 @@ text为可选项,如果设置则为一个RGB三元组或RGBA四元组,表示 background为可选项,如果设置则为一个RGB三元组或RGBA四元组,表示背景色。 +bold为可选项,如果设置则为true或false,表示正文是否使用粗体。 + ### tip:显示一段提示文字 `{"type": "tip"}`可以在左上角显示一段提示文字。 @@ -1324,7 +1326,7 @@ events.prototype.afterPushBox = function () { - 如果`effect`为字符串,则和上面的全局商店的写法完全相同。可由分号分开,每一项为X+=Y的形式,X为你要修改的勇士属性/道具个数,Y为一个表达式。 - 如果`effect`为函数,则也允许写一个`function`,来代表本次升级将会执行的操作。 -## 开始,难度分歧,获胜与失败 +## 开始,难度分歧,获胜与失败,多结局 游戏开始时将调用`events.js`中的`startGame`函数。 @@ -1362,13 +1364,16 @@ events.prototype.setInitData = function (hard) { ``` js ////// 游戏获胜事件 ////// events.prototype.win = function(reason) { + core.ui.closePanel(); + var replaying = core.status.replay.replaying; + core.stopReplay(); core.waitHeroToStop(function() { core.removeGlobalAnimate(0,0,true); core.clearMap('all'); // 清空全地图 core.drawText([ - "\t[结局2]恭喜通关!你的分数是${status:hp}。" + "\t[恭喜通关]你的分数是${status:hp}。" ], function () { - core.restart(); + core.events.gameOver('', replaying); }) }); } @@ -1381,11 +1386,14 @@ events.prototype.win = function(reason) { ``` js ////// 游戏失败事件 ////// events.prototype.lose = function(reason) { + core.ui.closePanel(); + var replaying = core.status.replay.replaying; + core.stopReplay(); core.waitHeroToStop(function() { core.drawText([ "\t[结局1]你死了。\n如题。" ], function () { - core.restart(); + core.events.gameOver(null, replaying); }); }) } @@ -1393,6 +1401,26 @@ events.prototype.lose = function(reason) { 其参数reason为失败原因。你可以在这里修改失败界面时显示的文字。 +如果要设置多种不同的结局,只需要在win的传参中把`core.events.gameOver('', replaying);`的空字符串改成具体的结局名。 + +例如: + +``` js +events.prototype.win = function(reason) { // 传入参数"reason"为结局名 +// ... 上略 + ], function () { + core.events.gameOver(reason, replaying); // 使用reason作为结局名 + }) + }); +} + +// 然后在事件可以调用 +{"type": "win", "reason": "TRUE END"}, // TE结局 +{"type": "win", "reason": "NORMAL END"} // NE结局 +``` + +上面这个例子中,我们直接把reason作为结局名的参数传入gameOver函数,这样的话就可以直接在{"type": "win"}中加上"reason"代表具体的结局。 + ========================================================================================== [继续阅读下一章:个性化](personalization) diff --git a/libs/core.js b/libs/core.js index cf3d76dd..62235906 100644 --- a/libs/core.js +++ b/libs/core.js @@ -130,6 +130,7 @@ function core() { "title": [255,215,0,1], "background": [0,0,0,0.85], "text": [255,255,255,1], + "bold": false, }, 'curtainColor': null, 'usingCenterFly':false, @@ -4788,8 +4789,10 @@ core.prototype.loadData = function (data, callback) { // load shop times for (var shop in core.status.shops) { - core.status.shops[shop].times = data.shops[shop].times; - core.status.shops[shop].visited = data.shops[shop].visited; + if (core.isset(data.shops[shop])) { + core.status.shops[shop].times = data.shops[shop].times; + core.status.shops[shop].visited = data.shops[shop].visited; + } } core.events.afterLoadData(data); diff --git a/libs/events.js b/libs/events.js index fdb43ac8..e0ed7b83 100644 --- a/libs/events.js +++ b/libs/events.js @@ -313,6 +313,9 @@ events.prototype.doAction = function() { core.status.textAttribute[t]=data[t]; } }) + if (core.isset(data.bold)) { + core.status.textAttribute.bold=data.bold; + } core.events.doAction(); break; case "tip": diff --git a/libs/ui.js b/libs/ui.js index 5ac798bc..34aafaf4 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -120,7 +120,9 @@ ui.prototype.drawTextBox = function(content) { if (id=='hero' || core.isset(icon)) content_left=left+63; var validWidth = right-(content_left-left)-13; - var contents = core.splitLines("ui", content, validWidth, '16px Verdana'); + var font = '16px Verdana'; + if (textAttribute.bold) font = "bold "+font; + var contents = core.splitLines("ui", content, validWidth, font); var height = 20 + 21*(contents.length+1) + (id=='hero'?core.material.icons.hero.height-10:core.isset(name)?32-10:0); @@ -229,7 +231,7 @@ ui.prototype.drawTextBox = function(content) { core.setFillStyle('ui', core.arrayToRGB(textAttribute.text)); for (var i=0;i