diff --git a/docs/api.md b/docs/api.md index d1b609f4..7720163b 100644 --- a/docs/api.md +++ b/docs/api.md @@ -1,5 +1,7 @@ # 附录:API列表 +?> 上次更新时间:* {docsify-updated} * + 所有系统支持的API都列在了这里。所有可能被用到的API都在前面用\*标记。 可以在chrome浏览器的控制台中(`ctrl+shift+I`,找到Console)中直接进行调用,以查看效果。 diff --git a/docs/element.md b/docs/element.md index 50459e42..f946a59f 100644 --- a/docs/element.md +++ b/docs/element.md @@ -1,5 +1,7 @@ # 元件说明 +?> 上次更新时间:* {docsify-updated} * + 在本章中,将对样板里的各个元件进行说明。各个元件主要包括道具、门、怪物、楼梯等等。 请打开样板0层 `sample0.js` 进行参照对比。 @@ -30,7 +32,7 @@ ## 怪物 -本塔支持的怪物列表参见`enemys.js`。其与images目录下的`enemys.png`素材按顺序一一对应。如不知道怪物素材长啥样的请打开`enemys.png`对比查看。 +本塔支持的怪物列表参见`enemys.js`。其与images目录下的`enemys.png`素材按顺序一一对应。如不知道怪物素材长啥样的请打开`enemys.png`对比查看。 如有自己的怪物素材需求请参见[自定义素材](personalization#自定义素材)的内容。 怪物可以有特殊属性,每个怪物可以有多个自定义属性。 @@ -70,6 +72,7 @@ enemys.prototype.getSpecialText = function (enemyId) { 多属性可采用数组的写法,比如`'special': [1,3]`视为同时拥有先攻和坚固属性;`'special': [5,10,14,18]`视为拥有3连击、魔防、诅咒、阻击四个属性。 本塔支持战斗动画,在`data.js`中存在三个全局选项:`canOpenBattleAnimate`, `showBattleAnimateConfirm`, `battleAnimate`。 + - `canOpenBattleAnimate`代表是否允许用户开启战斗动画。如果你添加了一些自定义属性,且不想修改战斗界面的UI,则可以将其关闭。 - `showBattleAnimateConfirm`代表是否在游戏开始时给用户提供开启动画的选项。对于一些偏向于萌新的塔,可以开启此项。 - `battleAnimate`代表是否默认开启战斗动画。此项会被用户存储的设置给覆盖。 @@ -117,7 +120,7 @@ N连击怪物的special是6,且我们可以为它定义n代表实际连击数 如有额外需求,可参见[自定义怪物属性](personalization#自定义自定义怪物属性),里面讲了如何设置一个新的怪物属性。 -### 路障,楼梯,传送门 +## 路障、楼梯、传送门 血网的伤害数值、中毒后每步伤害数值、衰弱时暂时攻防下降的数值,都在 `data.js` 的values内定义。 @@ -169,6 +172,7 @@ this.sounds = [ // 在此存放所有的SE,和文件名一致 定义完毕后,我们可以调用`playBgm`/`playSound`事件来播放对应的音乐/音效,有关事件的详细介绍请参见[事件](event)。 **另外,考虑到用户的流量问题,将遵循如下规则:** + - **如果用户当前使用的电脑,则默认开启音乐效果,并播放默认BGM** - **如果用户当前使用的手机,且处于Wifi状态,则默认开启音乐效果,并播放默认BGM** - **其他情况,将默认关闭音乐效果,只有在用户在菜单栏中点击“音乐开关”后才会播放音乐** @@ -180,6 +184,7 @@ this.sounds = [ // 在此存放所有的SE,和文件名一致 本塔主要支持鼠标(触摸屏)操作和键盘操作。 鼠标(触摸屏)操作说明如下: + - **点状态栏中图标:** 进行对应的操作 - **点任意块:** 寻路并移动 - **点任意块并拖动:** 指定寻路路线 @@ -187,6 +192,7 @@ this.sounds = [ // 在此存放所有的SE,和文件名一致 - **双击勇士:** 轻按(仅在轻按开关打开时有效) 键盘操作快捷键如下: + - **[CTRL]** 跳过对话 - **[X]** 打开/关闭怪物手册 - **[G]** 打开/关闭楼层传送器 @@ -213,4 +219,3 @@ this.sounds = [ // 在此存放所有的SE,和文件名一致 ========================================================================================== [继续阅读下一章:事件](event) - diff --git a/docs/event.md b/docs/event.md index cf694f6e..58d0917e 100644 --- a/docs/event.md +++ b/docs/event.md @@ -1,5 +1,7 @@ # 事件 +?> 上次更新时间:* {docsify-updated} * + 本章内将对样板所支持的事件进行介绍。 ## 事件的机制 diff --git a/docs/index.html b/docs/index.html index 8065a5e4..3cd3980b 100644 --- a/docs/index.html +++ b/docs/index.html @@ -19,7 +19,7 @@ repo: 'https://github.com/ckcz123/mota-js', // basepath: '../docs/', - // Search Support + // Search Support // search: { // maxAge: 43200000, // 过期时间,单位毫秒,默认一天 // paths: 'auto', @@ -37,6 +37,9 @@ loadSidebar: '_sidebar.md', subMaxLevel: 2, autoHeader: true, + auto2top: true, + mergeNavbar: true, + formatUpdated: '{YYYY}-{MM}-{DD} {HH}:{mm}:{ss}', } //离线模式 if (typeof navigator.serviceWorker !== 'undefined') { diff --git a/docs/index.md b/docs/index.md index ad17349c..9f0059ef 100644 --- a/docs/index.md +++ b/docs/index.md @@ -1,5 +1,7 @@ # HTML5 魔塔样板说明文档 +?> 上次更新时间:* {docsify-updated} * + 众所周知,魔塔的趋势是向移动端发展,贴吧中也常常能见到“求手机魔塔”的帖子。然而现有的工具中,NekoRPG有着比较大的局限性,游戏感较差,更是完全没法在iOS上运行。而一些APP的魔塔虽然可用,但是必须要下载安装,对于Android和iOS还必须开发不同的版本,非常麻烦。 但是,现在我们有了HTML5。 HTML5的画布(canvas)以及它被Android/iOS内置浏览器所支持的特性,可以让我们做出真正意义上的全平台覆盖的魔塔。 @@ -11,7 +13,7 @@ 继续查看文档的详细介绍,让你学会如何使用这一个样板来制作属于自己的HTML5魔塔。 -视频教程地址:http://www.bilibili.com/video/av17608025/ ,配合本教程观看效果更佳~ +视频教程地址:[http://www.bilibili.com/video/av17608025/](http://www.bilibili.com/video/av17608025/) ,配合本教程观看效果更佳~ ========================================================================================== diff --git a/docs/personalization.md b/docs/personalization.md index 8e5eca3f..9b4eb0ca 100644 --- a/docs/personalization.md +++ b/docs/personalization.md @@ -1,5 +1,7 @@ # 个性化 +?> 上次更新时间:* {docsify-updated} * + 有时候只靠样板本身可能是不够的。我们需要一些个性化、自定义的素材,道具效果,怪物属性,等等。 ## 自定义素材 diff --git a/docs/start.md b/docs/start.md index 10300b46..8ddde2af 100644 --- a/docs/start.md +++ b/docs/start.md @@ -1,5 +1,7 @@ # 快速上手 +?> 上次更新时间:* {docsify-updated} * + 在这一节中,将详细介绍做一部塔的流程。现在,让我们来做一部单层塔! ## 前置需求 @@ -8,8 +10,8 @@ - Windows 8以上操作系统;Windows 7需要安装.Net Framework 4.0。(能打开同目录下的“启动服务.exe”即可) - 任一款现代浏览器。强烈推荐Chrome。 -- 一个很好的文本编辑器。推荐带有高亮染色、错误提示等效果。例如:WebStorm,VSCode,或者至少也要Sublime Text。 -([VSCode下载地址](https://code.visualstudio.com/),群里的群文件中也有,强烈推荐之。) +- 一个很好的文本编辑器。推荐带有高亮染色、错误提示等效果。例如:WebStorm,VSCode,或者至少也要Sublime Text。 + - ([VSCode下载地址](https://code.visualstudio.com/),群里的群文件中也有,强烈推荐之。) 只要满足了上述条件,你就可以开始做自己的塔啦! diff --git a/libs/core.js b/libs/core.js index 06ec870e..23b1cb7f 100644 --- a/libs/core.js +++ b/libs/core.js @@ -2013,168 +2013,107 @@ core.prototype.drawMap = function (mapName, callback) { core.canvas.bg.drawImage(blockImage, 0, blockIcon * 32, 32, 32, x * 32, y * 32, 32, 32); } } - // 如果存在png - if (core.isset(core.floors[mapName].png)) { - var png = core.floors[mapName].png; - if (core.isset(core.material.images.pngs[png])) { - core.canvas.bg.drawImage(core.material.images.pngs[png], 0, 0, 416, 416); - } - } - - var autotileMaps = []; + var mapArr = core.maps.getMapArr(mapName); for (var b = 0; b < mapBlocks.length; b++) { // 事件启用 var block = mapBlocks[b]; if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) { if (block.event.cls == 'autotile') { - // core.drawAutotile(); - autotileMaps[13*block.x + block.y] = block.event.id; + core.drawAutotile(core.canvas.event, mapArr, block, 32); continue; } else { - if (block.event.id!='none') { - blockIcon = core.material.icons[block.event.cls][block.event.id]; - blockImage = core.material.images[block.event.cls]; - core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32); - core.addGlobalAnimate(block.event.animate, block.x * 32, block.y * 32, blockIcon, blockImage); - } + blockIcon = core.material.icons[block.event.cls][block.event.id]; + blockImage = core.material.images[block.event.cls]; + core.canvas.event.drawImage(core.material.images[block.event.cls], 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32); + core.addGlobalAnimate(block.event.animate, block.x * 32, block.y * 32, blockIcon, blockImage); } } } - core.drawAutotile(mapName, 'event', autotileMaps, 0, 0, 32); core.setGlobalAnimate(core.values.animateSpeed); - if (core.isset(callback)) callback(); } - -////// 绘制Autotile ////// -core.prototype.drawAutotile = function (floorId, canvas, autotileMaps, left, top, size, autotileId) { - - if (!core.isset(autotileId)) { - var autotileIds = {}; - autotileMaps.forEach(function (t) { - if (core.isset(t)) autotileIds[t]=true; - }); - Object.keys(autotileIds).forEach(function (t) { - core.drawAutotile(floorId, canvas, autotileMaps, left, top, size, t); - }) - return; +core.prototype.drawAutotile = function(ctx, mapArr, block, size, left, top){ + var indexArrs = [ //16种组合的图块索引数组; // 将autotile分割成48块16*16的小块; 数组索引即对应各个小块 + // +----+----+----+----+----+----+ + [10, 9, 4, 3 ], //0 bin:0000 | 1 | 2 | 3 | 4 | 5 | 6 | + [10, 9, 4, 13], //1 bin:0001 +----+----+----+----+----+----+ + [10, 9, 18, 3 ], //2 bin:0010 | 7 | 8 | 9 | 10 | 11 | 12 | + [10, 9, 16, 15], //3 bin:0011 +----+----+----+----+----+----+ + [10, 43, 4, 3 ], //4 bin:0100 | 13 | 14 | 15 | 16 | 17 | 18 | + [10, 31, 4, 25], //5 bin:0101 +----+----+----+----+----+----+ + [10, 7, 2, 3 ], //6 bin:0110 | 19 | 20 | 21 | 22 | 23 | 24 | + [10, 31, 16, 5 ], //7 bin:0111 +----+----+----+----+----+----+ + [48, 9, 4, 3 ], //8 bin:1000 | 25 | 26 | 27 | 28 | 29 | 30 | + [ 8, 9, 4, 1 ], //9 bin:1001 +----+----+----+----+----+----+ + [36, 9, 30, 3 ], //10 bin:1010 | 31 | 32 | 33 | 34 | 35 | 36 | + [36, 9, 6, 15], //11 bin:1011 +----+----+----+----+----+----+ + [46, 45, 4, 3 ], //12 bin:1100 | 37 | 38 | 39 | 40 | 41 | 42 | + [46, 11, 4, 25], //13 bin:1101 +----+----+----+----+----+----+ + [12, 45, 30, 3 ], //14 bin:1110 | 43 | 44 | 45 | 46 | 47 | 48 | + [34, 33, 28, 27] //15 bin:1111 +----+----+----+----+----+----+ + ]; + + var drawBlockByIndex = function(ctx, dx, dy, autotileImg, index, size){ //index为autotile的图块索引1-48 + var sx = 16*((index-1)%6), sy = 16*(~~((index-1)/6)); + ctx.drawImage(autotileImg, sx, sy, 16, 16, dx, dy, size/2, size/2); } - - var isAutotile = function(x, y) { - if (x<0 || x>12 || y<0 || y>12) return 1; - return autotileMaps[13*x+y]==autotileId?1:0; + var getAutotileAroundId = function(currId, x, y){ + if(x<0 || y<0 || x>12 || y>12) return 1; + else return mapArr[y][x]==currId ? 1:0; } - for (var xx=0;xx<13;xx++) { - for (var yy=0;yy<13;yy++) { - if (isAutotile(xx, yy)) { - // 绘制autotile - var id=isAutotile(xx, yy - 1) + 2 * isAutotile(xx - 1, yy) + 4 * isAutotile(xx, yy + 1) + 8 * isAutotile(xx + 1, yy); - core.drawAutotileBlock(floorId, canvas, left + xx * size, top + yy * size, size, core.material.images.autotile[autotileId], id); + var checkAround = function(x, y){ // 得到周围四个32*32块(周围每块都包含当前块的1/4,不清楚的话画下图你就明白)的数组索引 + var currId = mapArr[y][x]; + var pointBlock = []; + for(var i=0; i<4; i++){ + var bsum = 0; + var offsetx = i%2, offsety = ~~(i/2); + for(var j=0; j<4; j++){ + var mx = j%2, my = ~~(j/2); + var b = getAutotileAroundId(currId, x+offsetx+mx-1, y+offsety+my-1); + bsum += b*(Math.pow(2, 3-j)); } + pointBlock.push(bsum); } + return pointBlock; } - for (var xx=0;xx<13;xx++) { - for (var yy=0;yy<13;yy++) { - if (isAutotile(xx, yy) + isAutotile(xx + 1, yy) + isAutotile(xx + 1, yy + 1) + isAutotile(xx, yy + 1) != 3) continue; - if (!isAutotile(xx, yy)) { - core.drawAutotileBlock(floorId, canvas, left + xx * size + size, top + yy * size + size, size, core.material.images.autotile[autotileId], 16); - } - if (!isAutotile(xx + 1, yy)) { - core.drawAutotileBlock(floorId, canvas, left + xx * size + size / 2, top + yy * size + size, size, core.material.images.autotile[autotileId], 17); - } - if (!isAutotile(xx + 1, yy + 1)) { - core.drawAutotileBlock(floorId, canvas, left + xx * size + size / 2, top + yy * size + size / 2, size, core.material.images.autotile[autotileId], 18); - } - if (!isAutotile(xx, yy + 1)) { - core.drawAutotileBlock(floorId, canvas, left + xx * size + size, top + yy * size + size / 2, size, core.material.images.autotile[autotileId], 19); - } + var getAutotileIndexs = function(x, y){ + var indexArr = []; + var pointBlocks = checkAround(x, y); + for(var i=0; i<4; i++){ + var arr = indexArrs[pointBlocks[i]] + indexArr.push(arr[3-i]); } + return indexArr; } -} + // 开始绘制autotile + var top = core.isset(top)? top : 0, left = core.isset(left) ? left : 0; + var x = block.x, y = block.y; + var pieceIndexs = getAutotileIndexs(x, y); + ctx.clearRect(x*size+left, y*size+top, size, size); -////// 绘制Autotile的某一块 ////// -core.prototype.drawAutotileBlock = function (floorId, map, x, y, size, autotile, index) { - var canvas = core.canvas[map]; - var groundId = core.floors[floorId].defaultGround || "ground"; - var blockIcon = core.material.icons.terrains[groundId]; - var blockImage = core.material.images.terrains; - switch (index) { - case 0: - canvas.drawImage(autotile, 0, 0, 32, 32, x, y, size, size); - break; - case 1: - canvas.drawImage(autotile, 0, 3 * 32, 16, 32, x, y, size / 2, size); - canvas.drawImage(autotile, 2 * 32 + 16, 3 * 32, 16, 32, x + size / 2, y, size / 2, size); - break; - case 2: - canvas.drawImage(autotile, 2 * 32, 32, 32, 16, x, y, size, size / 2); - canvas.drawImage(autotile, 2 * 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2); - break; - case 3: - canvas.drawImage(autotile, 2 * 32, 3 * 32, 32, 32, x, y, size, size); - break; - case 4: - canvas.drawImage(autotile, 0, 1 * 32, 16, 32, x, y, size / 2, size); - canvas.drawImage(autotile, 2 * 32 + 16, 1 * 32, 16, 32, x + size / 2, y, size / 2, size); - break; - case 5: - canvas.drawImage(autotile, 0, 2 * 32, 16, 32, x, y, size / 2, size); - canvas.drawImage(autotile, 2 * 32 + 16, 2 * 32, 16, 32, x + size / 2, y, size / 2, size); - break; - case 6: - canvas.drawImage(autotile, 2 * 32, 1 * 32, 32, 32, x, y, size, size); - break; - case 7: - canvas.drawImage(autotile, 2 * 32, 2 * 32, 32, 32, x, y, size, size); - break; - case 8: - canvas.drawImage(autotile, 0, 32, 32, 16, x, y, size, size / 2); - canvas.drawImage(autotile, 0, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2); - break; - case 9: - canvas.drawImage(autotile, 0, 3 * 32, 32, 32, x, y, size, size); - break; - case 10: - canvas.drawImage(autotile, 32, 32, 32, 16, x, y, size, size / 2); - canvas.drawImage(autotile, 32, 3 * 32 + 16, 32, 16, x, y + size / 2, size, size / 2); - break; - case 11: - canvas.drawImage(autotile, 32, 3 * 32, 32, 32, x, y, size, size); - break; - case 12: - canvas.drawImage(autotile, 0, 32, 32, 32, x, y, size, size); - break; - case 13: - canvas.drawImage(autotile, 0, 2 * 32, 32, 32, x, y, size, size); - break; - case 14: - canvas.drawImage(autotile, 32, 32, 32, 32, x, y, size, size); - break; - case 15: - canvas.drawImage(autotile, 32, 2 * 32, 32, 32, x, y, size, size); - break; - case 16: - canvas.clearRect(x, y, size / 2, size / 2); - canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2); - canvas.drawImage(autotile, 2 * 32, 0, 16, 16, x, y, size / 2, size / 2); - break; - case 17: - canvas.clearRect(x, y, size / 2, size / 2); - canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2); - canvas.drawImage(autotile, 2 * 32 + 16, 0, 16, 16, x, y, size / 2, size / 2); - break; - case 18: - canvas.clearRect(x, y, size / 2, size / 2); - canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2); - canvas.drawImage(autotile, 2 * 32 + 16, 16, 16, 16, x, y, size / 2, size / 2); - break; - case 19: - canvas.clearRect(x, y, size / 2, size / 2); - canvas.drawImage(blockImage, 0, blockIcon * 32, 16, 16, x, y, size / 2, size / 2); - canvas.drawImage(autotile, 2 * 32, 16, 16, 16, x, y, size / 2, size / 2); - break; + //修正四个边角的固定搭配 + if(pieceIndexs[0] == 13){ + if(pieceIndexs[1] == 16) pieceIndexs[1] = 14; + if(pieceIndexs[2] == 31) pieceIndexs[2] = 19; + } + if(pieceIndexs[1] == 18){ + if(pieceIndexs[0] == 15) pieceIndexs[0] = 17; + if(pieceIndexs[3] == 36) pieceIndexs[3] = 24; + } + if(pieceIndexs[2] == 43){ + if(pieceIndexs[0] == 25) pieceIndexs[0] = 37; + if(pieceIndexs[3] == 46) pieceIndexs[3] = 44; + } + if(pieceIndexs[3] == 48){ + if(pieceIndexs[1] == 30) pieceIndexs[1] = 42; + if(pieceIndexs[2] == 45) pieceIndexs[2] = 47; + } + for(var i=0; i<4; i++){ + var index = pieceIndexs[i]; + var dx = x*size + size/2*(i%2), dy = y*size + size/2*(~~(i/2)); + drawBlockByIndex(ctx, dx+left, dy+top, core.material.images['autotile'][block.event.id], index, size); } } diff --git a/libs/maps.js b/libs/maps.js index 7078ea61..3eb6a7b0 100644 --- a/libs/maps.js +++ b/libs/maps.js @@ -354,5 +354,11 @@ maps.prototype.load = function (data, floorId) { } return this.loadFloor(floorId, data[floorId]); } +maps.prototype.getMapArr = function (floorId){ + var floor = core.floors[floorId]; + var map=floor.map; + + return map; +} main.instance.maps = new maps(); \ No newline at end of file diff --git a/libs/ui.js b/libs/ui.js index 5904d68b..18c46f4f 100644 --- a/libs/ui.js +++ b/libs/ui.js @@ -1083,22 +1083,12 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroL core.canvas[canvas].drawImage(blockImage, 0, blockIcon * 32, 32, 32, x + i * persize, y + j * persize, persize, persize); } } - - // 如果存在png - if (core.isset(core.floors[floorId].png)) { - var png = core.floors[floorId].png; - if (core.isset(core.material.images.pngs[png])) { - core.canvas[canvas].drawImage(core.material.images.pngs[png], x, y, size, size); - } - } - - var autotileMaps = []; + var mapArr = core.maps.getMapArr(floorId); for (var b in blocks) { var block = blocks[b]; if (core.isset(block.event) && !(core.isset(block.enable) && !block.enable)) { if (block.event.cls == 'autotile') { - // core.drawAutotile(); - autotileMaps[13*block.x + block.y] = block.event.id; + core.drawAutotile(core.canvas.ui, mapArr, block, persize, x, y); continue; } else { @@ -1110,7 +1100,6 @@ ui.prototype.drawThumbnail = function(floorId, canvas, blocks, x, y, size, heroL } } } - core.drawAutotile(floorId, 'ui', autotileMaps, x, y, persize); if (core.isset(heroLoc)) { var heroIcon = core.material.icons.hero[heroLoc.direction];