setVolume fade
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@ -927,15 +927,16 @@ return code;
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*/;
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setVolume_s
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: '设置音量' Int Newline
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: '设置音量' Int '渐变时间' Int? Newline
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/* setVolume_s
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tooltip : setVolume: 设置音量
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helpUrl : https://ckcz123.github.io/mota-js/#/event?id=setvolume%EF%BC%9A%E8%AE%BE%E7%BD%AE%E9%9F%B3%E9%87%8F
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default : [90]
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default : [90, 500]
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colour : this.soundColor
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var code = '{"type": "setVolume", "value": '+Int_0+'},\n';
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Int_1 = Int_1?(', "time": '+Int_1):""
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var code = '{"type": "setVolume", "value": '+Int_0+Int_1+'},\n';
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return code;
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*/;
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@ -1641,7 +1642,7 @@ ActionParser.prototype.parseAction = function() {
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break
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case "setVolume":
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this.next = MotaActionBlocks['setVolume_s'].xmlText([
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data.value, this.next]);
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data.value, data.time, this.next]);
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break
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case "setValue":
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this.next = MotaActionBlocks['setValue_s'].xmlText([
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@ -193,6 +193,8 @@ floorId指定的是目标楼层的唯一标识符(ID)。
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导出动画时可能会进行一些压缩以节省流量,因此清晰度可能不如原版。
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从2.3.2开始,动画可以同时导出所用的音效。**如果导出音效,请确保将所用到的音效复制到了`sounds`目录下,并且在全塔属性中注册过。**
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动画播放时,是按照每秒20帧的速度(即50ms/帧)。
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定义完毕后,我们可以调用`animate`事件来播放该动画,有关事件的详细介绍请参见[事件](event)。
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@ -939,10 +939,12 @@ time选项为该跳跃所需要用到的时间。
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使用setVolume可以设置音量大小。
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使用方法: `{"type": "setVolume", "value": 90}`
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使用方法: `{"type": "setVolume", "value": 90, "time": 500}`
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value为音量大小,在0到100之间,默认为100。设置后,BGM和SE都将使用该音量进行播放。
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可以设置time为音量渐变时间。
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### win:获得胜利
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`{"type": "win", "reason": "xxx"}` 将会直接调用events.js中的win函数,并将reason作为结局传入。
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@ -654,14 +654,11 @@ events.prototype.doAction = function() {
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break
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case "setVolume":
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data.value = parseInt(data.value||0);
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if (data.value<0) data.value=0;
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if (data.value>100) data.value=100;
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data.value = data.value / 100;
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core.musicStatus.volume = data.value;
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if (core.isset(core.musicStatus.playingBgm)) {
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core.material.bgms[core.musicStatus.playingBgm].volume = data.value;
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}
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core.musicStatus.gainNode.gain.value = data.value;
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this.doAction();
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this.setVolume(data.value/100, data.time, function() {
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core.doAction();
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});
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break;
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case "setValue":
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try {
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@ -1272,6 +1269,38 @@ events.prototype.moveImage = function (image, from, to, time, callback) {
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}, time / 64);
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}
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////// 淡入淡出音乐 //////
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events.prototype.setVolume = function (value, time, callback) {
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var set = function (value) {
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core.musicStatus.volume = value;
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if (core.isset(core.musicStatus.playingBgm)) {
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core.material.bgms[core.musicStatus.playingBgm].volume = value;
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}
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core.musicStatus.gainNode.gain.value = value;
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}
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if (!core.isset(time) || time<100) {
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set(value);
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if (core.isset(callback)) callback();
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return;
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}
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core.status.replay.animate=true;
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var currVolume = core.musicStatus.volume;
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var step = 0;
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var fade = setInterval(function () {
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step++;
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var nowVolume = currVolume+(value-currVolume)*step/32;
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set(nowVolume);
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if (step>=32) {
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clearInterval(fade);
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core.status.replay.animate=false;
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if (core.isset(callback))
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callback();
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}
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}, time / 32);
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}
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////// 打开一个全局商店 //////
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events.prototype.openShop = function(shopId, needVisited) {
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var shop = core.status.shops[shopId];
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