feat:自绘选项界面

This commit is contained in:
lizhuoyuan 2025-01-26 17:28:26 +08:00
parent b1a0e1fb37
commit c132a2b57c

View File

@ -3141,7 +3141,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (!main.replayChecking) {
new Animation().ticker.add(() => {
core.createCanvas(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 200); //每帧重绘该画布
core.createCanvas(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 136); //每帧重绘该画布
});
}
@ -3177,22 +3177,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this.h = h;
this.disable = false;
this.draw = () => { };
this.draw = (ctx) => { };
this.event = (x, y, px, py) => { };
this.status;
}
register() {
core.registerAction('onclick', this.name, (x, y, px, py) => {
if (this.disable) return;
if (px >= this.x && px <= this.x + this.w && py > this.y && py <= this.y + this.h)
this.event(x, y, px, py);
}, 100);
}
unregister() {
core.unregisterAction('onclick', this.name);
}
}
class MenuBase {
@ -3200,24 +3188,41 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
this.name = name;
this.btnList = new Map();
this.keyEvent = () => { };
this.end = () => { core.clearMap(this.name); };
this.clickEvent = (x, y, px, py) => {
let hasClick = false;
this.btnList.forEach((btn) => {
if (btn.disable) return;
if (px >= btn.x && px <= btn.x + btn.w && py > btn.y && py <= btn.y + btn.h) {
btn.event(x, y, px, py);
hasClick = true;
}
if (hasClick) this.drawContent();
});
}
}
drawButtonContent() {
this.btnList.forEach((button) => { if (!button.disable) button.draw(this.name); })
}
drawContent() {
this.btnList.forEach((button) => { if (!button.disable) button.draw(); })
core.createCanvas(this.name, 0, 0, core.__PIXELS__, core.__PIXELS__, 136);
this.drawButtonContent(this.name);
}
beginListen() {
core.registerAction('keyDown', this.name, this.keyEvent, 100);
this.btnList.forEach((button) => { button.register(); })
core.registerAction('ondown', this.name, this.clickEvent, 100);
}
endListen() {
core.unregisterAction('keyDown', this.name);
this.btnList.forEach((button) => { button.unregister(); })
core.unregisterAction('ondown', this.name);
}
clear() {
console.log(this.name);
this.endListen();
core.deleteCanvas(this.name);
}
@ -3228,11 +3233,10 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
}
}
class MenuPage extends MenuBase {
constructor(pageMax, currPage) {
super();
this.pageMax = pageMax;
constructor(pageList, currPage, ctx) {
super(ctx);
this.pageList = pageList;
this.currPage = currPage | 0;
this.pageList = [];
}
initOnePage() {
@ -3363,7 +3367,7 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
if (!core.getFlag('comment') || core.isReplaying()) return;
let commentCollection = core.getFlag('commentCollection', {}),
floorId = core.status.floorId;
core.createCanvas('sign', 0, 0, WIDTH, HEIGHT, 120);
core.createCanvas('sign', 0, 0, WIDTH, HEIGHT, 61);
core.setOpacity('sign', 0.6);
if (commentCollection.hasOwnProperty(floorId)) {
for (let pos in commentCollection[floorId]) {
@ -3451,58 +3455,221 @@ var plugins_bb40132b_638b_4a9f_b028_d3fe47acc8d1 =
// 设置界面绘制
// core.openSettings = ...
this.t = function () {
const { ButtonBase, MenuBase, MenuPage } = this.MenuBase;
const ctx = 'setting';
class Setting {
constructor(name, status, effect, text, replay, icon) {
/** 选项界面显示的名称 */
this.name = name;
/** 该选项所处的状态 */
this.status = status;
/** 执行该选项的效果 */
this.effect = effect;
/** 该选项在框中的说明文字 */
this.text = text;
/**
* @type {boolean}
*/
this.replay = replay;
/** 该选项的图标(可为空) */
this.icon = icon;
}
}
function invertFlag(name) {
core.setFlag(name, !core.getFlag(name, false));
}
const settingMap = new Map([
['autoGet', new Setting('自动拾取',
() => core.getFlag('autoGet', false) ? '开' : '关',
() => invertFlag('autoGet'),
'每走一步,自动拾取当前层可获得的道具。',
true,
)],
['autoBattle', new Setting('自动清怪',
() => core.getFlag('autoBattle', false) ? '开' : '关',
() => invertFlag('autoBattle'),
'每走一步自动和当前层可到达位置伤害为0的敌人战斗。对部分特殊敌人无效。',
true,
)],
['potionRouting', new Setting('血瓶绕路',
() => core.getFlag('__potionNoRouting__', false) ? '开' : '关',
() => invertFlag('__potionNoRouting__'),
'系统设置。开启后自动寻路时将绕过血瓶和绿宝石。',
true,
)],
['clickMove', new Setting('单击瞬移',
() => core.getFlag('__noClickMove__', false) ? '开' : '关',
() => invertFlag('__noClickMove__'),
'系统设置。单击屏幕上的可到达点将瞬移到该点。',
true,
)],
['leftHand', new Setting('左手模式',
() => core.flags.leftHandPrefer ? '开' : '关',
() => core.flags.leftHandPrefer = !core.flags.leftHandPrefer,
'系统设置。左手模式下WASD将用于移动角色IJKL对应于原始的WASD进行存读档等操作。',
true,
)],
['itemDetail', new Setting('物品显示数据',
() => core.getFlag('itemDetail', false) ? '开' : '关',
() => invertFlag('itemDetail'),
'在地图上显示即捡即用道具和装备增加的属性值。',
true,
)],
])
class SettingButton extends ButtonBase {
constructor(x, y, w, h, name) {
super(x, y, w, h);
/**
* @type {Setting}
*/
this.name = name;
this.setting = settingMap.get(name);
this.draw = (ctx) => {
if (this.disable) return;
core.strokeRect(ctx, this.x, this.y, this.w, this.h, 'yellow');
core.ui.fillText(ctx, this.setting.name + '' + this.setting.status(),
this.x , this.y + this.h / 2 + 5, 'white', '16px Verdana');
}
this.event = () => {
if (this.disable) return;
this.setting.effect();
if (this.setting.replay) core.status.route.push('cSet:' + name);
}
}
}
core.registerReplayAction('cSet', (action) => {
const strArr = action.split(':');
if (strArr[0] !== 0) return false;
const btn = settingMap.get(strArr[1]);
btn.effect();
core.status.route.push(action);
core.replay();
return true;
})
function drawSetting(ctx) {
core.createCanvas(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 136);
core.clearMap(ctx);
core.setAlpha(ctx, 0.85);
core.strokeRoundRect(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 5, "#fff", 2);
core.fillRoundRect(ctx, 0, 0, core.__PIXELS__, core.__PIXELS__, 5, "gray");
core.setAlpha(ctx, 1);
// 绘制设置说明的文本框
core.strokeRoundRect(ctx, 20, 60, core.__PIXELS__ - 40, 70, 3, "white");
core.fillRoundRect(ctx, 21, 61, core.__PIXELS__ - 42, 68, 3, "#555555");
core.strokeRoundRect(ctx, 20, 70, core.__PIXELS__ - 40, 70, 3, "white");
core.fillRoundRect(ctx, 21, 71, core.__PIXELS__ - 42, 68, 3, " #555555");
// 绘制设置的框体
core.strokeRoundRect(ctx, 20, 150, core.__PIXELS__ - 40, 220, 3, "white");
core.fillRoundRect(ctx, 21, 151, core.__PIXELS__ - 42, 218, 3, " #999999");
core.setTextAlign(ctx, 'center');
core.ui.fillText(ctx, "设置", core.__PIXELS__ / 2, 25, 'white', '20px Verdana');
}
class TextButton extends ButtonBase {
constructor(x, y, w, h, text, color, ctx) {
class ChoiceButton extends ButtonBase {
constructor(x, y, w, h, text) {
super(x, y, w, h);
this.draw = function () {
if (!text || !ctx) return;
//core.fillRect(ctx, x, y, w, h, '#D3D3D3');
core.fillRoundRect(ctx, x, y, w, h, 3, '#D3D3D3');
core.strokeRoundRect(ctx, x, y, w, h, 3, '#888888');
//core.strokeRect(ctx, x, y, w, h, '#888888');
this.draw = (ctx) => {
core.setTextAlign(ctx, 'center');
core.fillText(ctx, text, x + w / 2, y + h / 2 + 4, color || 'white', '16px Verdana');
if (this.status === 'clicked') {
core.fillRoundRect(ctx, x, y, w, h, 3, ' #ADD8E6');
core.strokeRoundRect(ctx, x, y, w, h, 3, ' #FFFF00');
core.fillText(ctx, text, x + w / 2, y + h / 2 + 5, ' #555555', '16px Verdana');
}else{
core.fillRoundRect(ctx, x, y, w, h, 3, ' #D3D3D3');
core.strokeRoundRect(ctx, x, y, w, h, 3, ' #888888');
core.fillText(ctx, text, x + w / 2, y + h / 2 + 5, ' #333333', '16px Verdana');
}
};
}
}
class SettingMenu extends MenuPage {
class SettingOnePage extends MenuBase {
constructor(name) {
super(name);
this.text = ''
this.clickEvent = (x, y, px, py) => {
let hasClick = false;
this.btnList.forEach((btn) => {
if (btn.disable) return;
if (px >= btn.x && px <= btn.x + btn.w && py > btn.y && py <= btn.y + btn.h) {
hasClick = true;
btn.event(x, y, px, py);
this.text = btn.setting.text;
}
})
if (hasClick) {
this.drawContent();
}
}
}
drawContent() {
drawSetting(ctx);
this.btnList.forEach((button) => { if (!button.disable) button.draw(); })
super.drawContent();
if (this.text && this.text.length > 0) {
core.ui.drawTextContent(this.name, this.text, {
left: 30, top: 78, bold: false, color: "white",
align: "left", fontSize: 14, maxWidth: 350
});
}
}
}
const settingMenu = new SettingMenu(1,0);
settingMenu.pageList = [new MenuBase('aaa')]
const btn1 = new TextButton(32, 32, 46, 24, '测试', '#555555', ctx);
settingMenu.btnList = new Map([['btn1', btn1]]);
class SettingMenu extends MenuPage {
constructor(pageList, currPage, name) {
super(pageList, currPage, name);
}
drawContent() {
core.createCanvas(this.name, 0, 0, core.__PIXELS__, core.__PIXELS__, 136);
drawSetting(this.name);
super.drawButtonContent();
this.initOnePage();
}
}
this.t = function () {
const ctx = 'setting';
const gamePlayMenu = new SettingOnePage('gamePlay');
gamePlayMenu.btnList = new Map([
['autoGet', new SettingButton(40, 160, 120, 30, 'autoGet')],
['autoBattle', new SettingButton(40, 190, 120, 30, 'autoBattle')],
['clickMove', new SettingButton(220, 160, 120, 30, 'clickMove')]
]);
const gameViewMenu = new SettingOnePage('gameView');
gameViewMenu.btnList = new Map([
['itemDetail', new SettingButton(40, 160, 120, 30, 'itemDetail')],
]);
const settingMenu = new SettingMenu([gamePlayMenu, gameViewMenu], 0, ctx);
const btn1 = new ChoiceButton(32, 40, 46, 24, '功能'),
btn2 = new ChoiceButton(92, 40, 46, 24, '显示'),
btn3 = new ChoiceButton(152, 40, 46, 24, '音频');
function changeBtn(num, aimBtn) {
settingMenu.btnList.forEach((btn) => {
btn.status = aimBtn === btn ? 'clicked' : 'pending';
settingMenu.changePage(num);
})
}
btn1.status = 'clicked';
btn2.event = function(){
console.log(this);
this.status = 'clicked';
settingMenu.changePage(1);
}
settingMenu.btnList = new Map([['btn1', btn1], ['btn2', btn2], ['btn3', btn3]]);
settingMenu.init();
core.registerAction('onclick', 'aaa', (x, y, px, py) => {
console.log([px, py]);
})
}
}