diff --git a/_docs/personalization.md b/_docs/personalization.md
index d32dc507..6a37b175 100644
--- a/_docs/personalization.md
+++ b/_docs/personalization.md
@@ -494,11 +494,8 @@ this.myfunc = function(x) {
3. 在脚本编辑-updateStatusBar中可以直接替换技能栏的显示内容
```
- // 设置技能栏
- if (core.flags.enableSkill) {
- // 替换成你想显示的内容,比如你定义的一个flag:abc。
- core.setStatusBarInnerHTML('skill', core.getFlag("abc", 0));
- }
+ // 替换成你想显示的内容,比如你定义的一个flag:abc。
+ core.setStatusBarInnerHTML('skill', core.getFlag("abc", 0));
```
### 额外新增新项目
@@ -568,22 +565,17 @@ core.statusBar.speed.innerHTML = core.getFlag('speed', 0);
在脚本编辑-updateStatusBar中,可以对状态栏显示内容进行修改。
``` js
-// 设置魔力值
-if (core.flags.enableMana) {
- // status:manamax 只有在非负时才生效。
- if (core.status.hero.manamax != null && core.status.hero.manamax >= 0) {
- core.status.hero.mana = Math.min(core.status.hero.mana, core.status.hero.manamax);
- core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.status.hero.manamax);
- }
- else {
- core.setStatusBarInnerHTML("mana", core.status.hero.mana);
- }
+// 设置魔力值; status:manamax 只有在非负时才生效。
+if (core.status.hero.manamax != null && core.status.hero.manamax >= 0) {
+ core.status.hero.mana = Math.min(core.status.hero.mana, core.status.hero.manamax);
+ core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.status.hero.manamax);
+}
+else {
+ core.setStatusBarInnerHTML("mana", core.status.hero.mana);
}
// 设置技能栏
-if (core.flags.enableSkill) {
- // 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名
- core.statusBar.skill.innerHTML = core.getFlag('skillName', '无');
-}
+// 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名
+core.statusBar.skill.innerHTML = core.getFlag('skillName', '无');
```
### 技能的触发
@@ -628,8 +620,8 @@ else { // 关闭技能
``` js
case 87: // W:开启技能“二倍斩”
- // 检测技能栏是否开启,是否拥有“二倍斩”这个技能道具
- if (core.flags.enableSkill && core.hasItem('skill1')) {
+ // 是否拥有“二倍斩”这个技能道具
+ if (core.hasItem('skill1')) {
core.status.route.push("key:87");
core.useItem('skill1', true);
}
@@ -668,7 +660,7 @@ if (core.getFlag('skill', 0)==1) { // 开启了技能1
``` js
// 战后的技能处理,比如扣除魔力值
-if (core.flags.enableSkill) {
+if (core.flags.statusBarItems.indexOf('enableSkill')>=0) {
// 检测当前开启的技能类型
var skill = core.getFlag('skill', 0);
if (skill==1) { // 技能1:二倍斩
diff --git a/_server/MotaAction.g4 b/_server/MotaAction.g4
index 38f209be..fdc3758a 100644
--- a/_server/MotaAction.g4
+++ b/_server/MotaAction.g4
@@ -659,7 +659,7 @@ setGlobalFlag_s
/* setGlobalFlag_s
tooltip : setGlobalFlag:设置系统开关
helpUrl : https://h5mota.com/games/template/_docs/#/event?id=setGlobalFlag%ef%bc%9a%e8%ae%be%e7%bd%ae%e4%b8%80%e4%b8%aa%e7%b3%bb%e7%bb%9f%e5%bc%80%e5%85%b3
-default : ["enableFloor","true"]
+default : ["s:enableFloor","true"]
colour : this.dataColor
var code = '{"type": "setGlobalFlag", "name": "'+Global_Flag_List_0+'", "value": '+Bool_0+'},\n';
return code;
@@ -2745,8 +2745,8 @@ Global_Value_List
Global_Flag_List
- : '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示魔力值'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'楼传平面塔模式'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'虚化前景层'|'检查控制台'
- /*Global_Flag_List ['enableFloor','enableName','enableLv', 'enableHPMax', 'enableMana', 'enableMDef', 'enableMoney', 'enableExperience', 'enableLevelUp', 'levelUpLeftMode', 'enableKeys', 'enablePZF', 'enableDebuff', 'enableSkill', 'flyNearStair', 'flyRecordPosition', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'blurFg']*/;
+ : '显示当前楼层'|'显示勇士图标'|'显示当前等级'|'启用生命上限'|'显示生命值'|'显示魔力值'|'显示攻击力'|'显示防御力'|'显示魔防值'|'显示金币值'|'显示经验值'|'允许等级提升'|'升级扣除模式'|'显示钥匙数量'|'显示绿钥匙'|'显示破炸飞'|'显示毒衰咒'|'显示当前技能'|'楼梯边才能楼传'|'楼传平面塔模式'|'破墙镐四方向'|'炸弹四方向'|'冰冻徽章四方向'|'铁门不需要钥匙'|'开启加点'|'开启负伤'|'夹击不超伤害值'|'循环计算临界'|'允许轻按'|'允许走到将死领域'|'允许瞬间移动'|'允许查看禁用商店'|'阻激夹域后禁用快捷商店'|'虚化前景层'|'检查控制台'
+ /*Global_Flag_List ['s:enableFloor','s:enableName','s:enableLv', 's:enableHPMax', 's:enableHP', 's:enableMana', 's:enableAtk', 's:enableDef', 's:enableMDef', 's:enableMoney', 's:enableExperience', 's:enableLevelUp', 's:levelUpLeftMode', 's:enableKeys', 's:enableGreenKey', 's:enablePZF', 's:enableDebuff', 's:enableSkill', 'flyNearStair', 'flyRecordPosition', 'pickaxeFourDirections', 'bombFourDirections', 'snowFourDirections', 'steelDoorWithoutKey', 'enableAddPoint', 'enableNegativeDamage', 'betweenAttackMax', 'useLoop', 'enableGentleClick', 'canGoDeadZone', 'enableMoveDirectly', 'enableDisabledShop', 'disableShopOnDamage', 'blurFg']*/;
Colour
: 'sdeirughvuiyasdeb'+ //为了被识别为复杂词法规则
diff --git a/_server/css/editor_mode.css b/_server/css/editor_mode.css
index d7cc4010..a9ee3bcf 100644
--- a/_server/css/editor_mode.css
+++ b/_server/css/editor_mode.css
@@ -150,11 +150,11 @@
}
.etable tr > :nth-child(1) {
- width: 20%
+ width: 17%
}
.etable tr > :nth-child(2) {
- width: 22%
+ width: 23%
}
.etable tr > :nth-child(3) {
@@ -162,7 +162,7 @@
}
.etable tr > :nth-child(4) {
- width: 23%;
+ width: 25%;
padding: 0;
}
@@ -201,6 +201,10 @@ div.etableInputDiv {
right: 0;
}
+div.checkboxSet {
+ position: relative !important;
+}
+
.etableInputDiv > * {
margin: 0;
padding: 0;
diff --git a/_server/css/editor_mode_mobile.css b/_server/css/editor_mode_mobile.css
index bb680213..e59fbd3e 100644
--- a/_server/css/editor_mode_mobile.css
+++ b/_server/css/editor_mode_mobile.css
@@ -144,7 +144,7 @@
.etable table th,
.etable table td {
- padding: 6px 13px;
+ padding: 5px;
border: 1px solid #dfe2e5;
}
@@ -172,11 +172,11 @@
}
.etable tr > :nth-child(3) {
- width: 30%;
+ width: 38%;
}
.etable tr > :nth-child(4) {
- width: 30%;
+ width: 22%;
text-align: center;
}
@@ -211,6 +211,10 @@ div.etableInputDiv {
right: 0;
}
+div.checkboxSet {
+ position: relative !important;
+}
+
.etableInputDiv > * {
margin: 0;
padding: 0;
@@ -220,11 +224,7 @@ div.etableInputDiv {
border: none;
}
-.etableInputDiv input[type="text"] {
-
-}
-
-.etableInputDiv input[type="checkbox"] {
+.etableInputDiv .checkbox {
width: 16px;
height: 16px;
position: absolute;
@@ -234,8 +234,10 @@ div.etableInputDiv {
margin-top: -8px;
}
-.etableInputDiv select {
-
+.etableInputDiv .checkboxSetMember {
+ width: 16px;
+ height: 16px;
+ display: inline-block;
}
.etableInputDiv textarea {
diff --git a/_server/editor_table.js b/_server/editor_table.js
index eac76571..350136f2 100644
--- a/_server/editor_table.js
+++ b/_server/editor_table.js
@@ -49,7 +49,7 @@ editor_table_wrapper = function (editor) {
var list = [];
if (showComment) list.push("");
if (showEdit) list.push("");
- return list.join(' ');
+ return list.join(' ');
}
editor_table.prototype.title = function () {
@@ -64,7 +64,7 @@ editor_table_wrapper = function (editor) {
return /* html */`
| ${shortField} |
${shortComment || commentHTMLescape} |
- ${tdstr} |
+ ${tdstr} |
${editor.table.editGrid(shortComment, type != 'select' && type != 'checkbox' && type != 'checkboxSet')} |
\n`
}
diff --git a/_server/table/data.comment.js b/_server/table/data.comment.js
index da4b28c5..d2779ce5 100644
--- a/_server/table/data.comment.js
+++ b/_server/table/data.comment.js
@@ -470,80 +470,52 @@ var data_comment_c456ea59_6018_45ef_8bcc_211a24c627dc = {
"flags": {
"_type": "object",
"_data": {
- "enableFloor": {
+ "statusBarItems": {
"_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示当前楼层"
- },
- "enableName": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示勇士名字"
- },
- "enableLv": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示当前等级"
- },
- "enableHPMax": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否是否启用生命上限"
- },
- "enableMana": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否开启魔力值"
- },
- "enableMDef": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏及战斗界面显示魔防(护盾)"
- },
- "enableMoney": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏、怪物手册及战斗界面显示金币"
- },
- "enableExperience": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏、怪物手册及战斗界面显示经验"
- },
- "enableLevelUp": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否允许等级提升(进阶);如果上面enableExperience为false,则此项恒视为false"
- },
- "levelUpLeftMode": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "进阶使用扣除模式,即在状态栏显示距离下个等级所需要的经验值;只有enableExperience和enableLevelUp均开启时才有效。"
- },
- "enableKeys": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示三色钥匙数量"
- },
- "enableGreenKey": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示绿钥匙"
- },
- "enablePZF": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示破炸飞数量"
- },
- "enableDebuff": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否在状态栏显示毒衰咒"
- },
- "enableSkill": {
- "_leaf": true,
- "_type": "checkbox",
- "_data": "是否启用技能栏"
+ "_type": "checkboxSet",
+ "_checkboxSet": {
+ "prefix": [
+ "楼层",
+ "名字",
+ "
等级",
+ "血限",
+ "
生命",
+ "魔力",
+ "
攻击",
+ "防御",
+ "
护盾",
+ "金币",
+ "
经验",
+ "升级",
+ "
升级扣除模式",
+ "
钥匙",
+ "绿钥",
+ "
破炸",
+ "负面",
+ "
技能"
+ ],
+ "key": [
+ "enableFloor",
+ "enableName",
+ "enableLv",
+ "enableHPMax",
+ "enableHP",
+ "enableMana",
+ "enableAtk",
+ "enableDef",
+ "enableMDef",
+ "enableMoney",
+ "enableExperience",
+ "enableLevelUp",
+ "levelUpLeftMode",
+ "enableKeys",
+ "enableGreenKey",
+ "enablePZF",
+ "enableDebuff",
+ "enableSkill"
+ ]
+ },
+ "_data": "状态栏显示"
},
"flyNearStair": {
"_leaf": true,
diff --git a/libs/control.js b/libs/control.js
index 5da3238d..391a9f9c 100644
--- a/libs/control.js
+++ b/libs/control.js
@@ -2612,20 +2612,25 @@ control.prototype._shouldDisplayStatus = function(id) {
}
return toDraw;
}
+ var obj = {};
+ core.flags.statusBarItems.forEach(function (v) { obj[v] = true; })
switch (id) {
- case 'floor': return core.flags.enableFloor;
- case 'name': return core.flags.enableName;
- case 'lv': return core.flags.enableLv;
- case 'hpmax': return core.flags.enableHPMax;
- case 'mana': return core.flags.enableMana;
- case 'mdef': return core.flags.enableMDef;
- case 'money': return core.flags.enableMoney;
- case 'experience': return core.flags.enableExperience && !core.flags.levelUpLeftMode;
- case 'up': return core.flags.enableLevelUp;
- case 'skill': return core.flags.enableSkill;
- case 'key': return core.flags.enableKeys;
- case 'pzf': return core.flags.enablePZF;
- case 'debuff': return core.flags.enableDebuff;
+ case 'floor': return obj.enableFloor;
+ case 'name': return obj.enableName;
+ case 'lv': return obj.enableLv;
+ case 'hp': return obj.enableHP;
+ case 'hpmax': return obj.enableHPMax;
+ case 'mana': return obj.enableMana;
+ case 'atk': return obj.enableAtk;
+ case 'def': return obj.enableDef;
+ case 'mdef': return obj.enableMDef;
+ case 'money': return obj.enableMoney;
+ case 'experience': return obj.enableExperience && !obj.levelUpLeftMode;
+ case 'up': return obj.enableLevelUp;
+ case 'skill': return obj.enableSkill;
+ case 'key': return obj.enableKeys;
+ case 'pzf': return obj.enablePZF;
+ case 'debuff': return obj.enableDebuff;
default: return true;
}
}
@@ -2822,7 +2827,7 @@ control.prototype._resize_status = function (obj) {
core.dom.statusTexts[i].style.color = obj.globalAttribute.statusBarColor;
}
// keys
- if (core.flags.enableGreenKey) {
+ if (core.flags.statusBarItems.indexOf('enableGreenKey')>=0) {
core.dom.keyCol.style.fontSize = '0.75em';
core.statusBar.greenKey.style.display = '';
} else {
diff --git a/libs/core.js b/libs/core.js
index 7407d5ba..2654c2e1 100644
--- a/libs/core.js
+++ b/libs/core.js
@@ -282,8 +282,6 @@ core.prototype._init_flags = function () {
}
core.prototype._init_sys_flags = function () {
- if (!core.flags.enableExperience) core.flags.enableLevelUp = false;
- if (!core.flags.enableLevelUp) core.flags.levelUpLeftMode = false;
if (core.flags.equipboxButton) core.flags.equipment = true;
core.flags.displayEnemyDamage = core.getLocalStorage('enemyDamage', core.flags.displayEnemyDamage);
core.flags.displayCritical = core.getLocalStorage('critical', core.flags.displayCritical);
diff --git a/libs/events.js b/libs/events.js
index 4f3630e8..fea5a77e 100644
--- a/libs/events.js
+++ b/libs/events.js
@@ -2535,8 +2535,15 @@ events.prototype.setGlobalAttribute = function (name, value) {
////// 设置全局开关 //////
events.prototype.setGlobalFlag = function (name, value) {
var flags = core.getFlag("globalFlags", {});
- flags[name] = value;
- core.flags[name] = value;
+ if (name.startsWith('s:')) {
+ name = name.substring(2);
+ var statusBarItems = core.flags.statusBarItems.filter(function (v) {return v!=name;});
+ if (value) statusBarItems.push(name);
+ core.flags.statusBarItems = statusBarItems;
+ flags.statusBarItems = core.clone(statusBarItems);
+ } else {
+ flags[name] = core.flags.name = value;
+ }
core.setFlag("globalFlags", flags);
core.resize();
if (name == 'blurFg')
@@ -2963,7 +2970,7 @@ events.prototype.checkLvUp = function () {
}
events.prototype._checkLvUp_check = function () {
- if (!core.flags.enableLevelUp || !core.firstData.levelUp
+ if (core.flags.statusBarItems.indexOf('enableLevelUp')>=0 || !core.firstData.levelUp
|| core.status.hero.lv >= core.firstData.levelUp.length) return null;
// 计算下一个所需要的数值
var next = (core.firstData.levelUp[core.status.hero.lv] || {});
diff --git a/libs/ui.js b/libs/ui.js
index 99e28982..b102dd03 100644
--- a/libs/ui.js
+++ b/libs/ui.js
@@ -1762,9 +1762,9 @@ ui.prototype._drawBook_drawRow2 = function (index, enemy, top, left, width, posi
var col1 = left, col2 = left + width * 9 / 25, col3 = left + width * 17 / 25;
// 获得第二行绘制的内容
var second_line = [];
- if (core.flags.enableMoney) second_line.push(["金币", core.formatBigNumber(enemy.money || 0)]);
+ if (core.flags.statusBarItems.indexOf('enableMoney')>=0) second_line.push(["金币", core.formatBigNumber(enemy.money || 0)]);
if (core.flags.enableAddPoint) second_line.push(["加点", core.formatBigNumber(enemy.point || 0)]);
- if (core.flags.enableExperience) second_line.push(["经验", core.formatBigNumber(enemy.experience || 0)]);
+ if (core.flags.statusBarItems.indexOf('enableExperience')>=0) second_line.push(["经验", core.formatBigNumber(enemy.experience || 0)]);
var damage_offset = col1 + (this.PIXEL - col1) / 2 - 12;
// 第一列
@@ -2650,7 +2650,7 @@ ui.prototype.drawStatistics = function (floorIds) {
+"总计打死了"+statistics.battle+"个怪物,得到了"+core.formatBigNumber(statistics.money)+"金币,"+core.formatBigNumber(statistics.experience)+"点经验。\n\n"
+"受到的总伤害为"+core.formatBigNumber(statistics.battleDamage+statistics.poisonDamage+statistics.extraDamage)
+",其中战斗伤害"+core.formatBigNumber(statistics.battleDamage)+"点"
- +(core.flags.enableDebuff?(",中毒伤害"+core.formatBigNumber(statistics.poisonDamage)+"点"):"")
+ +(core.flags.statusBarItems.indexOf('enableDebuff')>=0?(",中毒伤害"+core.formatBigNumber(statistics.poisonDamage)+"点"):"")
+",领域/夹击/阻击/血网伤害"+core.formatBigNumber(statistics.extraDamage)+"点。",
"\t[说明]1. 地图数据统计的效果仅模拟当前立刻获得该道具的效果。\n2. 不会计算“不可被浏览地图”的隐藏层的数据。\n" +
"3. 不会计算任何通过事件得到的道具(显示事件、改变图块、或直接增加道具等)。\n"+
@@ -2765,8 +2765,8 @@ ui.prototype._drawStatistics_items = function (floorId, floor, id, obj) {
ui.prototype._drawStatistics_generateText = function (obj, type, data) {
var text = type+"地图中:\n";
text += "共有怪物"+data.monster.count+"个";
- if (core.flags.enableMoney) text+=",总金币数"+data.monster.money;
- if (core.flags.enableExperience) text+=",总经验数"+data.monster.experience;
+ if (core.flags.statusBarItems.indexOf('enableMoney')>=0) text+=",总金币数"+data.monster.money;
+ if (core.flags.statusBarItems.indexOf('enableExperience')>=0) text+=",总经验数"+data.monster.experience;
if (core.flags.enableAddPoint) text+=",总加点数"+data.monster.point;
text+="。\n";
diff --git a/project/data.js b/project/data.js
index bd0fb6d9..7d1a669c 100644
--- a/project/data.js
+++ b/project/data.js
@@ -412,21 +412,15 @@ var data_a1e2fb4a_e986_4524_b0da_9b7ba7c0874d =
"animateSpeed": 400
},
"flags": {
- "enableFloor": true,
- "enableName": false,
- "enableLv": false,
- "enableHPMax": false,
- "enableMana": false,
- "enableMDef": true,
- "enableMoney": true,
- "enableExperience": false,
- "enableLevelUp": false,
- "levelUpLeftMode": false,
- "enableKeys": true,
- "enableGreenKey": false,
- "enablePZF": false,
- "enableDebuff": false,
- "enableSkill": false,
+ "statusBarItems": [
+ "enableFloor",
+ "enableHP",
+ "enableAtk",
+ "enableDef",
+ "enableMDef",
+ "enableMoney",
+ "enableKeys"
+ ],
"flyNearStair": true,
"flyRecordPosition": false,
"pickaxeFourDirections": false,
diff --git a/project/functions.js b/project/functions.js
index 84d6ab7e..8942245f 100644
--- a/project/functions.js
+++ b/project/functions.js
@@ -295,8 +295,8 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.status.hero.statistics.experience += experience;
var hint = "打败 " + enemy.name;
- if (core.flags.enableMoney) hint += ",金币+" + money;
- if (core.flags.enableExperience) hint += ",经验+" + experience;
+ if (core.flags.statusBarItems.indexOf('enableMoney')>=0) hint += ",金币+" + money;
+ if (core.flags.statusBarItems.indexOf('enableExperience')>=0) hint += ",经验+" + experience;
core.drawTip(hint, enemy.id);
// 事件的处理
@@ -335,7 +335,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.setFlag('hatred', core.getFlag('hatred', 0) + core.values.hatred);
// 战后的技能处理,比如扣除魔力值
- if (core.flags.enableSkill) {
+ if (core.flags.statusBarItems.indexOf('enableSkill') >=0 ) {
// 检测当前开启的技能类型
var skill = core.getFlag('skill', 0);
if (skill == 1) { // 技能1:二倍斩
@@ -1008,7 +1008,7 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.events.checkLvUp();
// 检查HP上限
- if (core.flags.enableHPMax) {
+ if (core.flags.statusBarItems.indexOf('enableHPMax') >= 0) {
core.setStatus('hp', Math.min(core.getStatus('hpmax'), core.getStatus('hp')));
}
@@ -1031,22 +1031,17 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.setStatusBarInnerHTML(item, core.getRealStatus(item));
});
- // 设置魔力值
- if (core.flags.enableMana) {
- // status:manamax 只有在非负时才生效。
- if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
- core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
- core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
- }
- else {
- core.setStatusBarInnerHTML("mana", core.status.hero.mana);
- }
+ // 设置魔力值; status:manamax 只有在非负时才生效。
+ if (core.status.hero.manamax != null && core.getRealStatus('manamax') >= 0) {
+ core.status.hero.mana = Math.min(core.status.hero.mana, core.getRealStatus('manamax'));
+ core.setStatusBarInnerHTML('mana', core.status.hero.mana + "/" + core.getRealStatus('manamax'));
+ }
+ else {
+ core.setStatusBarInnerHTML("mana", core.status.hero.mana);
}
// 设置技能栏
- if (core.flags.enableSkill) {
- // 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
- core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
- }
+ // 可以用flag:skill表示当前开启的技能类型,flag:skillName显示技能名;详见文档-个性化-技能塔的支持
+ core.setStatusBarInnerHTML('skill', core.getFlag('skillName', '无'));
// 可以在这里添加自己额外的状态栏信息,比如想攻击显示 +0.5 可以这么写:
// if (core.hasFlag('halfAtk')) core.setStatusBarInnerHTML('atk', core.statusBar.atk.innerText + "+0.5");
@@ -1054,9 +1049,9 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
// 如果是自定义添加的状态栏,也需要在这里进行设置显示的数值
// 进阶
- if (core.flags.enableLevelUp && core.status.hero.lv < core.firstData.levelUp.length) {
+ if (core.flags.statusBarItems.indexOf('enableLevelUp')>=0 && core.status.hero.lv < core.firstData.levelUp.length) {
var need = core.calValue(core.firstData.levelUp[core.status.hero.lv].need);
- if (core.flags.levelUpLeftMode)
+ if (core.flags.statusBarItems.indexOf('levelUpLeftMode')>=0)
core.setStatusBarInnerHTML('up', core.formatBigNumber(need - core.getStatus('experience')) || "");
else
core.setStatusBarInnerHTML('up', core.formatBigNumber(need) || "");
@@ -1068,17 +1063,13 @@ var functions_d6ad677b_427a_4623_b50f_a445a3b0ef8a =
core.setStatusBarInnerHTML(key, core.setTwoDigits(core.itemCount(key)));
});
// 毒衰咒
- if (core.flags.enableDebuff) {
- core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
- core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
- core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
- }
+ core.setStatusBarInnerHTML('poison', core.hasFlag('poison') ? "毒" : "");
+ core.setStatusBarInnerHTML('weak', core.hasFlag('weak') ? "衰" : "");
+ core.setStatusBarInnerHTML('curse', core.hasFlag('curse') ? "咒" : "");
// 破炸飞
- if (core.flags.enablePZF) {
- core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
- core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
- core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
- }
+ core.setStatusBarInnerHTML('pickaxe', "破" + core.itemCount('pickaxe'));
+ core.setStatusBarInnerHTML('bomb', "炸" + core.itemCount('bomb'));
+ core.setStatusBarInnerHTML('fly', "飞" + core.itemCount('centerFly'));
// 难度
core.statusBar.hard.innerText = core.status.hard;