Support Weather
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animates/123.animate
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1
animates/123.animate
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File diff suppressed because one or more lines are too long
@ -550,6 +550,26 @@ color为需要更改画面色调的颜色。它是一个数组,分别指定目
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time为可选的,如果指定,则会作为更改画面色调的时间。
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### setWeather:更改天气
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我们可以使用 `{"type": "setWeather"}` 来更改天气。
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``` js
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"x,y": [ // 实际执行的事件列表
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{"type": "setWeather", "name": "rain", "level": 6}, // 更改为雨天,强度为6级
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{"type": "setWeather", "name": "snow", "level": 3}, // 更改为雪天,强度为3级
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{"type": "setWeather"} // 更改回晴天
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]
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```
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name为天气选项。目前只支持`rain`和`snow`,即雨天和雪天。
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level为天气的强度等级,在1-10之间。1级为最弱,10级为最强。
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如果想改回晴天则直接不加任何参数。
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!> 使用setWeather更改的天气在切换地图后会被目标地图的默认天气覆盖。
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### move: 让某个NPC/怪物移动
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如果我们需要移动某个NPC或怪物,可以使用`{"type": "move"}`。
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@ -109,6 +109,8 @@
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<canvas class='gameCanvas' id='event' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='fg' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='hero' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='animate' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='weather' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='ui' width='416' height='416'></canvas>
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<canvas class='gameCanvas' id='data' width='416' height='416'>此浏览器不支持HTML5</canvas>
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</div>
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205
libs/core.js
205
libs/core.js
@ -40,6 +40,13 @@ function core() {
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'fourTime': null,
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'boxTime': null,
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'speed': null,
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'weather': {
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'time': null,
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'type': null,
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'level': 0,
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'nodes': [],
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'data': null,
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}
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}
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this.musicStatus = {
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'audioContext': null, // WebAudioContext
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@ -330,6 +337,7 @@ core.prototype.setRequestAnimationFrame = function () {
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core.animateFrame.twoTime = core.animateFrame.twoTime||timestamp;
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core.animateFrame.fourTime = core.animateFrame.fourTime||timestamp;
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core.animateFrame.boxTime = core.animateFrame.boxTime||timestamp;
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core.animateFrame.weather.time = core.animateFrame.weather.time||timestamp;
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// Global Animate
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if (core.animateFrame.globalAnimate && core.isPlaying()) {
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@ -366,7 +374,7 @@ core.prototype.setRequestAnimationFrame = function () {
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}
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// Hero move
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if (core.status.heroMoving>0) {
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if (core.isset(core.status.heroMoving) && core.status.heroMoving>0) {
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var x=core.getHeroLoc('x'), y=core.getHeroLoc('y'), direction = core.getHeroLoc('direction');
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if (core.status.heroMoving<=4) {
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core.drawHero(direction, x, y, 'leftFoot', 4*core.status.heroMoving*scan[direction].x, 4*core.status.heroMoving*scan[direction].y);
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@ -376,6 +384,80 @@ core.prototype.setRequestAnimationFrame = function () {
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}
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}
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// weather
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if (core.isPlaying() && timestamp-core.animateFrame.weather.time>30) {
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if (core.animateFrame.weather.type=='rain' && core.animateFrame.weather.level>0) {
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core.clearMap('weather', 0, 0, 416, 416);
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core.canvas.weather.strokeStyle = 'rgba(174,194,224,0.8)';
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core.canvas.weather.lineWidth = 1;
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core.canvas.weather.lineCap = 'round';
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core.animateFrame.weather.nodes.forEach(function (p) {
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core.canvas.weather.beginPath();
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core.canvas.weather.moveTo(p.x, p.y);
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core.canvas.weather.lineTo(p.x + p.l * p.xs, p.y + p.l * p.ys);
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core.canvas.weather.stroke();
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p.x += p.xs;
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p.y += p.ys;
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if (p.x>416 || p.y>416) {
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p.x = Math.random()*416;
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p.y = -10;
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}
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})
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core.canvas.weather.fill();
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}
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else if (core.animateFrame.weather.type=='snow' && core.animateFrame.weather.level>0) {
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core.clearMap('weather', 0, 0, 416, 416);
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core.canvas.weather.fillStyle = "rgba(255, 255, 255, 0.8)";
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core.canvas.weather.beginPath();
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if (!core.isset(core.animateFrame.weather.data))
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core.animateFrame.weather.data = 0;
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core.animateFrame.weather.data+=0.01;
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var angle = core.animateFrame.weather.data;
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core.animateFrame.weather.nodes.forEach(function (p) {
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core.canvas.weather.moveTo(p.x, p.y);
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core.canvas.weather.arc(p.x, p.y, p.r, 0, Math.PI*2, true);
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// update
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p.x += Math.sin(angle) * 2;
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p.y += Math.cos(angle+p.d) + 1 + p.r/2;
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if (p.x>416+5 || p.x<-5 || p.y>416) {
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if (Math.random()>1/3) {
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p.x = Math.random()*416;
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p.y = -10;
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}
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else {
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if (Math.sin(angle)>0) {
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p.x = -5;
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p.y = Math.random()*416;
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}
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else {
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p.x = 416+5;
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p.y=Math.random()*416;
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}
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}
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}
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})
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core.canvas.weather.fill();
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}
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core.animateFrame.weather.time = timestamp;
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}
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window.requestAnimationFrame(draw);
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}
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@ -2269,7 +2351,7 @@ core.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback)
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var color = core.floors[floorId].color;
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// 直接变色
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core.dom.curtain.style.background = this.arrayToRGB(color);
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core.dom.curtain.style.background = core.arrayToRGB(color);
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if (core.isset(color[3]))
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core.dom.curtain.style.opacity = color[3];
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else core.dom.curtain.style.opacity=1;
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@ -2281,6 +2363,12 @@ core.prototype.changeFloor = function (floorId, stair, heroLoc, time, callback)
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}
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}
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// 更改天气
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if (core.isset(core.floors[floorId].weather)) {
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core.setWeather(core.floors[floorId].weather[0], core.floors[floorId].weather[1])
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}
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else core.setWeather();
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core.drawMap(floorId, function () {
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setTimeout(function() {
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if (core.isset(heroLoc.direction))
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@ -2654,9 +2742,9 @@ core.prototype.moveBlock = function(x,y,steps,time,immediateHide,callback) {
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time = time || 500;
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core.status.replay.animate=true;
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clearInterval(core.interval.tipAnimate);
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core.saveCanvas('data');
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core.clearMap('data', 0, 0, 416, 416);
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//clearInterval(core.interval.tipAnimate);
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core.saveCanvas('animate');
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core.clearMap('animate', 0, 0, 416, 416);
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var block = core.getBlock(x,y,core.status.floorId,false);
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if (block==null) {// 不存在
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@ -2674,10 +2762,9 @@ core.prototype.moveBlock = function(x,y,steps,time,immediateHide,callback) {
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blockIcon = core.material.icons[block.event.cls][block.event.id];
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blockImage = core.material.images[block.event.cls];
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// 绘制data层
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var opacityVal = 1;
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core.setOpacity('data', opacityVal);
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core.canvas.data.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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core.setOpacity('animate', opacityVal);
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core.canvas.animate.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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// 要运行的轨迹:将steps展开
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var moveSteps=[];
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@ -2722,14 +2809,14 @@ core.prototype.moveBlock = function(x,y,steps,time,immediateHide,callback) {
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if (moveSteps.length==0) {
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if (immediateHide) opacityVal=0;
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else opacityVal -= 0.06;
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core.setOpacity('data', opacityVal);
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core.clearMap('data', nowX, nowY, 32, 32);
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core.canvas.data.drawImage(blockImage, animateCurrent * 32, blockIcon * 32, 32, 32, nowX, nowY, 32, 32);
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core.setOpacity('animate', opacityVal);
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core.clearMap('animate', nowX, nowY, 32, 32);
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core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * 32, 32, 32, nowX, nowY, 32, 32);
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if (opacityVal<=0) {
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clearInterval(animate);
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core.loadCanvas('data');
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core.clearMap('data', 0, 0, 416, 416);
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core.setOpacity('data', 1);
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core.loadCanvas('animate');
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core.clearMap('animate', 0, 0, 416, 416);
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core.setOpacity('animate', 1);
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core.status.replay.animate=false;
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if (core.isset(callback)) callback();
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}
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@ -2739,9 +2826,9 @@ core.prototype.moveBlock = function(x,y,steps,time,immediateHide,callback) {
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step++;
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nowX+=scan[moveSteps[0]].x*2;
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nowY+=scan[moveSteps[0]].y*2;
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core.clearMap('data', nowX-32, nowY-32, 96, 96);
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core.clearMap('animate', nowX-32, nowY-32, 96, 96);
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// 绘制
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core.canvas.data.drawImage(blockImage, animateCurrent * 32, blockIcon * 32, 32, 32, nowX, nowY, 32, 32);
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core.canvas.animate.drawImage(blockImage, animateCurrent * 32, blockIcon * 32, 32, 32, nowX, nowY, 32, 32);
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if (step==16) {
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// 该移动完毕,继续
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step=0;
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@ -2756,9 +2843,9 @@ core.prototype.animateBlock = function (x,y,type,time,callback) {
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if (type!='hide') type='show';
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core.status.replay.animate=true;
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clearInterval(core.interval.tipAnimate);
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core.saveCanvas('data');
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core.clearMap('data', 0, 0, 416, 416);
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//clearInterval(core.interval.tipAnimate);
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core.saveCanvas('animate');
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core.clearMap('animate', 0, 0, 416, 416);
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var block = core.getBlock(x,y,core.status.floorId,false);
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if (block==null) {// 不存在
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@ -2766,8 +2853,8 @@ core.prototype.animateBlock = function (x,y,type,time,callback) {
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return;
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}
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// 清空UI
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core.clearMap('ui', 0, 0, 416, 416);
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core.setAlpha('ui', 1.0);
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//core.clearMap('ui', 0, 0, 416, 416);
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//core.setAlpha('ui', 1.0);
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block=block.block;
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blockIcon = core.material.icons[block.event.cls][block.event.id];
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@ -2776,20 +2863,20 @@ core.prototype.animateBlock = function (x,y,type,time,callback) {
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var opacityVal = 0;
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if (type=='hide') opacityVal=1;
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core.setOpacity('data', opacityVal);
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core.canvas.data.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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core.setOpacity('animate', opacityVal);
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core.canvas.animate.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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var animate = window.setInterval(function () {
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if (type=='show') opacityVal += 0.1;
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else opacityVal -= 0.1;
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core.setOpacity('data', opacityVal);
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core.clearMap('data',block.x * 32, block.y * 32, 32, 32);
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core.canvas.data.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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core.setOpacity('animate', opacityVal);
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core.clearMap('animate',block.x * 32, block.y * 32, 32, 32);
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core.canvas.animate.drawImage(blockImage, 0, blockIcon * 32, 32, 32, block.x * 32, block.y * 32, 32, 32);
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if (opacityVal >=1 || opacityVal<=0) {
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clearInterval(animate);
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core.loadCanvas('data');
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core.clearMap('data', 0, 0, 416, 416);
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core.setOpacity('data', 1);
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core.loadCanvas('animate');
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core.clearMap('animate', 0, 0, 416, 416);
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core.setOpacity('animate', 1);
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core.status.replay.animate=false;
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if (core.isset(callback)) callback();
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}
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@ -3226,6 +3313,59 @@ core.prototype.snipe = function (snipes) {
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}
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////// 更改天气效果 //////
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core.prototype.setWeather = function (type, level) {
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// 非雨雪
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if (type!='rain' && type!='snow') {
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core.clearMap('weather', 0, 0, 416, 416)
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core.animateFrame.weather.type = null;
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core.animateFrame.weather.level = 0;
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core.animateFrame.weather.nodes = [];
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return;
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}
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level = parseInt(level);
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// 当前天气:则忽略
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if (type==core.animateFrame.weather.type &&
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(!core.isset(level) || 15*level==core.animateFrame.weather.level)) {
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return;
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}
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if (!core.isset(level)) level=5;
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if (level<1) level=1; if (level>10) level=10;
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level *= 16;
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core.clearMap('weather', 0, 0, 416, 416)
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core.animateFrame.weather.type = type;
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core.animateFrame.weather.level = level;
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core.animateFrame.weather.nodes = [];
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if (type == 'rain') {
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for (var a=0;a<level;a++) {
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core.animateFrame.weather.nodes.push({
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'x': Math.random()*416,
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'y': Math.random()*416,
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'l': Math.random() * 1.2,
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'xs': -4 + Math.random() * 4 + 2,
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'ys': Math.random() * 10 + 10
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})
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}
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}
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else if (type=='snow') {
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for (var a=0;a<level;a++) {
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core.animateFrame.weather.nodes.push({
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'x': Math.random()*416,
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'y': Math.random()*416,
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'r': Math.random() * 4 + 1,
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'd': Math.random() * level,
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})
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}
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}
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}
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////// 更改画面色调 //////
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core.prototype.setFg = function(color, time, callback) {
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if (!core.isset(time)) time=750;
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@ -3244,10 +3384,9 @@ core.prototype.setFg = function(color, time, callback) {
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if (color[3]<0) color[3]=0;
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if (color[3]>1) color[3]=1;
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if (time==0) {
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// 直接变色
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core.dom.curtain.style.background = this.arrayToRGB(color);
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core.dom.curtain.style.background = core.arrayToRGB(color);
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core.dom.curtain.style.opacity = color[3];
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core.status.curtainColor = color;
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if (core.isset(callback)) callback();
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@ -3263,7 +3402,7 @@ core.prototype.setFg = function(color, time, callback) {
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var nowR = parseInt(fromColor[0]+(color[0]-fromColor[0])*step/25);
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var nowG = parseInt(fromColor[1]+(color[1]-fromColor[1])*step/25);
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var nowB = parseInt(fromColor[2]+(color[2]-fromColor[2])*step/25);
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core.dom.curtain.style.background = this.arrayToRGB([nowR,nowG,nowB]);
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core.dom.curtain.style.background = core.arrayToRGB([nowR,nowG,nowB]);
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core.dom.curtain.style.opacity = nowAlpha;
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if (step>=25) {
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@ -4550,7 +4689,7 @@ core.prototype.unLockControl = function () {
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////// 判断某对象是否不为undefined也不会null //////
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core.prototype.isset = function (val) {
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if (val == undefined || val == null || val==NaN) {
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if (val == undefined || val == null || (typeof val=='number' && isNaN(val))) {
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return false;
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}
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return true
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@ -371,6 +371,10 @@ events.prototype.doAction = function() {
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core.events.doAction();
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});
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break;
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case "setWeather": // 更改天气
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core.setWeather(data.name, data.level);
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this.doAction();
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break;
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case "openDoor": // 开一个门,包括暗墙
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var floorId=data.floorId || core.status.floorId;
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var block=core.getBlock(data.loc[0], data.loc[1], floorId);
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@ -10,6 +10,7 @@ main.floors.MT0 = {
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"defaultGround": "ground", // 默认地面的图块ID(terrains中)
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// "png": "bg.png", // 背景图;你可以选择一张png图片来作为背景素材。详细用法请参见文档“自定义素材”中的说明。
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// "color": [0,0,0,0.3], // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
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// "weather": ["snow",5], // 该层的默认天气。本项可不写,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
// "bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
|
||||
|
||||
@ -10,6 +10,7 @@ main.floors.sample0 = {
|
||||
"defaultGround": "ground", // 默认地面的图块ID(terrains中)
|
||||
// "png": "bg.png", // 背景图;你可以选择一张png图片来作为背景素材。详细用法请参见文档“自定义素材”中的说明。
|
||||
// "color": [0,0,0,0.3] // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
|
||||
// "weather": ["snow",5], // 该层的默认天气。本项可不写,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
"bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[0, 0, 220, 0, 0, 20, 87, 3, 65, 64, 44, 43, 42],
|
||||
|
||||
@ -10,6 +10,7 @@ main.floors.sample1 = {
|
||||
"defaultGround": "grass", // 默认地面的图块ID(terrains中)
|
||||
"png": "bg.png", // 背景图;你可以选择一张png图片来作为背景素材。详细用法请参见文档“自定义素材”中的说明。
|
||||
// "color": [0,0,0,0.3] // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
|
||||
"weather": ["snow",6], // 该层的默认天气。本项可不写,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
// "bgm": "bgm.mp3", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[7, 131, 8, 152, 9, 130, 10, 152, 166, 165, 132, 165, 166],
|
||||
|
||||
@ -10,6 +10,7 @@ main.floors.sample2 = {
|
||||
"defaultGround": "snowGround", // 默认地面的图块ID(terrains中)
|
||||
// "png": "bg.png", // 背景图;你可以选择一张png图片来作为背景素材。详细用法请参见文档“自定义素材”中的说明。
|
||||
"color": [255,0,0,0.3], // 该层的默认画面色调。本项可不写(代表无色调),如果写需要是一个RGBA数组。
|
||||
"weather": ["rain",10], // 该层的默认天气。本项可不写,如果写则第一项为"rain"或"snow"代表雨雪,第二项为1-10之间的数代表强度。
|
||||
"bgm": "qianjin.mid", // 到达该层后默认播放的BGM。本项可忽略。
|
||||
"map": [ // 地图数据,需要是13x13,建议使用地图生成器来生成
|
||||
[5, 5, 5, 5, 5, 5, 87, 5, 5, 5, 5, 5, 5],
|
||||
|
||||
38
styles.css
38
styles.css
@ -21,7 +21,7 @@
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
z-index: 13;
|
||||
z-index: 15;
|
||||
}
|
||||
|
||||
#startPanel {
|
||||
@ -32,7 +32,7 @@
|
||||
left: 0;
|
||||
background-color: #fff;
|
||||
overflow: hidden;
|
||||
z-index: 9;
|
||||
z-index: 11;
|
||||
}
|
||||
|
||||
#startTop {
|
||||
@ -42,7 +42,7 @@
|
||||
top: 0;
|
||||
left: 0;
|
||||
background-color: #000;
|
||||
z-index: 12;
|
||||
z-index: 14;
|
||||
}
|
||||
|
||||
#startTopProgressBar {
|
||||
@ -52,7 +52,7 @@
|
||||
position: absolute;
|
||||
top: 5%;
|
||||
background-color: #fff;
|
||||
z-index: 13;
|
||||
z-index: 15;
|
||||
}
|
||||
|
||||
#startTopProgress {
|
||||
@ -67,7 +67,7 @@
|
||||
position: absolute;
|
||||
top: 8%;
|
||||
left: 5%;
|
||||
z-index: 13;
|
||||
z-index: 15;
|
||||
}
|
||||
|
||||
#startBackground {
|
||||
@ -77,12 +77,12 @@
|
||||
height: 100%;
|
||||
width: auto;
|
||||
transform:translate(-50%,-50%);
|
||||
z-index: 10;
|
||||
z-index: 12;
|
||||
}
|
||||
|
||||
#startLogo {
|
||||
position: absolute;
|
||||
z-index: 10;
|
||||
z-index: 12;
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin-left: auto;
|
||||
@ -95,7 +95,7 @@
|
||||
|
||||
#startTitle {
|
||||
position: absolute;
|
||||
z-index: 11;
|
||||
z-index: 13;
|
||||
}
|
||||
|
||||
#startButtonGroup {
|
||||
@ -106,7 +106,7 @@
|
||||
background-color: #000;
|
||||
opacity: 0.85;
|
||||
display: none;
|
||||
z-index: 10;
|
||||
z-index: 12;
|
||||
bottom: 0;
|
||||
margin-bottom: 7%;
|
||||
}
|
||||
@ -142,7 +142,7 @@
|
||||
display: none;
|
||||
color: #fff;
|
||||
background-color: #000;
|
||||
z-index: 8;
|
||||
z-index: 10;
|
||||
}
|
||||
|
||||
#logoLabel {
|
||||
@ -170,7 +170,7 @@
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
background: url(images/ground.png) repeat;
|
||||
z-index: 7;
|
||||
z-index: 9;
|
||||
display: none;
|
||||
}
|
||||
#statusBar .status{
|
||||
@ -199,7 +199,7 @@
|
||||
#toolBar {
|
||||
position: absolute;
|
||||
background: url(images/ground.png) repeat;
|
||||
z-index: 6;
|
||||
z-index: 8;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
@ -234,7 +234,7 @@ span#poison, span#weak, span#curse {
|
||||
}
|
||||
|
||||
#curtain {
|
||||
z-index: 5;
|
||||
z-index: 7;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
background: #000000;
|
||||
@ -256,12 +256,20 @@ span#poison, span#weak, span#curse {
|
||||
z-index: 4;
|
||||
}
|
||||
|
||||
#ui {
|
||||
#animate {
|
||||
z-index: 5;
|
||||
}
|
||||
|
||||
#weather {
|
||||
z-index: 6;
|
||||
}
|
||||
|
||||
#ui {
|
||||
z-index: 8;
|
||||
}
|
||||
|
||||
#data {
|
||||
z-index: 7;
|
||||
z-index: 9;
|
||||
}
|
||||
|
||||
.clearfix:before,
|
||||
|
||||
BIN
常用工具/Newtonsoft.Json.dll
Normal file
BIN
常用工具/Newtonsoft.Json.dll
Normal file
Binary file not shown.
BIN
常用工具/RM动画导出器.exe
Normal file
BIN
常用工具/RM动画导出器.exe
Normal file
Binary file not shown.
BIN
常用工具/rgss.dll
Normal file
BIN
常用工具/rgss.dll
Normal file
Binary file not shown.
BIN
常用工具/便捷PS工具.exe
BIN
常用工具/便捷PS工具.exe
Binary file not shown.
Loading…
Reference in New Issue
Block a user