This commit is contained in:
InstantMeteor 2019-11-29 12:48:44 +08:00
parent 8dd428e157
commit c311591d4a

View File

@ -822,6 +822,8 @@ actions.prototype._selectChoices = function (length, keycode, callback) {
var topIndex = this.HSIZE - parseInt((length - 1) / 2) + (core.status.event.ui.offset || 0);
if (keycode == 13 || keycode == 32 || keycode == 67) {
callback.apply(this, [this.HSIZE, topIndex + core.status.event.selection]);
}
if (keycode == 39) callback.apply(this, [this.HSIZE + 2, topIndex + core.status.event.selection]);
}
if (keycode >= 49 && keycode <= 57) {
var index = keycode - 49;
@ -1910,7 +1912,7 @@ actions.prototype._keyUpSL = function (keycode) {
////// 系统设置界面时的点击操作 //////
actions.prototype._clickSwitchs = function (x, y) {
if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) return;
if ((x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) && (x != 4 && y != 4) && (x != 8 && y != 4)) return;
var choices = core.status.event.ui.choices;
var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
if (y >= topIndex && y < topIndex + choices.length) {
@ -1922,18 +1924,22 @@ actions.prototype._clickSwitchs = function (x, y) {
case 1:
return this._clickSwitchs_sound();
case 2:
return this._clickSwitchs_moveSpeed();
if (x == 4) return this._clickSwitchs_volume_down();
else if (x == 8) return this._clickSwitchs_volume_up();
return;
case 3:
return this._clickSwitchs_displayEnemyDamage();
return this._clickSwitchs_moveSpeed();
case 4:
return this._clickSwitchs_displayCritical();
return this._clickSwitchs_displayEnemyDamage();
case 5:
return this._clickSwitchs_displayExtraDamage();
return this._clickSwitchs_displayCritical();
case 6:
return this._clickSwitchs_localForage();
return this._clickSwitchs_displayExtraDamage();
case 7:
return this._clickSwitchs_clickMove();
return this._clickSwitchs_localForage();
case 8:
return this._clickSwitchs_clickMove();
case 9:
core.status.event.selection = 0;
core.ui.drawSettings();
break;
@ -1952,6 +1958,20 @@ actions.prototype._clickSwitchs_sound = function () {
core.ui.drawSwitchs();
}
actions.prototype._clickSwitchs_volume_down = function () {
//浮点运算精度
core.musicStatus.volume = core.clamp(parseFloat(core.musicStatus.volume - 0.1).toFixed(1), 0, 1);
core.musicStatus.gainNode.gain.value = core.musicStatus.volume;
if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.volume;
core.ui.drawSwitchs();
}
actions.prototype._clickSwitchs_volume_up = function () {
core.musicStatus.volume = core.clamp(parseFloat(core.musicStatus.volume + 0.1).toFixed(1), 0, 1);
core.musicStatus.gainNode.gain.value = core.musicStatus.volume;
if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.volume;
core.ui.drawSwitchs();
}
actions.prototype._clickSwitchs_moveSpeed = function () {
core.myprompt("请输入行走速度每走一步的时间单位毫秒默认100", core.values.moveSpeed, function (value) {
value = parseInt(value) || core.values.moveSpeed;
@ -2103,7 +2123,7 @@ actions.prototype._clickSyncSave_readFile = function () {
if (obj.version != core.firstData.version) return alert("游戏版本不一致!");
if (!obj.data) return alert("无效的存档!");
core.control._syncLoad_write(obj.data);
}, null, ".h5save");
});
}
actions.prototype._clickSyncSave_replay = function () {