test
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@ -822,6 +822,8 @@ actions.prototype._selectChoices = function (length, keycode, callback) {
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var topIndex = this.HSIZE - parseInt((length - 1) / 2) + (core.status.event.ui.offset || 0);
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if (keycode == 13 || keycode == 32 || keycode == 67) {
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callback.apply(this, [this.HSIZE, topIndex + core.status.event.selection]);
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}
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if (keycode == 39) callback.apply(this, [this.HSIZE + 2, topIndex + core.status.event.selection]);
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}
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if (keycode >= 49 && keycode <= 57) {
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var index = keycode - 49;
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@ -1910,7 +1912,7 @@ actions.prototype._keyUpSL = function (keycode) {
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////// 系统设置界面时的点击操作 //////
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actions.prototype._clickSwitchs = function (x, y) {
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if (x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) return;
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if ((x < this.CHOICES_LEFT || x > this.CHOICES_RIGHT) && (x != 4 && y != 4) && (x != 8 && y != 4)) return;
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var choices = core.status.event.ui.choices;
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var topIndex = this.HSIZE - parseInt((choices.length - 1) / 2) + (core.status.event.ui.offset || 0);
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if (y >= topIndex && y < topIndex + choices.length) {
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@ -1922,18 +1924,22 @@ actions.prototype._clickSwitchs = function (x, y) {
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case 1:
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return this._clickSwitchs_sound();
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case 2:
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return this._clickSwitchs_moveSpeed();
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if (x == 4) return this._clickSwitchs_volume_down();
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else if (x == 8) return this._clickSwitchs_volume_up();
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return;
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case 3:
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return this._clickSwitchs_displayEnemyDamage();
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return this._clickSwitchs_moveSpeed();
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case 4:
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return this._clickSwitchs_displayCritical();
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return this._clickSwitchs_displayEnemyDamage();
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case 5:
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return this._clickSwitchs_displayExtraDamage();
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return this._clickSwitchs_displayCritical();
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case 6:
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return this._clickSwitchs_localForage();
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return this._clickSwitchs_displayExtraDamage();
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case 7:
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return this._clickSwitchs_clickMove();
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return this._clickSwitchs_localForage();
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case 8:
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return this._clickSwitchs_clickMove();
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case 9:
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core.status.event.selection = 0;
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core.ui.drawSettings();
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break;
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@ -1952,6 +1958,20 @@ actions.prototype._clickSwitchs_sound = function () {
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_volume_down = function () {
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//浮点运算精度
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core.musicStatus.volume = core.clamp(parseFloat(core.musicStatus.volume - 0.1).toFixed(1), 0, 1);
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core.musicStatus.gainNode.gain.value = core.musicStatus.volume;
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.volume;
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_volume_up = function () {
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core.musicStatus.volume = core.clamp(parseFloat(core.musicStatus.volume + 0.1).toFixed(1), 0, 1);
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core.musicStatus.gainNode.gain.value = core.musicStatus.volume;
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if (core.musicStatus.playingBgm) core.material.bgms[core.musicStatus.playingBgm].volume = core.musicStatus.volume;
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core.ui.drawSwitchs();
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}
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actions.prototype._clickSwitchs_moveSpeed = function () {
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core.myprompt("请输入行走速度(每走一步的时间,单位毫秒,默认100)", core.values.moveSpeed, function (value) {
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value = parseInt(value) || core.values.moveSpeed;
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@ -2103,7 +2123,7 @@ actions.prototype._clickSyncSave_readFile = function () {
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if (obj.version != core.firstData.version) return alert("游戏版本不一致!");
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if (!obj.data) return alert("无效的存档!");
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core.control._syncLoad_write(obj.data);
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}, null, ".h5save");
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});
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}
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actions.prototype._clickSyncSave_replay = function () {
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