saveScript

This commit is contained in:
YouWei Zhao 2019-04-28 12:14:59 -04:00
parent 41b0fc553e
commit ca7059bbc2

View File

@ -3,12 +3,13 @@ editor_file_wrapper = function (editor) {
/**
*
* {
* "floor.MT1":true,
* "plugins":true
* "floor.MT1":<obj>,
* "plugins":<obj>
* }
* 的形式记录所有更改过的文件,save时写入
* <obj>的内容暂时还没想好
*/
this.fileMark={}
this.fileMark = {}
}
// 这个函数之后挪到editor.table?
@ -79,31 +80,68 @@ editor_file_wrapper = function (editor) {
var filename = 'project/floors/' + floorId + '.js';
var datastr = ['main.floors.', floorId, '=\n'];
// format 更改实现方式以支持undefined删除
var tempJsonObj = Object.assign({}, floorData);
var tempMap = [['map', editor.util.guid()], ['bgmap', editor.util.guid()], ['fgmap', editor.util.guid()]];
tempMap.forEach(function (v) {
v[2] = tempJsonObj[v[0]];
tempJsonObj[v[0]] = v[1];
});
var tempJson = JSON.stringify(tempJsonObj, null, 4);
var tempJson = JSON.stringify(tempJsonObj, editor.game.replacerForSaving, 4);
tempMap.forEach(function (v) {
tempJson = tempJson.replace('"' + v[1] + '"', '[\n' + editor.file.formatMap(v[2], v[0] != 'map') + '\n]')
});
datastr = datastr.concat([tempJson]);
datastr = datastr.join('');
editor.file.alertWhenCompress();
editor.fs.writeFile(filename, encode(datastr), 'base64', function (err, data) {
editor.fs.writeFile(filename, editor.util.encode64(datastr), 'base64', function (err, data) {
callback(err);
});
}
editor_file_proto.prototype.save=function(callback){
editor_file_proto.prototype.saveScript = function (name, varName, dataObj, callback) {
// 此处格式化以及写入 project/xxx.js 形式的文件
editor.file.alertWhenCompress();
if (['maps', 'enemys'].indexOf(name) === -1) {
// 全部用\t展开
var content = JSON.stringify(dataObj, editor.game.replacerForSaving, '\t');
} else {
// 只用\t展开第一层
var emap = {};
var estr = JSON.stringify(dataObj, function (_k, v) {
if (v.id != null) {
var id_ = editor.util.guid();
emap[id_] = JSON.stringify(v, editor.game.replacerForSaving);
return id_;
} else return v
}, '\t');
for (var id_ in emap) {
estr = estr.replace('"' + id_ + '"', emap[id_]);
}
var content = estr;
}
var strToWrite = `var ${varName} = \n${content}`;
editor.fs.writeFile(`project/${name}.js`, editor.util.encode64(strToWrite), 'base64', function (err, data) {
callback(err);
});
}
editor_file_proto.prototype.saveCommentJs = function () {
// 无需格式化的写入, 把multi的那部分略微修改
}
editor_file_proto.prototype.saveImage = function () {
// 给追加素材使用
}
editor_file_proto.prototype.addMark = function (name) {
// 把name对应的文件在editor.file.fileMark添加标记
}
editor_file_proto.prototype.save = function (callback) {
// 根据 editor.file.fileMark 把游戏对象格式化写入文件
}
editor_file_proto.prototype.saveItem=function(callback){
}
}